Sometime in the last century, a nuclear blast annihilated the city of Atlanta. Subsequent explosions rippled across the globe, triggered by an unknown aggressor. The face of the world was changed forever. Out of the ruins have emerged bizarre and twisted monsters, strange otherworldly phenomena and a people driven by savagery. In the desiccated heart of old America, settlements struggle to survive the eerie wastes, mutated lifeforms... and each other.
You are a scavenger. Stalker. Junker. The names are many but the profession remains the same - discover the lost treasures of the old world and get back home in one piece. But the world before will not easily give up its secrets - even now new powers are emerging, also keen to claim their share...

What's the deal with Ashes?

Ashes is a post apocalyptic TC that combines semi-realistic build engine style maps with fast paced Doom inspired combat. It takes influence from the Fallout and Stalker series.

Features:

  • 2 full episodes and an expansion offering dozens of intricate maps to explore, scavenge and fight through.
  • A deadly arsenal of weapons from lowly 9mm pistols to improvised garage railguns.
  • Fight varied enemies including: insane bandit raiders, mutant cannibal warlords and acid spewing carnivorous plants (protip: bring your flamethrower).
  • An absolute banger of a soundtrack by cacoward winning musician John S.Weekley (aka PRIMEVAL).
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Greeting scavs,

It's been a bit, hasn't it? While we've trickled out small pieces of news on various discords and forums, it's been too long since we've dropped a good and proper official update. Herein we'll compile the various fragments we've teased into a cohesive whole, add some new stuff, and just generally do some rumor control.

First off, the main event:

Ashes: Hard Reset

TTLERSET

Art by Snordix


Hard Reset (HR) is the prequel expansion for Afterglow and will be a linear campaign in the style of 2063. Take the role of the veteran scav Walker as he guides a team of elite soldiers into The City. As events spiral out of control Walker finds out that a long forgotten foe has caught up with him... and that not all injuries are of the flesh.

Planned features include:

  • 7 new weapons, including the stealthy suppressed Police Pistol and Xbow, the stylish Lever Action Shotgun and the highly versatile Modular Rifle.
  • 9 new enemies: trade fire with the Black Water Bandits and their immortal chief, flee in terror from the Cannibal Gladiator, and learn that even your own eyes can't be trusted when encountering the Possessor Worms.
  • 12 maps, including entirely new locations and some that might be familiar to you, from the backwater town of Junction, into the irradiated concrete and glass canyons of The City.
  • New ammo, new items, new music, new voices, and more.

HR is spearheaded by team member RetroMuffin34, and at this point in time there is no release date. When It's Done, but hopefully SOON(tm).

Have some screens (WIP!):

HR1

HR2

HR3

HR4

HR5

Episode 3 Update and Afterglow Post Mortem

Episode 3 remains in pre-production as we hammer out the details of the story and test ideas for new game mechanics. In a way HR will serve as a dry run for some of these ideas, and quite possibly not all of them will survive outside contact. Development is going to remain glacial as most of our attention will be on getting HR out the door, but rest assured Ep3 is not canceled or abandoned.

We've talked internally about what worked and didn't work in Afterglow, and what aspects are worth bringing forward. We closed in on a few sore points and I want to lay these out here:

  1. Too Much Dialog - We believe that talking with NPCs is an important feature, and we aren't going to cut it just because some people are proud of being illiterate. That said, we agree the amount of mandatory dialog in Afterglow could be a bit much, especially in the 2nd hub area. We plan on paring down the amount of talking you need to do to progress the main path, while still offering side content and world building dialog should the player choose to engage with it.
  2. Unclear Progression - We aren't going to simplify progression or put quest markers down, so don't worry. However there are a few things in Afterglow that were incredibly obtuse and poorly communicated to the player (again, especially in that troublesome 2nd hub). There's no magic bullet that will fix this in all cases, but it's something we will consider much more carefully in the future.
  3. The Bike - We know it's jank, and it seems our improvements in handling for Afterglow weren't nearly enough. I believe half of this is a level design problem, and the first part of Sigma in Afterglow was an attempt to relieve some of the issues. It seems even that wasn't quite enough. Nothing is set in stone yet, but we don't know if the bike is going to make the cut going forward. If it does expect another attempt to improve the handling, and more open bike levels with fewer blind corners and sharp turns.
  4. The Mutants - From the midpoint on most of the combat revolves around fighting mutants. If you like that, cool, but from a combat variety standpoint things get very stale. Another problem with no magic fix except to be more considerate in our future designs.

Some have said that certain parts in the back half of Afterglow felt rushed, and in truth they were. Our deadline was self imposed, but it was driven by real world commitments and a desire to stop the release from slipping far into 2022. Thus a lot of things didn't get the iteration they needed to be truly polished. We have a better understanding now and a pretty good idea of what not to do, so hopefully we can avoid these pitfalls for Ep3.

