Hello Neighbor is a stealth horror game about sneaking into your neighbor's house to figure out what horrible secrets he's hiding in the basement. You play against an advanced AI that learns from your every move. Really enjoying climbing through that backyard window? Expect a bear trap there. Sneaking through the front door? There'll be cameras there soon. Trying to escape? The Neighbor will find a shortcut and catch you.



  • Suspenseful horror gameplay (not jump scares) that focuses on sneaking around your neighbor's house
  • Constantly evolving experience where the Neighbor's AI counters your moves, and learns from what you do
  • Sandbox-style gameplay with plenty of environmental interaction and physics

Hello Neighbor is coming on December 8th.

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So I have worked on some new objects for the mod and I've decided to give you a peak at some of them.

Let's start off with the UV Light. Now this item was originally featured in the Pre Alpha. I've had the idea of recreating it for a long time but couldn't figure out how to mimic it's functionallity myself. That is before I got helped by ZigZun, a very talented modder, who did a fantastic job on it. The design came first, I already knew it was going to look like a pan with a purple lighting bolb so that wasn't hard to figure. I had this idea of having a wire around it and thought it'd look cool, so I did it. The people I shared this with also seemed to like it as well and they even based off their UV Light designs on it off of it. Namely HelloModder, who I have to admit, did the functionallity part better. Check him out, he's an amazing modder. The other designs I saw do look impressive but I think that the UV Light shouldn't look as complicated as the other people make it.

unknown 1


Next it's the Jackhammer. The Jackhammer was introduced into Alpha 1 and then never returned. I don't know why they scrapped it, I honestly think it seems like a better way of removing bricks rathet than facepalming them (Like in the basement of Act 1 in the original game). It was really fun working on the design on this one, I think it came off pretty well. I actually didn't plan this one from the beggining so I made it as I went. Managed to recreate it's functionallity at 100% (if you couldn't tell by the previus teaser) and genuinely think I gave this item a justice.

unknown 2


Next, it's the TV. Now I did this model for two reasons. The first one was that I made a new blueprint of the original TV just to replace the speaker sound with the one from the Pre Alpha. The other reason was that I thought that if I have a new blueprint for that, I should have a new model as well, especially since I liked the old TV model and wanted to have it in the new art style. It was already a bit of a trend making new TV models in the HN community at the time so it was a perfect opportunity. Neadlessly to say, I think it turned out nearly perfect.

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The last new object I want to show is the Cupboard. Just like the TV I wanted to have a combinatination of the old and new Cupboard. And that's how it turned out. And I like it a lot. I'm happy with the overall shape. The only thing that could have been done better is maybe the top part but without it I feel like it wasn't going to be as good. And the last section of this post I will dedicate to the person who not only is the reason on why this Cupboard even work but also helps me out a lot.

unknown 4


Through out the last week and a half, I wanted to do many things on the mod. And I don't think that the majority of them would have turned out as great if it wasn't for my friend, TidK (N'J). N'J has helped me a lot. Whenver I asked him for some texture or a model from older versions of the game (which I needed for reasons that I don't want to spoil (and no, I am not using old objects)), he shares them to me. He helped with the functionallity and the position of a few objects that I had problem with and is genuinely a reliable and amazing person ( very talented HN modder as well). So I want to thank you, N'J. Keep being awesome.


That's all for now. Be sure to let me know what you think about the new objects.

Happy Halloween! (and news about my Neighbor_3 remake)

Happy Halloween! (and news about my Neighbor_3 remake)

Neighbor_3 remake

News about my Neighbor_3 remake mod and wishing a Happy Halloween.

Another Look Into Alpha 1

Another Look Into Alpha 1

Hello Neighbor Sunday Edition 1 comment

Some more teasers about new areas that are going to be featured in Alpha 1.

The Return Of Snowed In

The Return Of Snowed In

Hello Neighbor Snowed In!

This November Snowed In Is returning for more, with a remastered house.

A Look Into Alpha 1

A Look Into Alpha 1

Hello Neighbor Sunday Edition 3 comments

Teasers about some of the new areas that are going to be featured in Alpha 1.

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Alpha_____Demo

Alpha_____Demo

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The Pre-Alpha is here! .experience Gameplay of Before The Good Updates! .extra anim blueprints availible .REMEMBER: It's a work in progress so its not...

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It's finally finished, after over 6 months of developing, it's finally done. If you want tips, open the tips file I put in, it has tips from all of the...

A New Neighbor DEMO 1 (Bugfix Update)

A New Neighbor DEMO 1 (Bugfix Update)

A New Neighbor Patch 3 comments

~The neighbour won't turn off the car alarm (partially fixed) ~The car alarm won't turn off after the player will respawn (fixed) ~Player not teleporting...

A New Neighbor DEMO 1

A New Neighbor DEMO 1

A New Neighbor Demo

The first demo of A New Neighbor everything that you need to know is included in the README text file.

