Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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thunderhawk

What you see is what you get

Weapons do the same amount of damage regardless of what unit is carrying them. A heavy bolter carried by a space marine is the same as a heavy bolter on a leman russ. Explosive weapon aoe matches the visible blast that it causes. Weapons with multiple barrels multiply their damage by the number of barrels they have. ie twin linked lascannons do twice as much damage as one lascannon, storm bolters do twice as much damage as a regular bolter and so on.

Weapons that fire one shot at a time (plasma guns, autocannons etc.) should always fire in sync with the damage they deal. ←- still a work in progress

Pistols do not suffer an accuracy penalty when moving.

Ranged weapons no longer knock down infantry.

Ranged weapons cannot shoot though terrain.

Melee weapons always hit.

unitcaps

Unit caps

Most units don’t use squad or vehicle cap or have any limits on how many can be built. There are a few that do for balance or lore reasons, such as superheavy tanks and lost tech like the leman russ vanquisher.

Game pace and basebuilding

Reductions in training time allow rapid army building from a single infantry and vehicle building. This increases the pace of the game and prevents the ai units from getting stuck. All research (except wargear research) has been removed. Together these changes put the focus on the struggle for territory and reward early aggression.

How armor works

A weapon will do full damage to the armortype its designed to defeat and full damage to all weaker armor types. For example a lascannon will do full damage to everything, a heavy bolter will do full damage to infantry and reduced damage to light vehicles while doing almost nothing to a tank.

How infiltration works

Only units that are actually invisible in the lore have infiltration. At the moment these are the tau stealthsuit and necron wraith. All units and turrets have a detection range of ten meters.

Scout units

Each faction has a unit with a sight range of 60, these are: space marine scout, eldar ranger, guard sentinel and assassin, sisters assassins, necron deathmark, chaos none, tau pathfinder, ork kommando, tyranid lictor.

How regeneration works

Units no can longer regenerate while in combat, but the time it takes infantry to fully heal has been greatly reduced.

tanks

Official GW and Forgeworld units only

No weird homebrew stuff.

Tanks move better

Much less stop and go movement, tanks reach full speed and stop nearly instantly.

aircraft

Aircraft

Aircraft have global jump range and instant jump recharge. Some of them can drop bombs on units they fly over. They have all been scaled up and given crash animations.

Rescaled units

So far the guard, space marines, sisters and chaos have received lore accurate scale. More to come.

Removed the fog from all maps.

Campaign and multiplayer supported

Race specific stuff

Imperial Guard:

Turrets and listening posts have above average hitpoints.

Basilisks have global range but are the most fragile heavy artillery.

No more free intel from the radar scan.

Guard infantry (not ogryns), take greatly reduced ranged damage in cover, but also suffer a larger speed penalty in cover.

Eldar:

Weapons are slightly better then their imperial counterparts.

All infantry (except wraithguard) got +50% speed.

Turrets and listening posts have below average hitpoints, but can be concealed by the webway portal.

Their hovertanks can fly across the map at extreme speed, but their fragility is not forgiving of micro mistakes.

Necrons:

No longer have moral.

Guass weapons do full damage regardless of armor type, have shorter then average range but above average damage.

Lack conventional transports but all infantry (not just warriors) can now teleport to friendly buildings.

Monoliths now have global jump range. Combined with the above, monoliths are more dangerous then ever.

Space Marines:

The orbital relay and barracks (now called the first company barracks) have switched positions in the tech tree. The orbital relay is more expensive then other races barracks to compensate for the mobility it provides.

Terminators are great against buildings in melee and can teleport back to their barracks, great for surgical strikes like in the lore.

Tau:

Now get access to all units regardless of what doctrine they choose.

Lacks indirect fire.

Kroot units are weaker and cheaper.

Tyranids:

Use DoW2 models.

Can consume corpses for resources.

The hive tyrant and swarmlord now have access to their 8th editon physic powers via research.

Imperial Fists release!

Imperial Fists release!

Imperial Fists 9 comments

After a long time in development,the IF mod is finally released!

The Recreation of DoW2's Fx

The Recreation of DoW2's Fx

Redux Mod 5 comments

A worded process on how I recreate the particles and fx used in Dawn of War 2 for Dawn of War 1.

Angry Marines Tier System

Angry Marines Tier System

Angry Marines 6 comments

This is a brief overview of the Angry Marines system. This should help in general understanding of the gameplay of the Angry Marines. Of course, I won't...

