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The time has come once again, the new version of Mental Omega is finally here. Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.

Enhanced with the powerful Ares DLL, a project headed by AlexB to push Yuri's Revenge engine to its limits, Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. Mental Omega 3.3 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.

Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. Follow the instructions presented here to get the mod to work properly with your game.

This release includes:

  • A complete new faction: The Foehn Revolt
  • CnCNet5 compatibility for multiplayer services
  • 12 new subfactions with their own unique sets of units
  • 52 new single player missions, including a campaign for Yuri
  • 28 new cooperative maps for 2 players
  • new skirmish/multiplayer maps, around 500 total
  • new skirmish/multiplayer game modes, 14 total
  • updated visuals & audio
  • a new soundtrack, unique for each side (separate download)

Watch footage of a Foehn Revolt subfaction skirmish gameplay to quickly get introduced to the new side:


You can also listen to one of 20 tracks composed by World Beyond as a part of the Foehn Soundtrack here:

Stay tuned for more updates! The ride is not over!

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Mental Omega News Bulletin #26

Mental Omega News Bulletin #26

News 10 comments

So what are we doing these days? We're testing the client created by Rampastring of the Dawn of the Tiberium Age fame who's been so kind as to help us...

Mental Omega News Bulletin #25

Mental Omega News Bulletin #25

News 16 comments

Establishing battlefield control.. standby. A quick heads up about all the recent more or less stealth updates happening on MentalOmega.com in the Factions...

Mental Omega News Bulletin #24

Mental Omega News Bulletin #24

News 20 comments

We've been posting AI-only skirmish videos on our YouTube channel this week, now it's time to talk about some changes and additions shown in these videos...

Mental Omega News Bulletin #23

Mental Omega News Bulletin #23

News 9 comments

Work on the next Mental Omega release continues, as we're adding and finishing new units of the Foehn Revolt.

RSS Files
Mental Omega 3.3.1 Patch (Manual Update)

Mental Omega 3.3.1 Patch (Manual Update)

Patch 13 comments

If your updater in the Client doesn't want to complete the update or you were never able to start it at all, download this and extract to where your Mental...

Mental Omega 3.3.0

Mental Omega 3.3.0

Full Version 185 comments

Release Date: December 16, 2016 --- READ THE INSTRUCTIONS! Remember to download soundtrack separately.

Soundtrack for Mental Omega 3.3

Soundtrack for Mental Omega 3.3

Music 10 comments

New ingame music for Mental Omega 3.3, optional download. Place "thememo.mix" into the directory you extracted Mental Omega 3.3 in.

[Old Version] Mental Omega APYR 2.0psi + Patch 2

[Old Version] Mental Omega APYR 2.0psi + Patch 2

Full Version 44 comments

Release Date: November 19, 2010

[Old Version] Mental Omega APYR 1.2

[Old Version] Mental Omega APYR 1.2

Full Version

Release Date: February 22, 2005

[Old Version] Mental Omega APYR 2.0c

[Old Version] Mental Omega APYR 2.0c

Full Version

Release Date: September 6, 2007

Comments  (0 - 10 of 3,740)
NikCaputnic
NikCaputnic

Found a bug with Haihead heroes (Fin and Alize)' healing aura. Conditions may be too special for it to appear, but even so, it is still a bug.
When anyone of these two enters your ally's Chimera Core's invisibility field, they lose their healing aura while staying in it, and so can't heal their partner (yes, they somehow even managed to take damage from something while being invisible). Furthermore, when they exit the field, one of them sometimes doesn't get healing aura back (I witnessed it a few times with Fin: he could be healed by Alize's aura (her aura circle also was visible), but she couldn't be healed by him (he also had no circle around him). Never saw Alize's aura not reappearing though). In some cases it was possible to fix this with entering-exiting Core's field again

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ScArA89
ScArA89

EVERYTIME I PLAY MENTAL OMEGA IT WOULD SAY SYRING MANAGER FATAL ERROR BUT THEN I MADE THE SCREEN SMALLER AND ITS SMALL SCREEN AND YURIS REVENGE OPENS UP AND DTA SCREEN IS OPEN TO HOW DO YOU FIX THAT

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PeaceKeep0r
PeaceKeep0r

In Epsilon Mission 19, once a Chinese War Factory is captured, rhino tanks are able to be produced from them, but they are invisible and unselectable, rendering them useless.

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Templarfreak
Templarfreak

Any particular reason why losing power on one of the new missions results in you pretty much instantly losing, even if you're already building a powerplant very well ahead of time??? (My Power Plant was at like 80% completion. Went into low power. Did not finish in time before I lost the mission) It's practically impossible to prevent them from destroying some of the power plants without knowing ahead of time when and which ones they're going to attack so giving such little leniency for the mission ending is pretty ridiculous.

Why even make such trial-and-error design when you can't save the game, and probably never will be able to? There are other ways to make things difficult, fun, and interesting without resorting to such a cruel trick.

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Dark_Tantibus
Dark_Tantibus

May I ask when are you releasing a World Build if it is possible

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CJagd
CJagd

Hi, congratulation for your update. I have a question: Is there any official Timeline of the mission? I know about a forum page...

((https://forums.revora.net/topic/98407-mission-timeline/))

...but it a year old , before the release of the Act 2

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MustaphaTR
MustaphaTR

I found a bug in a 3.3.1 missions. Current last soviet mission. You can go and kill Centrifuge B and C before A and if you do so Stroyline about the Cyborgs get a bit out. For example games says you these looks like the last cyborgs if you kill the ones on Centrifuge B even tho there are clearly ones at A.

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Speeder Creator
Speeder

Okay, I see what's going on there. The order of killing Centrifuges isn't set in stone so yeah, those texts will need some adjusting.

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SteamsDev
SteamsDev

First 3.3.1 bug found: When launching Soviet Mission 18, it seems to want to go to vanilla YR instead of Mental Omega. Anyone know why that is? All the other missions work fine for me.

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Speeder Creator
Speeder

I don't see how that's even possible.

It goes to main menu of YR? Did you try restarting your PC?

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SteamsDev
SteamsDev

Yep. The problem was fixed.

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Community Rating

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9.3

698 votes submitted.

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Highest Rated (59 agree) 9/10

Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.

While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.

Nov 19 2010 by OmegaBolt

Lowest Rated (58 agree) 1/10

Most 1-point reviews are baseless troll reviews. Perhaps their MCV got stolen.

So is this one.
10/10

Nov 30 2013 by lovalmidas

Twitter

Latest tweets from @speeder_mo

#MentalOmega website has been updated to reflect the changes made in patch 3.3.1 - Mentalomega.com #RedAlert2

21hours ago

RT @CLAlstar: Almost 2 hours of suffering but #MentalOmega Superweapon challenge on hard difficulty is finally compelted >_> T.co

22hours ago

Good luck with the new #MentalOmega Superweapon Challenge! #RedAlert2

Feb 28 2017

If you're crashing on attempts to launch both skirmish & singleplayer missions in #MentalOmega, restart your PC and tell us if it worked.

Feb 28 2017

The update fixes the crash on singleplayer mission launch that happened to some of the #MentalOmega users. #RedAlert2

Feb 27 2017

If you can't update #MentalOmega through client for some reason, let us know and get the files from Mentalomega.com #RedAlert2

Feb 27 2017

#MentalOmega Patch 3.3.1 is now out, read the changelog here: Mentalomega.com For now update through the Client.

Feb 27 2017

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