credits

Various models by Valve Software, Gearbox Software, Rewolf Software

Gargantua by Wornz
Hitmodel.half-lifecreations.com

Grunts/Alien Grunts/Slaves/Hev Barney plus many others by ambient.impact and romka
Old.ambientimpact.com

Blue shift civilian model by arahu01 and Marphy Black
Hl-improvement.com

Decay models by the Decay team PC port
Moddb.com

Super Definition pack
Hand Hacks by Enfield
Gamebanana.com

Gus by Ambient.Impact and Romka
Gamebanana.com

Zombies by Ambient.Impact, Arachnid-X, Chubbt, Fury_161, Gaming Lord, Szarak, S@bre, Romka
Hl.gamebanana.com

Besli's edit of Ambient.Impact's 9mm Beretta
Besli's edit of Romka's M4, SPAS12

Additional model edits by Cro-man / Davor

Stationary Osprey model edit by Qwertyus
Barney HEV model edit to add magnum by Qwertyus

Eli, Alyx and Mossman models
Steamcommunity.com

Kyle WoodenMan for the logo banner icon new sleeve

Half-dead textures and models


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RSS Articles

Q&A

News 2 comments

Hello everybody as the 1 year Walter anniversary is coming up I will be doing a Q&A for Walter were you can ask me anything .please comment you questions below and I will give a response. Thank you reading and your continued support

Chapter 2 is complete

Chapter 2 is complete

News

Chapter 2 is complete and will be released very soon.

Improving Older Maps

Improving Older Maps

News

I am redoing some older maps. And will be released soon.

The Post-incident demo is coming

The Post-incident demo is coming

News

The Post-incident maps are completed and the demo and is coming with in the month.

Development Might be stopping in deftly

Development Might be stopping in deftly

News 4 comments

Since the WON update of Half-Life the version of Spirit of Half-Life is outdated and Walter runs on sprit.

RSS Files
Half Life Walter Intro Demo REVISED

Half Life Walter Intro Demo REVISED

Demo 3 comments

A update version of the intro demo released almost a year ago.

Half-Life Walter Post Incident Demo

Half-Life Walter Post Incident Demo

Demo 1 comment

The post incident map have finally been completed

Half life Walter FINALE intro demo

Half life Walter FINALE intro demo

Demo

this is the Half life Walter FINALE intro demo this is the last version of the intro/demo of the first chapter

Half-Life-Walter -Demo (OUTDATED)

Half-Life-Walter -Demo (OUTDATED)

Demo 2 comments

this is the first demo since the name change and the reworked map hope you all enjoy thanks for the support

Comments  (0 - 10 of 23)
ca953643
ca953643 - - 38 comments

HELLO AND I HAVE ERROR WHEN I LAUNCH THIS HALF LIFE MOD DEMO AND IT SAYS FATAL ERROR: WARNING: COULDNT OPEN nv_xeno.wad FILE AND PLEASE HELP ME ? AND I TRY TO REAPIR HALF LIFE FILES IN STEAM APPLICATION BUT THIS NOT HELPED ME UNFORTUNATELY AND BEFOREHAND THANK YOU FRO YOUR HELP MY GOOD FRIENDS ?! WITH GREETINGS YOUR BIG CZECH FAN AND FRIEND TOMAS ALIAS DOKTORXP ?! -))

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mixesmicklocks
mixesmicklocks - - 72 comments

lol I played this last year, not really that bad

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Zenc0s
Zenc0s - - 3 comments

Played the post-incident demo and experience was alright, I want to list some constructive criticism that you could maybe use for the next demo. 1. the lighting feels rushed. some areas have lots of light in areas while other places make it impossible to see. 2. pacing feels unbalanced, Some areas were a breeze to go through and jump through and then at the next part I had to go super slow while shooting at xen controllers. 3. kind of goes with pacing but the map is super short in all, took about 5 minutes to get though a single chapter, might just be a part of the demo but it also goes along with chapter 1 demo that took 30 seconds just to complete chapter 1. 5. I didn't really know where to go when I was going through the map, there was no sense of direction and I got lost fairly a lot throughout the map. 5. This part is mostly going to be story concerns, because the story doesn't feel connected or fleshed out at all. like when in the first chapter you get a crowbar, but when the second chapter starts its just gone, and how you just somehow get a flashlight at the beginning of the second chapter when you never had one before just feels out of place. Finally the map, the map isn't really that bad, maybe it just needs some more noise and objects to make it really feel like a science laboratory, that's bout it. Take this criticism however you want to. I just wanted to state my own concerns throughout playing. Still a good mod tho its better than id ever do.

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SeanGaming
SeanGaming - - 230 comments

Yoo, here is another Walter series. This mod is short and sweet as usual. Xash3D and WON case, it doesn't support this mod but Steam should be perfect compatible.

I'll leave my thoughts here and keep it tight.

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C.S.Madisun
C.S.Madisun - - 457 comments

Regarding the Post Incident Demo: Another pretty solid map.

One suggestion, if you don't mind, would be to add some background audio. Everything felt a little quiet, and some noises going on would help a LOT.

Otherwise, it's a fairly competent map that was pretty decently made, had some nice variety and was surprisingly fun to blast through. Good job!

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billiejeank
billiejeank - - 47 comments

waltuh

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FlippedOutKyrii
FlippedOutKyrii - - 3,595 comments

Heya Vince? Why did you shoot all of muh scenes fuhst?

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h3adl3sscorps3s
h3adl3sscorps3s - - 691 comments

walter

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ChrisThacoolguy
ChrisThacoolguy - - 137 comments

walter

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DRCOOMER777 Creator
DRCOOMER777 - - 74 comments

Development back on

Reply Good karma+2 votes
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