Adds more dialogue for Boone, along with an optional romance subplot and two new mini quests.
Updates
November 4, 2023
October 30, 2023: v6 has arrived!
September 19, 2023: v5 is here!!
September 10, 2023: Mod page created. Minor grammar/spell checking.
September 6, 2023: Miscellaneous fixes/adjustments.
August 27, 2023: Fixed a small oversight where two new follower topics appeared before Boone is available as a follower.
Dead Money DLC
NVSE (https://github.com/xNVSE/NVSE/releases)
ShowOff NVSE Plugin (https://github.com/Demorome/Showoff-NVSE)
JIP LN NVSE Plugin (https://www.nexusmods.com/newvegas/mods/58277)
JohnnyGuitar NVSE Plugin (https://www.nexusmods.com/newvegas/mods/66927)
Stewie Tweaks (https://www.nexusmods.com/newvegas/mods/66347)
Unofficial Patch NVSE Plus (https://www.nexusmods.com/newvegas/mods/71239)
YUP (https://www.nexusmods.com/newvegas/mods/51664)
You should not be playing without these mods anyway, they make the game SOOOO much more stable.
If you don't use a mod manager or just prefer to install manually, make sure all files go into the Data folder.
Set up should look like this:
meshes/clutter/billiards/glassball.nif
textures/clutter/billiards/glassball.dds
sound/voice/bbr.esp/femaleadult11
maleuniquecraigboone
BBR.esp
BBRreadme.txt (not needed, but you should keep it around should you need to double check anything!)
Things to know before playing:
Very Important: Do not save inside the Novac player room! The game absolutely hates loading saves within modded spaces. A general room of thumb; avoid saving your game within ANY indoor space, this makes it more likely to become corrupt. Why? Its a Bethesda game, that's why.
Just like in vanilla, Boone isn't very talkative when you first meet. The more you get to know him, the more he'll open up. Most of the new dialogue won't be available at the beginning of the game!
This mod is only partially voiced, where vanilla voice lines could be reused. The rest is silent dialogue. If I ever figure out how or someone offers to help, I may try spliced dialogue in the future, but for now, this is the best solution. (I did try silent voice generator to at least get lip sync at one point, but the results were...terrifying.)
This mod does not override any of Boone's faction standings or boundaries from vanilla. He will still leave if you shoot too many NCR people or get too cozy with the Legion. If you're in the middle of any of the added quests, this will prevent you from completing them entirely.
Again, check the quest info section below before playing.
Compatibility Concerns
As mentioned above, this mod tweaks the Novac player room for convenient crafting and give it a warm, calming vibe over the original depressing one. As such, any mods that alter the Novac player room will be incompatible.
On the same note, any mods that alter the courtyard outside the Novac Dino Motel, Searchlight Airport, and Silver Peak Mine are also unlikely to play well with this mod.
F*ckable Companions - Fully compatible, but if you want to use this mod for the romance content, there's no point in having both.
JIP Companions Command & Control - Since this is a dialogue only mod, BBR should be fully compatible with this mod, but I can't 100% confirm it. Check in FNVEdit if you're not sure!
If you want to avoid spoilers, you're in the right place. If you don't care and want all the info up front, click on the spoiler box below.
Special Thanks:
Seddon4494 - This mod wouldn't have been possible without his very helpful GECK tutorial series.
Kyle & Kira - If their mod F*ckable Companions didn't exist for me to dissect, I likely would have remained too intimidated to try modding on this scale.
krimsons - Their Novac player room mod inspired a lot of the changes I made. Hats off to you my friend.
If you've played Honest Hearts, you've probably encountered this bug -
You are in a narrow canyon, approaching the corridor that takes you back to the main area. You've just spoken to Daniel for the first time, and he's requested you speak to Joshua about his...violent plans for the White Legs.
