Mount & Blade II: Bannerlord is a sandbox action-RPG strategy hybrid will take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features.

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Greetings, Defenders


It’s been some time since our last article, for which we would like to apologise. We have been very busy working on Full Invasion: Osiris, and have just finished up something a large portion of our community will be glad to hear about — Lord of the Rings Combined.

We’ve received a few messages over the past few months asking about progress; if you would like to get involved in our community outside of these articles, stop by our Discord Server where you can chat with developers and the other wonderful people who hang around.


We started work on Full Invasion 2: Amber just a little over two years ago. It’s been a long journey, and we’ve learned a lot about working on a project of this size and about the larger Warband community. Full Invasion 2 has changed a lot since then, thanks in part to our awesome, dedicated community. We’ve received a lot of helpful feedback and great suggestions from our community on our Steam Group and Discord, a lot of which has found its way into the mod one way or the other. To tie that in with today’s article, the faction which we’ve had the most feedback on is by far the LotR Combined faction, and its associated Invasion and maps.

LotR Combined is the most popular faction in Full Invasion 2 without question, but it is in a weird place of being one of the most disliked by veteran players. This is due to how often it is played on public servers, whereas other factions, invasions, and maps, aren’t played as often or at all. In the past, we’ve addressed why we believe this happens, which is actually the reason we set out to reboot the module with Full Invasion: Osiris.

In previous versions of the mod, there is no denying that LotR Combined is the most fleshed out and varied Defender faction available. It has solid internal progression into elite classes and heroes, so it gives a sense of accomplishment and progress each time it’s played. That’s something which is missing from a lot of other Defender factions. Combined with people’s love and familiarity with LotR, we believe that the faction is played the most because other Defender factions lack those same traits.


A lot of the work going into Full Invasion: Osiris right now is related to the factions, their progression, and the items they use. This is a monumental amount of work, but is essential or else the mod risks feeling unbalanced at best or unenjoyable at worst. Each troop class for every faction in the entire mod has to be unique from one another, along with the various weapons and armours they can choose from (all of which have to be assigned and balanced manually against all of the other items in the module). Our goal with Osiris - from the very start- has been to make every single Defender faction feel at least as unique and varied as LotR Combined has in previous versions.

Before we took over with Full Invasion 2: Amber, LotR Combined had 30 different troop classes for players to choose from, some of them with only 1 or 2 equipment variations to choose from. This has mostly stayed the same through Amber and Amber 2.0, although there have been a few troop classes and lots of variety added.

Right now, the LotR Defender faction in FI:O is projected to have between 85-90 troop classes to choose from, with 20-30 heroes and elite classes in total. We’re not talking about classes with just 1 or 2 sets of gear for each class to choose from, in total the faction will draw from over 800 unique items, not including several legendary items being added as well.

While LotR may still be the largest faction in FI:O when it comes to size, our goal is to make every other faction just as diverse. In the first preview build which we released to our supporters through Patreon, we showed off some of this diversity in the Calradia faction, which boasted over 40 classes with more heroes planned for inclusion before final release.


In the next preview build for Full Invasion: Osiris, LotR Combined will be a playable defender faction for our supporters to mess around with. We have also remade Helm’s Deep/Hornburg for players to explore in the preview build. We are also planning on including a handful of other maps specifically created for Osiris, which we will be doing closed testing events on to get players’ thoughts and opinions on the maps.

Speaking of LotR maps, we have three big plans for Full Invasion: Osiris. We are planning a complete remake of Minas Tirith. The city is being doubled in size, with branching paths across the various levels to make it feel like an actual city rather than a linear path. Matches will no longer devolve into retreating along a buggy path to the top of the map at the cost of time. Players will have a number of new areas to pin down the invaders and use the map to their advantages, we’re very excited about it.

We have plans to include several other LotR maps which are well-loved by the community, like Amon Hen. We are also considering the inclusion of a Mines of Moria map, although we’re not entirely sure it would be enjoyed by the community. If you would be excited to play on that map, or you have suggestions for other cities/places in Middle Earth where you would like to see a battle set in, let us know in the comments below!

If you leave a comment with a lot of detail and passion explaining why it would be a cool setting for a map, then there’s a good chance it’ll make it into the final version of the module (and you may be sent a copy of this preview build as thanks!).


These preview builds are a special perk for our supporters on Patreon as thanks for ensuring development on Full Invasion 2 continues into the future. It is also incredibly helpful to have Patrons to help test the new maps and features being added before we get further in development, so a big thank you goes out to them (seriously, the generosity has been insane).

Please, let us know what you think about this article in the comments below or over on Discord. It’s been awhile since the last article and we’ve put in a lot of hours on the mod, so your feedback (and just hellos) would be appreciated. If you have any questions about the faction, the maps, or suggestions for new ones we would love to hear them!

Status Update

Status Update

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In this article we Discuss the mod's progress so far.

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New Tourney System

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In this article we discuss the new implementation of the tourney system we have thought of and give you an idea about the benefits of it.

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Mod Progress

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This article shows the current progress on Gondor, including troop trees, maps, items and more.

Ghal Maraz Developer Interview

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An interview by Resonant Uprising with the Ghal Maraz head developer Vitallion.

Comments  (0 - 10 of 401)
Dosenmais
Dosenmais

This will drag untill the day the sun dies

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faulk
faulk

Vaporware

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Dragoslav777
Dragoslav777

(buried)

Maybe this game is cancelled. ....

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mr_scroundel
mr_scroundel

These chaps wearing Bannerlord logo t-shirts. That's mean that they've passed beyond the point to quit. Too late for'em to quit.

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Guest
Guest

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Dragoslav777
Dragoslav777

Any news about release date? ?

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Sutairn
Sutairn

Coming Summer of 2020!

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Fred2015
Fred2015

No, but if it is release it will probably be in late 2017 or early 2018. because they like to release a finish game not like other developers where they make a game with a whole lot of bugs and ship it out. They take pride in their games so they take their time.

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xtul
xtul

Not really. There are development issues apparently (I heard that lead engine programmer left the studio? or something) that are postponing the release

Y'all are romanticising video game production process, that there are evil studios like Ubisoft that release **** games in a year and good studios like Taleworlds that release polished games in 5 years. It doesn't work like that, it's all business and there are ****** managers and good managers. Managers that know their audience and managers that don't. Managers that want to make a good game and managers that want to get the most money out of a product. Which one is evil? And which one is good? They all are humans, doing their jobs

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Sutairn
Sutairn

try playing crusader kings 2 Fred

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Balexander
Balexander

like of Kings and Men

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Mount & Blade II: Bannerlord
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Taleworlds
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Latest tweets from @mount_and_blade

In our weekly blog, we explain why we have not announced a release date for Bannerlord yet: Steamcommunity.com

Aug 17 2017

RT @UnderminerLLC: Have you heard @Mount_and_Blade’s humble origins? Check out the indie success story here: Dy.si T.co

Aug 15 2017

RT @mohamada000: @Mount_and_Blade Tournaments is your best friend when you start your game. shit ton of money in no time

Aug 11 2017

RT @maximKovalsly: @Mount_and_Blade dont attack tons of caravans for loot. It will screw over your relations in the long run

Aug 10 2017

RT @Potatosynthesis: @Mount_and_Blade Stick to native to begin with, don't fuck with sea raiders. They'll drink from your skull.

Aug 10 2017

Geez, you sent so much good advice for new players! We'll keep RTing them tomorrow, kee them going!

Aug 10 2017

RT @Sgtbaconnips: @Mount_and_Blade Use archers behind infantry, when the enemy gets close charge the infantry then lead your horses b… T.co

Aug 10 2017

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