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RadioPhobia 2 Feature List

A list of the main (not all) features included in the upcoming release. Even though I am close to release, some stuff might change, features can be added/removed etc., so just keep that in mind.


Gameplay

  • Based on ZRP 1.07 R5 RC - tons of bugfixes and improved stability
  • Harder economy, ammo and supplies are scarce
  • Weapons with realistic ballistics
  • Revamped arsenal with 120+ weapons and variations
  • New suits and items
  • Blowouts with AF3 textures
  • REAL dynamic news from AMK with fixed grammar (stalkers will post about what they see and hear - both in offline and online mode, about the weather, upcoming blowouts etc.)
  • Medkits heal over time, using items hides your weapon and plays a sound
  • Build-style weapon bobbing and FOV switcher
  • Faction Wars - NPCs from all factions can wander and camp anywhere
  • Dynamic campfires (campfires go out when no NPCs are present)
  • Dynamic artifact spawning
  • Improved AI - NPCs can throw grenades, change outfits, pickup items from the ground, search bodies, heal wounded allies etc. Also NPCs will try to beat you up at the Bar if you steal their stuff.
  • Ukrainian voices with optional english subtitles and CC
  • Repair kits for armor and weapons
  • Sleeping on designated spots like in CoP (you can sleep on almost any bed, sofa, mattress etc. in the game)
  • Realistic sprint speed and prone
  • Optional developer tools/cheat mode - all item spawn menu, NPC spawn menu, time speedup, teleporter/quest skipper
  • Droppable backpack stashes

Visuals and sounds

  • Nearly all textures and sounds replaced with HQ ones
  • AtmosFear and Absolute Nature included
  • ENB and shader support
  • Gasmask HUD that gets taken off when eating/drinking
  • HUD effects for low health, stamina etc.
  • NPC models ported for SoC from the Call of Chernobyl HD Models Addon

OUT NOW

KEEP THE AMOUNT OF ACTIVE TASKS TO A MINIMUM TO PREVENT CORRUPT SAVES

USE RETAIL/GOG VERSION IF POSSIBLE (seems to be more stable)

FREQUENT CRASHES ARE NOT NORMAL, TRY TWEAKING GRAPHICAL SETTINGS OR SWITCHING FROM THE STEAM VERSION



RadioPhobia 2a (1.0005/6)


Donate

I have put alot of effort and hundreds upon hundreds of hours into this project. By donating you can show your support for me and my work in modding. This is entirely optional and I will be providing bug support and pushing out updates for the mod eitherway. Thank you for understanding.



RSS Files
RadioPhobia 2 Hotfix 5

RadioPhobia 2 Hotfix 5

Patch 23 comments

Fixes: Steam version rank crashes, X-18 barkeep dialog crash, All scope crashes, chimera_strong crash, other_answer_item_cc crash, wpn_m16a3_sk1 crash...

RadioPhobia 2a (1.0005/6) TORRENT

RadioPhobia 2a (1.0005/6) TORRENT

Full Version 3 comments

The second version of the mod based on ZRP. Installation via an exe. Torrent download.

RadioPhobia 2a (1.0005/6)

RadioPhobia 2a (1.0005/6)

Full Version 29 comments

The second version of the mod based on ZRP. Installation via an exe.

[RadioPhobia] RMA Hotfix 2

[RadioPhobia] RMA Hotfix 2

Patch 2 comments

Just a small hotfix for the "big_blink_text" crash. For the RMA based version of the mod.

[RadioPhobia] RMA RC1b Patch

[RadioPhobia] RMA RC1b Patch

Patch 20 comments

A non-cumulative patch improving the game balance and fixing bugs. For the RMA based version of the mod.

[RadioPhobia] RMA RC1a Patch

[RadioPhobia] RMA RC1a Patch

Patch 16 comments

This patch fixes the majority of the reported bugs so far. Using this patch is highly recommended. For the RMA based version of the mod.

Comments  (0 - 10 of 1,024)
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AbysmalWinner
AbysmalWinner

Really enjoying this mod so far except I am getting a crash in Agroprom Underground. I can enter the area but halfway through I'm getting "XR_3DA.exe has stopped working." I grab Strelok's stash and continue to the exit where the controller is at. Except, the controller doesn't spawn and the moment I climb the ladder to exit to the next area the game crashes. It has also happened in the room with the bloodsucker a few times. I seem to be able to load most saves from before I grab Strelok's stash.

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Guest
Guest

I got crash and save data corrupted when I move to Agroprom from underground. AND

stack trace:

HOLY SHI-

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AbysmalWinner
AbysmalWinner

When you leave Agroprom Underground is the controller spawning? I'm having this problem and I've noticed the controller is not spawning at all.

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napalm1986
napalm1986

Yeah, I have no controller too.

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napalm1986
napalm1986

PS: This guest is me

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Servalion
Servalion

Blah, double posted. But another issue has arisen, so I'll just edit this post to address that one.

A surprising number of tasks I'm given to go clear out some bandits or mercs from Sidorovich or Barman didn't seem to be working. I'd go to the location to take them out, only to find that Loners and Duty working together have beaten me to the punch, with few if any Bandit bodies remaining.

Come to think of it, after even a single pass through the Garbage, Bandits have become a rare sight. Duty's swept through everywhere the bastards go, and Loners are helping them hold it down. I didn't understand it until just now.

Routine job attempt. Sid wants 2 Bandits at the Garbage whacked. You know the one. I run right on over, only to find one Bandit dead and a Duty guy standing over him, with the Task unfinished. I immediately suspect something's off. I twist a silencer on my pistol and put one in the back of the Dutier's head. *BLEEP* Task complete.

Suddenly it all makes sense. Bandit respawns & set task spawns (and maybe Merc spawns to some extent) are being randomly overridden with Duty instead (and possibly Loners), but tasks given to kill the originals still demand their deaths. This is a serious issue for anyone trying to play nice with either faction. It also has the effect of Duty eventually setting up everywhere Bandits dare go, and while its a bit cool lore-wise to see them excel at cleaning up the zone, its getting a bit too safe and boring.

Don't tell me this is a result of the Steam version too?

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Servalion
Servalion

Playing through this right now, and having a blast. On the Steam version, so bugs aplenty, but I'm creating multiple hard saves, so its mostly nothing I can't backtrack through.

There's something that's bugging me though - nightvision doesn't seem to work. I'm definitely pressing the right button, and I've encountered/worn several suits where it should be present. The only time I've seen it is when using the Nightvision AK-74. Surely the Steam version can't be the cause of this, can it?

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Servalion
Servalion

Actually, I just got Nightvision working. There is a minor, but strange requirement, it seems - it can only be turned on or off while your inventory is open. N does nothing outside it, but functions fine while looking in your backpack. Was this intentional?

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StarFury2
StarFury2

Very nice work! Loved the RC1, played it all the way to the end, and Radiophobia 2 seems even more polished.

One question though, how to change FOV?

(console command "fov" is not recognized)

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SeeZ0 Creator
SeeZ0

You cant if you selected the Steam version in the installer. But actually the binaries that are used right now should work with the Steam version aswell, I forgot about that.

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