Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

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Blog RSS Feed Report abuse Latest News: Winding around the Mountain

About In The Shadows with 11 comments by simonoc on Apr 10th, 2013

This project has taught me many lessons over the last six months and the most insightful was the understanding of what a 'target audience' is and how the game of Quake is now a niche product. Don't get me wrong this is not a bad thing, the people who play Quake nowadays love the game and are the perfect fans, but sadly thou there is not many of them!

I assumed that if I could get enough Quake fans interested in my MOD that I could go further than just a casual project. Unfortunately for me the fanbase of Quake is not very large and at the end of January I decided to stop working on this MOD because I needed to spend more time on other projects.

During the development of this MOD I created a lot of extra assets ready for future maps and special encounters (boss battles) and I thought it would be shame to let them go to waste. So I have decided to keep working on this project, but it will be at a slower pace than before.

Central Courtyard
The central courtyard of Baramous Keep

I still think this project can rekindle the Quake fire in many players hearts, but this goal is not going to happen over night. Even thou Quake is not the darling of the press anymore I still think the fantasy worlds of Quake can offer a lot of cool and rich experiences which I feel is lacking in many modern day shooters.

The making of the demo forced a lot of things into the first map which should have been separate so that they can be accessed and understood better. Players of the demo were expecting the start map to be a hub connecting everything together. The next version of the MOD will feature a new start map called 'Baramous Keep' where the player can quickly try the stealth tutorial, easily pick a new map to explore or discover the secrets of who built the place and why.

New Assets
A collection of new and remade assets ready for the next release

The story of Lord Aramis takes the player to many new locations and most of them have new enemy types as well. For example the court of the realm is located at the Keep of Aramis which is full of flail waving blue knights while the Blackforge is deep underneath the fire mountains and packed full of angry hammer wielding ogres. Most of these assets have been created, skinned and animated ready for their new location, all I need to do is just finish the maps!

One thing that has bothered me about the original Quake assets is the horrible stretching and general appearance of the model skins. Between various long map compiles and the need to do something different every once in a while, I started working my way through the original assets remaking them with new skins and extra details fitting with the atmosphere of the MOD.

Slice and Dice Traps
New traps and tricks to spice up gameplay

The original game of Quake was not an endless stream of shooting bad guys but did feature plenty of moments (especially in episode 4) where the player had to overcome traps to progress. The mission pack by Rogue introduced a lot of awesome trap mechanics which I have re-created and included in the MOD to add a much needed change of pace to gameplay.

The monsters of Quake have a very limited sound vocabulary and often have a single pain, sight and idle sound to express themselves to the player. With the aid of freesound.org I have been busily adding more sounds to the monsters so that when the player is in stealth mode, the environment feels more alive. The extra variety works especially well with new footstep and armour sounds as these audio clues can help a player know what is around the next corner.

Main Tower Staircase
The Main Tower Staircase of Baramous Keep

Once the new maps are finished and tested the new version of the MOD will be released, but when this is going to a happen I cannot say at the moment. As and when new areas of the maps are finished I will post screenshots and as always all feedback is welcome, just let me know what you think in the comments.

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Decisive Battle Quake 1.0 v2
Quake

Decisive Battle Quake 1.0 v2

Mar 29, 2013 Quake Full Version 3 comments

[STANDALONE] it use Quake 1 shareware. Cooperative + deathmatch. Updated Darkplaces. Work online. Added some Bid for Power maps (Quake 3) type in console...

Bryan CTF Starter Kit Plus Bots
Quake

Bryan CTF Starter Kit Plus Bots

Mar 10, 2013 Quake Other 0 comments

Includes Threewave CTF and CTFBot and a Readme Instruction

Rygels Texturepack Xolveoptimized
Quake

Rygels Texturepack Xolveoptimized

Feb 24, 2013 optimized rygel Full Version 0 comments

This the version of Rygel's Texturepack for Quake optimized by Xolve. It is based on Ultra and High versions of the original texturepack, but has been...

OmiQuake Source
Quake

OmiQuake Source

Feb 23, 2013 OmiQuake Source Code 0 comments

Source Code of the OmiQuake Engine. The Project seems abandoned. So if you like it, you may enhance it the way you like

OmiQuake
Quake

OmiQuake

Feb 23, 2013 OmiQuake Full Version 0 comments

OmiQuake is a Quake1 engine modification that has numerous visual and gameplay enhancements

NPRQuake
Quake

NPRQuake

Feb 23, 2013 NPRQuake Full Version 0 comments

NPRQuake is, at its core, Win32 GLQuake. The drawing guts have been ripped out and placed in a number of Dynamic-Linked Libraries, but everything else...

Post comment Comments  (0 - 10 of 101)
SeriousPain
SeriousPain Jan 23 2013, 8:54am says:

Can someone help? I want this: Youtube.com !
Theres no links to where I can find all those mods, and no tutorials
Maybe someone can put it all together and make as one link for download?

+1 vote     reply to comment
NahuelScorza
NahuelScorza Jan 29 2013, 6:02am replied:

this

Quakeone.com

and this

Quakeone.com

+1 vote     reply to comment
Guest
Guest Dec 27 2012, 8:38pm says:

This comment is currently awaiting admin approval, join now to view.

numbersix
numbersix Oct 18 2012, 2:31pm says:

Any interest in a singleplayer retool...based on the original idea of the game being a Lovecraftian horror fest shooter / rpg ?

+3 votes     reply to comment
Avoozl
Avoozl May 29 2012, 9:25am says:

I live near a place called Quakers Hill, lol.

+2 votes     reply to comment
ThatPolyDude
ThatPolyDude Jun 8 2012, 10:30am replied:

yeeeeeaahaaaww!

+1 vote     reply to comment
Xylemon
Xylemon Apr 15 2012, 11:12pm says:

"Expansions:

Final Fantasy X PSP version, TBD".

Why is this here instead of the official Mission Packs?

+2 votes     reply to comment
Super_Modman
Super_Modman Apr 8 2012, 2:10pm says:

i love jumping and running through this game its so cool!

+2 votes     reply to comment
Shpuld
Shpuld Jan 21 2012, 12:36pm says:

John Romero made me his bitch before Daikatana...

+2 votes     reply to comment
Justin123991
Justin123991 Nov 29 2011, 9:14pm says:

Does anyone have a link to the sdk? i wanna make mods.

+1 vote     reply to comment
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Quake
Platforms
Windows, Mac, Linux, DOS, N64, DC
Developer & Publisher
id Software
Engine
Quake Engine
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Official Page
Idsoftware.com
Release Date
Released Jun 18, 1996
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9.3

166 votes submitted.

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Highest Rated (3 agree) 10/10

Defiantly one of the best shooters of all time.

Dec 7 2010, 12:25am by capnJosh

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
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Sequels
Enemy Territory: Quake Wars, Released Sep 27, 2007
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Quake 4, Released Oct 14, 2005
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Quake III Arena, Released Dec 2, 1999
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Quake 2, Released Dec 6, 1997
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Quake, Released Jun 18, 1996
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Statistics
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841 of 12,333
Last Update
1 month ago
Watchers
80 members
Mods
102
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12
Files
140
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51
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10
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18
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14