The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.

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HMHKLeaping

Version 2.9 is arriving this Saturday May 27!


So after the looong wait here is the awesome news i have for everyone, this Version will bring a considerable amount of cool stuff to refresh a bit the mod's gameplay, the first being the Weapon Ultimate mechanics:

ULTIREDY


Every time you see this icon in your HUD right above the Ammo list in the right corner, this means the weapons are ready to fire their Ultimates, these ultimates are charged trough killing hordes, be aware that Forgottens doesn't count as a kill once they are just spam from Pain Elementals, every single monsters counts as one point, no matter if it is a common enemy, hell noble or boss, one kill = one point charged, 30 points charged = Ultimate Ready.

All standard Quake 3 weapons have an Ultimate fire mode, this does not count for Machine Gun only since this weapon have two siblings in the weaponry as well, the extra weapons does not have the Ultimate fire mode because by themselves they are already special weapons.

DarkMatterGunRework

As some have seen in the latest video i posted here, certain weapons got improvements in their looking by adding some shaders to them as well some animations which is the case of Dark Matter Gun, this beast now have the rings spinning when in idle state exactly like it does in Quake 4! And since GZDoom currently does not have support for too complex shaders, that violet energy ball is what appears in the place of that mini black-hole which stood inside the rings in Quake 4 originally.

Railgun as well now have its energy tube with the same scrolling effect it have in Quake 3, the only difference is that it doesn't goes black when shooting nor starts to fade in from purple to white when recharging.

Plasma Gun is the third weapon which beneficted from this improvement, its energy tube now have energy flowing inside it like in Quake 3 as well to make the weapon more vivid instead of static.

DoomslayerPortal

Yes! You are not seeing ghosts, this dude is coming to the Temple of The Portals to join the Arena Warriors in purging the multiverse from the Hell Invasion.

For this current release he will remain as a regular character but there are big plans going towards him to make him have an active ability like Tyzen have which basically triggers his eternal anger for few seconds to help him exorcize these demons in the worst way possible.

Keep in mind that he is a bit taller than other regular characters so, if you are going to play him because you enjoy him, you will have to take a bit of time to get used to his height since certain doors in vanilla megawads will require him to crouch.

TyzenComparsionChanges

This is not a so relevant change but currently as i have been pondering about, my Inverse Proportion concept is something that have to be used only in certain cases which wasn't what happened in the past versions of the mod, so i'm going to leave this thing pretty restricted to the Tamers of The Dark only and Tyzen who have been added in Version 2.5 have been nerfed in this proportions along the updates, now this is his definitive proportion to him actually pairs with Sorlag in height now, so it's all great for his mobility and tower-tanking.

Speaking about him, with Quake Champions coming this year and showing a bit of Overwatch influence by adding abilities to the characters since only Tyzen have one for now, i decided to consider in add certain skills to all other characters as well, this is something i have been thinking for quite a while, even before Quake Champions but QC is what motivated me to do it, so in the future versions of the mod, i will be adding certain abilities to every character, be it passive or active, suggestions for those abilities is also welcome.

DungeonImprovement

Of course i didn't forget the Map Pack and recently i have been gathering inspiration to add some effects to them (new or just using the ones bundled into the engine like fog), currently the map pack will not be updated in the exact day of Version 2.9 release, but expect an update soon because the bosses will need some code overhauling as well since in recent GZDoom versions, Veltanir is being instantly killed by Dark Matter Gun when he is with the shield up, some things in their arenas will also change to provide a charging to Weapon ultimates and furthermore making the battles against them alot shorter in single player.

Also since there's too many people which don't managed to make the map pack run properly because it is separated into 3 files, the next update will bring all those 3 into a single one, it is something that i though it would be impractical but in the end, i just forgot that the PK3 file format compresses everything inside since it is just a renamed zip file, so i though the entire package was gonna weight an absurd value but nope, instead it weights even less than the mod's core itself.

Well that's all for now folks, stay tuned for the release and happy slaughtering with the weapon ultimates and Doomslayer!

Alien Trilogy (UD) [Beta 1.1]

Alien Trilogy (UD) [Beta 1.1]

Aliens: The Ultimate Doom 8 comments

Beta 1.1 -Xenomorph speed has been reduced -Fixed bugs, and errors // I have combined Aliens:The Ultimate Doom with Alien Trilogy graphics. Moreover...

