This time we're keeping it short and sweet while we finish up details on the vanilla sides and almost approach the end of designing the first batch of features for Mental Omega's Side 4 - the Foehn Revolt.
Thanks to recent developments it is possible for me to become an observer of an AI-only game and with proper Mental AI Boosts an absolute mayhem has taken place. AI-only skirmishes are completely different than human ones, they're highly explosive and full of units and constant action, at least as soon as the War Factories are up.
There are some new features, changes and details we haven't shown before in these videos. What needs to be addressed first, is that the economy booster buildings in Mental Omega (Ore Purifier, Industrial Plant and Cloning Vats) all function as a single Oil Derrick, which is a thing that was introduced back in the 2013 release. The only difference now is that thanks to Ares DLL the money those buildings provide is visually presented in the form of small animation. Foehn's ecobooster building will have its unique function but also act as a single Oil Derrick too.
The not-so-short version of the list of recent additions & changes can be read on MentalOmega.com.
Stay tuned for more updates!
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Highest Rated (55 agree) 9/10
Easily one of the best, most professional "YR+" mods around. MO is genuinely produced as a "YR expansion", continuing the game's theme and storyline with a whole brand new campaign for all three factions.
While bringing in a few new ideas and a lot of new units for the games houses (without being overcrowded), MO doesn't depart too much from the original games atmosphere - a great mod for anyone who wants 'a little bit more YR'.
Nov 19 2010 by OmegaBolt
Lowest Rated (53 agree) 1/10
Most 1-point reviews are baseless troll reviews. Perhaps their MCV got stolen.
So is this one.
Nov 30 2013 by lovalmidas