Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

Image RSS Feed Latest Screens
Call of Pripyat Screenshots Call of Pripyat Screenshots Call of Pripyat Screenshots
Blog RSS Feed Report abuse Latest News: Development Status Report

About : MISERY with 62 comments by N.Aaroe on Mar 10th, 2013

DEVELOPMENT BACKGROUND SUM-UP


- - -
It is now a one year celebration since trojanuch contacted me asking if he could merge his quality work into MISERY 1.0. I gladly accepted and we starting interacting. His talent and dedication was hugely motivating and we threw a few more ideas into our plans and within a few months we announced that MISERY 1.2 was in the making.

This early 2012 announcement catched alot of possitive attention and our joined forces inspired us even more opening our eyes for content potential.

More modders joined our project.
- - -
Armory Mod and New Ordnance got announced soon after and we started cooperation with their founders _xXxTwistxXx_ and Simbalime to everything included in a conceptualized way in MISERY.

The team had now grown into a very dedicated handful of people and we all agreed that we were no longer forging a 1.2 version but something far more potent. We changed our project name to version 2.0 by then.

We were confident that we would be able to release such content merge in Q3 2012 and we stated this as our ETR.

- - -
Then the obstacles started showing and we had to rebuild our gamedata from scratch to ensure stability. New Ordnance and Armory Mod paused their stand-alone development while even more modders had found their way to the MISERY dev team.

Now, instead of being a handful of modders we had grown into an actual modding team with various skills, interests and focus areas.

The potential in New Ordnance and Armory Mod was too good to be discarded and the team felt confident that we would be able to have this content somewhat represented in MISERY. We stated our new ETR as Q4 2012.
- - -

Meanwhile the attention and public interest here on the MISERY main site had grown into an inspiring and hugely active community with daily tips, suggestions, ideas and demands for the upcoming version of MISERY.

The MISERY dev team now had a serious development forum going where every little detail got debated and expanded on. We had to choose whether to wrap up our current data status or keep expanding on it as we had done for almost six months now.

Well aware that many people would now potentially lose patience and respect for our ETRs we just had to make a new one: Q1 2013. At least the logic was very obvious to us with all the interesting data tweaks and mini features added along the way.

We agreed for this as our development announcement while respectfully sharing lots of info and feature insight with everyone here on this site.

We were also glad to see such community support and understanding about a development decision such as this.
- - -

This was also the time when Alundaio officially joined the MISERY dev team and the modding progression started a new phase where many new game aspects had a very interesting retouch.
Needless to say that this changed our perspectives quite a bit.

We began 2013 with an extremely active modding team and progression and started our weekly updates to reveal the retouches on the go. There seems to be a municipal and continuously take on our frequent updates that their added value speaks for itself and justifies the prolonging of release.

Community feedback and responds to this development phase continued in a very supportive and positive way.
Our plan of convincing everyone that good things come to those who wait
had succeeded.
- - -

To this day the MISERY 2.0 development has never had a standstill, an actual pause or any overall hiatus.
We've been dedicated and made progression on a daily basis with one tweak conjuring the inspiration for another.

Well aware that we have to wrap things up at some point and actually release the damn thing while we still have a supportive community base we've had this constant 'finishing phase' hanging above our heads for several months now.

We could continue this open mind towards ideas and inspiration but we've really made an effort to tone things down these last couple of months.

But to this date we haven't had a gamedata as stable and seemingly finished as we do now.
- - -

We feel greatly honored with the modding talent that offers itself and participation in our process.
Who knew that this mod would grow into the devoted and powerful team that it is today! (See full list below).

New Ordnance is now fully implemented and we are overjoyed that the huge amount of assets actually are allowed in terms of memory consumption for this game.

With extremely dedicated beta testing we've been able to crush most bugs while keeping a focus on sorting out the gamebreaking CTD's that also were present.

Keep in mind that some features require months of proper implementation and following ingame testing so we can't decide from one day to another that 'enough is enough'. It is not like a feature is being added per day and a simple choosing between 'a bigger mod tomorrow' or a 'release today'.

And also it is worth mentioning that many modded aspects require a new game. So we cannot release the mod and simply update it two months after without breaking your playthrough.
And releasing a mod that breaks your game upon reaching the Pripyat level would be quite embarrasing to be honest. Things take time but things have never looked as good and promising as they do now!
- - -

I think we all can agree that progression reveal of this modding project has never been as interesting as it is now.
With Damjan on the team we have huge support on feature promos and also good things stirring in the whole sound department.

