Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Greetings everyone and welcome to the long anticipated release of the mod!


To get quickly on the juicy part,the release itself.
We have three ways of downloading the mod.Each has easy-to-follow and detailed instructions on how install.

- Main Modb release.
Due to the 8gb cap per file,we had to split the archive in two parts.The Core files and the race mod SGAs.The exe is also uploaded separately as we acknowledge we have people who may play the game from Mac or Linux OS(or just do not like exe),so a manual installation is just as easy and viable.
However,the installer also acts as an uninstaller of any old version of Unification and the Race Mods.

Core files.
Race mods package.

- MEGA release.
We have an alternative mirror to the main Modb release for the people who prefer a single link approach.As like above,the exe installer too is uploaded separately.Please note,the MEGA installer is different to the Modb and Google Drive versions,so please do not confuse them!!!!

Installer and MEGA link in the description.

-Google Drive release.
A fully automated installer that connects directly to Google Drive to download the files.Different than the other versions,so do not confuse them!

Google Drive Installer(manual download links for the core and the race mods package in the description).

- Torrent release.
Self explanatory,really.The more seeds there are,the faster the download will be!

Torrent pack.

So,choose your way to head into Unification's world!But bare in mind,for multiplayer games,you need to have the same files and enabled mods!!!!

And if one mirror/approach does not work for you,please try an another one.In the end,all approaches give the same result.
(For the record,we recommend the Free,Open-Source 7zip for extracting archives.)


(Visually updated Land Speeder.)

One of the main perks of the mod is its high modularity.And this version,is no different.
However,since we have the main mods SGA'd inside the Unification_Bugfix directory for faster loading and compression,there is a small change in how to disable these if needed

Unification comes with two module files.Unification_Bugfix and Unification_Bugfix_New_Races.
The first just loads the core mod with the vanilla updates while the later alongside the new races.
However,if you wish to remove one of the pre-packaged race mods for whatever reason,it is easy.


Essentially,you delete the line of the race you wish removed and re-enumerate accordingly.Save using any notepad editing software.Although,we would advise keeping them all. :)
The included races are as follows:

Dark Angels (Final version.)
Witch Hunters (Final version.)
Adeptus Mechanicus Explorators (QoL update.)
Emperors Children (Final version.)
Inquisition Daemonhunt (Final version.)
Salamanders (Final version.)
Imperial_Fists (Final version.)
Steel Legions (QoL update.)
The Dance Macabre (Final version.)
Thousand Sons (Both QoL update and some new additions but a final rework is scheduled for the future.)
Blood Angels (QoL update.)
Legion of the Damned (Final version.)
Tyranids (Christmas version.)
Chaos Daemons (New and custom rework for Unification based on Gambit's original project with additional rework planned.)
Rage (New Version.)
Thirteenth Company (A Space Wolves mod.)(New version.)
Black Templars (QoL update on the latest version.)

And what about adding a race mod that is not included you will ask.
Again,no worries,as most are still fully supported and can be added back easily.
The procedure goes as(we will use the Renegade Guard as the example):
Open the Unification_Bugfix_New_Races module file with the notepad programme of your choice.
Navigate to this location.

And add as a required mod the mod you wish to be included like this:
and re-enumerate accordingly.

EDIT:Potentially,some mods may be overwriting the Objective Points and FreeUI mods that are integrated in Unification,so it is advisable to add them as required mods if you are adding unsupported races!

And save.Inside the module file exist the names of mods that are excluded but can still be activated if owned.

In addition,if there is enough popular demand,we will release each race mod as standalone in the coming days.Please note for us at the moment,Unification had and has priority.

The Campaign Configurator.
You will notice this version also comes with the long promised campaign configurator.This little programme allows you to enable win conditions in the campaign(like for example,the Optional Units and the Titans).
Just,before you start a game,enable the desired win conditions and click save.These will be injected into the code and will be applied once you start.These do not affect multiplayer(as they have their own in-game win conditions).(Needless to say,Unification comes with the persistent bases fix,just like in the Dark Crusade campaign!)


(Updated Vance Stubbs in the campaign selection and Orks in the campaign.)

In addition,we believe we have managed to fix the long annoying movie CTD bug from the vanilla game that occasionally happens.However,please let us know if it also works for you or are experiencing issues as indeed,it is one of the most nasty bugs the vanilla game has.

And we would like to conclude with the launch of our Official Discord Server!
Once the downloads have been verified and the countdown ticks 0:00,we will release the server invite to come and join us.There,feel free to share your experiences with Unification as well as let us know of your feedback,suggestions and ideas.Helps us shape the future of Unification together!

For your consideration,a full credits list is located here.

We deeply thank you again for your patience and continued support over all this time.We hope from the deepest depths of our hearts that Unification brings you as much joy as it was for us to develop it.
We hope to see you on the battlefield!

-The Unification Dev team.


