The demons came and the marines died. Except one. Your are the last defence against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play DOOM - you live it.
At long last, Doomzone v1.7 is released! While Active Skills have been the primary focus of this update, a lot of other changes and fixes have also been made. Take a look at the changelog below for more information on what's updated since v1.6.2.
Note: You will need GZDoom v3.0 or later to run Doomzone.
Switched up some sounds for the M66.
Changed complete sound set for LS57.
Updated reload sound for Riot Shotgun.
Changed reload sound set for M224-A1/A2.
Adjusted M224-A1/A2 recoil frames.
Default player soundset has been assigned to UAC Elite.
Updated key placement on HUD.
Lava Nailgun no longer spawns on Rocket Launcher spots.
Interpolated Axe frames.
Pointman now starts with the LS57-P.
Demolition now starts with the StA-18SE Pistol.
Support now starts with the M82SE.
Support's weapon loadout has shuffled a bit. M82SE/LAR have shifted to slot 4, LS57 has shifted to slot 5, and UAC11 has shifted to slot 6.
Support's StA-52 now comes equipped with the EGLM.
Extended homing missile in-flight sound.
Changed Berserk pickup sound.
New generic sound set for Gunner, Tactician, Marksman, and Recon.
New tough sound set for Mercenary, Pointman, and Heavy.
New lady sound set for Support.
New tough chick sound set for Demolition.
New custom sound set for Colonel.
New Quake sound set for Slipgater.
New Shadow Warrior sound set for Samurai.
New mute sound set for Pointman.
New skin for Support, Tactician, Demolition, and Marksman.
New mod feature: Active Skills! Default key is Mouse3.
New active skill: Medikit (Support). Tosses a medikit for yourself and allies to use. Cooldown: 30 secs
New active skill: Turret (Gunner). Sets up an automatic sentry turret to attack enemies. Explodes after 3 minutes. Cooldown: 60 secs (Sprites: SgtMarkIV)
New active skill: Spawn Grenade (Tactician). Tosses a smoke grenade that summons allied marines. Vanishes after 60 seconds. Cooldown: 120 secs (Sprites: Skulltag Team, Captain J)
New active skill: Disguise (Demolition). Disguise yourself as a zombie to confuse and disorient enemies. Disguise wears off after 60 seconds, or if you take damage. Cooldown: 120 secs after activation.
New active skill: Ghost (Colonel). Activates a ghost cloak that both makes the player invisible and allows projectiles to fly through. Cloak wears off after 30 seconds. Cooldown: 120 secs after activation.
New active skill: Boost (Heavy). Increases movement speed by 130% and regenerates 5 HP every second for 10 seconds. Cooldown: 60 seconds.
New active skill: Carapace (Mercenary). Activates a hex shield that protects from hitscan and projectile attacks from the front. Shield lowers when you fire. Wears off after 30 seconds. Cooldown: 120 secs after activation.
New active skill: Drone (Recon). Throws a beacon that summons a sentry drone to attack enemies. Cooldown: 120 seconds.
New active skill: Reflex Time (Pointman). Slows down the surrounding world for 10 seconds. Cooldown: 40 seconds after activation.
New active skill: Cloak (Marksman). Temporarily cloaks the user in light-bending energy. Moving while not crouched causes the cloak to reveal your presence. Cooldown: 90 seconds after activation.
Added some additional pain and death states to all player classes.
New friendly marines, having a rare chance of spawning on dead player spots.
Added additional player corpses.
Added vocal sound clips to Nobitsura Kage's shockwave attack.
Fixed new particles and their generators splashing on liquid flats.
Fixed some weapons being able to switch mid-reload sequence.
Correctly applied Heavy's translation to his sprites.
Tech column now correctly plays its pain sound, and no longer interferes with its idle loop.
Fixed issue that prevented some passive skills from activating in multiplayer.
Assault rifle zombie now correctly aims at players during their double tap bursts.
Nailgun/Boltgun projectiles now properly inherit from FastProjectile.
(Hopefully) fixed blood floating in midair when colliding with fast moving platforms.
Fixed fists' animation when using hand grenades.
Fixed casing spawners interacting with terrain.
Fixed issue with the Spoor switching to the wrong fire mode when pulling the trigger too quickly after a failed charge.
Heavy's max HP has been reduced to 100, pending a fix for a vexing bug.
Fixed issue of STEP# textures drawing invalid data from footstep sounds.
To install, simply overwrite the old version with the new. No previous versions of Doomzone are required, as this is a full release. Older versions have been archived.
If you happen to stumble across any bugs or crashes, please PM any bug reports or crash logs so I can have a look. The more information, the better.
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