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New extended game video
Spacemen

New extended game video

Aug 20, 2014 Spacemen 0 comments

Watch the new Spacemen extended gameplay video in preparation for the public alpha.

Development Update - Lights, Fighters and Equipment Carts
Flagship

Development Update - Lights, Fighters and Equipment Carts

Aug 20, 2014 Flagship 6 comments

Progress update and new screenshots, featuring the hangar, fighter cockpit, equipment cars and engineering.

Release Status/Let's Play Videos
Medieval II: Total War: Kingdoms

Release Status/Let's Play Videos

Aug 20, 2014 Westeros: Age of Petty Kings 2 comments

An update on the current state of 1.0, and some fun lets play videos made by fans.

Let’s make these last hours count!
After Reset™ RPG

Let’s make these last hours count!

Aug 20, 2014 After Reset™ RPG 1 comment

There is only one day left for the current Kickstarter campaign! Speaking for myself, and our entire team - we are very excited about the attitude, trust...

Rumble in the Jungle: Two Villages Under Siege
Das Tal

Rumble in the Jungle: Two Villages Under Siege

Aug 20, 2014 Das Tal 0 comments

Alright. We’ve had four awesome alpha weekends with you guys where we had a lot of fun duking it out in small-scale PvP.

Kholat - The Light is On Trailer + New engine announcement
Kholat

Kholat - The Light is On Trailer + New engine announcement

Aug 20, 2014 Kholat 3 comments

Kholat is a game focused on experience and storytelling, largely by means of visual medium. In order to provide best graphics quality possible, we made...

The challenge and saga of Zombie Pathfinding
ARMA 2: Combined Operations

The challenge and saga of Zombie Pathfinding

Aug 20, 2014 DayZ 6 comments

This devblog will be focused on describing the progress with one of our biggest issues: Zombie Pathfinding.

Erosion Integration
Project Zomboid

Erosion Integration

Aug 20, 2014 Project Zomboid 6 comments

At the moment the PZ team is working with modder extrordinaire TurboTuTone to bring the incredible Erosion mod into the base game!

How not to get lost in inventory
Exoplanet: First Contact

How not to get lost in inventory

Aug 20, 2014 Exoplanet: First Contact 6 comments

We have a pretty strange tradition: one poll in a year. Thus, we asked you about user interface in Exoplanet: First Contact in 2012, then in 2013 — about...

The Protectors reaches version 0.8.3
The Protectors

The Protectors reaches version 0.8.3

Aug 20, 2014 The Protectors 3 comments

Did the AI upset you for being dumb or was it simply not providing enough of a challenge? Say no more and forget about that with The Protectors 0.8.3...

Discussing our 3D Modeling Workflow
Formula Wincars

Discussing our 3D Modeling Workflow

Aug 20, 2014 Formula Wincars 0 comments

Today we have something for the “modeling pagans” like some programmers or designers, novice modelers or just curious people. We will try to keep it easy...

ADVENTURE CRAFT: Blog #33 House Customization Updated!
Adventure Craft

ADVENTURE CRAFT: Blog #33 House Customization Updated!

Aug 20, 2014 Adventure Craft 1 comment

We just completed the first part of our player house customization! Have a look at some of the cool things you can decorate your homestead with!

Weekly Update 9
Amnesia: The Dark Descent

Weekly Update 9

Aug 19, 2014 Rift: The Horror of 145 1 comment

Weekly Update 9: Map 07_03 finally finished, updates on mod progress and release date.

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players
Half-Life 2

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Aug 19, 2014 Half-Life 2: BreakDown Basic weapons modelling 3 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

7 Days to Die - Alpha 9
7 Days To Die

7 Days to Die - Alpha 9

Aug 19, 2014 7 Days To Die 1 comment

Our Massive Alpha 9 update is finally here with a multitude of new additions, improvements and fixes here’s the skinny. The biggest addition is our beautiful...

Developer Q&A
Star Trek Excalibur

Developer Q&A

Aug 19, 2014 Star Trek Excalibur 0 comments

Get to know the lead developers in our series of developer Q&A interviews! The first one is with Luke, our SFX supervisor.

