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The introduction of a fourth side will obviously result in the increase of total subfactions available in the mod from 9 to 12 as we have been designing this new side with the intention to give it 3 unique subfactions from the beginning. If you are following Mental Omega on Facebook or ModDB then you already know their names: from left to right, it is Haihead, Wings of Coronia and the Last Bastion.

The skirmish loading screens for these subfactions have all been created by Nooze.

The Mental Omega installer, with its classic "Red Alert 2 Setup.exe look" will be updated to feature several of Side 4's objects on the new so-called blueprints. So far, we've got three, which present the Teratorn Skyguard, the Mastodon and the Plasmerizer. The models have been created by Moder.U, Lobstrex and Bu7loos, while the artwork is the result of combined efforts by Tomsons and Nooze.

On a side note, due to the introduction of this new side we are reworking the Stolen Tech system. There will not be a set of 4x4 stolen tech infantry units. Instead, there will be a set of 4x4 stolen tech vehicles, while what used to be the stolen tech in the current release will be repurposed or scrapped. We will go into more details on this matter later, however here's one of the new stolen tech vehicles, created by Azri_Apoc: the Soviet Grumble - the ultimate anti-aircraft system which requires to be deployed before firing its powerful rockets at great ranges.

Forget what you know about Future Tanks, Deviators, Apocalypses, Chrono Ivans, Cyborgs etc.
This is the stolen tech reboot.

The new stolen technology roster! 15 units to go.

Stay tuned as we update our website with more news about the upcoming Side 4.

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Mental Omega - Complete Act One Playthrough on Mental

Mental Omega - Complete Act One Playthrough on Mental

2 weeks ago News 7 comments

The Playthrough of Mental Omega 3.0 Act One on Mental difficulty has finally reached completion! You can now preview all 36 missions which have been revised...

Mental Omega News Bulletins (#16, #17, #18)

Mental Omega News Bulletins (#16, #17, #18)

4 months ago News 6 comments

First of all, gone is the (allegedly!) regular practice of posting news on MOndays, for the simple reason that I'll be posting news whenever there's something...

Mental Omega - Side 4 Reveal Trailer

Mental Omega - Side 4 Reveal Trailer

5 months ago News 22 comments

The battles continue, but the winds are changing. The secret "side" project for Mental Omega is finally revealed. You will #ControlMOre.

Mental Omega News Bulletin #15

Mental Omega News Bulletin #15

5 months ago News 14 comments

You thought the mod was over? Well, you thought wrong. Apologies for the silence, but now we're back with another news bulletin and more news to come.

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Mental Omega APYR 3.0 Beta Revision 1

Mental Omega APYR 3.0 Beta Revision 1

2 years ago Full Version 272 comments

Beta Revision 1 - Release Date: November 30, 2013

Soundtrack for Mental Omega 3.0

Soundtrack for Mental Omega 3.0

2 years ago Music 26 comments

New ingame music for Mental Omega 3.0, optional download. Place "thememo.mix" into the directory you installed Mental Omega 3.0 in.

[Old Version] Mental Omega APYR 2.0psi + Patch 2

[Old Version] Mental Omega APYR 2.0psi + Patch 2

5 years ago Full Version 35 comments

Release Date: November 19, 2010

[Old Version] Mental Omega APYR 1.2

[Old Version] Mental Omega APYR 1.2

5 years ago Full Version 0 comments

Release Date: February 22, 2005

[Old Version] Mental Omega APYR 2.0c

[Old Version] Mental Omega APYR 2.0c

8 years ago Full Version 0 comments

Release Date: September 6, 2007

Post comment Comments  (0 - 10 of 2,556)
Nolemociy Nov 26 2015 says:

Can add "stolen infantry" beside of new "stolen tech"? I want to play with both))

+1 vote     reply to comment
paradig124 Nov 24 2015 says:

So the Foehn revolt.
Well we've got Last Bastion (Sweeper+ Mastodon), Wings of Coronia and Haihead

+2 votes     reply to comment
Alomalomynous Nov 22 2015 says:

Speeder, Since it's almost the end of the year. Can you give us the exact year when your 4.0 will be released?

+1 vote     reply to comment
Speeder Creator
Speeder Nov 23 2015 replied:

The year of when-it's-done-ing. There's still a bunch of things we have to do.

+1 vote   reply to comment
baeren Nov 20 2015 says:

Should there be an update or fix of the current 3.0 R1 before the completion of the 4th faction? I really think the team should work more on tuning and fixing the current version before moving ahead.

+2 votes     reply to comment
ScArA89 Nov 19 2015 says:

Speeder I always wanted to ask you this why. I'd u make the ggi look more like the Soviet flak trooper ggi is always holding the flak cannon.it looks better from when he holds the machine gun instead

0 votes     reply to comment
Speeder Creator
Speeder Nov 19 2015 replied:

Because the machinegun is pointless for the Guardian G.I.

+3 votes   reply to comment
ScArA89 Nov 20 2015 replied:

Not really an the Guardian G I looks better also

+1 vote     reply to comment
ResurrectionistofNod Nov 19 2015 replied:

Yeah, the MG does jack against anything unless you have a horde of them, even then they can stand their ground for only a few seconds.

The G. GI seems to move faster in MO along with a anti-tank launcher rather than be immobile, but that can also happen with a armor boost if he's dug in. Am I right? I haven't played any of my games since my PC died so I am upgrading it with parts real soon.

Really interesting work, Speeder, wish I would be able to provide help with whatever but I don't think I can be capable of.

+1 vote     reply to comment
ScArA89 Nov 16 2015 says:


0 votes     reply to comment
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C&C: Yuri's Revenge
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Release date
Released Nov 29, 2013
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614 votes submitted.

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Ratings closed.

Highest Rated (49 agree) 9/10

Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.

While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.

Nov 19 2010 by OmegaBolt

Lowest Rated (45 agree) 1/10

Most 1-point reviews are baseless troll reviews. Perhaps their MCV got stolen.

So is this one.

Nov 30 2013 by lovalmidas


Latest tweets from @speeder_mo

17hours 53mins ago

In #MentalOmega the Pacific Front attack on Russia results in two battles: one known as Operation: Side Effect... T.co

Nov 26 2015

Pyros vs The World: Soviet #MentalOmega Co-Op Mission "Burned Alive" T.co #ControlMOre #RedAlert2

Nov 26 2015

Have you tried #MentalOmega cooperative missions? We're testing them once MOre right now. Here's what the updated... T.co

Nov 26 2015

We're testing #MentalOmega Co-ops so I thought I might as well record them now. Here's updated "Goold Old Times": T.co

Nov 21 2015

While Act 1 had 18 coops, there will be no rule like "we're adding 18 more coops for Act 2" in #MentalOmega. We'll add as many as we can.

Nov 21 2015

What's this? Seems familiar, doesn't it? #MentalOmega #ControlMOre T.co

Nov 21 2015

RT @westwoodstudios: 'Commanders! Check out Mental Omega APYR' T.co

Nov 20 2015

We're not the only mod toying with custom campaigns or unexpected sides in the conflict. If you're more of a... T.co

Nov 19 2015

Commanders! #RedAlert2 and #YurisRevenge fans need to know: Yuri campaign is real. With #MentalOmega there's 12... T.co

Nov 16 2015

@EKTleno I figured not everyone has seen those, since we only posted them on FB and ModDB. There'll be fresh pictures really soon though!

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