Character design!
CarnabrawlHello, this week we're gonna show a bit more in depth what we have so far for our character design and explain where our choices come from!
Hello, this week we're gonna show a bit more in depth what we have so far for our character design and explain where our choices come from!
In this devblog we show another concept art for our level as well as the official logo for our game
Development updates on Blacksmithing, Multi Tenant Housing, Large World Tech
This week we will show you some models that we have created for our game!
I'm not gonna lie, I struggle to keep up with several sites and making updates. Here is my generic discord plug, which is where this project started...
Twenty years ago today, RenegadeOfPhunk released the first build (B14) of Movie Battles 2. Last year on the twentieth anniversary of the original Movie...
First look at our level design we are developing for our vertical slice!
Summary of the 168th Week 0, Added Matzah for Passover. 1, You can now fight in the Arena in the Den of Pleasure. 2, Expanded the Fall-from-Grace Brothel...
In today's Post, We're just going to talk a little about the UI of the game. Believe it or not, it was quite fun to develop.
Hello! Tech structures. Yes. See some of the latest here...
Cold Ice Remastered Beta 5 will feature Timed Mutators and Golden Guns Mutator.
The closer release date (June 2024), the more scary is the game. But, to leave all the scary stuff to the players, our team decided to show the current...
Set in the not-so-distant future of 2084, Imagine Earth envisions a universe where the player, as a space colony manager, must head out into the cosmos...
Buckle up! New AstraX update just dropped! Featureing new flows creating a new game, targeting improvements & more steps towards the construction editor...
How about a little breather? Today's "devlog" will explore a bit beyond our game's realm...
Sharing a link to a helpful FNVEdit tutorial that patches a very common bug around Joshua Graham.
Happy 25th of April! Today is time to talk about the core mechanics behind our game.
'Soul of Azores' news — A new devlog to show this week's progress!
2nd article about our in development game, where we will be going over some mechanic prototypes our programmer has been working on!
The highly ambitious Quake II sound mod finally returns to propel the atmosphere and gameplay experience of this legendary shooter to the ultimate level...
2 New Missions, New Master Pass, Local Player Quick Match Support and More!
Finnaly we release our game in computer format and paper format. On our page you can find link to these material and play the game. Also we share a paper...
I would like to update you on the new key art of the game, which will then be the official cover on Steam as soon as it is completed.
Text adventure game with an AI. No rules, no censorship, the only limit is your imagination, not someone else's.
We are introducing the "Quick Match" option with the next patch. What does that mean? Read below.
I'm super excited to share with you all the info about the latest update of Fallacy Quiz, version 0.2.
Quick Introduction to Deep Dark Wrath and the Progress it's had in 6 Months.
Hey, guys! The second update for Called Evil contains the number of major technical issues mostly with running the game. We also added ReadMe to the game...
News of the final update for Amnesia: The Abandoned Base [Remastered].
Explore a revamped world with enhanced NPCs, a new area, and more dynamic combat. Immerse yourself in the story with a captivating historical arc and...
Fixed headlights so they actually work now(thanks to Wilk)
This is the rtx.conf file necessary to run Half-Life 2: Episode One with RTX Remix. Place it in the root directory of the game. "steamapps\common\Half-Life...
This is the rtx.conf file necessary to run Half-Life 2: Episode Two with RTX Remix. Place it in the root directory of the game. "steamapps\common\Half-Life...
This is the rtx.conf file necessary to run Half-Life 2 with RTX Remix. Place it in the root directory of the game. "steamapps\common\Half-Life 2"
A simple doomcute showcase for zdoom family source-ports. (tested on GZDOOM g4.11.3)
in this version, many bugs have been fixed, the level design has been changed and the passage has become a little easier.
An edited version of Jabbers soulslike, made to work on old world addon. Any mention of "drink" or "water" has been removed as thirst isn't a thing in...
Portation of Resident Evil Umbrella Corporation Player Model to Counter-Strike 2 made by me, Nikolay Aulov.
Truly a special project, this is really not a car game, but a tribute to a classic, the first video game. A special edition indeed to demonstrate how...
This patch fixes the crash at startup issue when the game is launched from a computer with a CPU that is using more than 8 threads.
Why do you mod games?