Dedicated to the users who provided me with criticism & feedback.
Vanilla UI Plus (VUI+) is a Fallout 3 & New Vegas mod that greatly improves the user interface without compromising the original style. I like vanilla as it reminds me of old PLATO programs, and the original fonts are easy to read by everyone, including controller users. To quote Billy Graham:
“And get a bible with big print. I think one of the greatest tricks that the devil ever pulled off on the American people was when he started printing bibles with such little print that nobody can read them.”
VUI+ has a few prominent and hundreds of under-the-hood features, as seen in the annotated screenshots below and the changelog. It’s provided under a copyleft license (see the License.txt file in the archive). Here's a very promising fork.
To request support, please use the latest versions of xNVSE, JIP-LN, UIO, Stewie’s Tweaks, JohnnyGuitar and YUP, and make sure that you have installed VUI+ after any conflicting mods such as the MCM. You can use the comments at the end of this page but for feature requests or technical questions please use the forum instead.
I'm adding this post from a Guest for better visibility:
Hey Axonis,
I have a strange issue with the latest version of VUI+.
The game basically shows barely any UI/HUD elements during regular gameplay, however when I enter VATS I suddenly see all HUD elements that were previously missing such as HP/AP bar.For the sake of making the report as detailed as possible:
During regular gameplay HP and AP bar are not visible, even when the player has low health or runs out of AP. Hardcore needs indicators seem to work fine though. Also I get no UI indicators for picking up items or talking to NPCs. When entering VATS all HUD elements that are supposed to show suddenly show up and disappear again when I exit VATS. What gives? lol
EDIT: I solved the issue. The culprit was the QuickTrade mod in conjunction with Gophers oHUD. Basically what happens is oHUD (or possibly even UIO???) injects XML code into quicktrades XML files that make the game load the wrong XML file for the HUD resulting in it being invisible at all times. I'm gonna leave this here for future reference in case anyone runs into the same problem.
Cheers.
A major feature that unifies the Pip-Boy and HUD paperdoll code into a single declaration.
The scrolling slider has been fixed in VUI+ 9.20 to accurately represent the ratio of visible/total lines in a list. This article showcases some tests...
An updated guide on properly installing interface overhauls such as Vanilla UI Plus or Darnified UI, along with extensions such as yUI and the Mod Configuration...
See the included Readme.txt for installation instructions, tweaks, support guidelines and credits.
See the included Readme.txt for installation instructions, tweaks, support guidelines and credits.
Clones the Pip-Boy and the HUD paperdolls on the start menu to allow WYSIWYG editing of the paperdoll.xml file. This file is then used by VUI+ to show...
Patches Vanilla HUD Remastered to retain compatibility with the latest VUI+ features. Required for Consistent PipBoy Icons and Vanilla HD HUD too. Read...
This isn't playable; it's a testbed mod intended for creating font metrics for Vanilla UI Plus. Step-by-step instructions are provided in the included...
Patches the Pitt Gal Paperdoll for VUI+. Works for both Fallout 3 and New Vegas. Installation order: Pitt Gal, VUI+, this patch.
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Hey Axonis,
I have a strange issue with the latest version of VUI+.
The game basically shows barely any UI/HUD elements during regular gameplay, however when I enter VATS I suddenly see all HUD elements that were previously missing such as HP/AP bar.
For the sake of making the report as detailed as possible:
During regular gameplay HP and AP bar are not visible, even when the player has low health or runs out of AP. Hardcore needs indicators seem to work fine though. Also I get no UI indicators for picking up items or talking to NPCs. When entering VATS all HUD elements that are supposed to show suddenly show up and disappear again when I exit VATS. What gives? lol
EDIT: I solved the issue. The culprit was the QuickTrade mod in conjunction with Gophers oHUD. Basically what happens is oHUD (or possibly even UIO???) injects XML code into quicktrades XML files that make the game load the wrong XML file for the HUD resulting in it being invisible at all times. I'm gonna leave this here for future reference in case anyone runs into the same problem.
Cheers.
Hi Axonis, I was just wondering if there was a way of disabling skills dipping into the negatives. I run several traits whose negative effects are skill penalties (for example a trait that adds +5 to all combat skills but -5 to barter/speech etc)and I would like them to bottom out at 1.
If barter etc bottoms out at 1 and you take a buff that adds +1, should it increase to 2 or stay at 1 ?
In my opinion, it should increase to 2 regardless of how much the debuff drives the base value down. It doesn't make sense to me to have zero capacity(or even worse, a negative value) in any skill. One means you are the absolute worst you can possibly be in said skill, it cannot get any worse.
Not to mention at the start of the game, depending on what your game settings are, values can go quite deep into the negatives depending on the traits you choose, which makes it hard on immersion for the above reason.
I've also tested the effects of negative values on the game and they have no bearing in my testing. Like with melee, one point of damage is added for roughly every ten skill points, but the reverse does not happen with the negatives. You can have -1 or -111 in melee weapons, the damage input will be the same, so having negatives basically equates to a skill point sink with no return.
In that case, you'll need a special mod to really cap them at 1. The game does consider such attributes to be 0 or negative even if it doesn't show them as such. In the example above, the standard interface would stick to 1. I agree, that's an interface mistake and I fixed it.
> at the start of the game, depending on what your game settings are, values can go quite deep into the negatives depending on the traits you choose, which makes it hard on immersion for the above reason.
Are you sure about that ? The game doesn't allow combinations that would reduce a skill to ≤0 values at character creation.
You're right though, 0 or negative values don't apply special penalties compared to 1. But my mod doesn't change that. It only shows their real values.
How can I undo the map menu capped zooming? It's completely useless
By removing my mod.
hey Axonis i was wondering if there was any chance of getting an exact karma value meter? bar? i'm not really sure what to call it (like DUI has) I'm also asking now because i haven't found another mod that adds one i wanted to check before i asked
if not that's cool just an idea i had (considering there's no way to check your exact karma value in game)
Personally I'm not a fan of what I see as a clutter in the HUD. Why should I be looking at my karma when I move around ? I can simply open my Pip-Boy. I prefer a clean HUD with only the essential stuff. That's why I never had a strong reason to modify the HUD in the history of this mod, let alone in its maintenance stage.
I really think that people who prefer an info-packed HUD should look for alternatives. DUI is a good one, but Anro's mods (MUX etc) use smaller fonts and might offer the space necessary to add such infographics with the obvious advantage of being supported by their author.
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fair i just had this idea because the game only tells you your general value not the exact number and i like to know the exact number just a personal preference i guess (i would use DUI but a mod i use is specifically only compatible with VUI+ and misc. hud additions not other full overhauls like DUI or MUX)