UNIFICATION 3.3 - Christmas Holidays 2017-2018 edition

The ultimate race combiner, bugfixer and more.
For both the STEAM and the DVD version of Dawn of War: Soulstorm

Hello brothers. This is going to be the place where we will be developing the Unification Mod for the Dawn of War SoulStorm game, along with FreeUI (which is a mandatory mod). Unification is an advanced combiner mod, that allows you to seamlessly combine almost all community-created races. Make no mistake, this is the ABSOLUTE way to combine races. SCaR, AI, audio, winconditions, rules and all other aspects of the game need CAREFUL treatment, and I have already done the job.
This place will also be a "hub" for most race mods as well. You see, my team leads most of the race mods, so whenever we update one, a Unification note will also be posted.

This version works both with the STEAM and the DVD version of the SoulStorm game. Please, have your game updated to the latest patch version, for maximum efficiency.
> Important1: There is full support for ENGLISH version locale only. With other locales, you will probably encounter issues...
> Important2: Your PROFILE name, MUST NOT end with a [Space] and a Numerical. Which means that names like "Uber 1" or "Superman 3" or "John 7" or "Computer 5" will cause issues!!!
> Important3: To play the Soulstorm Campaign properly, you MUST copy the MOVIES folder from your DXP2 game folder, into the Unification folder yourself (I have NOT included it, because it's 0.5GBs!)

1] The game - either the DVD or Steam version (obviously!). Dawn of War is VERY cheap nowadays, so there is no excuse for not having it :) Remember that you must have the DoW game and all expansions (WA,DC,SS) to play with all 9 core races! (Note that to play on-line, you will need the Steam version.)
2] A capable machine. 3 Ghz CPU / 4 GB Sys mem / 2 GB Vid mem would allow you to play the game at almost full settings. The most important part is the memory. I would say, 6 Gbs + is a must.
3] The >2Gb memory buffer patch is highly recommended for playing "heavy games" (more than 4 players, many races involved, etc). See here: 4GBs Patch. Note that every time the game is updated by STEAM, you will have to update the exe for >2GBs mem allocation, anew.
Important FIX NOTE: We do not hold any responsibility at all, for the implications attached to modifying your Soulstorm.exe. Although it is a harmless fix, it may break your Steam MP games (you won't be able to see matches of players that do NOT use the same fix) or cause other issues. Use at your own risk.

- First, ALWAYS make a CLEAN install of Unification and all other mods involved. Completely delete all previous installations and DO NOT overwrite!
- All mods must be uncompressed in your Soulstorm installation folder. Besides the Unification mod itself (get it from the download section), you will also need:
1] FreeUI mod, by brother Miros (updated by Evil Isador and me). There is a link in the Download Section. Always check for the latest version, and use that.
2] Objective Points mod by brother jONES. There is a link in the Download Section. Always check for the latest version, and use that.
3] The Race Mods you want to use! See below in Race Mod List for these. Download as many as desired, the number or race mod choices are left to you.
4] Last, when everything is done, extract the Unification_New_Races_Config (see in Downloads Section) in your SS folder and run it. This small batch file will automatically configure the new races you added. Courtesy of brother Kasrkin.

Clarification: Mods that are NO LONGER Required (both are included in Unification)
- BUGFIX: Unification now includes the Bugfix mod! The actual Bugfix mod will no longer progress - we merged the two thanks to brother Kasrkin. Unification now serves both roles. So if you want to use the Bugfix mod for fixes in your SS vanilla games, use Unification instead.
- WARGEAR: Originally developed by brother Ravenmorpheus, this mod is no longer needed as well. Based on the original idea, I recoded almost everything from scratch, to seamlessly incorporate it because of the complexity of the idea.

Race Mods List
Adeptus Mechanicus (v1.1 and above, only)
Black Templars
Blood Angels
Chaos Daemons
Dark Angels (v2.3 and above, only)
Inquisition Daemonhunters (v3.0 and above, only)
Legions of the Damned (v0.7 and above, only)
Night Lords
RAGE (all version supported now)
Renegade Guard (new release imminent!)
Space Wolves (new release imminent! The old version has some text description issues...)
Steel Legion Armageddon + apply this patch: SL-SimpleFix WARNING: Steel Legion already has Objective Points (an old version) included in the installer!!! So you better install it FIRST, and then DELETE the Objective Points folder from your SS folder. Afterwards, install the Latest OP mod you downloaded.
The Dance Macabre
Thousand Sons
Tyranids , Official Tyranids Portal (v0.5b3 and above, only. Release imminent!)
Vostroyan Firstborn
Witch Hunters

... And at least 10 more unreleased mods. That is MORE than 30 races (including the vanilla ones)!!! And you can experiment and add other races with adequate results (the code partially supports more races).


Playing Unification
So, start the game, and you will see 3 new mods in the game's mod manager:

1] Unification Bugfix Mod
This is the Bugfix update/replacement! This mod is about ONLY vanilla races, and ONLY fixes and updates. There are no stat changes, it is just what the name implies - a BUGFIX!
I did my best to make it perfect. No more overlaps amongst various mods that were cancelling each other's fixes. I dare say it is "THE" mod.

