Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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So it's been a long time since a normal news post, and I should fill everyone in.

Colored specular lighting

First I'm going to talk about all the graphics work that has been done. I tend to do many updates regarding shaders and graphical effects. That's because I've found my primary interest that I will focus on from now on in mod/game development: graphics programming. I love it and I love to share what is being done in that area for Radium. Radium is starting to look really gorgeous, with only a few things missing that I'd like (K.D., if you're out there, I have a few questions!).

We have a variety of Ambient Occlusion methods, recently added colored specular lighting, FXAA, SMAA, a dedicated weapons shader, and most recently pseudo-global illumination.

I should discuss what it is and what it isn't. First of all, it's more reliable and looks a lot better than GSC's solution, however it's not true global illumination: it's changing all lights from static to dynamic. This definitely comes with a performance cost, but it looks fantastic should you choose to turn it on. Lights are cast in a far more realistic fashion with this enabled.

2

Moving away from graphics, let's talk about the engine as a whole. As you know we've been working on Open Xray, or at least an early version of it that was modified heavily by Alundaio and Avotishin for Call of Chernobyl. Recently we have shifted the work over to lm-dex's repository, as it's more in line with what we want, and it runs blazing fast. We will still use Avotishin and Alundaio's work where needed, but without some of the unnecessary Open Xray stuff.

I am also removing all the dumb middleware I was adding, so this means no HBAO+, and a couple other things are gone now too. This is for the best.

There will be two renderers: DX9, and DX11. DX9 will still have it's three variants, and will be for those looking for the most performance, but I'll be sure and throw some eye candy in there too for those who want it on DX9.

We were planning on a 64-bit build, which would be easiest on this new repository, but likely it will not make first release, but perhaps later on down the road.

Radium is going to be an on-going project. I think the first version that is released will not be called "1.0" due to the fact that in order to get things rolling quicker, some things are simply going to have to be added later, especially now that we do not have a scripter.

The first release will be focused almost entirely on the following: graphics, sound, and weapons. That's all. The rest of the content will start being streamed into the mod as it progresses in releases as we've simply kept you all waiting for too long. But don't worry, ddraig's work on the gameplay will not go to waste, but in order to do it correctly it needs to be delayed longer than I want to wait to release Radium.

Fog

So when will the release actually be? I plan on having an answer to that once I discuss things with my team soon. Until then it'll still be "To be determined". I don't intend to make people wait too long for an answer though.

ISOTD3 | March 2017 Levels Showcase

ISOTD3 | March 2017 Levels Showcase

In Spite Of The Death 13 comments

Some information about the mod progress + levels video.

S.T.A.L.K.E.R. Call of Chernobyl - New Reshade 2017

S.T.A.L.K.E.R. Call of Chernobyl - New Reshade 2017

News 26 comments

This 2017, a new Reshade preset... And something more. For S.T.A.L.K.E.R. Call of Chernobyl.

MISERY 2.2 progress report

MISERY 2.2 progress report

MISERY 91 comments

Many have been wondering if the mod is dead, or if the team has ceased development. This is mainly due to the downscaling of updates, reports and teasers...

GUNSLINGER mod: Dragunov sniper rifle

GUNSLINGER mod: Dragunov sniper rifle

GUNSLINGER mod 10 comments

Dragunov sniper rifle preview, unique TGP-V suppressor for SVD, scope compatibility list.

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Stalker HD Project Patch

Stalker HD Project Patch

Stalker HD Project Patch

Added New 1024x1024 Weapon(toz,W1300) & Neutral 2 textures. Optional 2048x2048 winchester 1300 textures

STALKER HD PROJECT Part 2

STALKER HD PROJECT Part 2

Stalker HD Project Full Version 1 comment

New Mutants & HD NPC. This Mod Included New Mutants (Izloms, civilians Zombie 5 Type & Cats) All Vanilla Mutants & NPC Are In HD Quality. In New Version...

STALKER HD PROJECT Part 1

STALKER HD PROJECT Part 1

Stalker HD Project Full Version

In This Mod I'm Collected All Best Textures Of Weapons For S.T.A.L.K.E.R. Series,All Textures Are 2048x2048 Pistols Are 1024x1024 Resolution With High...

gore mini mod version 1.0

gore mini mod version 1.0

Gore mini-mod Full Version

Ported Gore Mod 1.2 for Call of Pripyat 1.4.22. Enhances blood effect.

[WIP] HD Models - Build 2

[WIP] HD Models - Build 2

Call of Chernobyl HD Models Addon Demo 27 comments

This is a work in progress version of the pack, includes assorted models. May have some compatibility issues with the outfits addon for Call of Chernobyl...

Call of Chernobyl 1.4.16 patch

Call of Chernobyl 1.4.16 patch

S.T.A.L.K.E.R.: CoM Patch

This is a copy of the 1.4.16 patch for Call of Chernobyl for use in setting up CoM.

Comments  (0 - 10 of 172)
cad2315
cad2315

isn't there a very good mod that isn't **** huge like 1.66 gb or 3.06 gb?

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Krokx
Krokx

Ubelievable graphics in CryEngine 3 S.T.A.L.K.E.R. Project:

Ap-pro.ru

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Borovos
Borovos

But there is no light source in the boat... And they have to remove this crosshair :(

No, it looks good. I like the physics with collision between bloodsucker and reeds.

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Mustache_Harbinger
Mustache_Harbinger

Hello, does anyone know who to fix the FT-200M's long holster bug?

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DoomTaker
DoomTaker

Anyone know how to change the PKM's slow left to right aim?

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Azernath
Azernath

Does this mod change anything in the main story?

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Stolos
Stolos

Each time I come back every few months to check what's up with STALKER CoP modding, I'm constantly surprised... I've been playing CoC with some addons for a while but is it actually being used as a base for other mods as its intended premise seems to be? What kind of other projects are even kicking around right now that seem liable to come to fruition? And most of all, will my old clunker of a PC have an even harder time running some of these mods than it already had with the base game?

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artilect99
artilect99

Thought I'd post pics from my recent trip to the Zone (by which I mean playing CoP start to finish this weekend, I didn't actually visit CNPP exclusion zone!)

Imgur.com

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artilect99
artilect99

more pics here Imgur.com

MODS:
AN4/AF3/PP3
AO3
HD models WIP/Mutants Models 1+2

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Krokx
Krokx

Very nice pics! What is PP3?

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Roll-and
Roll-and

Moddb.com

oops they removed download links, sorry

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (17 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012 by nashathedog

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S.T.A.L.K.E.R. Build 1935
S.T.A.L.K.E.R. Build 1935 First Person Shooter
S.T.A.L.K.E.R. Shadow of Chernobyl
S.T.A.L.K.E.R. Shadow of Chernobyl First Person Shooter
S.T.A.L.K.E.R.: Clear Sky
S.T.A.L.K.E.R.: Clear Sky First Person Shooter
S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat First Person Shooter
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