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Version 1.12

The new update is now available for download. It is by far the biggest one yet and includes a completely new weapon arsenal, new dynamic weather, a new A-life managment system, graphical improvements such as Screen Space Shaders, numerous fixes, balance improvements and much more.

New Features (shortened):

  • Completely replaced the weapon arsenal with BaS + selected weapons from Gunslinger and others.
  • Added gunshot sound layering (different sounds for different distance ranges, JSRS style).
  • Replaced the weather with CGIM 2 with dynamic weather managment.
  • Added new a-life and respawn managment system from DSH.
  • Added visible 1st person body.
  • Added shader-based 2D scopes.
  • Added Screen Space Shaders.
  • Added support for laser sights and alternate aim positions.
  • Difficulty is now split into gameplay and economy difficulty (as in Anomaly). Both affect various factors of gameplay.
  • Added various new gameplay options to the menu.
  • Add the "Mysterious sniper" quest from RMA.
  • Added special exoskeleton use animations from Gunslinger.
  • And more... full detailed changelog + updated credits.

Videos


Screenshots

[1.12]1.12 Coming soon1.12 WIP1.12 Coming soon[1.12]Remington 700


Version 1.12 (standalone) download:

(includes optional ReShade and russian translation)

Radiophobia 3 ver. 1.12

PATCH 1.16 (cumulative):

Radiophobia 3 - Patch 1.16



Vanilla NPC model pack:

Radiophobia 3 - Vanilla NPC Models for 1.12


Visit the R3 discord: Discord.gg


Radiophobia 3 Features

Radiophobia 3 Features

News 25 comments

A WIP feature list for the upcoming third version.

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Radiophobia 3 - Patch 1.16

Radiophobia 3 - Patch 1.16

Patch 7 comments

Cumulative patch to 1.16. Install by unpacking into the game folder and overwriting the contents. New game is not required.

Radiophobia 3 ver. 1.12

Radiophobia 3 ver. 1.12

Full Version 17 comments

The full standalone mod updated to 1.12. New game is required if updating from 1.11 or earlier.

Radiophobia 3 - Vanilla NPC Models for 1.12+

Radiophobia 3 - Vanilla NPC Models for 1.12+

Patch 2 comments

A basic vanilla NPC model pack for Radiophobia 3 version 1.12 and later.

Radiophobia 3 - Traducción a Español 7.0

Radiophobia 3 - Traducción a Español 7.0

Patch 17 comments

La traduccion ahora a pasado a estado Beta y dependo de ustedes para encontrar textos bugeados, favor dejar imagenes preferiblemente.

Radiophobia 3 - Patch 1.15

Radiophobia 3 - Patch 1.15

Patch 29 comments

Cumulative patch to 1.15. Install by unpacking into the game folder and overwriting the contents. New game is not required.

Radiophobia 3 - Patch 1.14

Radiophobia 3 - Patch 1.14

Patch 14 comments

Cumulative patch to 1.14. Install by unpacking into the game folder and overwriting the contents. New game is not required.

Comments  (0 - 10 of 1,898)
Crowbar_XL
Crowbar_XL

Been stuck on the push to the sarcophagus, infinite ammount of choppers blasting my *** with no cover, aim botting rpg-ers, chimeras. Is this even doable at all? Obviously the sequence is similar to vanilla soc, but even at the easiest Radiophobia difficulty, I don't think its physically possible to get past this part.

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bigred420
bigred420

Is there any way to make the npcs speak English instead of Russian

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sworn-123
sworn-123

Maybe there is a way to install it through Steam and not separately, that is, if there is a command that when I press the play button on stalker SOC in Steam I can start the mod.

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altf4_215
altf4_215

I am about to start a playthrough and wanted to ask a couple of questions.

To install the latest version, I only need to combine 1.12 with the 1.16 cumulative patch, right?

Is there any place where I can see some pictures that show the difference between the mod with Reshade and without? I am not sure which one to choose.

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InterNovas
InterNovas

Has anyone else run into a strange problem starting with 1.12 where the guy you're supposed to save at the start of the game just never spawns? No matter how many times I start a new game and regardless of how slow my approach is, it's always the same. The helo spawns and blasts some random dude hanging around the bridge where Tolik or whatever is supposed to spawn and then just circles around endlessly. Sid never contacts me about the helicopter attack, and if I bring the artifact to him and tell him that I saw the helo attack someone, he tells me to go check it out, but I don't actually get the quest in the PDA.

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Jobesky
Jobesky

Yes, a lot of people have run into this. Sometimes the whole sequence just simply doesn't play out correctly. Plenty of people on the Discord have complained about it.

Just restart until it works -- you have to go to the dump site north of the rookie village, get the radioactive Stone Blood, go back to Sid, he'll tell you about the loners getting attacked, save Tolik and he'll put in a good word with Wolf and then you're good.

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InterNovas
InterNovas

That's pretty much what I've gathered. Thing is, I restarted it dozens of times to no avail. I guess I'm just that unlucky.

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Jobesky
Jobesky

I've had to restart 6+ times so you aren't the only unlucky one.

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seaz5150 Creator
seaz5150

I just started a new game three times on 1.16 and it worked every time. If there was an issue then it had to have been fixed after 1.14 where the script for that mission was replaced. Eitherway it is very unlikely that it wouldn't work that many times in a row.

So the only thing I can think of is to make sure you applied the latest patch, otherwise I really don't know.

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InterNovas
InterNovas

After much restarting and you mentioning the mission script changing in 1.14 I finally made it work by starting a new game on 1.13. I rescued Tolik and led him to the village, saved the game, and updated to 1.16 after which I loaded the save and am now playing without further issues.

Tried to start a new game a few times after confirming that my 1.13 save works after updating to 1.16 and he still won't spawn, though.

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seaz5150 Creator
seaz5150

People reported this issue even way before, it wasn't caused by 1.14. You had to be doing something abnormal like wandering off or going to the road too quickly. If you could send me a video of you playing the start of the game where it bugs out then that would be helpful.

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