Mount & Blade II: Bannerlord is a sandbox action-RPG strategy hybrid will take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features.

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Blog RSS Feed Report abuse Latest News: Mount&Blade II: Bannerlord Developer Blog 8 - Engine Power

23 comments by TKAzA on Sep 30th, 2014

Welcome to Dev Blog 8
Take a look at the new set of tools all you modders will get to use in Bannerlord.


Features.
- WYSIWYG Editor
- Available to modders
- Larger maps, 225km2 Map size
- Heightmap support
- Terrain sculpting & painting
- Water levels
- Atmosphere controls,fog,density,color,wind
- Fully customizable, multi monitor toolset.
- Flora painting tool.
- Layers
- Multi-material layers & painting
- Decal painting / projection.
- Class / script system.
- Tessellation


Are you as excited as us? What are you going to create?
Track this game for future updates.

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Post comment Comments  (0 - 10 of 267)
Guest
Guest Mar 31 2015, 5:40am says:

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mr_mister
mr_mister Mar 23 2015, 10:50am says:

There's a new dev blog at Taleworlds.com :)

+2 votes     reply to comment
HinduMan
HinduMan Mar 22 2015, 1:46am says:

So it's possible there might be console versions:

Games.on.net

The more audience for M&B, the better the money for Taleworlds and then there's more they can do. I'm fine with this, so long as PC continues to come first.

+3 votes     reply to comment
Cahir_Mawr_Dyffryn
Cahir_Mawr_Dyffryn Mar 16 2015, 1:51pm says:

There should be diffrent scenes for open battles and eg. bandits' attacks (ambushes).
It's really ennoying when you hear "Your gold or your life!" and then you see bandits 200m fro you. It should start with distance of about 20m in such situations.

There also should be a different AI behaviour.
What I mean is a battle should consist of many mini battles (one man vs. another man or 2vs1, 3vs1, etc.) not a two columns where only 1st line soliders are fightinng and the rest of your army have no intentions to flank the enemy

+1 vote     reply to comment
Hunter031501
Hunter031501 Mar 10 2015, 7:35am says:

The hype is real on this one! I want a wiki site or at least the release date, goddamit!

+2 votes     reply to comment
HinduMan
HinduMan Mar 22 2015, 1:44am replied:

Some gameplay videos would be nice too.

+1 vote     reply to comment
dragos13
dragos13 Mar 5 2015, 5:55pm says:

Announce a release date at least :(

+2 votes     reply to comment
SquizzyT
SquizzyT Mar 5 2015, 3:06pm says:

Update please :c

+1 vote     reply to comment
Valamis_PL
Valamis_PL Feb 27 2015, 5:08pm says:

Bannerlord should feature 3 things: 1. Local voice chat (the closer to talking player the louder his voice from microphone is), 2. Team voice chat, 3. Global voice chat (whole map). Following by facial animations (moving mouth while using local or global chat, would be nice addition)- teamspeak can't replace it. It is not so great. Voice chat would be essential addition for so many mods! PS I don't like idea of world map. Everything in single player should happen in 1 big scene/open world. And no blocking during combat like it is now (but there should be rather 1 block key (maybe like third key on the mouse + mouse's directional move to work or only that key) which should have low chance to succes (depending on attack's direction of second player's sword. It should rather be offensive gameplay and clashing of melee weapons in the air (like 2 attacks of 2 swords which hit each other and the stronger+more skilled person makes second sword move back to gain time adventage. Medieval combat didn't look like it does in Warband. + Add diagonal directions. Finish moves (like punching sword) would be nice too. Hey, thumbs up this comment if you agree with me : )

+6 votes     reply to comment
Sonne2
Sonne2 Mar 27 2015, 2:16am replied:

Like Arma II & III

+1 vote     reply to comment
DanielAlexis98
DanielAlexis98 Mar 1 2015, 10:24am replied:

would be nice to have these ideas in the game

+1 vote     reply to comment
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Mount & Blade II: Bannerlord
Platform
Windows
Developer
Taleworlds
Engine
Custom Built
Contact
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Official Page
Taleworlds.com
Release Date
TBD
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Style
Genre
Role Playing
Theme
Medieval
Players
Single & Multiplayer
Project
Indie
Sequels
Mount & Blade II: Bannerlord, TBD
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Mount & Blade: With Fire & Sword, Released May 2, 2011
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Mount & Blade: Warband, Released Mar 27, 2010
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Mount & Blade, Released Sep 15, 2008
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13hours 39mins ago

Nationwide power cut in Turkey right now but we've got a generator in the office so work on Bannerlord continues :)

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RT @captainlust: Best picture ever #TA3v3 @Blivandefar @Scar_MBW @Killfacer T.co

Mar 30 2015, 4:39pm

Warband was released 5 years ago today. Thanks for playing, everyone!

Mar 30 2015, 11:34am

Tired of getting headshot by random archers in multiplayer? Did you rage quit to avoid endless wait to re-spawn... T.co

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Mount & Blade II: Bannerlord
Mount & Blade II: Bannerlord
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