Quake 2 is another classic from id software.
While not modded quite as much as it's predecessor or Q3A, it is still a blast to play and the mod's on offer are bundles of fun. Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on end.
If you dig fast paced action, then load up the good ole Quake 2, fire up a mod or two and have some fun!
For the last month and a half i have been investing a lot of time and efforts in the development and testing of this mod. Hexen, perhaps, is my LEGO, but Quake II is my star-crossed game. For years i have been displeased with either its OpenGL renderers or its sound design - and while pondering which one is worse - i could not enjoy the ultra-polished, top notch gameplay, that i knew Quake II had right from the start.
Many years forward, and someone told me: "hey - what you are looking for - is there, and in several iterations, to say the least!". New software renderers, which gave great detail and incredibly vivid, rich with rusted-metal-shades presentation of the game's universe (as opposed to OpenGL's plastic-bag-over-monitor-shtick) - and there was colored lighting too! In software! And way way better looking than any
of those so-called "advanced" ports with so-called"HD" textures. After testing it for 2 minutes - i was already hooked for life. For me it was a direct time-travel back to 1997 - and this time, i had the right tools in my hand, and i knew what my next step should be...
...to cure the other black plague of Quake II - its abhorrent sound design. And so i went into action, working on it daily: envisioning, designing, refining and testing all the new sounds for Quake II, using every imaginable resource i could think of. But i also had a secret ace up my sleeve: every sound i divided into sub-segments.
For example: rocket launcher sound segments - 1)ignition 2)explosion 3)missile flight 4)ammunition feed 5)booster FX - five different micro-parts for one sound, which i would then mix up in a recording software. With this approach i got to some really neat and very powerful effects. 90% of the new SFX are made EXACTLY in this manner.
The mod also provides two alternate music sets - both for Quake II original campaign and Reckoning / Ground Zero mission packs. Quake II set consists of traditional heavy metal and some ambient tracks.
Mission packs use softer sound, hard rock with some atmospheric touches and more ambient tracks. If you have always wondered how Quake II would sound in a full metal blaze of guns and proper oldschool glory - look no further: this interstellar war is already here.
The best part is not even the mod, - it's the ETA: 16.9.2020 That's right - less than a week away!
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This is a fully configured upgrade wherein the engine limits are removed and the support for widescreen resolutions is added. Also included are images...
W-O-R: Weapons of Rampage v1.4a for Quake II PRO client. Please consider donating. Info in the readme.
W-O-R: Weapons of Rampage v1.4a source code for Quake II PRO client. Please consider donating. Info in the readme.
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Highest Rated (3 agree) 9/10
An excellent Single player FPS
This is my first quake, i play it when i was ten years old.
I still remember when i blown up an enforcer's head. My onli reaction was scream IT STILL ALIVE!!! and the rest was just shoot to his dead body xD
Nov 18 2011 by Font4na