At the heart of Star Trek Armada are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races.

This RTS is unlike many others in that there is a huge emphasis placed on modding it, and consequently there is quite an array of extremely impressive mods available which have proved massivly popular. So if you are a fan of RTS, follow Star Trek and want to experience all this wonderful game series has to offer then scope out a few of its sweet-as modifications!

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So... Here it is... The first part of Evolution is released (or in case you read this before 26th September, midnight GMT+2, will soon be released). I still can't believe it that after more than a decade of working on the mod I actually released something PLAYABLE! Please keep in mind though that Federation Dawn is still pretty basic, it still needs a lot of testing to find a proper balance, but that's where you come in dear players! Please share your feedback, bug reports, ideas, suggestions with me about the mod by sending a mail to the e-mail address provided in the ReadMe file.

It's here!

Let me talk a bit about something that you may notice about the gameplay. If everything seems slower to you, it is by design, the whole game is supposed to be slower. The General War had a similar effect on the Alpha Quadrant as World War II had on Earth. The war made everything faster: communications, R&D, production, vehicles, planes, ships, etc. In one decade technology advanced more than in the previous two centuries! At the end of the current techtree the General War still rages on, so every faction is still in the middle of the technological boom. But the real results will be seen only in the TOS or even more in the Movie Era. Ships will become faster, more durable, will have longer sensor range, special weapons will be more important, and those military bases that are designed during the General War will be finished only by then - so that's when they become available for the player. Those bases will be the true fortresses of the factions. Once one of such bases is built, it will be very difficult to destroy it. Just look at the size of this thing from the movie!

USS Enterprise approaches Spacedock

Because everything is slower than in FO - especially R&D - it is advised to play mostly on big maps where there are lots of things between the players. It also makes power projection trickier. I strongly recommend to check out the FO forums, there are some great maps available there.

What lies ahead for Evolution now that Federation Dawn is out? First of all, I'm going to take a few weeks of sabbatical. I worked hard to finish Federation Dawn for the deadline I gave to myself and even so I had to cut several special weapons from the final release because I had no time to test them out properly. Other than crucial hotfixes (if there will be any) I won't work on the mod during this period. Then I'm starting to work on the first expansion called "War, aftermath" (WA for short), that will add the next Era to the mod. Let's call it simply the TOS Era, because that's when the events of The Original Series took place. It includes the last years of the General War, the Four Years War, and the beginning of the Klingon-Romulan Alliance. It will also add some new stuff to the existing material. Depending on the feedback, one or more patches may be released before WA is done.

TOS ships in action

I'm planning to do a graphics overhaul for the buttons, especially for researches, because currently I'm mostly using stock FO material. The just look too great not to use them... If I find the time I'll make FleetOps style wireframes for every ship and station as well. I hope that WA will be done somewhere in 2019, but I can't make any promises.

After WA is released, I'll start to work on the second part of Evolution. The whole mod will be finished in five big parts with some expansions on top of those, like special ships, additional factions, map packs and eventually a campaign heavy on narrative. I'm still working on the details of the last one. I think that will keep me busy for the next decade or so :)

Oh yeah, and articles will be fewer as well, but don't take it as a neglect of the mod. Writing high quality articles that meet ModDB's standards takes a lot of time that could otherwise be spent on modding, but I'll be trying to post at least one article per month.

Introducing the Revastal Class
After the devastating loss against the Coalition, it took the Romulans almost a century to properly rebuild the Imperial Fleet with ships that were in the same league as the Federation or Klingon vessels. The Star Empire invested a huge amount of money and effort to develop the available technology. That's why the Tal Shiar hijacked Federation vessels, creating the legend of mysteriously disappearing ships along the Neutral Zone. Romulan scientists then took these ships apart to learn as much as they can, but it still took them several decades to finally reverse-engineer the Cochranian warp drive and the matter-antimatter reactor core that propels it.

Revastal Class

The Revastal Class is a state of the art scout ship with every advantage and disadvantage that comes with this role. It is fast, maneuverable, it has a cloaking device and it is the single ship that can detect cloaked ships by tachyon pings, making it an especially valuable ship in Romulan mirror matches. But in the mean time, it has low hull values and its shielding is only mediocre. In addition, it is equipped only with a single, low-power disruptor beam weapon that makes it very vulnerable even against smaller ships. Then again, it's main role is not engaging the enemy in combat, but to locate the enemy and then report back to the fleet.

Firing

revastal

That was all for now. I hope you will find at least as much joy in Federation Dawn and the upcoming expansions as I have creating them.

Release date announced!

Release date announced!

Star Trek: Evolution 3 comments

After a decade of work, and months of "final preparation, the first part of Star Trek: Evolution is finally ready to release. The first part, Federation...

Naval Armada Demo v1.0

Naval Armada Demo v1.0

Naval Armada Demo (2003)

Welcome to the Demo Version of Naval Armada, By Westworld. This version includes 2 of the countries for Naval Armada, the US and USSR.

July 2013 Update

July 2013 Update

The Coalition War 1 comment

It's been a while. Having been away for quiet sometime I wanted to announce not only am I back, but I am still aiming at a 2013 release for the Earth...

Christmas Update

Christmas Update

Klingon Academy II: Empire at War 2 comments

Merry Christmas all! A quick update to keep you all informed over the holiday period

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Federation Dawn

Federation Dawn

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The very first release, the first part of the Evolution project.

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A2 FO

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Star Trek Armada 2 with FO engine (update December 21,2017) I made an upgrade on Star Trek Armada 2 Classic using Fleet Operations engine. I added 17...