"CALL OF DOOM ver0.85"  Released !!

"CALL OF DOOM ver0.85" Released !!

CALL OF DOOM: COD Style Advanced Weapons MOD 2 comments

"CALL OF DOOM Ver. 0.85" is NEW ARRIVAL ! PLEASE WATCH detailed information and Videos.

 Lazarus Mod – Version 2 RELEASED! OUT NOW!

Lazarus Mod – Version 2 RELEASED! OUT NOW!

Lazarus Mod 2 comments

Lazarus Mod is a weapon modification of Doom 4 for Doom I and Doom II with the weapons and aesthetics of Doom 2016. Lazarus is a redesign of the weapon...

DooW - The New Crazy Mod

DooW - The New Crazy Mod

DooW 4 comments

Hello Community! Remember me? I've got something crazy for you again! The another April Fool's Day mod! This is the next level after DooD - the DooW mod...

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Hunter's Moon - Version 2.9

Hunter's Moon - Version 2.9

Hunter's Moon Full Version 2 comments

This version brings the Ultimate firemodes to the Weapons, several bugfixes and glitches, effects and performance improvements, recolored monsters as...

ATaddon

ATaddon

Aliens: The Ultimate Doom Demo 2 comments

This is my attempt to recreating alien trilogy which is most complete, i hope you enjoy this addon

Doomzone v1.6.1

Doomzone v1.6.1

Doomzone Full Version

Fixes bugs from previous version, adds particle effects and support for Consolation Prize: Doom 64 Retribution. Does not require v1.6.

Purple John V3

Purple John V3

Purple John adventures! DOOM EDITION Full Version

You play as Purple John, your mission at first is to escape from the prison but it gets a little wooky!

QCUF Rip (D-Touch version)

QCUF Rip (D-Touch version)

Full Version

A simplified version of Quake champions (Unlisted footage) rip. Designed for D-Touch. Lots of effects were reduced and some animations were reduced in...

QCUF Rip (Normal version)

QCUF Rip (Normal version)

Full Version 3 comments

Quench your thirst of hype with this Quake champions (Unlisted footage) rip. Featuring rips from youtube videos. Intended for computer. GZDoom/Zandronum...

Comments  (0 - 10 of 145)
PMDLEADERSHINX
PMDLEADERSHINX

I wonder if there are anymore megawads that work only with the Ultimate DooM or DooM Exe. (via wad).

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Guest
Guest

Is verigud

Reply Good karma Bad karma+4 votes
SaviorAssassin1996
SaviorAssassin1996

Is a weapon skin wad supposed to go to mods or add ons? A cosmetic mod that changes the weapon models in first person, where is it supposed to go?

Reply Good karma Bad karma+2 votes
Jellyman1303
Jellyman1303

Weapon skin mods should be in the add-on section while weapon mods that change gameplay should be in the mods section.

Reply Good karma Bad karma+3 votes
.Ahmad
.Ahmad

Does this game work on windows 8.1?

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Guest
Guest

yes yes it does

Reply Good karma Bad karma+1 vote
Jellyman1303
Jellyman1303

Get a source port. It helps.

Reply Good karma Bad karma+6 votes
Anath3ma
Anath3ma

Any good mods anyone can suggest? I'm looking for anything really, as long as it is interesting.

Reply Good karma Bad karma+2 votes
Tritnew
Tritnew

I suggest taking a look at the Zion mod that's based around DOOM 2016's weapons, you won't regret It. There's also The Trailblazer, The DOOM 64 TC (though I prefer DOOM 64 EX, It's closer to the original), Sonic Robo Blast 2, but you could always go for Brutal DOOM, even though I really don't favor that mod much, you could try DOOM RPG as well, It's the best one out there.

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Guest
Guest

You could play Sonic Robot Blast 2?

Reply Good karma Bad karma+1 vote
demo_the_doomer
demo_the_doomer

Well theres Demonsteele, Russian overkill,Wolfenstien the blade of agony,Tiberium doom,as long as its not A. Brutal doom or B.Terry. If you want to play a terry mod, you will feel violated body mind soul and anus.

Reply Good karma Bad karma+2 votes
bfg666
bfg666

Brütal is good, it's just a different flavor, more akin to a Duke Nukem on steroids. You may not like it but many people do. Don't dissuade someone to try it because of your bias.

Reply Good karma Bad karma+2 votes
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