After years of conflict, the Allies are finally on the brink of victory. Cowering behind the walls of the Kremlin, the Soviets decide to turn to one last act of desperation - the use of an experimental time travel device. The mission: to go back in time to eliminate Albert Einstein before he creates the technologies that will lead the Allies to ultimate victory.
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Blog RSS Feed Report abuse Latest News: [ Generals Evolution ] Sgor00 Update

About Command And Conquer : Generals Evolution with 8 comments by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ on Dec 30th, 2014


C&C : Generals Evolution : Sgor00 Update!

Hey guys, it's me again, once again with my favorite news preset. But hey, what's that cool artwork on it? Who made it you may ask? My answer is my good old friend Sgor00.

This update i decided to dedicate to him, because he deserves a lot more recognition than now. He's responsible for all GenEvo artwork, it includes : Game Menu Interface, In-Game interface, Unit Icons, Minimaps, Generals Icons, Web Artwork, pretty much every game interface is his humble work, even parts of my site is his art edits. On top of that he's also an amazing Map Designer, 90% of maps were made by him, and i am satisfied with each and every one, his attention to details is amazing, the amount of effort and love he puts into his work is just beyond extreme.

You know what's the coolest thing? I never asked for his assistance. We met 2 or 3 years ago, as far as i remember he was a fan of my C&C Generals work, even though i never released any mod to public. In the meantime i've seen a potential is his art skills, particularly in effort and love he puts into his maps and old C&C Lego videos, even though everyone seen them as average. When he saw me making RC1 of GenEvo he wanted to join me with any help possible. Usually i don't accept such requests, but this time it was special, i liked the guy, and i gladly accepted his request. At first he helped me with maps for RC1 while i was busy coding/porting stuff, then he evolved into art designer and started making unit icons, slight texture edits. Months and days passed by and finally Sgor00 is evolved into extremely talanted and passionate Art and Map designer. He's capable of any task given. On top of that he's an extremely friendly and nice, sometimes i don't even need to ask to do something, he does it by himself. If i ask him something, he'll gladly help me out almost instantly. At some point we even were making an Android game, i'll put some screenshots bellow. He's not just a team member or generic internet friend, he's an amazing friend for my entire life.

So, let's go to media then. Those beauties are all brand new and shiny in-game GUI for America, China and GLA, done by your's truly Sgor00.

[ Generals Evolution ] Sgor00 Update Images
[ Generals Evolution ] Sgor00 Update Images
[ Generals Evolution ] Sgor00 Update Images

Here's brand new Main Menu interface, once again, made by Sgor00!

[ Generals Evolution ] Sgor00 Update Images

"Gee, what a guy, if only he could do 3D stuff, that'll be cool!" - you may tell, well, he's also learning 3D modelling too! Here's his first own GenEvo unit, Car bomb!

[ Generals Evolution ] Sgor00 Update Images

You've pretty much seen almost all the maps by this point, there's few left, but i will leave them for next update c:

And here's our work while we was trying something new, an Android game which i called CyberBlood, it's unreleased, sadly, i planned to make it free, but since i am broke as hell i cannot afford a licence for an engine it's build on, so enjoy?

CyberBlood in-game screenshotsCyberBlood in-game screenshotsCyberBlood in-game screenshots
CyberBlood in-game screenshotsCyberBlood in-game screenshots

So here it is, my New Year's gift to Sgor00, while it may mean nothing to you, i am certain it will mean a huge deal to him. Our cooperation through all this years proven to be one of the most satisfying. So whenever you see new artwork or i mention his name on any content, give him a huge virtual hug, he made GenEvo and my life a lot better.

Gunship Mark II, Signing Out.



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RA3 Advanced AI 1.1
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RA3 Advanced AI 1.1

Jan 22, 2015 RA3 Advanced AI Full Version 0 comments

RA3 Advanced AI 1.1, click on "read more" for the installation procedures.

