The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.
Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. You stumble through the narrow corridors as the distant cry is heard. It is getting closer.
Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. A sound of dragging feet? Or is your mind playing tricks on you?
By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Something emerges out of the darkness. It's approaching. Fast.
Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits. Do you have what it takes to survive?
Hard to believe that after over a year of development, I'm finally ready to announce that we have finished The Shadow of the Ramlord. At the time of you reading this it is either available below, or soon to be once Moddb activates our mirrors. Thank you all for your support and interest as time has gone on, and sticking by after such a tumultuous development cycle.
It hasn't been easy for any of us to get here, and it wouldn't have happened without the stalwart members who remained. Modding as both a hobby and passion can be taxing on your mind, body, and schedule and I'd like to personally thank each and every team member for giving their all and creating the best custom story we could with the tools, resources and timeframe available to us. I'm proud of our work; and I hope you, the player, will enjoy the atmosphere and story we've cultivated.
Our custom story is very much directed towards the player who enjoys a deliberate pace, absorbing the narrative and level design clues, and feeling immersed in a story-first experience. Ramlord is very much for those who found things to like from Machine for Pigs or SOMA, even though the style and delivery is very unique to Dark Craft Studios, being familiar to any who have played my catalog of Lovecraftian mods for Crysis before this.
* A very special PS. We were hoping to use composition by my good friend Jarod D'Camp for the entirety of the release in a special, custom OST. However it simply never managed to come to fruition due to conflicting time tables. We had to plug in vanilla Amnesia music, and I know that will sour some of you. I just want you to know that wasn't the original design intention.
First time looking at this mod?
Shadow of the Ramlord is a Lovecraftian, story-first, narrative driven custom story that foregoes the tried and true game mechanics done by a million other wonderful custom stories, and instead focuses on driving home atmosphere, immersion, narrative and polish. I recommend playing with headphones on, your full focus on the story, and taking your time with everything. Those looking for chases, scares, complex mathematical puzzles or mind-bending monster encounters will not find that here.
This will be the end of a long road for me. With the release of this project, I am officially retiring from video game/mod design. Dark Craft Studios will have its symbolic doors closed, and I will transition to simply writing. It has been the throughline for all of my projects from the very first in 2009 to the final, today, in 2019. I'm hoping to hone my craft and take serious interest in professionally developing that hobby into something tangible for me. Unfortunately that means leaving the world of video games behind as a creative mind. With that said, I hope you all enjoy The Shadow of the Ramlord as the swansong for Dark Craft Studios. It has been nearly a decade spent with all of you in some way, and it will take me time to reflect and absorb that chapter turn.
I will be watching closely to see what kind of feedback and critique we pull as we head into the first month or two of release. In some capacity I will release hotfixes or patches for issues that crop up. As far as new maps, expansions, sequels, or any brand new content of that sort -- I'm afraid the answer is no to that. We did as much as we could to make this release candidate as stable as possible. Given the size of our creative talent (VA team/composer/programmers) it will be impossible to convince everyone to come back for new content anyway, as we've all moved on our separate creative ways.
Thank you all again for everything, and for the years of playing my stories.
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Highest Rated (45 agree) 10/10
If you like dark atmospheres and intense plots full of suspense and psycological terror, such as those found in games like Silent Hill, Diablo 1,or S.T.A.L.K.E.R SoC, then this is the game for you.
Amnesia - the Dark Descent redefines it's genre.
Dec 6 2010 by X4VI3R