A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available.
Changes From Jedi Outcast to Jedi Academy
- Twi'lek female
- Kel Dor male
- Human male or female
- Zabrak female
- Rodian male

You might think we’re quite inactive these days, but there’s still plenty of hard work going on, behind the scenes. We’ve heard your ideas about the “blocking” mode, in the saber combat. So, with JaceSolaris and our Beta Tester’s group, we’re intensively reviewing some new code changes, we’d like to introduce you to, that’ll be coming in future builds.
The Original idea of how we were going to introduce the blocking system, was through 2 separate builds - One for classic JKA combat and the second for the SJE combat. But later, Jace found a way of how to include both options into one build, which is the best option for everyone. Because of that, we have decided to create our own section in the Setup menu, where there are some newly placed selectable options. Those are very unique options never seen in the JKA menus, before. These commands give you the ultimate freedom in selecting your preferred combat system.

Choosing either JKA or MD mode, will affect how your game will behave during the combat. MD mode is heavily concentrated on the manual combat system with its blocking points, pace of the combat and stationary blocking and JKA mode preserves all the original features of the current combat.

You can even choose new look for the HUD or you can revert it back to default Movie Duels HUD.

So stay tuned and follow our updates. There's plenty to look forward to!
STAR WARS: Movie Duels Team
Today is an important day! The wait is finally over for fellow Padawans!
Short article about new arrivals to our development team!
You Have Become a Rival will be postponed from Saturday, May 25th to Friday, May 31st.
Release Dates for Operation: Knightfall and You Have Become a Rival!
This is the incremental update for V1.5.3 to V1.5.4 It is suitable for Linux, Windows and MacOS systems, including server hosts.
This is the full release for V1.5.4 It is suitable for Linux, Windows and MacOS systems, including server hosts.
Part 1 of 5. The Engine needed to run Knights of the Force, this contains a full up-to-date build including our Operation: Knightfall update.
Part 3 of 5 for the up-to-date download of Knights of the Force 2.1. This download contains a fully updated mod including the Operation: Knightfall update...
Part 2 of 5 for the up-to-date download of Knights of the Force 2.1. This download contains a fully updated mod including the Operation: Knightfall update...
Part 5 of 5 for the up-to-date download of Knights of the Force 2.1. This download contains a fully updated mod including the Operation: Knightfall update...
Highest Rated (7 agree) 10/10
This game is a classic just outrageous fun to be in multiplayer and force choke people off ledges or get in to a intense lightsaber duel sigleplayer is fantastic I think it is a great game and thats that.
Jun 17 2011 by onicutrale
Is very huge mod,you could release some skin,player,npc pack.
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anybody know how to browse where to set the installation too? its choosing the wrong location
Could someone tell me what exactly should i download from here?
In my opinion you should download movie battles 2 ,movie duels 2 and also download the dark pastime and EOC 4(when they get released.)
Are Quake III: Arena playermodels compatible with this game?
I have these cool Space Ghost models that would be fun to play as.
They'll need being converted to JA format in order to be available in the game. I remember, that in Q3 they are md3-based, while in JA - they are glm models.
Just barley saw this, thanks.
For those of you that are interested, some fans are making the movie of JK 2. here is the link:
Facebook.com
and for the interview with one of the creators:
Jkhub.org