In fact we have every type of skill represented in our current team and it is all a matter of settling with our ambitions at some point to be able to share what we did with all of you instead of this constant teasing and promotion to signal that we are alive and well.
- - -
For stability reasons we have had a long period with Armory Mod assets disabled while testing other aspects of the mod.
We are now ready to re-activate AM and see how things go in terms of stability, bugs and memory consumption.

If it turns out that we are putting too much stress on the average pc we will simply scale down our content representation. This is a trivial and simple matter that shouldn't take long.
So far our two biggest sub mods, in terms of RAM consuming assets, New Ordnance and Armory Mod, have not been active ingame at the same time.

This is not something to worry about and in fact we are able to retain full control all along the way in our testing labs.
- - -

"Why don't you just set your release to Q4 2013 to actually be able to keep your promises instead of constantly changing the damn ETR?"
- Please note that an ETR is an estimate and not a release date. We are a team doing this in our spare time and real life obligations MUST come first.
Instead of answering every interest with a simple 'when it's done' we just feel like being open and honest towards you all.
And with new types of gamebreaking crashes in testing phases you cannot calculate anything for certain as some issues may cause a progression standstill for days or even weeks to be solved.
- - -

IN SHORT

So, without further do, I'll be finishing off this development background story with the most up-to-date news on our current status:

We will not be able to make it to a March release

We have settled for current features (although this hurts our devoted modding hearts a bit).

Some already implemented features are yet to be revealed.

Weekly polls will continue to roll as responds are so supportive.

We have our minds set to finish off our development.

Our new ETR is Q2 2013 and we have never felt as confident about our ETR as we do now.

We have to ignore feature suggestions and ideas that cannot be executed in a day or two.

As promised we will announce actual release date AT LEAST 1 week in advance.

We thank each and everyone for patience, support and understanding.

THE MISERY DEV TEAM

Thanks for all the encouragement and feedback that we get.
This is the reason why we put such an effort into the public display and promoting of our mod project.
In case you are interested the currently active MISERY development team is:

See Q12 in the FAQ for more credits.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
HD Weapon & Item Pack 0.2 Part1
S.T.A.L.K.E.R.: Call of Pripyat

HD Weapon & Item Pack 0.2 Part1

May 24, 2013 .:S.T.A.L.K.E.R. H.D. P.R.O.J.E.C.T:. Full Version 0 comments

This Mod Change Only Weapon,Hands & item Textures To HD Great Adaptation With AtmosFear(ABsolute Textures) & RE Animation Project

Winter of Death (English) Part 3
S.T.A.L.K.E.R.: Call of Pripyat

Winter of Death (English) Part 3

May 1, 2013 Winter of Death Ultimatum (English) Full Version 0 comments

Here's Part 3 for Winter of Death (English) ---> All five parts are needed to use the mod !

Winter of Death (English) Part 5
S.T.A.L.K.E.R.: Call of Pripyat

Winter of Death (English) Part 5

May 1, 2013 Winter of Death Ultimatum (English) Full Version 0 comments

Here's the description to Winter of Death (English). This is also the last final part of the mod. Enjoy ! ;) ***You need all five parts to use the mod...

Winter of Death (English) Part 2
S.T.A.L.K.E.R.: Call of Pripyat

Winter of Death (English) Part 2

May 1, 2013 Winter of Death Ultimatum (English) Full Version 0 comments

Here's the Part 2 description of Winter of Death (English)

Winter of Death (English) Part 4
S.T.A.L.K.E.R.: Call of Pripyat

Winter of Death (English) Part 4

May 1, 2013 Winter of Death Ultimatum (English) Full Version 0 comments

Here's the desription for part 4 :) swag king LoL biatchees

Winter of Death (English) Part 1
S.T.A.L.K.E.R.: Call of Pripyat

Winter of Death (English) Part 1

May 1, 2013 Winter of Death Ultimatum (English) Full Version 1 comment

Due to problems, the mod can't be uploaded here. So I uploaded the five parts at Strategy Informer. The link to Part 1 is in the ReadMe which is in the...

Post comment Comments  (0 - 10 of 117)
Sp34k
Sp34k May 3 2013, 9:49am says:

Quest help needed:
I'm currently located at the Cement Factory - the quest involves finding a personalized weapon of some sort?
Can anyone direct me in the right path towards the item/objective?

Thanks in advance!

