"1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy. This war begins anew."

3 sides. 9 subfactions. 36 missions. 18 co-op maps. 300+ skirmish maps.

Mental Omega APYR 3.0

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Pink Volkov New skirmish loading screens - PsiCorps New skirmish loading screens - China
Blog RSS Feed Report abuse Latest News: Mental Omega 3.0 Released!

22 comments by Speeder on Nov 29th, 2013

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Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0

The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 202 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 14 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 30 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (0 - 10 of 2,043)
Alomalomynous Sep 26 2014, 6:11am says:

Hello, Mental Omega 3.0 keeps crashing to desktop according to the syringe log here's the error:
"SyringeDebugger::HandleException: Exception (Code: 0xC0000005 at 0x007BC806)!"

+1 vote     reply to comment
Speeder Sep 26 2014, 6:17am replied:

Unfortunately that's a blittercrash nobody has an idea how to fix so far. Are you playing in windowed mode? What is your operating system? How often does it happen?

+1 vote     reply to comment
Ehd420 Sep 28 2014, 7:33pm replied:

So I noticed that Pacific Front and China have their own subfaction colors in the campaign (PF - Light blue, China - Brown), but the other factions all use the default colors.

Here's my idea for each subfaction's default color:

USA - Blue
European Alliance - Light Blue
Pacific Front - Turquoise

Russia - Red
China - Brown
Latin Confederation - Orange (or possibly Yellow or Green)

Psycorps - Purple
Epsilon HQ - Magenta
Scorpion Cell - Pink (or possibly Beige, to match the desert sands theme)

+1 vote     reply to comment
Fluffery 21hours 40mins ago replied:

I think the Pacific Front would look nice in jade.

+1 vote     reply to comment
Speeder Sep 29 2014, 4:49am replied:

That's a thing because usually when they appear, the other subfaction of their side is present. The player of Allied side is always blue, Soviet red, Epsilon purple. All other colors are there to mark which units are not under the player's control.

+1 vote     reply to comment
Alomalomynous Sep 26 2014, 7:52am replied:

A lot! Everytime I finish playing a skirmish or a single campaign mission. During my second playtime. The fps starts to drop to 5fps(This is during the under attack event). Then the game suddenly freezes. Waited for atleast 30 minutes. Then the game suddenly exits. But some of then resulted in BSOD wherein "Device IRQL not less or Equal" is the error. Note that i'm playing this on winVista 64bit. And my ram is 4GB BTW.

+1 vote     reply to comment
Guest Sep 24 2014, 4:28am says:

I hate that civilian buildings leave behind a debris preventing building placement, cant construct macro-scale bases as i frequently do in TI because of that.
Also cant build Service depots and MCV's for some reason.

+1 vote     reply to comment
Speeder Sep 24 2014, 5:40am replied:

Service Depots have been removed, MCVs become available as soon as you build the T2 (Radar) structure.

+1 vote     reply to comment
pachenco Sep 18 2014, 12:50pm says:

Is it possible to make an installable version, and a fully standalone version?

+1 vote     reply to comment
Speeder Sep 19 2014, 4:06am replied:


+1 vote     reply to comment
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C&C: Yuri's Revenge Icon
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Released Sep 8, 2008
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543 votes submitted.

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Ratings closed.

Highest Rated (45 agree) 8/10

Oct 26 2011, 2:06am by irvinAR

Lowest Rated (30 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Real Time Strategy
Single, Multiplayer & Co-Op

Latest tweets from @speeder_mo

We now have Canyon Fodder II, Canyon Fodder III and Canyon Fodder IV in #MentalOmega. Don't count on the original to come back though.

Sep 25 2014, 6:00am

Stay tuned and keep an eye on T.co as #MentalOmega returns with regular updates this October.... T.co

Sep 24 2014, 12:58pm

Discussions like these remind me why I don't go into world maps in #MentalOmega in detail. T.co

Sep 23 2014, 10:26am


Sep 22 2014, 1:12pm

MOre #MentalOmega MOd news coming next MOnth. #ControlMOre

Sep 22 2014, 10:45am

@Amaladiguna That's the essence of anime for you? Why not cyborgs? Why not mecha like the Centurion? And people with white hair do exist.

Sep 20 2014, 4:45am

So tell me again, how is Libra or Yunru more #anime than Tanya?

Sep 18 2014, 8:07pm

Join us right now for another #MentalOmega livestream! Will IconOfEvi show up on time? Will @HDoomhammer have his... T.co

Sep 17 2014, 1:59pm

84 new skirmish/multiplayer added so far for #MentalOmega Beta Revision 2.

Sep 15 2014, 6:17am

If you crash often when playing #MentalOmega in windowed mode, stop playing in windowed mode.

Sep 12 2014, 8:48am

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