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BETA RELEASE LIVE ON DISCORD Discord.gg


RADIOPHOBIA 3

WIP Feature List

Decided to share an indev feature list of the new version that I will update as the development continues. Can't promise any release date, a lot has been done, but there is still a bunch of work left and I have some more neat things planned. These are not all of the included features, just the main ones/those that came to mind.

Gameplay

  • Based on OGSE 0.6.9.2 (not the new version) - includes a bunch of new/edited quests, new questline after finishing the main story and a lot of gameplay features (some have been disabled since they didn't fit the overall vision of the mod), some of which will be listed ahead
  • Running on the newest OGSR 64 bit engine - graphical improvements, new DX11 render and a lot of other features
  • Greatly improved stability and fixed save corruption issues
  • Harder economy, ammo and supplies are scarce
  • Added thirst
  • Weapons with realistic ballisticsSV-98
  • Full STCoP Weapon Pack 3.4 arsenal with PiP scopes
  • T.H.A.P. hand models
  • Animations for using items, harvesting mutant parts, flashlight toggle, NV toggle and gasmask swipe
  • Food gets irradiated
  • Outfits with varied count of belt slots
  • New suits and helmets/masks with a separate slot
  • New items
  • Separate slots for all equipment (knife, binoc, detector...)
  • Full AF3/AA2 blowouts
  • Revamped artifact hunting - fully working artifact detectors (required for finding artifacts), containers for radioactive artifactsContainer
  • Dynamic news
  • NPC Companions
  • Drivable cars with working trunks
  • Flashlight battery drains and needs to be replaced
  • Much more lively a-life
  • Cut mutants, new mutant variations
  • Dynamic artifact spawning
  • Newest AI by Rulix (full list of features here)
  • Ukrainian voices with optional english subtitles and CC
  • Repair kits, traders can also repair equipment
  • Sleeping on designated spots like in CoP + sleeping bags, the actor will get double vision and eventually fall asleep when very tired
  • Realistic sprint speed and prone
  • Optional developer tools/cheat mode - all item spawn menu, NPC spawn menu, time speedup
  • Droppable backpack stashes
  • Restored bloodsucker succ attack
  • Arena expension mod
  • Dynamic anomalies
  • Around 40 new quests

Visuals and sounds

  • Nearly all textures and sounds replaced with HQ ones
  • AtmosFear and Absolute Nature from AA2, custom vegetation color balance, less dead compared to R2 while still keeping the desolate atmosphere, vegetation gets more dead the closer to the center of the Zone it is
  • Shadered Gasmask HUD that gets taken off when eating/drinking
  • New muzzle flashes, explosion particles
  • HUD effects for low health, stamina etc.
  • New custom HUD
  • NPC models ported for SoC from the Call of Chernobyl HD Models Addon
  • Jump sounds
  • Hearable NPC footsteps
  • Cinematic VFX
  • Custom ReShade preset


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Edited Steps in Stalker

Edited Steps in Stalker

Players Audio

I edited the sounds of the actor steps for Radiophobia 2 mod for Stalker Shadow of Chernobyl. They are lower volume. Let me know what you think. Just...

Comments  (0 - 10 of 1,378)
andresiten280
andresiten280

Can anyone help me with this? I don't know what I should do.
I get this message and it is impossible to move forward: "You died of an unknown disease without receiving the necessary treatment."
file attachment I.imgur.com

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Jentjj96
Jentjj96

hi, everything here sounds very nice but are there any plans for implementing magazines? would add a lot of realism to gunplay

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rretamar
rretamar

Link for download ?

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accolyte1022
accolyte1022

It's on Discord.

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wonsy23
wonsy23

invite doesn't work

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☣GenezisO☢
☣GenezisO☢

Hi, in terms of AI improvements, nice work.

But what about A-life?

Will there be migrating stalkers/squads throughout the Zone, in between levels? Simulating like they have some quests or longer journeys planned?

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amradelf50
amradelf50

It would look good but at the same time annoying as hell, I mean imagine a stalker gave you a quest to find an item for him(He's in garbage and found it in cordon) now he's at swamps good luck travelling the entire map for the 5000RU.

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☣GenezisO☢
☣GenezisO☢

btw in base CoC with advanced A-life turned on, migration in-between levels is exactly what is happening, you can find an NPC in Cordon and then meet the fella or the entire squad in Red Forest, this is why this game is also referred to as a simulation

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☣GenezisO☢
☣GenezisO☢

What you are talking about is called an edge case, which can be easily solved by adding one condition to NPCs behaviour

If an NPC has any active quests that were given to the player, prevent this NPC from migrating to another level.

Problem solved. This is exactly how things are coded for such complex systems.

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Voltek
Voltek

Seems like the discord invite link is outdated. Can we have a new one ?

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seaz5150 Creator
seaz5150

Link changed to a permanent one.

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