The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

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This is a minority report i have the obligation to do to explain why the mod's page here and the topic in ZDoom's forums isn't with much activity, since November of 2014 i have been doing a course of game development and everything was fine until last month, which the 2 guys i have been working with to make the game project which the course needs to be completed decided to leave leaving me lone to do all the stuff, so by now i am having to rush everything to deliver this in the course's conclusion day which will happen in the end of December.

With that in mind, i don't know if another release in either map pack and core gameplay can be made in this year yet, but surely i am touching the mod at least to slowly make changes already for the next year, however there are some changes which i can show by now:

  • Baron of Hell have revamped textures since the first texture he had wasn't all that great and looked mostly flat without the shades of the bump mapping appearing, i also removed him completely from the IC as i have been doing all other monsters which currently don't have a reason to be that way.

Baron of Hell rework


  • Hey look, Hellknight recieved updates again, he is now using the DOOM 2016 variant with a much lower polycount of course because i don't want a MD3 model with 200+ frames costing 30% of the mod's weight, he probably will be the first usable monster in the returning Versus Mode alongside Baron of Hell and Cyberdemon.

Hell Knight rework


  • Cyberdemon was recolored as i posted a screenshot before, but here's a closer look and a small update to his new texture by Tiktalik.

Cyberdemon revamp


  • Now about the maps, i said i was going to reinstate that demo map as a dungeon, and here is some screenshots from the last mapped area for that, currently this map is halted in progress but i hope resume it by January.

E1M1 Q3style 01


E1M1 Q3style 02


A score system was also added to the mod, currently it have the simple usage of being an arcade feature but it will have a greater usage in future versions.

Here comes a great update!

Here comes a great update!

Hunter's Moon 5 comments

Version 2.8 is arriving today! Unfortunately not with the maps update because once again the mod is passing by a great time of content renewal.

Version 2.7.2, Zandronum 2.1 compatibility and other features

Version 2.7.2, Zandronum 2.1 compatibility and other features

Hunter's Moon 5 comments

Version 2.7.2 now becomes Zandronum 2.1.2 compatible, some actors' code was rewritten for better sanity of server conection but unfortunately many features...

Doom 2016 weapons addon for Brutal Doom is out

Doom 2016 weapons addon for Brutal Doom is out

Brutal Doom 24 comments

Optional addon to add Doom 2016 weapons into Brutal Doom version 20b.

What happened to Beta Five/Quick update

What happened to Beta Five/Quick update

Doom:the Tei-Tenga Incident 6 comments

Updating everyone on what is going on behind the scenes and what will be coming up in beta five also announcing some other important stuff.

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this version is a simple pallet color change, hope you enjoy!

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Aliens Total Conversion Final

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A Much better Organized Version of the Mod for Easy Install and with a Few Improvements and Adjustments.

Rage (Weapons rip for Doom)

Rage (Weapons rip for Doom)

Full Version 5 comments

A collab made with Sinael's Rage sprites rip. He edited the sprites, i've made the decorate, sound rips and scripts. Multiplayer compatible and gzdoom...

NCHYS

NCHYS

No one can hear you scream Full Version

Run this with Doom 1 (obviously). This mod was tested with GZdoom.

Doom the Tei Tenga Incident Shareware Edition

Doom the Tei Tenga Incident Shareware Edition

Doom:the Tei-Tenga Incident Demo 4 comments

A version of the mod with episode one, meant for a more permanent version for those who do not want spoilers.

Comments  (0 - 10 of 144)
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Nightcaster460
Nightcaster460

Is a weapon skin wad supposed to go to mods or add ons? A cosmetic mod that changes the weapon models in first person, where is it supposed to go?

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Jellyman1303
Jellyman1303

Weapon skin mods should be in the add-on section while weapon mods that change gameplay should be in the mods section.

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.Ahmad
.Ahmad

Does this game work on windows 8.1?

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Jellyman1303
Jellyman1303

Get a source port. It helps.

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Anath3ma
Anath3ma

Any good mods anyone can suggest? I'm looking for anything really, as long as it is interesting.

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Tritnew
Tritnew

I suggest taking a look at the Zion mod that's based around DOOM 2016's weapons, you won't regret It. There's also The Trailblazer, The DOOM 64 TC (though I prefer DOOM 64 EX, It's closer to the original), Sonic Robo Blast 2, but you could always go for Brutal DOOM, even though I really don't favor that mod much, you could try DOOM RPG as well, It's the best one out there.

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Guest
Guest

You could play Sonic Robot Blast 2?

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demo_the_doomer
demo_the_doomer

Well theres Demonsteele, Russian overkill,Wolfenstien the blade of agony,Tiberium doom,as long as its not A. Brutal doom or B.Terry. If you want to play a terry mod, you will feel violated body mind soul and anus.

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bfg666
bfg666

BrĂ¼tal is good, it's just a different flavor, more akin to a Duke Nukem on steroids. You may not like it but many people do. Don't dissuade someone to try it because of your bias.

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