MotY 2019 2nd Place Players Choice

MotY 2019 2nd Place Players Choice

Ultimate Apocalypse Mod (DOW SS) 30 comments

Winner of the 2nd place of the MotY players choice awards with some teaser images for 2020 progress!

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New Playable Race for Soulstorm: Our fist public version of the Imperial Fists mod... The Siege Vanguard is here!

Comments  (0 - 10 of 762)
ZmajOgnjeniVuk
ZmajOgnjeniVuk

So, I have been making maps for SS for a while now. All of them are linked with the game, and in the last instance, the map I uploaded just 10 minutes ago, I even used the Add File option on the Addons tab on this page, and yet, not one of my maps appear in the map list here. Can anyone comment on this? Could the problem be in the fact I am linking to other mods as well as groups? Would like to feature my maps here so help is appreciated.

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ralph777
ralph777

How's the Custodes Mod? 🤔

Any updates?

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​KiM
​KiM

I want everyone to know that I have brought upon a great shame to this community. I am out of sorry's to give because they can only go so far. I shouldn't be accepted to even post this comment but I am grateful enough to relay this to anyone who does not know already. I cannot claim to be trustworthy and I have disappointed others. I also have let myself down in the process. A big fight over nothing which was my fault has led me down to rock bottom. It was I who failed them, not the other way around. To get to the point and to keep it short, I am remorseful of the fact people here had to suffer and be annoyed from my loony and immature antics. If you feel the need to report my account, it is nothing less of what I deserve because no one needed this. As much as I regret my actions, I need to learn a lesson the hard way if that is what it takes. But you all have the right to know what I had done and I feel that is fair for all 40K fans and enthusiasts. And for any up-and-coming modders out there who are reading this, PLEASE don't do what I did. I beg you, please be better than me. Because these fine gentlemen (the vet modders and devs) dedicate so much effort and devote their free time to making great changes to an awesome game. That is true sacrifice that I did not appreciate, nor was grateful for. Please do not be rude or disrespectful to ANY of them. Well, I did say it would be short so that is the best way I can sum it up. Thank you for those who read and I wish you guys all the fortune in the world in your objectives. Happy New Year.

Best wishes,
Kim

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EnforcerHank
EnforcerHank

May I ask, what happened?

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​KiM
​KiM

As much as I am not proud of it, I must admit it because it is true and you all have the right to know since it is fair. I have disrespected the Thudmeizer Mod team, that was eager to be of aid to a mod project I once had control over. This happened in 2018 and carried on throughout 2019. It was when i could not and did not appreciate their help and i was very pushy towards them. I had lied and tried to decieve them after they fired/banned me from the dev discord channel for dawn of war mod development. I resented them for doing so but now I realized that I was the one that was at fault. My choices and the trouble that came with them. My antics from a while back even before i considered modding reeked with me being a troll. I have decided that it was enough and i need to grow up and face reality. I don't know if i'll ever be forgiven but that should not be my focus right now. My focus should be making a difference for myself. I have only proven how much of a failure i had been to those guys. I do not deserve mercy or another chance. I've done too much. I doubt anyone here will even believe me anymore. I've ****** everybody off.

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danimadrid1984
danimadrid1984

Hi, anyone have tried Titanium Wars SS and M42 mod? It seems that both are not compatible each other...

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Kekoulis
Kekoulis

Νο,they are not compatible.

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kappa21
kappa21

Can I install the dow pro mod if I have the UA or it causes problems when playing online?

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Kekoulis
Kekoulis

kappa21 Sorry for the late reply but you will have no issues.
They use different module files and thus,they do not conflict with each other.Same applies to all properly made mods that do not edit the DXP3,W40k and engine folders directly but whatever change they do,is only within their own folders and modules.

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kappa21
kappa21

I have a problem and asked in the discord of dow pro and they told me that you can not have UA and dow pro installed because it gave problems with the game since it touched some files of the game and gave synchronization errors when playing with friends
So I don't know what to think

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Kekoulis
Kekoulis

Because I am part of the DOWPro dev team as well and in Discord,most likely you asked if you can combine the two mods into one.No,you can't do that.

But you can install each one independently in its own folder and launch each mod using the mod launcher without conflicts.

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kappa21
kappa21

Well, thank you so much for clearing up this doubt for me.
And for your time :D

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Kekoulis
Kekoulis

No problem m8.

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Dawn of War
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Highest Rated (25 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011 by Lord_Cylarne

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