A community effort to bring the dated Tiberian Sun and Firestorm RTS games to the more modern and versatile Yuri's Revenge engine, complete with Ares and Phobos. For those who want Campaigns, Skirmishes, Multiplayer, or modders.

The goal of this project is simple: To give everyone a way to not only play Tiberian Sun and its expansion on a more modern game engine, but give modders the freedom to work on mods within the Tiberium universe without having to settle for the less-than-optimal TS engine, or having to manually port everything themselves

This project was started due to my desire to make a Tiberian Sun mod and, after giving it a shot, despising the engine it was condemned to.

Like every other everything these days, find more frequent updates and discussions on the discord server:

Discord.gg


SOME QUESTIONS I HAVE COME UP WITH AND EVEN ANSWERED FOR YOU


Haven't other mods already done this?

Yes, but those are for their own unique mods with their own takes and additions. This strives to be *the* basis for people to make TS mods in the YR engine.

Will you add features not used in TS?

This is a complicated one. I am not opposed to adding quality of life features that simply didn't exist prior, such as the combat tab introduced in RA2, but I will pick and choose what makes the experience better, and what will stray a bit too far.

Will you rebalance things that were broken?

As hard as it is for me to hold back on this, I will not be touching any stats and numbers if I can afford to. I can agree that there's a *lot* that can be done balance wise, but that's something that should be saved for when the project is finished. There will, however, be a "Balanced" ruleset available in skirmish and multiplayer for those that want it.

You can't add everything from TS into YR! You can't do this or that!

I understand. With Ares and Phobos, there's a lot that was previously impossible that now becomes possible, but even with that there's still a few things missing. I can always hope that one day we will see the missing features return, but I will be taking creative liberties with mechanics no longer possible to recreate in order to make sure everything is as close as it can be.

Will I be able to use this for my own mods? Will I need permission/credit?

I want this to be available to **EVERYONE**. I would love credit when used, but the end result is people can download this and start working on their own TS mods from the get go. No porting process, no waiting for permission, no hoops to jump through.

Will you add CABAL? Forgotten? Other features not added into TS?

As said before, I will keep it as vanilla as possible. ***HOWEVER***, I do plan to add features into the ini files, specifically for people who want to use assets and mechanics that went unused for their mods. Examples of this include the infamous dropship bay, meteor storm/mutant commandos superweapons, and then some. These will not be usable in normal campaigns and multiplayer, but will be ready to take advantage of.

Campaign?????

The entire campaign, TS and FS, will be available. It will have slight QoL features, and touch ups where they may be needed. The reason for this is simple: This is NOT Tiberian Sun. If someone wants to play Tiberian Sun, the original will always exist. Simply by having the Combat/Support tab, the game is changed immensely. The missions always varied in quality, and I want to provide a better experience for those who do want to play a more modernized Tiberian Sun.

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I'm not gonna lie, I struggle to keep up with several sites and making updates. Here is my generic discord plug, which is where this project started, and continues to thrive. I commune here with others frequently and post snippits of things to come.

Discord.gg


Simply so I don't have to waste an article on just this, here's a few other things you can expect in the next release!

ruined


It's a little known fact that every building in TS was made with an "extra" damage frame. It was never put into the game, but every building does have a much more "destroyed" state. These have been worked into the game as separate "ruined" buildings. Functionally, they do nothing, and exist as decor that can be easily destroyed, but with the help of an engineer, they can be restored, captured, and fixed up fully again.

nodtruck

As I continue to mess with palettes, I've made a more fitting "Nod Truck" to be used in missions. It matches the metallic scheme that Nod uses, and stands out as more of an objective or unique unit, and less as another civilian vehicle.

fsdf

And finally, the Firestorm Generator had unused "preparing" animations within TS. By default in vanilla, it would start out active. I've implemented the animation so upon starting the charge process, it will "activate". There are specifics keeping me from having it work like traditional RA2/YR supers (Activating one minute from being ready) so for now this is just going to be how it works unless something comes along and fixes it.

Thank you! Stay tuned.

Revenge is upon us

Revenge is upon us

News

Tiberian Sun kickstarted the second generation of Command & Conquer, it's time to give it the life it deserves.

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Public Beta #01

Public Beta #01

Demo 1 comment

The first public beta of Tiberian Revenge. Please read the description before downloading.

Post comment Comments  (0 - 10 of 19)
ThatSkelyBoi
ThatSkelyBoi - - 1 comments

This is very nice! Kane would be proud.
Best of luck to you

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LordLuzifer
LordLuzifer - - 197 comments

VeryFestiveScarecrow
Some gamer fans are already asking whether Cabal will also have missions.
I also think it's a tool if you could include the Firestorm missions.
GDI and Nod mission against Cabal.
And Cabal Mission against GDI and Nord.
With a super secret Cabal mission.

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VeryFestiveScarecrow Creator
VeryFestiveScarecrow - - 69 comments

I will be adding in all the vanilla missions
This project will stick very close to vanilla. Any extra factions, missions, etc. will be the product of modders who want to build on top of this.

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LordLuzifer
LordLuzifer - - 197 comments

I'm looking forward to the Firestorm missions.
And I also hope that Cabal gets mission too.
Cabal's top super secret mission was a mod and I still remember what it was like.
Mission Report: Kane's Rescue.
Commader Unit 0175 retrieve the missing Kane. Kane was betrayed by NOD and was shot by his people. They had to save him by any means possible. Since his position is not known, they have to find Kane and they won't come back if Kane dies or is gone. GDI and NORD built Base.
Report 1: Build a base and sensor tower so that the air transporter can come.
Report 2: Defend bases until air transport arrives.
Report 3: Find Kane and get her to the air transport and defend them both.
Report 4: Destroy the entire GDI base and NORD traitors, no one is allowed to live.
Additional Report: Kane Dies or Air Transporter Destroyed Mission Lost.
Bonus Report: Send an engineer to the hospital so Kane could prolong his life.

Tiberian Sun and Firestorm no longer work on Windows 11 and neither do the mods.

And don't ask me what mod that was, a long time ago and I don't know what kind it was either, I don't have the mod anymore because it's a new PC.

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coennaninck
coennaninck - - 1 comments

I sent you a private message.

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Intradasting!

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linglin
linglin - - 55 comments

I suggest using a player unbuildable building as Prerequisite for workarounds:
You could add a new Techlevel=-1 building(power plant,barracks or something else)that AI could built,then set all AI only buildables using normal Techlevel setting with the needs of this unbuildable building as Prerequisite.
This could reslove the AI build them all whatever the Multiplayer Techlevel settings is.
Edit:And make sure this new building cannot be captured by the player.

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LordLuzifer
LordLuzifer - - 197 comments

Good idea but can anyone actually do it?
You can try to have the AI build buildings from A to Z, but you'll have to spend ten years building these stupid AI tables, just saying.
So another topic with Tiberian Sum you could conquer all buildings and super-weapons and with the Tiberian Firestrom the conquer of super-weapons was deactivated.
Could you please make it so that all buildings can be conquer and super-weapons cannot be conquered.

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Anton•Slavik
Anton•Slavik - - 54 comments

未来会拼出来一个CABAL吧?

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MikuK01
MikuK01 - - 6 comments

Can you bring some other units that came from CNC Reloaded such as Nod Centurion and Nod Redeemer?

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LordLuzifer
LordLuzifer - - 197 comments

These units belong to C AND C 3 and Kane Wars, I think that's an ok idea, but if he mods things like Tiberian Sum and Firestrom, the two units are not included: Centurion and Nod Redeeme.

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