Speaking of the mummy man, you see him on the watery path ahead. He runs toward you, and your eyes start zooming in as he's about to speak...but he doesn't. The world pauses for a second, then your vision zooms back out, and he runs back the way he came. Suddenly, he stops, turning towards you again, and once more your eyes zoom in, the world pauses, and he runs away once more. The loop repeats over and over, and panic overwhelms you as you realize you can't escape...
Setting aside the horror perspective, this bug is ridiculously common. What's supposed to happen is that Joshua talks to you about Daniel, essentially arguing his point of view on why the White Legs deserve annihilation and why you should support his plan and not Daniels'.
But for whatever reason, the dialogue topic that starts this conversation is so easily broken. I have no idea how, but a lot of mods, just from existing, override the dialogue topic, hence making it impossible for poor Joshua to say what he wants to say. If you have a follower with you, the game may crash altogether.
I found out from poking around in FNVEdit that Boontastic Boonefoonery is one of those mods. Again, I can't reiterate enough just how baffling this is. I have never once touched a single file in Honest Hearts while making this mod, but nevertheless it somehow causes a conflict.
Luckily, I found an old FNVEdit tutorial that fixes this issue. Thanks, SomeOne1121!
Click me!
Unluckily though, since this bug is caused by so many different mods, its impossible for a single patch to universally solve the issue for every player. Because of this, you need to patch the game yourself. So seriously, click the link above and bookmark it for future reference. You will need to update your patch if you ever remove or add mods to your load order.
I hope this helps!
Adds more dialogue for Boone, along with an optional romance subplot and two new mini quests. v6 is a significant content update: check the description...
Adds more dialogue for Boone, along with an optional romance subplot and two new mini quests. v5 is a significant content update: check the description...
Adds more dialogue for Boone, along with an optional romance subplot and two new mini quests.
Is this compatible with tale of two wastelands?
Hi! I don't know for sure because I never played that mod, but based on that fact I think its a safe bet that they are not compatible. Even if having both mods installed doesn't crash the game, there's a good chance that some behind the scenes shenanigans may make the game(s) freak out if it detects Boone where he technically shouldn't exist.
Hello! I'm not sure where else to put this but the item for the "something blue" quest is an error and I cannot complete it. I could use some help figuring out what I did wrong or if there's an item ID I can use to spawn it in my inventory instead
Hello! Would you mind messaging me with more details about what's wrong? I can't do much for diagnostics without more information.
hi! i posted to this thread last night since the mod wasn't working, but i fixed it by installing thru another mod loader and not vortex. so happy it's working!
i wanted to say that i hope this mod is still being actively worked on when you've the time. i couldn't find any other mod that expands his dialogue/character, so this mod is dear to me. :)
Glad to see this mod exists! Having a compatibility issue with FCO (Fallout Character Overhaul) though. Using this mod changes Boone's model back to the vanilla one. No idea why. Any idea how I can circumvent this?
Hello there! I have to admit, I am stumped as well. This mod doesn't touch any face/race data at all so in theory, the issue you described shouldn't be happening. Here's what I'd recommend...
First, try bumping BBR lower in your load order so it loads AFTER FCO, hopefully that will cause those mods changes to override whatever is causing BBR to revert them without affecting the content of BBR.
If that doesn't work, I'd try making a patch between FCO and BBR in FNVEdit. The program should be able to tell you what content, if any, is conflicting between the two and patching them should fix it. Unfortunately I don't have any tutorial links on hand to share with you, but if you're having problems finding a tutorial, let me know and I'll help you look!
hello, could you please give me pointers on how to create a patch in FNVEedit? i have never used this before and do not want to mess up any plugins with my fiddling, but i have the same compatibility issue with FCO.
You're doing good, soldier! Keep up the good work! Been looking for mods like this for so long...
don't give up on the mod, I'm starving out here bro😔
Rest assured, I still plan on adding more content to this mod! I have yet to complete my first playthrough of the game and I know rushing myself through the story won't yield the best results, so please be patient!
In the meantime, I could always use feedback to help improve my skills and to know what is vibing with people and what isn't. Feel free to share if you'd like!