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Dominion War Mod - Borg Multiplayer

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This is the second version of the mod, with the Borg Available in multiplayer. *** This is only for players interested in using my mod for multiplayer...

Dominion War Mod 2.0

Dominion War Mod 2.0

Dominion War Mod 2.0 Full Version 4 comments

Second version of my mod that is based around the Dominion War from the show Star Trek Ds9. Races playable are Federation, Klingons, Romulans, Dominion...

KA2: Empire at War V.1.52 Patch

KA2: Empire at War V.1.52 Patch

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Final patch for KA2. Features all fixes of previous patches since v1.5. A few ODF tweaks, spelling mistakes and incorrect data fixed etc.

Dominion War Mod

Dominion War Mod

Dominion War Mod Full Version 2 comments

This is a small modification I made with Fleet Operations. I added 4 new factions (Breen Cardassian, Dominion Alliance and Federation Alliance). I also...

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nando91
nando91

donde puedo descargar el juego, aqui veo puros parches etc pero no veo el instalador completo del juego, por favor darme el link de descarga para el instalador y luego vere algun parche, por favor el juego completo necesito, gracias

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passetti
passetti

Many thanks for this mod. Enjoying it to the max :)

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twitchoneill
twitchoneill

i have fleet ops and the no cd patch but when i launch a game it says you need your own cd any tips on how to fix this?

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Private_Scoop
Private_Scoop

I think someone should make a model of the USS Vengeance form the new Star Trek (Into Darkness). It's a real cool overpowered ship.

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twitchoneill
twitchoneill

ive got Star Trek: Armada but it wont run on wondows 8 and i just want to know would Star Trek: Armada II run on windows 8 or not? because i really dont wana but the game if its not going to run on windows 8

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Majestic_MSFC
Majestic_MSFC

Try running Fleet Operations, it's a modification but has many advanced features to a point that it's more a new game than a mod. Plus there is a Stock A2 mod for it as well to make it more like the stock game if you like.

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origamiairplane
origamiairplane

I have a lot of experience of voice acting in games having worked in the industry for years, and I'm willing to lend a hand if you're still looking.

Drop me an email!

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Gloryn
Gloryn

Armada 2 is by far the better of the Armada games and I prefer it as the better of any type of Naval Game, even tho it is Ster Trek. I personally do not favor Star Treks flavor but hey... with a race like Species 8472? ... hmm... Zerg?! WEE! Biomechanical Critters who live in organs! Sounds good to me!
The game is an RTS featuring a fully massive collection of fleets in the Star Trek Universe for you to wield. There's alot of ships to be gotten in this game for your thirst of multi phaser shooting frigates. The GFX are quite captivating. Visually speaking the game is... well... it looks like the damn shows and movies pretty much! unlike Armada 1, which looked rather cartoony; the Colors, Textures and Models on Armada too have a very "realistic" feel that their Origianal God would've loved to have seen (aka Gene himself). I do think the master of Star Trek would've loved this creation. Gaming wise, i found this game real fun, even tho im not a Trekkie. Its a good mix of intense war far and space naval engagment with Empire-like managment. You colonize tons of worlds and seek in hunger everywhere for resources. Having the Resources on Infanate Gathering and having your Techs and productions on Expensive and Slow makes this game a worth wild one to play for many hours in one Setting. Realistic wise? i dono wot to say... its... Star Trek... and while im not a Trekkie, i must confess, its pretty damn accurate to the Trek Universe. The only thing i thought was sort'a... strange was the Federation's Scout vessel which is called the Venture i believe. Its a mimic of the custom shuttle that Tom Paris from Voyager designed and created. It looks rather large to the rest of the fleet for being a shuttle that only has a crew of mostly 6 to man it. The Defiant Class compared to that little guy just... seems alil bit off. I personally think that an Obertha Class might've been better, but... eh, that class is real old... i duno, im no Trekkie. i dono wot else exists for the new **** now. The other issue is that I believe that Spiecies 8472 was... like... f'ing godly? In Armada 2, they are very destructable and no where near as strong. Its sorta safe to hear yes, you wont have to worry about having that ring of Spiecies Ships shooting that massive cannon and blowing up one of your colonized worlds (althuogh you do get to use that Ring of Ships thingie tho!, its just not as strong, ... NO WHERE NEAR). It makes good for game balance. thats the only reason why they were cut so far down.
The one thing i LOVED about this game is that it TRUELY Added a 3rd Dimension to the RTS Genre. It TRUELY Added it. Your map is actually a CUBE area, not a flat plane. By right clicking with your mouse, you can scroll a location up or down in Altitude. This makes it possible for your attack to actually riad from ABOVE and enemy instead of Head on from the Standard compass directions. That right made the games biggest impression on me and it simply changes the way you can rush in'a RTS with that ability in mind. Unlike most players who simply mindlessly rush and flood you stupidly with what they believe to be the strongest unit; this game allows you to out manuver them in any direction, warp around them and since nearly every vessel has atleast ONE unique "spell" or special ability? you garuntee you that you can counter any noob fleet of tons of Soveriegn Class ships that might be massing at you.
This game is a Good RTS for the Trekkie Fans. Maybe aside from Klingon Acadamy, i think this is one of the better games to ever hold the Star Trek title on its box

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MWachtis
MWachtis

Duuude, I read the whole thing!

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teallink2142
teallink2142

ugh i lost maybe 3 minutes from my life reading this wonderous comment. makes me miss the game even more

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Piemanlives
Piemanlives

most likely the longest comment on moddb as well, but hey that's what we get

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Star Trek: Armada II
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