"1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy. This war begins anew."

3 sides. 9 subfactions. 36 missions. 18 co-op maps. 300+ skirmish maps.

Mental Omega APYR 3.0

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#ControlMOre Pink Volkov New skirmish loading screens - PsiCorps
Blog RSS Feed Report abuse Latest News: Mental Omega 3.0 Released!

24 comments by Speeder on Nov 29th, 2013

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Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon. Enhanced with the powerful Ares DLL, Mental Omega 3.0 strives to bring new features to Command & Conquer Red Alert 2 Yuri's Revenge while maintaining a strong sense of gameplay balance. Mental Omega 3.0 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all three factions.

Mental Omega 3.0 requires a working installation of Red Alert 2 & Yuri's Revenge to be played. All releases (original 2001 release, The First Decade, The Ultimate Collection etc.) are compatible with it.

Mental Omega APYR 3.0

The first release includes:

  • 9 new subfactions with their own unique sets of units
  • 36 new single player missions, including a campaign for Yuri
  • 18 new cooperative maps for 2 players
  • new skirmish/multiplayer maps
  • new skirmish/multiplayer game modes
  • updated visuals & audio
  • a new soundtrack (separate download)

Here are some links you might find useful!
How to install Mental Omega 3.0?
How to play Mental Omega 3.0 on multiplayer?
Complete list of subfaction features in Mental Omega 3.0!
How you can contribute to further Mental Omega 3.0 development!
Other answers for very important and inevitable questions! Also troubleshooting.

Discuss Mental Omega 3.0 and arrange multiplayer battles on our forums and in our IRC channel.

What's next? We'll be improving and expanding the mod even further, but for now, we'd like to hear your feedback! We hope you enjoy playing the new Mental Omega. Thank you for all your support!

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Mental Omega APYR 3.0

Mental Omega APYR 3.0

Nov 29, 2013 Full Version 203 comments

Beta Revision 1 Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

Nov 29, 2013 Music 15 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

Mental Omega APYR 2.0psi + Patch 2

Mental Omega APYR 2.0psi + Patch 2

Nov 18, 2010 Full Version 30 comments

Release Date: November 19, 2010

Mental Omega APYR 1.2

Mental Omega APYR 1.2

Nov 18, 2010 Full Version 1 comment

Release Date: February 22, 2005

Mental Omega APYR 2.0c

Mental Omega APYR 2.0c

Oct 1, 2007 Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (0 - 10 of 2,068)
Ehd420 4hours 52mins ago says:

Here's hoping the team removes the annoying "it's super effective" line from the Pacific Front Hailstorm unit - though I'm not counting on it. (It's an internet meme based off of Pokemon for the Game Boy in case anyone doesn't know).

Nothing dumbs down an otherwise great mod like adding awful internet memes that come from equally mediocre games aimed at a 7 year old audience.

+1 vote     reply to comment
CnC_Fin Oct 14 2014, 3:12am says:

I guess this fits here: Today the one and only Yuri actor Udo Kier turns 70!

+3 votes     reply to comment
ZodiacX Oct 16 2014, 10:47pm replied:

Happy B-day to Udo :D
Paljon onnea vaan :P

+1 vote     reply to comment
Manticor-501 Oct 13 2014, 10:17am says:

helo I wantet to start playing red alerd 2 and mental omega but i have got a problem
after i statet the game and got to the main menu there are no buttens like the skirmisch buoton and so on but if i klik were they should be i here the activation sound but there is no

graphical reaction can some one help me pleas

(I tried bouth the first decade and uc version)
and also the kompebilety mode

+1 vote     reply to comment
mevitar Oct 15 2014, 1:22pm replied:

Play MO in windowed mode. It should fix that issue.

+1 vote     reply to comment
Blood-Evangelion Oct 11 2014, 1:10am says:

Why I can't install NP_SE_0022 from MO APYR 2.0?
It said "Yuri's Revenge is not installed" but I have that and it's a v1.001 with Red Alert 2 v1.006.

I would like to try playing that old version instead latest one.

+1 vote     reply to comment
GraionDilach Oct 11 2014, 1:34pm replied:

You didn't installed your YR right (or it's from UC) and the installer cannot detect the installation.

+2 votes     reply to comment
Blood-Evangelion Oct 11 2014, 9:41pm replied:

What you mean UC?

+1 vote     reply to comment
Guest Oct 12 2014, 6:30am replied:

The ultimate collection

+3 votes     reply to comment
GraionDilach Oct 13 2014, 7:44am replied:

You never could unlock country-specific stuff by stealing a side's MCV. Considering that most of the advanced units are subfaction-specific... guess why. There is a way to make that happen in a later Ares than 0.4 but there is a bug with it and Speeder also dislikes the way how that feature works.

BR2 will have such Tech Powery gamemode.

No, AI conyard is the same as yours. But instead say, you build two warfactories one after another, an AI builds a warfacto, and a building which acts/looks/functions as a warfacto, but it has a 10% buildtimemultiplier on it, etc. - this is an AI buildingclone I meant.

+1 vote     reply to comment
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C&C: Yuri's Revenge Icon
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Released Sep 8, 2008
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544 votes submitted.

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Ratings closed.

Highest Rated (45 agree) 8/10

Oct 26 2011, 2:06am by irvinAR

Lowest Rated (30 agree) 1/10

Украденное у китайских товарищей творение нагло выданное за собственный проект тов. sPeeder'ом не заслужило ничего кроме моего негодования и огорчения. Попытки "автора" улучшить существующий вариант привели к внедрению в готовый проект умных иванов и гениев, что намекает на не сильную развитость личного гения польского товарища. Идеи новых юнитов не носят характер новизны и не дают людям желаемого. Их смысл так и остался для меня непостижимой тайной. Сюжет представленный в моде также лишен всякого…

Dec 22 2009, 6:14am by Master_gamer

Real Time Strategy
Single, Multiplayer & Co-Op

Latest tweets from @speeder_mo

@isaac504502 I wish.

Oct 16 2014, 10:02am

We'll be changing time of the #MentalOmega streams at T.co stay tuned for more information!

Oct 15 2014, 12:57pm

In Yuri we trust? T.co #ControlMOre T.co

Oct 15 2014, 6:27am

T.co #ControlMOre #MentalOmega

Oct 14 2014, 9:13pm

We're alive. We're designing. We want you to #ControlMOre. Keep an eye on T.co #MentalOmega

Oct 9 2014, 1:12pm

The fate of Revora's shoutbox: C&C:Online discussions and 'Do not discuss C&C:Online' discussions.

Oct 8 2014, 2:38pm

Website's back online. #MentalOmega

Oct 4 2014, 6:56am

Expect a downtime of T.co for few hours on Saturday GMT 6:00. #MentalOmega

Oct 3 2014, 1:23pm

We now have Canyon Fodder II, Canyon Fodder III and Canyon Fodder IV in #MentalOmega. Don't count on the original to come back though.

Sep 25 2014, 6:00am

Stay tuned and keep an eye on T.co as #MentalOmega returns with regular updates this October.... T.co

Sep 24 2014, 12:58pm

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