The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.

Awake...

Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. You stumble through the narrow corridors as the distant cry is heard. It is getting closer.

Explore...

Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. A sound of dragging feet? Or is your mind playing tricks on you?

Experience...

By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Something emerges out of the darkness. It's approaching. Fast.

Survive...

Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits. Do you have what it takes to survive?

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Billboards in game design are 2D images rendered within a 3D environment (NOT to be confused with sprites, which are a 2D image rendered within a 2D environment, in HPL2's case, this would be the inventory and other GUI's, or a plane, which is technically a 3D object) The billboard design concept has been used in many games throughout the years to create or simulate a wide variety of effects, from trees, clouds, and halo's produced by bright light, and even sometimes lens flare effects. HPL2 uses them mostly for enhancing the lighting, via halo billboards, and many of the light source assets already have one built into the entity.

This, however, isn't to say that there are no ways to make new and even improved effects through the use of billboards

Billboards

Most light source assets in Amnesia already have built-in billboards for halo's, since they are a standard part of creating realistic lighting. What I have done is taken that logic a step further, using large, and faintly colored halo billboards in the environment to simulate an ambient glow for an area with decently-bright lighting.

This also helps me better blend the lighting with the fog in that room as well, and as you should know, cohesion is always a good thing when it comes to any form of design. So far I have only done this for the first room, but I will be working out this effect for the other areas as well and implement this in my future level design.

More billboards

One thing different I am doing with this mod is creating outdoor environments visible outside of windows, cracks in the wall, you name it.

One thing that always annoyed me with custom stories and TCs alike is that the windows were plain white, and glowed, even if the location they were in was darkened. I always felt like if the area were truly dark, then the windows would be too, and furthermore, if there were windows that you could see, there would be some ambient light in the location anyway.

You can see a bit of my transparent window design in the screenshot above, but I will include a screenshot where a window view is more of the focus below.

Window

The sun glow in the window ironically is also a billboard effect. It is simply a halo over a custom sun texture that I put in the sky area above that outside environment.

It is definitely interesting how you can use billboards to simulate a large number of lighting effects without straining the engine by giving it actual lights to render into the scene. Using billboards can also make your levels look a ton better, especially when combined with fog, and for any fellow modders who might be reading this, I definitely recommend playing with billboards and simply seeing what certain ideas you may or may not have actually look like in-game, you never know, you might accidentally find something really nice that you can use in your designing!

That will be all for today!
- HappyMatt12345

New Arm, Custom Inventory & Commentary

New Arm, Custom Inventory & Commentary

Another Story - The Machine

We are pleased to inform you that the Mod has had many advances this week...

Bad News

Bad News

Descent into Darkness 2 comments

Descent into Darkness Mapping has been delayed.

Realism

Realism

Another Story - The Machine 2 comments

We deleted the weird and bright billboards to add a new ones more realistic and beautiful!

Welcome! Release this weekend!

Welcome! Release this weekend!

The Woodpecker

Welcome dear stalkers, here is a quick presentation plus information about the imminent release!

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Modloader Support (UNOFFICIAL)

Modloader Support (UNOFFICIAL)

Sanguis: The Twins Plugin

This is not an official mod download, I use Mudbill's modloader to launch Amnesia Total conversions, so I figured I'd add support for it, and then decided...

Amnesia: The Lost Forest (Alpha) v1.3

Amnesia: The Lost Forest (Alpha) v1.3

Amnesia: Lost In The Forest (TEST) Demo 1 comment

I accidentally released the wrong update. Sorry about that.

Amnesia: The Lost Forest (Alpha) v1.0

Amnesia: The Lost Forest (Alpha) v1.0

Amnesia: Lost In The Forest (TEST) Demo 1 comment

This is the second version for Amnesia: The Lost Forest.

Amnesia: The Lost Forest

Amnesia: The Lost Forest

Amnesia: Lost In The Forest (TEST) Demo 1 comment

You wake in a room not knowing what had happened while camping at a local park. You've heard stories of people going missing from the park but never listened...

Hunting Ground - Aftergame 2Dark Mode V1.2

Hunting Ground - Aftergame 2Dark Mode V1.2

Hunting Ground - Aftergame Full Version

We fixed a sign on the second floor that could be a little misleading to some when solving the acid puzzle to escape the mansion.

Hunting Ground - Aftergame V1.2

Hunting Ground - Aftergame V1.2

Hunting Ground - Aftergame Full Version

Fixed a sign on the second floor in the mansion that could be a little misleading to some when doing the acid puzzle to escape the mansion.

Comments  (0 - 10 of 632)
PAC_Studios
PAC_Studios

Probably, one of the best games ever. Good history, not cheap scares and really detailed enviorment that continues scaring me these days.

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Guest
Guest

how to play the game?

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mrdoo
mrdoo

Buy it.

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OrganicShelter
OrganicShelter

you play the game like you do play the game that is without any question

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Levente17
Levente17

(buried)

Thanks, Pewds, you brought me here.

Reply Good karma Bad karma-9 votes
Shyrtexx
Shyrtexx

Best horror game ever made. I wish the ModDB Amnesia community would be as active as it once used to be. I'm glad to continue the legacy of this excellent game ^^

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whorecrown
whorecrown

i'm quite amused that it's still active

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The???
The???

Very cooL!
:0

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lost_acs
lost_acs

This game still manages to scare me after all these years.

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Linus.Hyper
Linus.Hyper

I still can't play Amnesia at night.

Reply Good karma Bad karma+4 votes
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Amnesia: The Dark Descent
Platforms
Windows, Mac, Linux
Developer & Publisher
Frictional Games
Engine
HPL2
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9.4

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Highest Rated (46 agree) 10/10

If you like dark atmospheres and intense plots full of suspense and psycological terror, such as those found in games like Silent Hill, Diablo 1,or S.T.A.L.K.E.R SoC, then this is the game for you.

Amnesia - the Dark Descent redefines it's genre.

Dec 6 2010 by X4VI3R

Style
Genre
Adventure
Theme
Horror
Players
Single Player
Project
Indie
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Boxart
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It's a beautiful spring outside - time to stay inside and play horror games! Our SOMA, Amnesia games and Penumbra s… T.co

Mar 24 2020

RT @AurabooArt: REBIRTH, 2020 💀 A tribute to one of my favourite game series ever. Welcome to the Amnesia family, Tasi.… T.co

Mar 24 2020

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