Do you have thoughts on this? Is anyone still reading? Does Randy Pitchford deserve the hate? Feel free to leave a comment.

The Question Of Money

We still aren't taking money, and have no immediate plans to start. You could say that's insane or stupid and yeah you're probably right. We appreciate the people offering to line our pockets, but for now if you want to help us out sharing Ashes with your friends is more than good enough. Spread the word.

One day maybe we'll clean up the complete series and throw it up on Steam for a few bucks, but that day is far in the future if it comes at all.

The Team, Such As It Is

Lastly, a quick plug for various team members and also an explanation of where our time goes when it's not being spent on Ashes stuff. If you're allergic to shameless shilling, feel free to bail now.

Retromuffin34 has a youtube channel here. She does a lot of weird Sonic/FnF/Madness Combat stuff so if that's your bag then check it out.

Primeval continues to crank out sick tunes, check him out here. Most recently he made the soundtrack for Dread Templar. But I will once again shill the excellent Ashes soundtracks here:

TDG, our writer, continues to toil away thanklessly in the word mines when he's not ranting about how much Fallout 3 sucks or how garbage modern Star Trek is. He occasionally pens articles for NMA, so if you like complaining about how shit modern games are on a forum that's probably older than you are check them out

Vostyok, the main man himself, can be found here. His time is split between Ashes and his work alongside Zan developing a "Sexy Goblin DLC" for Hedon. Yes it's really truly real and not a joke. He also recently had a bike accident where his face lost a contest with the pavement, so wish him well.

Lastly, I (RefomedJoe, the dude writing this) also have a shitty youtube channel here where I very occasionally post stuff I'm working on. Most recently I was engaged as a level designer for Selaco.

Until next time scavs, stay safe out there.

The State of Ashes 2063

The State of Ashes 2063

News 20 comments

A quick chat about some recent events and a look at what the future of the Ashes universe will be.

Ashes 2063: Mod DB Launch

Ashes 2063: Mod DB Launch

News 23 comments

The acclaimed post apocalyptic Doom TC is now on Mod DB, with an exclusive stand alone edition.

Realms Deep 2022 Coming Soon; 5 Classic Retro Total Conversion Mods

Realms Deep 2022 Coming Soon; 5 Classic Retro Total Conversion Mods

Feature 5 comments

Realms Deep - a celebration of retro-inspired indies - is coming soon, so here's five mods that innovate on well-trodden ground!

Veni, Vidi, Video - DBolical YouTube Roundup Jan 24th - 28th

Veni, Vidi, Video - DBolical YouTube Roundup Jan 24th - 28th

Feature 2 comments

Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!

Add file RSS Files
Ashes: Stand Alone Version 1.03

Ashes: Stand Alone Version 1.03

Full Version 111 comments

Latest standalone version of Ashes that contains both episodes.

Ashes Episode 2 (Ashes: Afterglow)(PK3 ONLY) V1.10

Ashes Episode 2 (Ashes: Afterglow)(PK3 ONLY) V1.10

Full Version 10 comments

This is the latest .pk3 only version of Ashes Episode 2 (Ashes: Afterglow).

Ashes Episode 1(Ashes: 2063)(PK3 ONLY) V2.3

Ashes Episode 1(Ashes: 2063)(PK3 ONLY) V2.3

Full Version 2 comments

This is the latest .pk3 only version of Ashes Episode 1 (Ashes: 2063)

Ashes Monster Pack V2.0

Ashes Monster Pack V2.0

Patch 4 comments

Contains the monsters from Ashes Afterglow for use with other map packs.

(Sterile) Ashes Episode 2 (Ashes: Afterglow)(MAPS ONLY) V1.21

(Sterile) Ashes Episode 2 (Ashes: Afterglow)(MAPS ONLY) V1.21

Full Version 15 comments

This is a MAPS ONLY version of Episode 2 for use with other gameplay mods.

Ashes Weapon Pack V2.223

Ashes Weapon Pack V2.223

Patch 16 comments

Contains the weapon set from Ashes Afterglow for use with other map packs.

Post comment Comments  (0 - 10 of 521)
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Guest
Guest

I was down with a cold for a whole week and needed something to play.
Found out about Ashes from a youtube video and decided to give it a try.
I fell in love with the whole thing a couple of levels in and just played
through all of it then immediately on to Afterglow. The atmosphere is
fantastic and the story held me captivated. A perfect blend, not to much
details about the world, just enough to keep the player curious and interested.
I really look forward to anything you guys release in the future and hope you
keep the motorcycle! Ride like the wind!

