Quake 2 is another classic from id software.

While not modded quite as much as it's predecessor or Q3A, it is still a blast to play and the mod's on offer are bundles of fun. Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on end.

If you dig fast paced action, then load up the good ole Quake 2, fire up a mod or two and have some fun!

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  • Two sided decals
  • Improved caustics
  • Full dynamic lighting for trans surfaces (except water)
  • Vertex lighting for water and alpha surfaces
  • Player gun collision

Quake 4 in Quake 2 released!

Quake 4 in Quake 2 released!

Quake 4 in Quake 2 4 comments

The gamepack for Quake 2 has finally been released, Quake 4 in Quake 2. Click on the article for more details.

3 remaining maps to release the gamepack

3 remaining maps to release the gamepack

Quake 4 in Quake 2 5 comments

3 remaining maps to release the gamepack Quake 4 in Quake 2, Available to everyone for free, recommended to play with KmQuake2 or Quake 2 3.24.

Quake 4 in Quake 2 scene comparison tram station + 3 minutes gameplay

Quake 4 in Quake 2 scene comparison tram station + 3 minutes gameplay

Quake 4 in Quake 2

Quake 4 in Quake 2 scene comparison tram station + 3 minutes gameplay mission 24.

Mapping unit 4 Operation Last Hope Quake 4 in Quake 2

Mapping unit 4 Operation Last Hope Quake 4 in Quake 2

Quake 4 in Quake 2

Hello friends, the construction of map number 23 of this modification is already in process.

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Ya3dag V2.18 Source code

Ya3dag V2.18 Source code

Ya3dag Full Version

Ya3dag V2.18 source code, tools and libraries. All you need to build Ya3dag.

Ya3dag V2.18 Installer

Ya3dag V2.18 Installer

Ya3dag Full Version

The highlight of this version is the implementation of the nether dimension. Other enhancements are beacons, paintings and wall decorations.

Quake2 Engine (Packs)

Quake2 Engine (Packs)

Source Code

---------------------Quake2 Engine (Packs) --------------------------

Quake 4 in Quake 2 Vanilla Patch 1.1

Quake 4 in Quake 2 Vanilla Patch 1.1

Quake 4 in Quake 2 Patch

Quake 4 in Quake 2 Vanilla Patch 1.1, This patch fixes the readlevel: functions pointers have moved error.

Q2Ping 0.5.0.0

Q2Ping 0.5.0.0

Server Tool

Q2Ping is simple Windows 64-bit application for pinging Quake 2 servers using UDP listening port. It will generate dynamic HTML or any other type of content...

KmQuake4 in Quake2 Patch 1.1

KmQuake4 in Quake2 Patch 1.1

Quake 4 in Quake 2 Patch

First patch for KmQuake4 in Quake 2 that solves the error of map number 9 "annex to the aqueducts" so that the vehicle does not get stuck and can move...

Comments  (0 - 10 of 71)
Androiddd
Androiddd

q2xp 1.27.0 in my opinion a disgusting port that ruins the Quake atmosphere

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CustomLongplay
CustomLongplay

I played the game all the way through in 1997 when I got my first PC and it still hasn't lost any of its charm. At the moment I'm playing it again and I'm thrilled at what you can see with Quake2XP in [4K]. Graphically, of course, there's no comparison to back then. It remains to be seen whether someone likes it vanilla or would rather experience it graphically enhanced in this day and age. I belong to the second group.

I currently publish videos of custom single player maps on my channel.

Quake II Custom Single Player Maps:

Youtube.com

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RageyGagey
RageyGagey

Is there a Mod that does something like brutal Doom? Like being able to kick enemies and dismember limbs etc.

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darkelf1
darkelf1

i played it in 1997,really great game.

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CyborgParrot
CyborgParrot

I wish there were Quake 2 Source Ports that focused on improving/expanding upon the modding capabilities like Quakespasm and Darkplaces for Quake 1 do instead of just trying to make the Game look more modern and pretty.

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triple_agent
triple_agent

The way I see it, indeed, not only the sourceports, but games in their original state, could have been designed in a way more digestible to an unnecessarily some ├╝ber-savvy modders. What way, for example? Say, instead of digging a bazillion of definition files, spread throughout several different archives, what if there was one central file - a sort of 'autoexec' - which would contain all basic stats for enemies, guns, damage, physics and so on - at least those of most common importance - simply passing them on to the engine?

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Artman2004
Artman2004

Whoa! What's with the downvotes?

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ShadowArm
ShadowArm

Modern source ports does that, its simply the lack of Good interested mappers in that since Q2 uses only Strogg Techbase, unlike Q1 that is varied, also Units.

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sungjem_jamir
sungjem_jamir

Is there a mod where we can spawn friendly Marines to fight alongside us?

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Trav2276
Trav2276

The only two I know of are gibrack and Comrades, and the latter I don't think has released yet as of the time of writing.

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VoivoD
VoivoD

Probably sometime it will be done in Rampage mod.

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