Greetings from the Tombworld

Greetings from the Tombworld

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Comments  (0 - 10 of 767)

I was reading the awesome ideas and tutorials about edition using the ModStudio the Relic Forum guys post back in 2017. I get an idea days ago but i still can't be able to do that. What is that exactly? I tried to edit the main data about the C'tan shards units in Dark crusade (Nightbringer essence) and Soulstorm (the 2 c'than options) of the Necron Lord to made them not temporary units, i mean transform them into units like the bloodthirster and the demon prince or even better like the Khaine's Avatar. I do something like that but i forget edit the inmortality, hehe. Then i made them mortals and change some statistics like life ammount and damage or even the regeneration but they still transform in necron lord when time passes. I erase the possess data in the unit's folder and that was unnecesary cuz i could only edit the automatic possess time and was like the same. The big big issue about this is, i can't made them totally mortals because when i kill them they had a terrible bad looking death efect with the unit custom model extending the arms like Jesuschrist. I tried to change the death effect but nothing happens. Is there a way to made possible the death take the effect of the possession animation when Nightbringer or Deceiver for example, transform back into the Necron lord but instead of droping him alive left the lord's corpse buried or in the battlefield?? And also it is possible made the deceiver a flying unit? Necrons flying unit (scarabs) are really useless to me, and i dont know how to edit them to had range damage. Then i will resume all this:

1- Death effect on a custom Nightbringer unit or Deceiver unit, using possession animation, is possible? How could i do such thing? (DC and SS)
2- How could i made the Deceiver a Flying unit and change the position of the green circle of the unit? (SS)
3- It is possible add some range attack to the flying scarabs? (SS)

I hope someone could understand my post because my english sucks too much and i really like to know if what i asked is possible and also know if there is some kind of tutorials and how to's that made modding something more easy to learn and with the description of the stuff you can modify.
Thanks to all for your time.

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is hell

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i'm thinking of a second in command mod that let's you make a ai controlled base you can give commands like attack, defend, expand or retreat what do you think?

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So, I have been making maps for SS for a while now. All of them are linked with the game, and in the last instance, the map I uploaded just 10 minutes ago, I even used the Add File option on the Addons tab on this page, and yet, not one of my maps appear in the map list here. Can anyone comment on this? Could the problem be in the fact I am linking to other mods as well as groups? Would like to feature my maps here so help is appreciated.

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you may have to make a map folder so lets say titan wars you want a map on make its own file path

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How's the Custodes Mod? 🤔

Any updates?

Reply Good karma Bad karma+5 votes

it is still being worked on, but under the Thudmeizer mod team now.

Reply Good karma Bad karma+4 votes

I want everyone to know that I have brought upon a great shame to this community. I am out of sorry's to give because they can only go so far. I shouldn't be accepted to even post this comment but I am grateful enough to relay this to anyone who does not know already. I cannot claim to be trustworthy and I have disappointed others. I also have let myself down in the process. A big fight over nothing which was my fault has led me down to rock bottom. It was I who failed them, not the other way around. To get to the point and to keep it short, I am remorseful of the fact people here had to suffer and be annoyed from my loony and immature antics. If you feel the need to report my account, it is nothing less of what I deserve because no one needed this. As much as I regret my actions, I need to learn a lesson the hard way if that is what it takes. But you all have the right to know what I had done and I feel that is fair for all 40K fans and enthusiasts. And for any up-and-coming modders out there who are reading this, PLEASE don't do what I did. I beg you, please be better than me. Because these fine gentlemen (the vet modders and devs) dedicate so much effort and devote their free time to making great changes to an awesome game. That is true sacrifice that I did not appreciate, nor was grateful for. Please do not be rude or disrespectful to ANY of them. Well, I did say it would be short so that is the best way I can sum it up. Thank you for those who read and I wish you guys all the fortune in the world in your objectives. Happy New Year.

Best wishes,

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May I ask, what happened?

Reply Good karma Bad karma+2 votes

As much as I am not proud of it, I must admit it because it is true and you all have the right to know since it is fair. I have disrespected the Thudmeizer Mod team, that was eager to be of aid to a mod project I once had control over. This happened in 2018 and carried on throughout 2019. It was when i could not and did not appreciate their help and i was very pushy towards them. I had lied and tried to decieve them after they fired/banned me from the dev discord channel for dawn of war mod development. I resented them for doing so but now I realized that I was the one that was at fault. My choices and the trouble that came with them. My antics from a while back even before i considered modding reeked with me being a troll. I have decided that it was enough and i need to grow up and face reality. I don't know if i'll ever be forgiven but that should not be my focus right now. My focus should be making a difference for myself. I have only proven how much of a failure i had been to those guys. I do not deserve mercy or another chance. I've done too much. I doubt anyone here will even believe me anymore. I've ****** everybody off.

Reply Good karma Bad karma+3 votes

I'm sure we've all made some major mistakes in our lives. God knows I made a real doozy in my personal life last year.

I can't comment on your situation beyond that as I've only recently returned to the community after 16 years, but an apology is a good way to start.

Unfortunately, I also know from personal experience that apologies aren't always enough, and I'm glad that you recognize the fact that you may not be forgiven.

All you can really do now is use your future actions as proof you are learning from your mistakes. Best of luck to you in the future.

Reply Good karma Bad karma+2 votes

True, you are not your mistakes but what you do with your life after having recognized them.

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Highest Rated (26 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011 by Lord_Cylarne

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