> SERIOUS 1: ALL goodies of the Bugfix (latest, unreleased version) Mod, included. NO NEED to download it. Brother Kasrkin sent me the latest version (includes many fixes for Tau clones and other stuff). Remember, this includes a HUGE list of fixes and updates, as well as the DoWAI mod (updated, improved AI for CPU players).
> SERIOUS 2: Survival mode included! This is a NEW gaming mode, creation of brother Argonaut. Includes 27 new maps (updated by brother Kasrkin), and features updated code (I did that!).
> Campaign is now fully functional. Persistent bases incorporated as well (coded by brother Miros). Race-specific themes for the campaign now always enabled. CAMPAIGN REMINDER: To see the movies when playing the campaign, you MUST copy the MOVIES folder from your DXP2 game folder, into the Unification folder.
> All winconditions updated. (Restricted Tiering is partially working, that is why it is removed for now).
> Shadows for all units enabled. Increased vehicle sizes as well. Thanks to brother Roderick!
> Necrons Update: The Neron Lord AI is largely updated. For example, you WILL see him become the Deceiver. AND summon a monolith!!! Update: HE WILL spawn from his destroyed body in EVERY case!
> Wargear wincondition totally reworked. Works at 100%. If you enable it, you get the NAMED campaign hero of your race (I decided to keep it thus - read the condition's description). If yo do not enabled it, you will play VANILLA at 100%. No complications. AI updated to play with BOTH types of commanders. Assassinate greatly updated to be 100% operational. Originally coded and conceived by brother Ravenmorpheus.
> Hero Wincondition updated. You can now SAVE and your levels are restored on load! (it was a real challenge coding that, because there were some serious complications. But all has been taken care of!)
> Super Flyer fix included for DC maps (non-Soulstorm). You get a jump ability for all your flyers (only in DC maps) to solve stuck case. AI makes SUPER use of the code. So flyers are now OK in ALL maps! All 9 vanilla races supported. (and there is partial support for the race mods as well.)
> Added brother Eranthis SoB building sounds update!!
> Tau blood included. 4 entities updated NOT do show red blood. It is now excellent.
> Many minor AI improvements for all vanilla races.
> Countless other fixes. There were many inconsistencies' fixes and SCaR code updates and optimisations.

2] Unification Bugfix Mod (Weapons)
This is just the Unification Bugfix, but I also added an update to all Vanilla ranged weapon, to take Line Of Sight into account (LOS). Which means that only artillery will fire blind! All other weapons need visual contact. And most importantly, weapon will NOT fire through terrain! Which means that there can be strategical advantages attached to the locale.
Obviously, this is an addon, adding an NEW strategical element to the game. As such, it changes the balance of the game, plus the AI is not very keen in utilising the locale to its strategical advantage... That is why it is optional. Have some games, and share your thoughts!

3] Unification New Races
OK, this is the real deal!!! Just add the races you like, and enjoy!
IMPORTANT NOTE: Unification_New_Races.module is the only file that you need to modify (everything else is pre-defined). You can add and remove as many races as you like. The file I have included in the build, is a SAMPLE, to give you some ideas on what you can add.
Follow the instructions IN the file, and you will have no issues. You only need some common sense!

First, let me say that the original concept is brother Argonaut's. Although I recoded many parts (and practically re-wrote the 5 new winconditions used by Survival), it is nothing compared to what brother Argo did.
Most of the content and winconditions and stuff is self-explanatory, and the in-game descriptions are very detailed. You will not have any issues.
See here for a full description: Survival Discussion
Awaiting impressions!


Whatever issues related to Unification or FreeUI, must be reported here.
For issues related to race mods, please post them at the appropriate place - that is, the corresponding race mod's page. You may also report whatever inconsistency, directly to me (PM). Note that most of the races are now led by my team - and for the rest we have EXCELLENT relationships with our coding brothers. So... Everything will be take care of - provided we are still around...

