Mount & Blade II: Bannerlord is a sandbox action-RPG strategy hybrid will take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features.

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I've been working on a project for about two weeks now. And at the end we got a suit of armour and some weapons.

helmet rendered

Here is the helmet, this is from the warriors of Erebor that you may have seen in the Hobbit. A clear difference you'll notice is the colours. The red and gold you will see is a reoccurring theme.

armour rendered

The armour of the Royal Guard is fashioned from exquisite furs, rare metals and steel hammered by the most skilled blacksmiths. Although it's very ornate you will not find higher quality armour, save Mythril and crafts of the Elves of old. Only the richest nobles and most skilled warriors could afford the armour.

There were many warrior divisions of the Royal guard for military purposes. First off the most common set up would be the basic royal guard:

royal guardroyal guard2


They would serve as Dwarven lords' bodyguard for travelling and battle. Equipping a one handed axe or warhammer and shield they make a very strong infantry. With heavy armour and shield they excel at prolonged melees and grinds and at the same time being almost invulnerable to most missile fire.

Erebor Champions:

champion2champion1


The Erebor Champion has been recognized for his incredible skill on the battlefield. Switching out a shield for a larger weapon to deal out more damage. The champions act like a shock troop. Charging in on flanks to decimate enemy formations and morale. Although facing a skilled opponent for prolonged engagements will show weakness.

Erebor Vault Keepers:

pikewall


After many losses to the heavy cataphracts of Rhun Dwarves needed a formidable solution. So came the Vault Keepers. Carrying pikes more than triple their height the vault keepers could turn off any cavalry regiment. With unwavering morale, iron hard discipline, and perfect formation drilling these Dwarves can eliminate any cavalry force, wargs, horses, or other beasts. Due to the increased range of the pike there are some cases of the pikedwarfs driving off weaker trolls with ease.

Some points.

The armour was inspired by, yes you guessed it, weta concept drawings.

6f3b7cee10ca5d68e36ea69116354912rendered


The Armour was made before the beard was applied so I didn't realize the fancy emblem would be blocked! I am not the most experienced armour maker, I usually make more weapons and scene assets. but as most things I make this isn't truly a finished model. I'll come back making changes here and there, hopefully, increasing it's quality!

Comments and criticism would be appreciated :)

Factions

Factions

A Lord of the Rings Mod: Kingdoms of Arda 7 comments

This will be a look at how factions will be laid out and looked at.

Mount&Blade II: Bannerlord Developer Blog 8 - Engine Power

Mount&Blade II: Bannerlord Developer Blog 8 - Engine Power

News 22 comments

For Bannerlord Developer Blog 8, we're offering you a glimpse of some of the features of our new engine and why we're making it. We hope you enjoy it!

Best Upcoming Indie Game of 2013 Players Choice

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The final votes have been tallied these are your picks for Upcoming Indie Games of 2013

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Ladies and Germs these are your top 5 upcoming Indie games for 2012.

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El_Presidente201
El_Presidente201

I know the waiting is the hardest part, but I would rather have them take there time and release a master piece then have crap they rushed out the door for example Rome II

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gamerz117
gamerz117

Really theres still idiots like you out there

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Thrandy
Thrandy

In Interview with Armagan Yavus he says that they are almost done with the game and he said that the developers are making the game ready for the Release and also he said that the game maybe will be done in a few months.

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KingRohedrousI
KingRohedrousI

In a few months.Then Bannerlord will possibly be released by March,April,June or July.Hopefully it will be before summer break and before the new school year!

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deurker
deurker

Almost 3 years in development, and still no ET on the date, Few months is 4-6 (To some its 4-8) and its a Maybe. Iv seen games have an date set, they hit it and the game works (But needs minor patches for very minor graphical errors). After seeing huge skips in screenshots of the game (Months) And thats it, Were extremely lucky if we even get a glimps of a sword hilt at this point.

After a while of no updates on what there doing for months, I ust ended up ignoring the game until it comes out, seeing if i was to check weekly or even Bi weekly, there would be nothing for 4 months strait.

The minimum they can do is say which quarter of the year they aim to hit.

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Thrandy
Thrandy

I can't wait for this!Uhhhh....! xD

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CptData
CptData

I wonder when M&B II is going to be released. It looks quite finished already, but since I'm an experienced early-access user, I know looks don't tell anything. A lot of stuff is barely working or need heavy workarounds to do whatever is needed for that particular demo, but it does not work in the big picture yet.

Also I can't wait for a new Middleearth Mod. That's especially true since the "Last Days of Middleearth" is a really great example what a talented team can do, I'd love to see a similar one for M&B II. Just with working formations and everything.

Since M&B II also introduces a lot of features based on popular mods, I wonder if we're going to have a mercenary mod, if I can get hired by a lord as normal soldier, to earn my first money. I'd love to see way more options for intrigues, I want to create my own court, want to see more fleshed out stuff, when it comes to romance etc.
Also, we had pre-defined named / hero characters in M&B, which was good and everything. In M&B II I'd love to see a more immersive way to introduce heroes: in a battle one of my veteran soldiers fought valiantly and did far more than expected, his name finds his way to my ear. And since I'm a good leader, I'd like to promote him to a "named soldier" - which is essentially a new hero, with everything like "being able to become a lord in my own realm one day". Think of it as something similar like the "Nemesis script" in "Shadow of Mordor".

There's a ton of more stuff I want to see: competing mercenary leaders, I want personal vendettas, things should become deep and personal. In M&B all we had were lords and ladies and that's it. In M&B, other mercenary groups may follow another aspiring (future) lord. If I want to become a king (or queen) one day, I rather make friends with them or vanquish them before they become too powerful.

And what if I don't want to become a king? What if I only want to become a stinkin' rich merchant? Even that option should be viable. In such case I won't pledge allegiance to any lord, because it wouldn't be good for business. Maybe I'm the one keeping the war fueled, by selling armor, swords and food to everybody ...

In short words: M&B Warband + a thousand mods gave me great ideas what "M&B II Bannerlord" may become one day. And for that game, I really can't wait any longer :)

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KilroyWH78
KilroyWH78

will there be freelance mod?

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Mount & Blade II: Bannerlord
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Taleworlds
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