A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available.

Changes From Jedi Outcast to Jedi Academy

  • Your character, Jaden, can be male or female and is customizable. For example, you can choose from several lightsaber colors and hilt types as well as from several species:
  • - Twi'lek female
    - Kel Dor male
    - Human male or female
    - Zabrak female
    - Rodian male

  • New Force Powers in single player; Force Absorb, Force Protect, Force Drain, and Force Rage (these powers were available in Jedi Outcast's multiplayer game, but not in the single player game.)
  • New lightsaber combat moves including katas, wall gripping, and acrobatics.
  • Four new weapons: DL-44 Blaster Pistol and Stouker Concussion Rifle, Saberstaff (double bladed lightsaber) and dual sabers. A variety of saber hilts are also available.
  • New vehicles and vehicle-based levels, including Tauntauns and speeder bikes.
  • Power Duel mode: Players join as an individual or as a team of two. The individual has more health and Force power in exchange for being at a disadvantage in numbers.
  • Siege Mode: Players work to complete goals and stop the other team from completing their goals.
  • AI NPCs (not just bots, as before) in Multiplayer.
  • Decreased limitations on world objects in Multiplayer, enhancing modding possibilities (and making coop play theoretically possible).
  • Various bugfixes, gameplay tweaks and subtle changes (especially to the Multiplayer component).
  • Enhanced rendering of the Quake III: Team Arena engine, including dynamic glow features.
  • Removal of the First Person Lightsaber view that can be found in both Jedi Knight and Jedi Outcast.
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July has been an interesting month (to say the least). So let's get started!

FATHER VS. SON


Back when Galactic Legacy was initially released, we removed the option to play the Father vs. Son mission, expecting ourselves to deliver a full remake of the mission at some point in the future. It has been almost 2 years at this point with no sign of the remake whatsoever (despite us announcing it multiple times).

Father vs. Son will be returning to Galactic Legacy in the next update, released exactly as it was back in Knights of the Force; on the same map, with the same questionable game design choices as before. As of typing this, Luke's and Palpatine's POVs have been fixed up, with Vader currently pending, but should be fixed very soon.

This was done in order to hopefully provide some missing content intended for GL that we have so far failed to deliver on, and hopefully will hold you over once we release the actual remake at a later time.

SWGL SP x86 2022 08 01 10 44 20

SWGL SP x86 2022 08 01 10 44 29

SWGL SP x86 2022 08 01 10 44 49

NEW CHARACTERS


We've continued our slew of adding new characters, with a number of fixes to the Imperial Military to complement them. Below is the list of new characters:

OLD REPUBLIC

- Meetra Surik (Updated model)

REBELLION

- Cara Dune

GALACTIC EMPIRE

- Imperial Officers (New models + variations)
- TIE Pilot (New models + variations)

FIRST ORDER

- Ren
- Supreme Leader Snoke (Black Robe)

INFINITIES

- Inquisitor Asmodeus
- Hedera
- Pash Fairchild

NEW LIGHTSABERS


During the month of July, the amazing and talented Plasma has added and updated the lightsabers in his pack. The following sabers have been added to the mod (and applied to their respective characters as necessary):

- Dan G'Vash
- Sharad Hett
- Darth Bane
- Tajin Crosser
- Jedi Temple Guard (Rebels)
- Ady Sun'Zee
- Halcyon Training Saber
- Nari
- Obi-Wan Kenobi (Exile)
- Second Sister
- Ninth Sister
- Third Sister
- Fourth Sister
- Grand Inquisitor

SWGL SP x86 2022 08 01 10 43 47

SWGL SP x86 2022 08 01 10 43 30

SWGL SP x86 2022 08 01 10 43 30

SWGL SP x86 2022 08 01 10 43 59

OTHER FIXES


In addition to these new things and fixes, we've also taken some more time to fix up and add some other minor things. Including, but not limited to:

- Fixed some bad team assignments for some characters when spawning them from the console without changing anything else
- Created a new soundset for Luke Skywalker (Sequel Trilogy), using voice lines from Mark Hamill's performances from The Last Jedi and The Rise of Skywalker.

- Lowered the volume of Darth Vader's breathing so it's no longer extremely loud.

- Increased the force power cost of Force Blast from 30 to 40, given the power's OP nature.

- Force Destruction will now require a minimum of 70 force points to cast (still using the same rules as before)

- French Translations

- Adding new logic for the player to adopt the health and force of their character selected (disabled in missions) as a toggleable option.

- Using a bacta tank or force heal while playing as Kyle (or someone using a Kyle soundset) will play his healing sound instead of the default Jaden sound.

THE FINAL COUNTDOWN

We're feeling good that we're close to the end of development for this update that I've begun the Final Countdown posts on our Discord server. I'll post the list here, but all updates made to the post will be made on our Discord server.

- Return Father vs. Son as a playable mission
- Remove maps from the MP listing that no longer exist
- Add a toggle option to allow players to adopt the health and Force of any character they choose in sandbox mission.
- Add more characters
- Add more maps
- Fix a bug where your character would have no textures upon loading a save

Thank you for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

Progress Report: June 2022

Progress Report: June 2022

Star Wars: Galactic Legacy 22 comments

An overall summary of the mod during the month of June 2022.

Progress Report: May 2022

Progress Report: May 2022

Star Wars: Galactic Legacy 10 comments

An overall status of the mod during the month of May 2022.

Progress Report: March 2022

Progress Report: March 2022

Star Wars: Galactic Legacy 11 comments

An overall status of the mod during the month of March 2022.

Progress Report: February 2022

Progress Report: February 2022

Star Wars: Galactic Legacy

An overall status of the mod during the month of February.

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Comments  (0 - 10 of 184)
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I love the mods that's become Imaginary that just Flop on their butthole.

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minecraft1111cr
minecraft1111cr

that is kid friendly?

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Friend I loved that now you can save the game anywhere in the mission! Good job I loved the new update. I wanted to know and ask if the mod could add a clone of the 501st with a jetpack like the one from battlefront 2 (2005)

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dibdob
dibdob

Movie Battles and Movie Duels

Are these 2 different mods for the same game ?

One is more for multiplayers i presume.

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Guest
Guest

How do you fix this error on OpenJK?

error :cm_findplane 2:max_patch_planes (2048)

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Guest
Guest

Star Wars Jedi Knight: Jedi Academy The expansion (DLC): lINK

ausgamers.com/files/download/34358/knights-of-the-force-mod-client-v20-for-jedi-academy

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Guest
Guest

Best Mods For JEDI ACADEMY

LINK

ausgamers.com/files/download/34358/knights-of-the-force-mod-client-v20-for-jedi-academy

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Guest
Guest

expansion pack of the
jedi academy

ausgamers.com/files/download/34358/knights-of-the-force-mod-client-v20-for-jedi-academy

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