Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!
Hello everyone! Given many people both here and on Discord have been asking me how the Renegade Knight will work in the mod and since I would like to post some progress,I think I could try something different and hit two birds with one stone.
In the upcoming version,there will be the option to choose ''House Glaw Support' at Tier II.This will give you access to many new toys in your arsenal(which depend upon the branch you have selected) at a price which dynamically change your strategies,so you will have to plan accordingly!
Miriael's Branch receives the Knight,as an alliance between the two Houses,Glaw and Devine.
It replaces the Subjugator Titan as the second relic option in the War Machine Portal.
Essentially,trading the raw firepower of the Subjugator with the flexibility of a Knight.
Note:like all relic units,they share a shared cap,so in normal matches,you can only field one relic unit.
However,progress is made in Unification(with which,the EC mod is fully compatible) to offer something different.
Note 2: Lucius' branch also gets the same treatment,however with a completely different war machine which I will not reveal yet. ;)
Once you get your Knight on the field,you will notice it has a unique sub menu.
Upon opening,you will notice a handful of addons/weapon upgrades.
These addons have their own basic requirements (not related to Easter Eggs, simple stuff).
One of them is the extended House Glaw Advanced Wargear upgrade,which farther solidifies your friendship with the House.
Once all requirements are met, you will be able to choose what fits you the best for each situation and essentially make your own Knight loadouts!
Possible weapon upgrades are:
And as a bonus:a ceremonial mask for the head,which gives access to the Ion Shields.
Pictured:The House Devine Knight in melee while upgraded with a las impolsor, thunderstrike gauntlet, missile launcher and ceremonial mask.
And that should be all folks.Do tell me if you liked this type of a ''dev update'' and if you would like more of this in the future. :)
I should mention that the next version is actually pretty close to release,if everything goes well,so stay tuned for more news regardless!
Have a good one.
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IN THIS VERSION, YOU ARE WAITING FOR 1. A NEW, FULL-FURTHER, PLAYABLE CLOSE COMBAT RACE (In this regard, it is completely exclusive combat, except for...
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Highest Rated (25 agree) 10/10
For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.
8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.
10/10 because I always experienced something new in it.
10/10 100% warhammer
10/10 for Dawn of War I and Winter Assault campaign
7/10 for Dark Crusade and Soulstorm campaign
10/10 for your epic stories and hard work combined.
Oct 27 2011 by Lord_Cylarne