Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

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0 comments by ceriux on Feb 4th, 2010 digg this super bookmark


Ok, so im not Claiming to know a lot about this project as i came into the Quake community pretty late considering my age. But lately something has caught my eye. A game/mod Named "Realms of Quake" developed by Error one of the local Quake modders to Inside3D.com. Apparently Realms of Quake was a project he started a while back and that hes picked up again. From what iv noticed there's already been a ton of work done since hes started from scratch. From what iv been reading the mod will have 4 classes (Soldier, Medic, Berserker, Runic) each with their own role. it'll have csqc support for things like a fully custom HUD and entities that could be handeled client side (for better preformance.) Anyways this is something i felt like sharing for those of you who may not visit inside3d. be sure to check out the screenshots and his homepage!

Screenshots:
I250.photobucket.com
I250.photobucket.com
Homepage:
Errorabove.blogspot.com

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1337 Board v6

1337 Board v6

Oct 30, 2009 Full Version 16 comments

Hotkeys Menu. ModZ Quake HL HL2 CS CSS L4D L4D2 Dark Messiah Call of Duty World of WarCraft Etc Etc Etc...

Quake shareware 1.06

Quake shareware 1.06

Feb 24, 2009 Demo 1 comment

The freely redistributable first episode of Quake. (DOS version)

Dectran (version 2.1)

Dectran (version 2.1)

Apr 27, 2008 Full Version 1 comment

dectran - decompiler translator - reformat decompiled quake 1 progs.dat *.qc source files into a more coder friendly state. Version 2.1, with interactive...

dectran

dectran

Apr 01, 2008 Source Code 0 comments

decompiler translator - translates decompiled quake1 progs.dat source to a more programmer friendly format. see image for basic docs.

Exceed Haven QWPROGS.DAT v2.4

Exceed Haven QWPROGS.DAT v2.4

Sep 16, 2007 Other 0 comments

Now you can run your own copy of Exceed Haven, online or offline, through Internet or LAN. Extract this file to {QUAKEDIR}\exceedhaven. Includes...

Goofy Quake 1.0

Goofy Quake 1.0

Jul 26, 2007 Full Version 0 comments

The second version of Goofy Quake. It boasts many new features over the first version, check the readme included for more details. Requires Darkplaces...

Comments  (0 - 10 of 85)
aperture.inc
aperture.inc Dec 30 2009, 4:52am says:

is it a good idea so my first mod was on quake engine ?

+1 vote     reply to comment
Yams
Yams Apr 27 2009, 9:10pm says:

Hmm how about that Spawn of the Dead mod... Pretty cool huh?

-4 votes     reply to comment
Shadow-Marine
Shadow-Marine Jun 25 2009, 1:55am replied:

LOL some ones trying to get views much

+1 vote     reply to comment
Noddie
Noddie Jun 23 2009, 2:59am replied:

No?

In the nicest way possible.

+1 vote     reply to comment
iwantalife
iwantalife Jan 9 2009, 5:04pm says:

No offense but i can't believe the Halo Solitude game is using the Quake engine, Halo solitude looks SO much better than this quake does

+1 vote     reply to comment
InStars
InStars Feb 26 2009, 8:37am replied:

Try running quake with Dark Places mod and Rygel's 2.7GB ultra pack and then compare which looks better ;)

Icculus.org

+1 vote     reply to comment
Shadow-Marine
Shadow-Marine Dec 25 2009, 8:17pm replied:

ever seen quake tenebrae
crazy stuff theyve done
slows down my pc so much compared to source engine

+1 vote     reply to comment
Inzaniak
Inzaniak Dec 1 2008, 2:04pm says:

The father of all FPS games!!! I love it!!!

+1 vote     reply to comment
MrTambourineMan
MrTambourineMan Jan 25 2009, 1:06pm replied:

That was (IMO) Doom which set the standards of how GUI should look like, what weapon should be tied to nr. 3(Shotgun), which weapons would become standard (melee, pistol, shotgun, RPG, chainsaw...), it was the 1st time a term "Deathmatch" was used etc etc.

+1 vote     reply to comment
leilei
leilei Feb 1 2009, 1:51pm replied:

Yeah well try joining a TF2 server waiting for all 32 players to be synchronized first

+1 vote     reply to comment
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Quake
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PC, Linux, Mac, DC, N64, DOS
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id Software
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Released Jun 19, 1996
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