Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!
Despite the lack of new showcase, we’re still working on it. A lot of assets are currently been finished (animations, icons, fx, voice lines and much more).
The Penal Legions will be made up by more than 30 different units and 9 buildings. It’s a new faction which relies strongly on infantry, whose members are forced to volunteer and fight for the Emperor. Some units would help to keep the morale up, like the Cadet Commissars. This is important, since a high casualty rate would be expected while playing Penal Legions!
Their partial lack of heavy amour is compensated by their unbreakable will to make amends for their crimes and serve the Imperium through sheer numbers and original abilities to destroy the enemy. Other units will be deployed in smaller numbers with several special abilities that would help to finish the job.
Their ranks include Penal Legionnaires and Abhumans from Astra Militarum Auxilla. These second-class Imperial citizens are employed as cannon fodder just like their human companions. They can be bulky, sneaky or fast, so they can have different roles. For instance, the Sanctioned Imperial Beastmen can be useful as a strong melee unit.
Also new mechanics are being tested, in order to add a new flavor to the classic vanilla Imperial Guard, and of course get a new faction as balanced as possible. We might add new abilities as we march on, like these Savlar Chemical Dogs picking up some spoils of war!
Stay tuned. More soon!
The wait is over, the final part of the Dev Blog is finally upon us.
Some new units for Chaos, Orks, Sisters of Battle and Tau, and some more fixes here and there.
Join us in the part 4 of the 7.0 roadmap, as we discuss the awaited Steel Patch.
Acknowledgements and general information about modification.
Vizier is now a flying unit, a placeholder model has been added for the Uuomb Spider Animus (a Uuomb Scarab test model has also been added to the army...
Adds Vizier, adds a new unit to the beacon, transfers Essence of the Deceiver from the Necron Lord to the to the Vizier. adds beacon improvement from...
The annoying crash caused by the dust scarabs spawning seems to have been fixed in this version, dust scarabs and air scarabs have identifying event fx...
A very cut-down release of another unfinished Dark Crusade Version.
Another early test for The New Soulstorm version of the Pariah Faction, I started basically from scratch again and removed a lot of the extraneous stuff...
This small module adds three new winconditions - "Traitor's Clock" "Random Sound Effects" "Chaos Effects" They were made for fun and are not serious.
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I have a question, will you add more variation of the rules of the game by the type of Commander Reinforcement, where only commanders get more hp and morale? And how to develop for the race 13 company HQ?
Im looking for a mod that is like FoK but has a campaign, any ideas? I don't care if it has titans, extra superheavies or new races, but I want 10 man space marine squads, lore-friendly things, that kinda stuff.
Maybe try Advanced Campaign? It isn't a straight adaption of tabletop (it uses 5-man marine squads rather than 10-man, for instance), but it does feel very lore-friendly.
well there is the ultimate apolocypse mod
tbh 10-man space marine squads arent lore-friendly lol, mods with 4-5 marines are more lore-friendly
I am having troubles with using Corsix. Whenever I open a mod I do not see the modded assets, only the default unmodded files of the base game. For example when I was trying to change the stats of imperial guard artillery in UA, I cannot see
the weapon files for guard_heavy_mortar in Corsix even though the rdg files are located in steamapps\common\Dawn of War Soulstorm\UltimateApocalypse_THB\data\attrib\weapon. Is there a way so I could see the files in Corsix?
steamapps\common\ looks wrong I think. I have been trying to figure out modding myself. As far as I can tell these modding tools are VERY sensitive to file location and pipeline. I tink you have to put the game files in C Drive. File order should look like C:\Program Files (x86)\THQ\Dawn of War - Soulstorm. Do not try to mod the game in the Steam game file order. That is why most modders use the Disk version of the game NOT the steam version.
Will we ever see a Custodes mod for this great game?!
Yes they are coming. They will be fighting alongside the Sisters of Silence.