Sometime in the last century, a nuclear blast annihilated the city of Atlanta. Subsequent explosions rippled across the globe, triggered by an unknown aggressor. The face of the world was changed forever. Out of the ruins have emerged bizarre and twisted monsters, strange otherworldly phenomena and a people driven by savagery. In the desiccated heart of old America, settlements struggle to survive the eerie wastes, mutated lifeforms... and each other.
You are a scavenger. Stalker. Junker. The names are many but the profession remains the same - discover the lost treasures of the old world and get back home in one piece. But the world before will not easily give up its secrets - even now new powers are emerging, also keen to claim their share...
What's the deal with Ashes?
Ashes is a post apocalyptic TC that combines semi-realistic build engine style maps with fast paced Doom inspired combat. It takes influence from the Fallout and Stalker series.
Features:
Greeting scavs,
It's been a bit, hasn't it? While we've trickled out small pieces of news on various discords and forums, it's been too long since we've dropped a good and proper official update. Herein we'll compile the various fragments we've teased into a cohesive whole, add some new stuff, and just generally do some rumor control.
First off, the main event:
Art by Snordix
Hard Reset (HR) is the prequel expansion for Afterglow and will be a linear campaign in the style of 2063. Take the role of the veteran scav Walker as he guides a team of elite soldiers into The City. As events spiral out of control Walker finds out that a long forgotten foe has caught up with him... and that not all injuries are of the flesh.
Planned features include:
HR is spearheaded by team member RetroMuffin34, and at this point in time there is no release date. When It's Done, but hopefully SOON(tm).
Have some screens (WIP!):
Episode 3 remains in pre-production as we hammer out the details of the story and test ideas for new game mechanics. In a way HR will serve as a dry run for some of these ideas, and quite possibly not all of them will survive outside contact. Development is going to remain glacial as most of our attention will be on getting HR out the door, but rest assured Ep3 is not canceled or abandoned.
We've talked internally about what worked and didn't work in Afterglow, and what aspects are worth bringing forward. We closed in on a few sore points and I want to lay these out here:
Some have said that certain parts in the back half of Afterglow felt rushed, and in truth they were. Our deadline was self imposed, but it was driven by real world commitments and a desire to stop the release from slipping far into 2022. Thus a lot of things didn't get the iteration they needed to be truly polished. We have a better understanding now and a pretty good idea of what not to do, so hopefully we can avoid these pitfalls for Ep3.
Do you have thoughts on this? Is anyone still reading? Does Randy Pitchford deserve the hate? Feel free to leave a comment.
We still aren't taking money, and have no immediate plans to start. You could say that's insane or stupid and yeah you're probably right. We appreciate the people offering to line our pockets, but for now if you want to help us out sharing Ashes with your friends is more than good enough. Spread the word.
One day maybe we'll clean up the complete series and throw it up on Steam for a few bucks, but that day is far in the future if it comes at all.
Lastly, a quick plug for various team members and also an explanation of where our time goes when it's not being spent on Ashes stuff. If you're allergic to shameless shilling, feel free to bail now.
Retromuffin34 has a youtube channel here. She does a lot of weird Sonic/FnF/Madness Combat stuff so if that's your bag then check it out.
Primeval continues to crank out sick tunes, check him out here. Most recently he made the soundtrack for Dread Templar. But I will once again shill the excellent Ashes soundtracks here:
TDG, our writer, continues to toil away thanklessly in the word mines when he's not ranting about how much Fallout 3 sucks or how garbage modern Star Trek is. He occasionally pens articles for NMA, so if you like complaining about how shit modern games are on a forum that's probably older than you are check them out
Vostyok, the main man himself, can be found here. His time is split between Ashes and his work alongside Zan developing a "Sexy Goblin DLC" for Hedon. Yes it's really truly real and not a joke. He also recently had a bike accident where his face lost a contest with the pavement, so wish him well.
Lastly, I (RefomedJoe, the dude writing this) also have a shitty youtube channel here where I very occasionally post stuff I'm working on. Most recently I was engaged as a level designer for Selaco.
Until next time scavs, stay safe out there.
A quick chat about some recent events and a look at what the future of the Ashes universe will be.
The acclaimed post apocalyptic Doom TC is now on Mod DB, with an exclusive stand alone edition.
Realms Deep - a celebration of retro-inspired indies - is coming soon, so here's five mods that innovate on well-trodden ground!
Check out this week’s roundup of the mods and indies that were featured on the DBolical YouTube!
Latest standalone version of Ashes that contains both episodes.
This is the latest .pk3 only version of Ashes Episode 2 (Ashes: Afterglow).
This is the latest .pk3 only version of Ashes Episode 1 (Ashes: 2063)
Contains the monsters from Ashes Afterglow for use with other map packs.
This is a MAPS ONLY version of Episode 2 for use with other gameplay mods.
Contains the weapon set from Ashes Afterglow for use with other map packs.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
I wish you guys sell this game on Steam - Ashes 2063 is the best Doom mod I've ever experienced, and would love to play this on my Steam Deck!
Yep, I'm blind - didn't see that button on the garage door.
Hi. Nice game, but I think I got stuck in Badlands. I dunno where to seek help with this, but here looks like the best place.
So, I've chosen the side of Prosperity, and planted charges at roamers base, blown it up. The baron gave me the key to progress further, but the end gates say I can't leave without my bike, although none of the NPCs said anything about my bike after blowing up roamers base. One thing: I think I've softlocked the farmer's quest somehow, because neither Kyle nor bartender wants to talk about crops issue. /Giving motorcycle doesn't help.
Ss of my journal current state:
ibb.co/d7rVJqY
Well you already completed the quest and got the key so you can come back to junkyard and find your bike there, expect very ****** resistance though. Farmer is useless now since you already picked Baron's side, but you can try his quest on your next playtrough.
This was an absolutely AMAZING experience!
I wish this got more exposure.
Wouldn't it be possible to get this listed on Steam somehow? Like some of the Half-Life mods?
Thanks.
We're pretty happy with the level of exposure we have frankly.
There are some things that would make putting this on Steam pretty awkward, so that's off the table (for now, anyway).
This game really grabbed me with its storytelling, was stoked to see the announcement of another expansion + episode in the works. The gameplay was banger too, especially once you get all the upgraded weapons. I did have to look at a walkthrough a couple of times to get unstuck. Good to see this addressed in the dev's "afterglow post mortem." I really hope they keep the bike, I thought the improved handling was good. They could do to open up some of the curves you have to take, or maybe there could be some drift/powerslide mechanic to make tight turns more doable. But again, thanks for such a killer experience, psyched to see whats next.
Yeah if the bike survives into Ep3, more careful level design is part of the plan.
Only issue Bike has is level design, if Ashes had more open levels during bike parts, with less obstacles it would have been so much fun.
I personally do not have issue with bike even as it is, one of my highlights of Ashes was actually a part after departure from dam city "Wall", after finishing there suddenly you are on your bike cruising toward new location...
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