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The time has come once again, the new version of Mental Omega is finally here. Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.

Enhanced with the powerful Ares DLL, a project headed by AlexB to push Yuri's Revenge engine to its limits, Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. Mental Omega 3.3 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.

Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. Follow the instructions presented here to get the mod to work properly with your game.

This release includes:

  • A complete new faction: The Foehn Revolt
  • CnCNet5 compatibility for multiplayer services
  • 12 new subfactions with their own unique sets of units
  • 52 new single player missions, including a campaign for Yuri
  • 28 new cooperative maps for 2 players
  • new skirmish/multiplayer maps, around 500 total
  • new skirmish/multiplayer game modes, 14 total
  • updated visuals & audio
  • a new soundtrack, unique for each side (separate download)

Watch footage of a Foehn Revolt subfaction skirmish gameplay to quickly get introduced to the new side:


You can also listen to one of 20 tracks composed by World Beyond as a part of the Foehn Soundtrack here:

Stay tuned for more updates! The ride is not over!

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Mental Omega News Bulletin #26

Mental Omega News Bulletin #26

News 10 comments

So what are we doing these days? We're testing the client created by Rampastring of the Dawn of the Tiberium Age fame who's been so kind as to help us...

Mental Omega News Bulletin #25

Mental Omega News Bulletin #25

News 16 comments

Establishing battlefield control.. standby. A quick heads up about all the recent more or less stealth updates happening on MentalOmega.com in the Factions...

Mental Omega News Bulletin #24

Mental Omega News Bulletin #24

News 20 comments

We've been posting AI-only skirmish videos on our YouTube channel this week, now it's time to talk about some changes and additions shown in these videos...

Mental Omega News Bulletin #23

Mental Omega News Bulletin #23

News 9 comments

Work on the next Mental Omega release continues, as we're adding and finishing new units of the Foehn Revolt.

RSS Files
Mental Omega 3.3.2 Patch (Manual Update)

Mental Omega 3.3.2 Patch (Manual Update)

Patch 21 comments

If your updater in the Client doesn't want to complete the update or you were never able to start it at all, download this and extract to where your Mental...

Mental Omega 3.3.0

Mental Omega 3.3.0

Full Version 228 comments

Release Date: December 16, 2016 --- READ THE INSTRUCTIONS! Remember to download soundtrack separately.

Soundtrack for Mental Omega 3.3

Soundtrack for Mental Omega 3.3

Music 12 comments

New ingame music for Mental Omega 3.3, optional download. Place "thememo.mix" into the directory you extracted Mental Omega 3.3 in.

Comments  (0 - 10 of 4,211)
Helian429
Helian429

Will be in the Future a conquest campaign like in Dawn of War Dark Crusade or Soulstorm ? For example conquest/defend a territory that some special Bonus like more Credits or allows to build special Buildings or units or special abilities and conquering a HQ/Capital will eliminate the faction from the campaign. The heroes would be a great leaders in the campaign.
Because All factions and sub faction are very interessting for such conquest campaign.

Reply Good karma Bad karma+1 vote
niknik283
niknik283

I voted for this mod because it gave me an experience that I can never in other rts games that I've played. Keep it up Speeder! :)

Reply Good karma Bad karma+5 votes
xqdcss
xqdcss

Damn, I would've never expected that the Save/Load feature would be a thing. Great job, devs! Now I'm not sure where my MOTY vote should go to between CoC and Mental Omega xD.

Reply Good karma Bad karma+2 votes
Rampastring
Rampastring

You can vote for both.

Reply Good karma Bad karma+4 votes
Mr.Allar
Mr.Allar

You guys deserve the all the votes plus i voted to all the years :D
And after the 3.3.3 i can finaly enjoy missions. Keep up the good work guys and remember to come up for the air and rest. We all have private lives to take care of.

Reply Good karma Bad karma+6 votes
Speeder Creator
Speeder

Thanks everyone for all the votes! We're in TOP100 thanks to you.
Round 2 has begun, you can vote for us once MOre here: Mentalomega.com

Reply Good karma+9 votes
pikachu11
pikachu11

I voted!

Reply Good karma Bad karma+2 votes
Helian429
Helian429

Congratulations for the 2nd Round !

I voted as well for Mental Omega !!

Reply Good karma Bad karma+4 votes
Guest
Guest

Always vote and thankyou for your hard-working :)

Reply Good karma Bad karma+4 votes
Worrall2735
Worrall2735

I've voted :D

Reply Good karma Bad karma+5 votes
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Community Rating

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9.3

730 votes submitted.

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Ratings closed.

Highest Rated (62 agree) 9/10

Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.

While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.

Nov 19 2010 by OmegaBolt

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Dec 12 2017

#MentalOmega has made it to TOP100 in this year's Mod of the Year Awards, we're in Round 2! Thanks for all the supp… T.co

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Only 6 more hours before the first phase of MOTY2017 ends, you can still vote for #MentalOmega here: Moddb.com #RedAlert2

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