+1 vote     reply to comment
drusus
drusus May 8 2013, 11:30am replied:

edit: not Yantar, its Jupiter quarry

+1 vote     reply to comment
drusus
drusus May 8 2013, 11:14am replied:

Spoiler Alert!

Might be Strelok's Sig 552. You need 3 documents. One is underneath the Cement Factory at water level, the second could be in the earthmover in Yantar and the third is at Jupiter Facility in a pipe near an excavator were you have to step down in a chemically contaminated pit. Strelok's Sig 552 should be there also..

Good hunting, Stalker!

+1 vote     reply to comment
david.m.e
david.m.e May 9 2013, 1:13pm replied: Online

It think he's playing the SGM mod not vanilla. It's the Vintorez bomber he's looking for.

+1 vote     reply to comment
chafeto21
chafeto21 Apr 18 2013, 6:26am says:

Does anyone know how to enable infinite ammo without using trainers? I think I saw some videos where there is a dash instead of the ammo count in the hud.

+1 vote     reply to comment
SVlad84
SVlad84 Jan 22 2013, 12:01am says:

Can someone please help me out? When i get to the kindergarten mission in Pripyat i always find the medic in the fridge dead. I tried different copies of the game but all have the same result. Then i downloaded the Misery Mod and the patches from this site but with the mod on the guy disappears altogether. I even installed the game on another computer and still the same thing. Does anyone have any idea what is wrong with this thing? Thanks a lot!!!

+1 vote     reply to comment
david.m.e
david.m.e Mar 2 2013, 6:30pm replied: Online

Very weird I've tried killing him in the fridge before (I got bored) and couldn't. What version of the game are you using? Is it 1.6.02 or older. Also is it a pirate copy as I suppose it could have missing files if it is. It is a weird one as I've found him to be immortal before the final evac mission.

+1 vote     reply to comment
LucianoStarKiller
LucianoStarKiller Dec 31 2012, 2:01pm says:

Redux, Reloaded or Misery?
anyone could recommend one for me?

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 7 2013, 12:54pm replied:

Reloaded, play it till Misery 2 and Redux 2 come out :) It gets you into the game again and I recommand playing redux last. MISERY highly increases the difficulty, but it lacks in the exploration part when compared to redux (we didn't do what the awesome guys of the redux team did, and that's making new area's and expanding old ones)

So if you'd play redux 2 before misery, misery would feel 'empty' :)

+3 votes     reply to comment
LucianoStarKiller
LucianoStarKiller May 2 2013, 12:17pm replied:

thanks
took me a while to get the game
Ill follow your advice

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
S.T.A.L.K.E.R.: Call of Pripyat
Platform
Windows
Developer & Publisher
GSC Game World
Engine
X-Ray Engine
Contact
Send Message
Official Page
Cop.stalker-game.com
Release Date
Released Feb 4, 2010
Game Watch
Track this game
Share
Community Rating

Average

9.5

291 votes submitted.

You Say

-

Ratings closed.

Highest Rated (8 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012, 3:57pm by david.m.e

Style
Genre
First Person Shooter
Theme
Sci-Fi
Players
Single Player
Project
AAA
Boxshot
Boxshot
Sequels
S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
Logo
S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
Logo
S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
Logo
S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
Logo
Twitter

Latest tweets from @gscstalker

More than 1,000,000 video views! T.co

May 12 2013, 11:36am

The #Survarium facebook page has just reached more than 16,000 members! Join them Stalkers & become a Survivor! T.co

May 4 2013, 4:17am

Join the Survarium forums - T.co

Apr 19 2013, 7:06am

The latest developer diary video from @VostokGames - #SpreadSurvarium - T.co

Apr 17 2013, 4:34am

Stalker, life has given you a wonderful opportunity to find true friends in Survarium. Apply for the Alpha Test now! T.co

Apr 17 2013, 2:04am

Stalker, have you registered for the Survarium Alpha Test? T.co Retweet this!

Apr 17 2013, 1:57am

Sign up for the Survarium Alpha test! T.co

Apr 16 2013, 2:54pm

@cisnenegro Find him on facebook - T.co

Apr 9 2013, 12:29pm

Meet the Bandits (The best video you will ever see) T.co

Mar 20 2013, 10:52am

Have you seen this? T.co

Mar 17 2013, 11:40am

Statistics
Rank
41 of 12,435
Last Update
5 days ago
Watchers
359 members
Mods
58
Addons
12
Files
154
News
68
Features
16
Tutorials
4
Reviews
44