The new update is now available for download. It is by far the biggest one yet and includes a completely new weapon arsenal, new dynamic weather, a new A-life managment system, graphical improvements such as Screen Space Shaders, numerous fixes, balance improvements and much more.
(includes optional ReShade and russian translation)
The full standalone mod updated to 1.17. New game is required if updating from 1.11 or earlier.
Cumulative patch to 1.17 (only the base game on ver. 1.12 or later and this patch is needed). If you downloaded the full mod on ver. 1.17, you don't need...
Makes all bushes completely opaque to NPCs and bulletproof so that it can't be abused by the player.
La traduccion ahora a pasado a estado Beta y dependo de ustedes para encontrar textos bugeados, favor dejar imagenes preferiblemente.
A basic vanilla NPC model pack for Radiophobia 3 version 1.12 and later.
Cumulative patch to 1.16. Install by unpacking into the game folder and overwriting the contents. New game is not required.
Does anyone have songs list used in this mod? i couldn't really find it anywhere .
Just a heads up. Sid has a job to get a blind dog tail. He must have a bit too much vodka. What he wants is a bloodsucker tentacle.
Man the nights are way too bright... How to make em darker? Radiophobia 2 was way scarier. These nights are like 19 00 in the evening
True
This mod/game has improved a lot. Well done.
Last year in January when I played and finished it, was a bad experience. But this version now. Excellent, a big improvement.
I haven't experienced any bugs, although I did had 2 or 3 crashes. The balancing is much better now. No more duplicated/quadruplicate monsters in underground maps. The only part that was bad and I've decided to go with god mod. Was at entrance to CNPP. For some reason, Chimera spawns at building's entrance. So you got BTR shooting, which can't be destroyed, two fast and accurate MI-24 strafing the area. Monolith being super accurate and hitting a player through metal. Aimbot accurate throwing grenades if you are in cover. And a chimera spawns at the entrance which always decides "yes, player is the main target". After around 30 quickloads, F it and went with god mode just for that part.
There are two things I would suggest to improve. One is to remove this Chimera spawn at entrance to CNPP building. Second is to increase probability of Monolith having anti-radiation pills and repair kits. From spawning at bridge at CNPP map to finishing the story by destroying C-Consciousness. I have only 1 time found outfit repair kit and no weapon kit repair. Not having at least weapon repair kit with all those professional Monolith guys seems out of place.
Okay, I maybe have a one more suggestion, if possible to reduce grenade spawns. It would seem that monolith will throw grenades at you, regardless how far and how high you are. One Monolith dude was on the ground while I after 2nd or 3rd portal jump landed on top of CNPP. He proceeds to accurate throws grenade straight up, ~50 meters and land on me... He manage to throw it at 90 degrees angle upwards, far and accurate...
With this latest version, the Radiophobia 3. To me at least, is the best way to experience ShoC.
EDIT: I forgot, when saving Kruglov at crash site, two electrical chimeras come out from the tunnel. Does not look like a good spawn location. Maybe after Kruglov saving mission. But not during. Or at least limit it to one chimera would be better.
To add, Gauss scope could use improvement.The scope is blocking most of the screen while at the same time offering very limited through scope view.
I just got to CNPP yesterday. Looks like I'll be doing the same. :(
If I had to sum up this game in one phrase, It would be "And I'm dead."
Okay, I just downloaded v 1.17 and here is problem number 1: the difficulty select boxes in the options section are empty. Cant select difficulty. Why?
Can we select dead nature like in Radiophobia 2? Is there a way or download?
This is like the perfect mod for me especially coming from Anomaly but these mutant spawns are too much. I went to the old farm (I think it is?) North of Railroad tracks where Loner base is in CS and you know how there's like 3 fleshes? Well in this mod there's literally like 10-15. So absurd.
Trust me, it's better to have a wild, active world than an inactive, empty one.