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The time has come once again, the new version of Mental Omega is finally here. Furthering the Red Alert 2 legacy, Mental Omega builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.

Enhanced with the powerful Ares DLL, a project headed by AlexB to push Yuri's Revenge engine to its limits, Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. Mental Omega 3.3 continues where the first Red Alert left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.

Mental Omega 3.3 requires files from a working installation of Red Alert 2 & Yuri's Revenge patched to 1.001 to be played. Follow the instructions presented here to get the mod to work properly with your game.

This release includes:

  • A complete new faction: The Foehn Revolt
  • CnCNet5 compatibility for multiplayer services
  • 12 new subfactions with their own unique sets of units
  • 52 new single player missions, including a campaign for Yuri
  • 28 new cooperative maps for 2 players
  • new skirmish/multiplayer maps, around 500 total
  • new skirmish/multiplayer game modes, 14 total
  • updated visuals & audio
  • a new soundtrack, unique for each side (separate download)

Watch footage of a Foehn Revolt subfaction skirmish gameplay to quickly get introduced to the new side:


You can also listen to one of 20 tracks composed by World Beyond as a part of the Foehn Soundtrack here:

Stay tuned for more updates! The ride is not over!

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Mental Omega News Bulletin #26

Mental Omega News Bulletin #26

News 10 comments

So what are we doing these days? We're testing the client created by Rampastring of the Dawn of the Tiberium Age fame who's been so kind as to help us...

Mental Omega News Bulletin #25

Mental Omega News Bulletin #25

News 16 comments

Establishing battlefield control.. standby. A quick heads up about all the recent more or less stealth updates happening on MentalOmega.com in the Factions...

Mental Omega News Bulletin #24

Mental Omega News Bulletin #24

News 20 comments

We've been posting AI-only skirmish videos on our YouTube channel this week, now it's time to talk about some changes and additions shown in these videos...

Mental Omega News Bulletin #23

Mental Omega News Bulletin #23

News 9 comments

Work on the next Mental Omega release continues, as we're adding and finishing new units of the Foehn Revolt.

RSS Files
Mental Omega 3.3.2 Patch (Manual Update)

Mental Omega 3.3.2 Patch (Manual Update)

Patch 22 comments

If your updater in the Client doesn't want to complete the update or you were never able to start it at all, download this and extract to where your Mental...

Mental Omega 3.3.0

Mental Omega 3.3.0

Full Version 230 comments

Release Date: December 16, 2016 --- READ THE INSTRUCTIONS! Remember to download soundtrack separately.

Soundtrack for Mental Omega 3.3

Soundtrack for Mental Omega 3.3

Music 13 comments

New ingame music for Mental Omega 3.3, optional download. Place "thememo.mix" into the directory you extracted Mental Omega 3.3 in.

Comments  (0 - 10 of 4,393)
Alomalomynous
Alomalomynous

Good day. I open a Stolen tech.ini file from Game options. What are those "Prerequisite.StolenTechs" numbers? I see 1,11 2,12 and 3,13. What are those?

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WaLTaRRoN
WaLTaRRoN

"Allied Tiberium Refinery" and "Soviet Tiberium Refinery" is this intended or is it overlooked?

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SquishyforGDI
SquishyforGDI

Will any of the assets from tiberium crisis be useful/(could be used) for mental omega? *Hammerhead plz*

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WaLTaRRoN
WaLTaRRoN

The tattoo on Yuri's forehead has the hebrew letters resh, vav and yod. I used two translators first being this one Stevemorse.org and the 2nd is the google translator. Now, in the first translator if i put the letters as in this order : resh, vav, yod (left to right) it translates into Rouille En.wikipedia.org but if i reverse > Yod, vav, resh (the exact order of letters in the tattoo) then i don't get much of a definitive translation but it includes a link to google translate which gives me the english word "Yore" according to merriam-webster this word means "time past, especially long past". Another and possibly the most weird discovery i had is that if i just type "resh vav yod" in google translator's hebrew textbox it suggests me did you mean "ראש ואב יוד" since i don't know hebrew i clicked on it and it translated into "Head and father of Judas".

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WaLTaRRoN
WaLTaRRoN

So based on this discovery i could say that the tattoo which yuri has on his forehead has some biblical ties apart from it being written in hebrew though :D

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SteamsDev
SteamsDev

According to the gospel, Judas, one of the disciples of Christ, was the one who betrayed Him and turned Him in to the Jewish authorities, and later on he would be overcome with self-denial and commit suicide. I think Mental Omega is drawing a parallel to that part of Scripture, as we see Yuri betraying the large world power that is the Soviet Union. Will he possibly regret his decision after defeat and be plagued with remorse just as Judas did?
I guess all we can do is speculate.

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Guest
Guest

Speeder pls dont forget ...to make in missin briefing stay longer in 3.3.3

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ScArA89
ScArA89

New foehn navyship looks awesome foehn needed more navy units

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J00B
J00B

3.3.3

++ added: new naval unit for all Foehn subfactions - Whipray, a dedicated anti-aircraft ship, with Golden Rockets and a Confusion Ray

Pbs.twimg.com

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WaLTaRRoN
WaLTaRRoN

It looks beautiful but i think it's gonna be too powerful. And maybe unnecessary for WoC. I also wonder if it'll take a time for it to fire like a Teratorn. I see 3 golden rocket pods like in the sweeper maybe it'll work like sweeper, shoot all the rockets and reload.

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WaLTaRRoN
WaLTaRRoN

nnnnnnnnnnnnnnnnope. Foehn already has a lot of good units and some of them can also be used to assist the foehn navy like clairvoyants, jackal racers, zorbtrotter/~floaters, tarchia cannons and any other amphibious foehn unit that i may have forgotten.

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SquishyforGDI
SquishyforGDI

I think the angel shark could do with some ground offensive capability, like a miniaturised black out missile, fired boomerang sub style

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WaLTaRRoN
WaLTaRRoN

This is how an angelshark should attack. Youtube.com

IMHO, Angelsharks should have more range and should be able to do a bit of damage.

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SquishyforGDI
SquishyforGDI

Ha, actually that wouldn't be a bad idea, of the angelshark is attacked is does increased damage - and it could stack.
Sciencewise, .... Maybe it could have advanced technology that allows it to recycle weapon energy into its torpedos. =P

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Highest Rated (64 agree) 9/10

Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.

While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.

Nov 19 2010 by OmegaBolt

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