Report 051: Pre-flight Checks
Vector Thrust

Report 051: Pre-flight Checks

Aug 19, 2014 Vector Thrust 21 comments

Maybe too slow, but step by step VT moving towards the definitive early access release

Nimbatus - Weapon Customization
Nimbatus

Nimbatus - Weapon Customization

Aug 19, 2014 Nimbatus 2 comments

After giving the weapon crafting some more thought, I came up with a 3rd grade of customization. The Weapon Upgrades!

NeoAxis 3D Engine 2.2 Released
Game

NeoAxis 3D Engine 2.2 Released

Aug 19, 2014 NeoAxis 3D Engine 0 comments

NeoAxis Group Ltd has released a new version of the universal environment for 3D project development NeoAxis 3D Engine 2.2. This new version includes...

A sample of things to come – Interstellar Rift development update 012
Interstellar Rift

A sample of things to come – Interstellar Rift development update 012

Aug 19, 2014 Interstellar Rift 0 comments

Menu Upgrades a new engine and a peek at upcomming features.

KEL Reaper of Entropy now on Steam
KEL Reaper of Entropy

KEL Reaper of Entropy now on Steam

Aug 19, 2014 KEL Reaper of Entropy 0 comments

KEL Reaper of Entropy is now available on Steam Early Access! The increased interest in the game, as well as the feedback we've received from numerous...

Hearts of Oak News: Important Announcement
Hearts of Oak: Conquest of the Seas

Hearts of Oak News: Important Announcement

Aug 19, 2014 Hearts of Oak: Conquest of the Seas 9 comments

We've been busy making some crucial decisions about how to move Hearts of Oak forward. Read on for all the details...

Major Update 2: More team members and progress status
Ralin - Dwarf Wars

Major Update 2: More team members and progress status

Aug 19, 2014 Ralin - Dwarf Wars 0 comments

There are a lot of new stuff, but we want to show you the major updates. New 3D stuff, new concept arts and new sounds.

HASTE Work-in-Progress
HASTE (Time-bending action)

HASTE Work-in-Progress

Aug 19, 2014 HASTE (Time-bending action) 1 comment

Small rant about development state and plans for future....

Release modification FERR-UM MOD 0.5 (Remix 2014)
S.T.A.L.K.E.R.: Call of Pripyat

Release modification FERR-UM MOD 0.5 (Remix 2014)

Aug 19, 2014 FERR-UM MOD - Call of Pripyat 2 comments

Updated version FERR-UM MOD ver.0.5 (Remix 2014). The main innovation is the weapons Pak STCoP Weapon Pack Final. Additional changes have affected the...

NCG-19: Gravitus Patch 1.10 Released
NCG-19: Gravitus

NCG-19: Gravitus Patch 1.10 Released

Aug 19, 2014 NCG-19: Gravitus 6 comments

Patch 1.10 for NCG-19: Gravitus has launched and you can download it from our website. In this patch we have introduced frigate class ships. We still...

First footage of in-game music in L.U.R.K.
S.T.A.L.K.E.R. Shadow of Chernobyl

First footage of in-game music in L.U.R.K.

Aug 19, 2014 L.U.R.K. 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

STA3 CTA DEV DIARY 11
Sins of a Solar Empire: Rebellion

STA3 CTA DEV DIARY 11

Aug 19, 2014 Star Trek: Armada 3 18 comments

So we had a lot of moans and groans about where were the Klingons and their dev diary, well its my grand pleasure to reveal the revamped parts of the...

Official Source Filmmaker Content Pack DLC for Black Mesa is Now Live!
Black Mesa

Official Source Filmmaker Content Pack DLC for Black Mesa is Now Live!

Aug 19, 2014 Black Mesa 7 comments

We here at Black Mesa, are pleased to announce our involvement in providing a large collection of assets and content to be used in Valve's Source Filmmaker...

VICTIMS Dev Blog #3 First public ALPHA 0.0.1 test is out!
VICTIMS

VICTIMS Dev Blog #3 First public ALPHA 0.0.1 test is out!

Aug 19, 2014 VICTIMS 2 comments

This is the first release of VICTIMS. This is an early build of the game, it's still buggy, but playable.