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Rusty13
Rusty13

Found this game a few months back and got super attached to it, love the story, the gameplay, the references, the weapons, the bike! And the rpg aspect with character interaction and the semi-open world on some levels (specially on the second chapter), made the whole thing super immersive, I been looking for a experience like this for a long while, couldn't find anything good since FO4... Can't wait for hard reset and CH3!

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ErikDS
ErikDS

If you like the ASHES game universe you should get to the dedicated Discord Server -->> Discord.gg

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Maddog100
Maddog100

Hey Devs, under:

Moddb.com

User 'Bellaco666' had a great suggestion. Would something like that be possible for future chapters/updates, (optional) HD textures?

Thanx guys in advance!

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ErikDS
ErikDS

A little bird just told me hat a plus 1,5X of graph detail will be applied from "Ep3" which is not HR...anyhow you can find many discussion about future game planning in discord server! Discord.gg

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Maddog100
Maddog100

HR, like in High Resolution or Hard Reset? I'm a bit confused now....

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ErikDS
ErikDS

HR is "Hard Reset". And it will be a prequel of "2063" mostly about General Grey and Wlaker adventures. Ep3 is a far future project that probaly ends the scav adventure with Athena. And this ep3 will show some Graphical innovations.Wait vos to confirm.

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Lucky_Thirteen
Lucky_Thirteen

I've returned again, over a year since my previous comment praising the inner complexities and outward appearance of the best thing to happen to DooM since John Romero. I need to speak my peace and give another belt of praise to this piece of art.

I've kicked a lot of things around when it comes to Ashes, how it's world fits in DooM's community, how the world-building and atmosphere works, etc.

Ashes : 2063, and it's sequel Ashes : Afterglow, is one of the best titles you can experience to date. The combat screams movement-based-shooter, rewarding fast and efficient killing not with any sort of mainline reward, but only to let you gawk at the bloody pulp you turned a room full of raiders into, complimented by the gorgeous pixel graphics.

I'm not going to act like I was around 4 years ago when this game first came to form (as far as I am aware) but I will more than happily stick around. This game has lived rent-free in my head for 2 years now, with my praise (and a good majority of the views!) going to John S. Weekly for the soundtrack. And as important as a soundtrack is, the designers are what makes the magic happen : Vostyok (do not serve!) and ReformedJoe.

Ashes truly has been an experience start to finish, 2063 being the immersive, combat-focused chapter with emphasis on the excellent storytelling at the end, and Afterglow pushing the letter for said story, but with the compliments of a streamlined Fallout-esque (in a good way) weapon modification system. You grow on Ashes at the same speed your weapons grow on you. My lovingly clutched .45 now hardly recognizable as it's bullets chew through my enemies.

One thing that really shines in stark contrast to the rest of the features is the secrets, and architecture surrounding them. 'Temple of the Dollar' comes to mind with the first game, nostalgia already creeping in from the damp halls of the flooded mall. The 'E1M2' on the generators' pixel art, DooM 2's 'underhalls' ost brightening the scene before shoving you face to face with a small army of mutants, as well as 'Flooded Districts' buildings surrounding the Chinese restaurant, library (and it's spectacular secret) notwithstanding. I really can't get over how lovingly crafted the worlds are, how satisfying it is to click m1 then m2 to fire the individual barrels of my shotgun.

And that doesn't say a word of testament towards the excellently crafted mechanics. The immediate, almost immature pleasure of watching your big guns tear through your enemies. When you have tools of destruction, a very important part of what makes them interesting isn't the sleek barrels or the wooden furniture (although that should be given some admiring consideration) but what comes out of it. How it feels. And all of the firearms in Ashes feel immaculate. You might think Ashes was playtested by a valve-sized crew.

I've tried a lot of things, Scavvers. Anything post-apocalyptic, be it movie, series, or videogame, I've played to death. (Fallout 1 through 76, Boy and his Dog, WASTELAND, the whole freakin' Metro series, all of S.T.A.L.K.E.R) So I hope when I say that this is *good* content, and *should* be supported, my previous experiences give me at least some sort of say in the matter.

Please make a Patreon. Not to make yourselves promise anything, but if any die-hard fan (like me) wants to support your cause. You've achieved greatness, and done it for free. It's time fans like I show you our support.

Now all I have to do left is finish my APOCALYPSE playthrough of the series. I'll add the new chapters as they come out. It's an immersive playthrough. The reason why main characters' features are vague and dialogue gets limited to thoughts is for a self-insert. But what if neither you nor I were the character? What if this world we are seeing is through the eyes of the actual scavenger? Think I can do it without dying a single time?

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ErikDS
ErikDS

If you like the ASHES game universe you should get to the dedicated Discord Server -->> Discord.gg

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Vostyok
Vostyok

Sounds like you've been through the same games and movies I have. I'm boosting the challenge a little for the expansion, so that practice will come in handy.

Thank you for the comments :D

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