Cursed Maze V2.0
May 1, 2013 Cursed Maze Full Version 0 commentsHere´s the Final version of Cursed Maze. It contains the engine, language selector and a heavy modified freedoom iwad (only with the required resources
Let the Obsession begin. Again.
This time, the entire forces of the netherworld have overrun Earth. To save her, you must descend into the stygian depths of Hell itself!
Battle mightier, nastier, deadlier demons and monsters. Use more powerful weapons. Survive more mind-blowing explosions and more of the bloodiest, fiercest, most awesome blastfest ever!
Play DOOM II solo, with two people over a modem, or with up to four players over a LAN (supporting IPX protocol). No matter which way you choose, get ready for adrenaline-pumping, action-packed excitement that's sure to give your heart a real workout.
About The Infection with 4 comments by thedarkwolf333 on Jan 5th, 2010
Well, for those that are interested, here's some background information on me:
I am 22 years old. I have been playing games for 16 years, and have been modding and designing levels for them for around 9 years. I have never released my work to the public, because I am my own worst critic. I figure this is a good place to start, with a classic like Doom 2.
I have made (mostly small) modifications or worked on maps for several other games, such as Dawn of War, Doom 3, Duke Nukem 3D, Torchlight (still in progress), Fallout 3, and Crysis.
I am currently one semester away from earning my Bachelor's Degree in Game and Simulation Programming. However, I am not much of a programmer. My focus is mainly on level design.
I also enjoy reading, writing, watching/analyzing movies, shooting guns, and bashing Twilight in my spare time.
Now, on to the actual mod-related news. The highlights of my screenshots are as follows:
1) The new Infected Trooper. While not entirely different from your average Zombie Trooper visually, it moves slower, takes more damage, and dishes more out. There will be several "infected" versions of monsters in the mod.
2) A random shot of the first map. If nothing else, I'd like to point out the re-textured HUD, the Health Booster on the ledge, and the slime. Expect a lot of it in the first two levels.
3) The Red Armor, one of my custom items. It doesn't provide much protection (absorbs 33% of damage), but you can pick up several until your armor is at 200.
4) Health Booster. Can take your health up to 200. It provides 5 points of health, whereas the blue Health Bonuses provide 1 point of health each.
In addition, I have also added a second custom monster, the Spectre Imp. A screenshot would have been pointless, since its almost invisible just like the regular Spectre. In addition to being hard to see, it moves faster than your average Imp, but it also lacks any ranged attack and takes little punishment before going down.
I re-textured the Super Shotgun (to a degree) and implemented it as an additional weapon. It is intended to be a slug gun, but I have encountered two problems. First, it is hard to tell which shotgun is which when switching between them. Second, I would want to create a new ammo type for it. I can do that, but I have no idea how to re-design the HUD in such a way that it would display said ammo type.
I created a fire barrel that burns green instead of normal yellow-ish fire color. I'm hoping to have several props in the finished version. A seemingly small task, but working with sprites is a new method for me.
I have begun working on the second map. I will hopefully have screenshots up soon. Please bear in mind that this mod is the first I'm releasing to the public, I am working alone, and I am, above all else, just trying to provide some old school Doom fun.
I will continue working diligently. In the mean time, I hope everyone enjoys what I have posted. I'll do my best to keep everyone updated.
-T
Here´s the Final version of Cursed Maze. It contains the engine, language selector and a heavy modified freedoom iwad (only with the required resources
You have to save some allies that they are been captured from nazis and close in their lab for experiment! (version 0.2)
You have to save some allies that they are been captured from nazis and close in their lab for experiment! (version 0.1)(OLD VERSION)
Here is the impressive music from PsychoPhobia made by our supporter and friend John S Weekley.
Josh Sealy (Joshy) and Darkwave0000, which requires a Boom-compatible source port to play. It features 33 levels, including one level accessible only...
This is Dione Attack's do-over remake with new levels full of hellspawn. If you played the original Dione Attack, play this to see the amazing difference...
Highest Rated (3 agree) 10/10
The most awsome FPS shooter ever!!!
First fps game that define the word "FPS" Doom is also nickname the Father of FPS!!
And when i will be old still i will play this LEGEND!!
Mar 18 2011, 11:34am by ElderPredator
hi guys. im looking for a doom mod dedicated to gta.
Theres only one map in wad and a lots of weapons.
This mod also parodies games like streetfighter, zelda and tv series such as road knight, ghostbusters, if im not mistaken. Played it a while ago and cant remember where from i've downloaded it. Can you help me, plx? guys?
oh yes. also you are able to drive a car there and drive by pedestrians, till police catches ya
so far, so doom . . . so what ! ? ; , *
Not even most 20xx Games can Beat the Grandaddy of them all which is DOOM
Just finished Master Levels, a bit disappointed. Most where easy, apart from 3. One of which was cheap with that monster spawner.
(buried)
doom 2 stinks but the first is great.
Get the **** out of here.
Actually Doom never mentions hell, except when the Doom marine in one of the text boxes because thats the conclusion people naturally jump to. Thats what I like about the Doom series, they keep it ambiguous and never tell you whether its hell or not. It could just be a dimension, not necessarily the one you go to when you die. Think of Event Horizon, they accidentally opened a gateway to another dimension... existence there is a different to the one we know.
Maybe you need to read the end/intermission stories better...
Most of them mention the word Hell, most of them mention Doomguy being in Hell, escaping from Hell, killing hellspawn, etc..
Also Inferno is more or less a synonym for Hell.
look down to see the awful truth.
Deimos floats above Hell itself!
The end/intermission stories in all classic Dooms mention the word hell 27 times. Including hellspawn.
Well I suppose one of the Episodes has the word Hell in it, and Thy Flesh Consumed and the maps in it are all references to the bible, but the character in the game doesn't know what the episode/map names are does he :P That seems more like a reference for us than "evidence".