Mount & Blade II: Bannerlord is a sandbox action-RPG strategy hybrid will take players on a journey into a fictional world of up-close and personal medieval combat on a huge scale, bigger, bloodier and more intense than ever before. Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features.

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Blog RSS Feed Report abuse Latest News: Mount&Blade II: Bannerlord Developer Blog 8 - Engine Power

23 comments by TKAzA on Sep 30th, 2014

Welcome to Dev Blog 8
Take a look at the new set of tools all you modders will get to use in Bannerlord.


Features.
- WYSIWYG Editor
- Available to modders
- Larger maps, 225km2 Map size
- Heightmap support
- Terrain sculpting & painting
- Water levels
- Atmosphere controls,fog,density,color,wind
- Fully customizable, multi monitor toolset.
- Flora painting tool.
- Layers
- Multi-material layers & painting
- Decal painting / projection.
- Class / script system.
- Tessellation


Are you as excited as us? What are you going to create?
Track this game for future updates.

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Post comment Comments  (0 - 10 of 254)
Valamis_PL
Valamis_PL Feb 27 2015, 5:08pm says:

Bannerlord should feature 3 things: 1. Local voice chat (the closer to talking player the louder his voice from microphone is), 2. Team voice chat, 3. Global voice chat (whole map). Following by facial animations (moving mouth while using local or global chat, would be nice addition)- teamspeak can't replace it. It is not so great. Voice chat would be essential addition for so many mods! PS I don't like idea of world map. Everything in single player should happen in 1 big scene/open world. And no blocking during combat like it is now (but there should be rather 1 block key (maybe like third key on the mouse + mouse's directional move to work or only that key) which should have low chance to succes (depending on attack's direction of second player's sword. It should rather be offensive gameplay and clashing of melee weapons in the air (like 2 attacks of 2 swords which hit each other and the stronger+more skilled person makes second sword move back to gain time adventage. Medieval combat didn't look like it does in Warband. + Add diagonal directions. Finish moves (like punching sword) would be nice too. Hey, thumbs up this comment if you agree with me : )

+1 vote     reply to comment
dragos13
dragos13 Feb 19 2015, 11:04am says:

I'm looking forward to play it! (and also developing new mods for it :D)

+2 votes     reply to comment
bebebebeni
bebebebeni Feb 12 2015, 3:36am says:

Cant wait for this! When will this be out!!!

+2 votes     reply to comment
Iv@n
Iv@n Feb 1 2015, 5:24pm says:

I think I need new rig.This won't do well without i7 and at least 16gb of ram I suppose



+1 vote     reply to comment
Sonne2
Sonne2 Feb 25 2015, 9:39pm replied:

NOOOO!, I ONLY HAVE 8GIGS and a I5, ;_;.

+1 vote     reply to comment
Luizfab13
Luizfab13 Jan 30 2015, 9:11pm says:

Can`t wait for a PW mod for this one XD!!!

+2 votes     reply to comment
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milosv
milosv Jan 20 2015, 12:43pm says:

WHAT FOR THE LOVE OF GOD is the name of the song in this video, no one is asking i can't believe it, can't find it anywhere?
Youtube.com

+3 votes     reply to comment
Explov3r
Explov3r Jan 14 2015, 10:35pm says:

I'll love this baby!

+2 votes     reply to comment
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Mount & Blade II: Bannerlord
Platform
Windows
Developer
Taleworlds
Engine
Custom Built
Contact
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Official Page
Taleworlds.com
Release Date
TBD
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Style
Genre
Role Playing
Theme
Medieval
Players
Single & Multiplayer
Project
Indie
Sequels
Mount & Blade II: Bannerlord, TBD
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Mount & Blade: With Fire & Sword, Released May 2, 2011
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Mount & Blade: Warband, Released Mar 27, 2010
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Mount & Blade, Released Sep 15, 2008
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Mount & Blade II: Bannerlord
Mount & Blade II: Bannerlord
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Last Update
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