Dark Neighbor secret. Alpha 1.2

Dark Neighbor secret. Alpha 1.2

Dark Neighbor secret Demo

This update is small too. This update adds 2 new objects namely a floor clock and a chest of drawers, and also slightly modified level design (slightly)

Dark Neighbor secret. Alpha 1.1

Dark Neighbor secret. Alpha 1.1

Dark Neighbor secret Demo

This is a new, small update. Which will touch with bugs and errors. And also change the location of the valve. Here is a list of bugs fixed in the mod

Comments  (0 - 10 of 36)
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RootBeerFan
RootBeerFan

I am still working on mental neighbor but i have a picture of the developing! here is the link! C:

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Guest
Guest

I Like The HN Mods.

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RootBeerFan
RootBeerFan

Mental neighbor is not done yet! it will be done in 3/23/2019, it will be an alpha not a full version! it will be a tiny bit buggy anyways, that's all i have to say! 😉

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2003se
2003se

I wonder where so much time will be spent? I hope for the very interesting features and interesting house.

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RootBeerFan
RootBeerFan

we are gonna publish mental neighbor when it is done

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Guest
Guest

Wtf is mental neighbor

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RootBeerFan
RootBeerFan

it is a mod by me and it is not finished yet but we are still making progress!

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aodspm
aodspm

makes sense even though you literly just tell us that it's not finished and you made it and you're making progress on it.

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HelloModder
HelloModder

My Analysis of the New (Second) Secret Neighbor Video:

They didn't show the neighbor. This has got to be the Neighbor from that Pre-Alpha picture, also notice the elegant carpet and the lamp, they aren't as cartoony as everything else, they look more like the Alpha 1 Art-style. I believe the Cartoony models in this are place-holders.

Back to the Carpet (+The background music) The carpet is Elegant and the music seems to be classical, which is usually associated with rich people. This can mean the (New?) Neighbor has a mansion, which can lead to a realistic environment while still having a big house.

One more thing, notice how outside the windows we can see huge gates outside.

My Theory: I believe that once the original Neighbor moved to the city after his house got (Burnt Down?), He could no longer keep Aaron due to the high risk of him being caught, so he put Aaron in the custody of his seemingly rich brother, who doesn't live in the city, (Judging by the trees outside the window.) Who, because he is richer, could put up better security measures to keep Aaron from escaping. I think later the neighbor regrets doing this however, from tinybuild's twitter we can see someone flashing a light at him and him trying to get away before he is seen. I think in this game the protagonist is the neighbor trying to get his son back, and the Antagonist is the neighbor's brother.

Edit: The wall in the Hallway the player is running through right before he goes into the second room is using an old Alpha 1 Texture. (Most of the Hallway is a Blue Wood texture but the area just right next to the door is using an old texture, it's easier to see in 0.25 speed :) .)

Edit 2: For a split second at the end you can see the shadow of someone running, it's all blocky, it's most likely a place holder, since they aren't using an original model they already have, It likely means at least the Antagonist is going to be a different character than the base/original game.

Edit 3: The living room also has an Alpha 1 Texture.

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Hello Neighbor
Platforms
Windows
Developer
Dynamic Pixels
Publisher
tinyBuild
Engine
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7.5

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Highest Rated (6 agree) 10/10

It's a pretty good game. I love playing the mods that people create and I also love making my own mods! The cutscenes in the full release are wonderful and the story isn't that hard to understand!

Mar 4 2018 by Pikminator

Style
Genre
Stealth
Theme
Horror
Players
Single Player
Project
Indie
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Latest tweets from @dynamicneighbor

RT @aNichiporchik: I'm excited about the #SecretNeighbor Halloween Alpha. Playing as the Neighbor gives you such an edge now -- the be… T.co

Oct 21 2018

RT @tinyBuild: Today. T.co

Oct 21 2018

RT @tinyBuild: The pumpkin is a lie #SecretNeighbor T.co

Oct 17 2018

RT @aNichiporchik: I had a dream that we were making a #HelloNeighbor movie and @Nick_Offerman was playing the main role of the Neighb… T.co

Aug 5 2018

RT @tinyBuild: Play testing #SecretNeighbor the #HelloNeighbor multiplayer game T.co

Aug 1 2018

RT @tinyBuild: #HelloNeighbor has hit 3.5 million downloads on iOS, Patch 1.03 now live - Itunes.apple.com T.co

Aug 1 2018

RT @tinyBuild: #HelloNeighbor coming to #iOS, #PS4, #NintendoSwitch, and #GooglePlay this Thursday, July 27th! New teaser -… T.co

Jul 23 2018

100k people have pre-ordered the iOS (iPad/iPhone) version of #HelloNeighbor - Itunes.apple.com T.co

Jul 6 2018

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