OK this is tough - and HUGE!!! Where to start....
First, let me say that Unification is the collection of the work of MANY community members. Much of the work is really addressed to many other brothers. All I did was merging them into a compact, stand-alone mod, for our amusement and enjoyment and most importantly, in an EASY TO USE format. Besides collecting, my part was also huge in this. I wrote MOST parts of the Race mods SCaR code you see, wrote some wincodtions of my own (like hazards, weather or day and night) and re-coded much of the existing work.
So what you will find herein cannot easily be considered intellectual property of ONE individual. As for me... I give you full permissions to use ANY part of "my" work. But at this point, I cannot really discern or tell which is which (I am mostly talking about SCaR)!! Anyway, whatever is "mine", it's yours, no questions asked. But you WILL have to ask the original owners as well, when in doubt. Modding is sharing, above all.
Again, this is a result of countless independent initiatives, compiled into one project. I will make a reference (and a thank you!) here, for some of the brothers involved (besides my team's members!): Argonaut, BagaturKhan (much testing), Chiu Chunling, Corncobman, Dark40k, Evil Isador (HUGE help and an worthy battlebrother), GreenScorpion, Kasrkin (it seems we are the last coders, brother!), Miros, Ravenmorpheus, titlams,... DAMMIT! The list is huge. Guys, I cannot recall all those who contributed (in fact, some I may not even know). And I am sure I forget some SERIOUS members here. Sorry, at this point I have lost track. Anyone I forget, pease contact me to update the list, becaue MANY MORE belong here.
Assets' Credits: With so many assets circulating the community, IT IS IMPOSSIBLE to get the proper right for EVERY part used! In case there is content that better not be in (highly unlikely, but we do not want to offend anyone), just say so and we will either add the missing credits, or even completely remove the content if so instructed.

DON'T FORGET: The DoW game series is a marvel given to us by Relic/Sega and and the WH40k universe is the outstanding creation of Games Workshop - a work of true art, if you ask me. There are countless souls in these companies (I hope I mentioned them all!) that have worked hard to provide us with this outstanding sci-fi experience. A big THANKS goes to them, and (needless to say) full credits are rightfully their own :)

Special: HIGHLY Recommended mod: ** StrongHolds ** ...by brother Kasrkin
If you want to enjoy the race mods beyond Skirmish, Survival and Multiplayer matches, this mods is a MUST. You can play all DC and SS stronghold missions (plus more), with nearly any race! Outstanding experience. And it allows you to explore each race's uniqueness in various scenarios! The strategic element dominates this gaming mode :)
Check here: StrongHolds

Oh boy, this was a WALL of text! But the actual installation and usage of Unification is very very easy, really.

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Unification 3.3

Unification 3.3

Full Version 38 comments

This is the core Unification mod. It is the ultimate Race combiner and BugFixer for the Dawn of War: Soulstorm game. Furthermore, it includes countless...

FreeUI 1.82

FreeUI 1.82

Full Version 1 comment

Enjoy custom User Interfaces (UIs) for all races! Check regularly, for updates.

Unification New Races Config v3

Unification New Races Config v3

Script 3 comments

A fast tool to automatically configure your New Races in Unification.

Objective_Points mod v2016.03.19 for DC and SS

Objective_Points mod v2016.03.19 for DC and SS

Patch 40 comments

The supplementary Objective_Points mod version 2016.03.19 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Comments  (0 - 10 of 493)

I'd like to have tyranids in my unification mod. But they don't seem to have released a version 0.5b3. Are we all waiting for the release or am I missing where the download is?

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Gambit_1 Creator

The b3 version is NOT released for the public, but it IS ready!!
Please ask the Tyranids team for this - but I think our brothers are a bit busy for the time being...

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Thank you for your response.

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Is the ai mod still required to use the Black Templars with this mod?

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Gambit_1 Creator

The AI mod (improved version) is ALREADY IN Unification Bugfix!

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Hello guys, I'm new here.
This race Chaos Daemon very good, but there are 2 problems:
1)Why do some soldiers lose their lives for unknown reasons?
2)One warrior Juggernaut has a pink square.
Sorry i don't speak english.

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Gambit_1 Creator

Hello brother.
1] Daemons are creatures of the Warp. It's another dimension of evil and chaos. So in the material world, they suffer from Instability.
Keep them close to your buildings, or attach leaders to them, and you are OK.
The Warp Spawn also provides protection around it.

2] What??? Strange... Do you have the LATEST build?
I have a NEW build so if there IS a problem, I am reluctant to see what s wrong in the old one... :)

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That latest build or new build, what is that?

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Gambit_1 Creator

The build above is the latest PUBLIC build.

I have a new updated build, but it is not ready...
You see we are working on Ultramarines, 13th Company, Unification, Tau Enclaves, Eldar CraftWorlds, Chaos Renegades, Space Wolves...
So I have given a... lesser priority to Chaos Daemons.

Regardless, what I said above is the same for ALL builds :)

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i accidentally deleted autoexec.lua the one needed to adjust the gamespeed in-game via -dev, does anyone have a copy.thank alot in advance.

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Gambit_1 Creator

Of course brother.
I have an updated version here:

Reply Good karma+2 votes

thanks brother Gambit_1, i am playing dow1 to my old laptop sadly i can't afford the gaming one, old version of unification my loading time is fine, which this 3.3 i notice it takes awhile the reason i can think is the addition of survival maps, my question is can i can play new races without the survival maps?

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Hey Brother Gambit, I didn't know that you use the Revora forums! I visit there sometimes for Battle for Middle Earth related content. And fuggles is there too! I remember him from the Relic News Forums before it shut down. Is that where all the DoW modding has moved to?

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Gambit_1 Creator

We have a HUGE place in Revora. :)
All the "internal" discussions and mod design and stuff has moved there - at least for my team.

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