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RTS Origin v1.0

Jan 20, 2015 Rush To Supremacy Origin Full Version 0 comments

First release of the mod. Added Tesla Tank and Tesla Wall, changed some abilities, improved Commandos. See readMe file inside archive for installation...

RA3 Advanced AI 1.0
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RA3 Advanced AI 1.0

Jan 11, 2015 RA3 Advanced AI Full Version 2 comments

RA3 Advanced AI 1.0, click on "read more" for the installation procedures.

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DESCRIPTION: This is a bunch of fixed launchers for Command & Conquer The Ultimate Collection. REQUIREMENTS: - Command & Conquer The Ultimate Collection...

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Oct 26, 2014 Red Alert 3: Advanced Full Version 2 comments

Note: I decided to forgo Ver. 1.0 because some new mechanics are only complete in this version. Have fun! The author of this mod, Lengyue, expresses that...

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Oct 15, 2014 Jonny's Superior AI Full Version 4 comments

Another update, an all around improvement, no particular focus really.

Post comment Comments  (0 - 10 of 245)
colonelalhafiz
colonelalhafiz Nov 19 2014, 8:35am says:

as empire what should ido in late game? mine exausted,oil refinery being destroy,gaining fund for military is hard thing.they only got advance robotic assemble

+1 vote     reply to comment
Guest
Guest Apr 22 2014, 12:42am says:

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maxammo
maxammo Jun 1 2014, 7:35am replied:

Well what RA3 will crossover?

+1 vote     reply to comment
macacos2
macacos2 Apr 4 2014, 12:49am says:

ggs to the mods that have been under development for over a year just to come across this conundrum near release:
Ign.com

+2 votes     reply to comment
darkgrievous
darkgrievous Mar 27 2014, 12:08pm says:

It would be great if someone made a mod for Minecraft.

-1 votes     reply to comment
Guest
Guest Feb 25 2014, 10:17pm says:

This comment is currently awaiting admin approval, join now to view.

colonelalhafiz
colonelalhafiz Jan 18 2015, 12:01am replied:

yes there was RA3 synergy,but it was cancel

+1 vote     reply to comment
Galacticruler
Galacticruler Sep 28 2014, 11:56am replied:

It was tried.

+2 votes     reply to comment
ralph777
ralph777 Jan 6 2014, 10:27pm says:

Are there any Patch 1.012 where I can patch to browse were the file to go, because most of patches is automatic, When it says you don't have the game and please re-install the game, when I have the game..

can any one provide me that? =)

+1 vote     reply to comment
sniperwolf137
sniperwolf137 Oct 5 2013, 7:00pm says:

Anyone got a fix for the mouse click problem in RA3?

+1 vote     reply to comment
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C&C: Red Alert 3
Platforms
Windows, X360
Developer & Publisher
Electronic Arts
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Official Page
Commandandconquer.com
Release Date
Released Oct 27, 2008
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8.6

412 votes submitted.

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Highest Rated (11 agree) 10/10

Awesome game but the unit scaling needs some fixing
as for the mods,there are too many of them with uprising units
We need more mods that adds completely new things. Look at Shockwave, Tib Essence, and Paradox, they are doing it right.

Jan 20 2011, 12:31am by HOPE1134

Lowest Rated (2 agree) 1/10

Worst RA game ever.
With each subsequent non-westwood CnC EA shoves through its lower intestines...they get worse and worse. RA3 was bad...though not as bad as CnC3..that would get a -5 if possible.

Jan 20 2011, 2:31pm by kidfox

Style
Genre
Real Time Strategy
Theme
War
Players
Single, Multiplayer & Co-Op
Project
AAA
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C&C: Red Alert 3, Released Oct 27, 2008
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C&C: Red Alert 2, Released Oct 3, 2000
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C&C: Red Alert, Released Nov 24, 1996
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Red Alert 3: Uprising, Released Mar 12, 2009
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