We trained a neural network to kill... As an agent of the bureau, contact and investigate paranormal entities. The game cycle includes clear and sequential stages of investigation and exorcism, the success of which depends on effective teamwork and... your survival. The use of modern AI technologies guarantees the surprise factor and nondescript behavior of ghosts, the non-standard nature of their reactions within a set of patterns allowed to them. Qualitatively developed intelligence of ghosts makes the gameplay unpredictable and dependent on the actions and even...words of players. And believe us, you will get an answer. Be careful - you are heard, your actions are evaluated and they decide your fate. Learn the characteristics of a variety of ghosts and other supernatural phenomena to effectively confront them. Rich arsenal of magic spells, exorcism rituals and various tools to study and combat the paranormal. Unique ghost behavior strategies and ghost stories will make each

Post feature Report RSS Lobby and Light effects in "Bureau of Contacts"

The closer release date (June 2024), the more scary is the game. But, to leave all the scary stuff to the players, our team decided to show the current work on lighting effects and lobby in the form of sketches.

Posted by on

The Lobby in the game, which is the office of the Bureau of Contacts, is the only non-scary place and the only island of safety (before we change our minds) for players to relax between scary missions.
For its demonstration we refused from boring screenshots. But unexpectedly for ourselves we got something like a mini-sketch.

The ghost itself in "Bureau of Contacts" is terrifying due to the fact that thanks to generative technologies its behavior is even closer to human behavior. However, this was not enough for us, so various additional effects will be used for atmospheric and intimidating players. In particular, light effects.
And again we have a sketch, albeit on a separate topic, but demonstrating exactly the light effects.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: