A community effort to bring the dated Tiberian Sun and Firestorm RTS games to the more modern and versatile Yuri's Revenge engine, complete with Ares and Phobos. For those who want Campaigns, Skirmishes, Multiplayer, or modders.

Post news Report RSS Generic Discord Plug/Update

I'm not gonna lie, I struggle to keep up with several sites and making updates. Here is my generic discord plug, which is where this project started, and continues to thrive. I commune here with others frequently and post snippits of things to come.

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I'm not gonna lie, I struggle to keep up with several sites and making updates. Here is my generic discord plug, which is where this project started, and continues to thrive. I commune here with others frequently and post snippits of things to come.

Discord.gg


Simply so I don't have to waste an article on just this, here's a few other things you can expect in the next release!

ruined


It's a little known fact that every building in TS was made with an "extra" damage frame. It was never put into the game, but every building does have a much more "destroyed" state. These have been worked into the game as separate "ruined" buildings. Functionally, they do nothing, and exist as decor that can be easily destroyed, but with the help of an engineer, they can be restored, captured, and fixed up fully again.

nodtruck

As I continue to mess with palettes, I've made a more fitting "Nod Truck" to be used in missions. It matches the metallic scheme that Nod uses, and stands out as more of an objective or unique unit, and less as another civilian vehicle.

fsdf

And finally, the Firestorm Generator had unused "preparing" animations within TS. By default in vanilla, it would start out active. I've implemented the animation so upon starting the charge process, it will "activate". There are specifics keeping me from having it work like traditional RA2/YR supers (Activating one minute from being ready) so for now this is just going to be how it works unless something comes along and fixes it.

Thank you! Stay tuned.

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FoxFort
FoxFort - - 1,553 comments

These extra destroyed visuals. Would it be possible to implement that when HP goes to below 25% it would have that visuals?

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VeryFestiveScarecrow Author
VeryFestiveScarecrow - - 69 comments

Unfortunately most likely not. Simply put, the mechanics don't exist, and even if it could, it would be hard to implement. The "ruined" frames seem to be intended to to be used without any overlaying animations (see the radar with the dish lying on the ground). A close option is using Ares rubble mechanics, so when a building is destroyed it converts to the ruined state, but this is very bugged and can cause matches to be unwinnable (in short, buildings that turn into rubble can end up in limbo, so even if you have no buildings, the game thinks you do)

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3037
3037 - - 490 comments

But it is possible to change destroyed building into another building that would be that destroyed state ?

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