Mount & Blade II: Bannerlord is a sandbox action-RPG strategy hybrid will take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features.

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Here we have the first of many blog-like updates to share. Of course the frequency of these will be very low until we can get a hold of the game.

To begin, the current map:


This is not final, there is a few more smaller factions that will be included, but represents close to what we want in the future. Of course this would take a lot of time, the main reason we are cutting up Middle Earth and then releasing them in sections. This is so we all can enjoy the mod as soon possible, as we have waited long enough for Bannerlord already! The first release will be of Mordor, Isengard, Rohan and (most of) Gondor.


Town- Red

Castle- Green

Village- Blue

Large thanks to nicrlaitheking who has compiled these maps and factions, as well as many lists of lore accurate names for lords and other characters.

Once these factions have complete armours, weapons, scenes, and lords we will move onto other parts of the map.


A feature that we have been brainstorming is custom campaigns. They will involve a series of events, missions and battles from known LotR history. The main idea is to allow the player to play scenarios they would not be able to on a normal play through of the mod. Here is an example:

The Last Alliance

  1. Siege of Minas Ithil S.A. 3429
  2. Battle of Osgiliath S.A. 3429
  3. Battle of Dagorlad S.A. 3434
  4. Siege of Barad-Dûr S.A. 3434-3440
  5. Slopes Mount Doom S.A. 3441
  6. Disaster at Gladden Fields T.A. 2

Characters: Gil-galad, Elendil, Isildur, Anárion, Elrond, Círdan, Thranduil, Oropher, Estelmo, Ohtar and Amdír and Sauron

We have many of these campaigns that we can do. So if you have any you want to see please comment them down below with details! Do keep in mind that we will be doing things from Middle Earth in the Second and Third Age, nothing from Beleriand.


Gondor is closing in on finishing. Pelargir and Dol Amroth remain the two largest fiefdoms we have to complete. Otherwise, every other fiefdom is either completely finished or very close to it. Here are the current troop trees.


The mainline Gondorian force, recruited from villages is very close to done, their armours will be shown soon.


The rangers of Ithilien are complete, expect to see the variations in the Gondor Update.


Pelargir, concept is currently being made by SimonJW, more of which will be seen in the future!

DolAmroth 1

Nobles from Dol Amroth, this tree was cut down in size from before and has very little done so far.


The tower guards are mostly finished, their equipment previously posted.


Lossarnach, specialized in heavy axe infantry. This tree is practically finished with a few adjustments that might be made.


Nobles of Gondor, available from castles and cities they are complete except for the noble clothing and horse armour.

As always, suggestions are appreciated!

Ghal Maraz Developer Interview

Ghal Maraz Developer Interview

Ghal Maraz

An interview by Resonant Uprising with the Ghal Maraz head developer Vitallion.



A Kingdom Under Fire Total Conversion

This will be a look at the factions that are in this conversion.

New Designs of Brutal Swords

New Designs of Brutal Swords

End him Rightly! - The Mighty Skallagrim 7 comments

Where elegance was the theme of last weeks article, today it's all about brutality! This time I have two swords to show you. One of them is a little treat...

Medieval Weapons & Armour on a broader Scale?

Medieval Weapons & Armour on a broader Scale?

Weapons & Armour Of The Early Middle Ages 3 comments

I am currently considering to extend the scope of the mod. What I am saying is that I probably might not want to only focus on the early middle ages...

Comments  (0 - 10 of 392)

Some time ago I had an idea for a new rekrutmen system for M&B, where you dont recruet single soldires but liutanans whtich comand a camp of soldires.
In cities you cand find liutanans for recrutment, he can be a swort-, sper- or bow comander. He stars whit a smal camp (maby 6 soldires) and tier one equpment, you can upgrade the camp or equipment by talking to him about that.
At the beginning you deploy the encampments on the battlefield, from where soldires spawn and (depend on your orders) atacking the enemy positions. The soldires keep spawning until the camp is destroid. Because the cams are mobile, the can be redeploid to expend you frontline.
What do you thing people, I know this is preaty casual for a complex game like M&B, but I thing it is a funy idea.

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*sword *spear *starts *destroyed *pretty
The idea sounds fun indeed.

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Yeah I totally agree in every point, exept that one with the griffins, seems to be unrealistic.

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There is going to be mods that convert the game into a different universe such as the witcher, LOTR,and so on, but what about the base game itself?

Make quests and new companions.

Make cool custom armors and weapons.

Create more gameplay options and immersion features.

Stuff like that for Calradia. The base game. Why dip the game in a new world when you can vastly improve the enjoyment of the base game? Anyone agree?

Reply Good karma Bad karma+7 votes

I just hope Quintilius will made a Nova Aetas for this.

Reply Good karma Bad karma+3 votes

ya estan tardndo en meter el tld aqui

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I hope they really improve morale system. That would be good for gunpowder mod, because most casualties is from routing unit and not the musket itself.

Reply Good karma Bad karma+4 votes

that's how combat has always been, not just muskets.

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