Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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Hello, mates!

As some of you might know, Phobos: Artefacts Reloaded Mod 0.5 was released back in March 2017, and I'm extremely sorry for such a delay of its official Moddb page. In fact, it was actually planned to update the pack to version 1.0 by summer and to bring both versions here at once, which eventually did not work out, unfortunately.

Anyway, it's great to be back and I hope that you will enjoy the visual enhancements this mod provides :)


FAQ

Download links?

Is version 0.5 a beta of some sort?

Not at all. PHARM 0.5 is a release version which contains all of the originally planned features, apart from first person animated artefacts activation.

What's exactly in the version 0.5?

  • Overhauled artefacts visuals
  • New particles + exclusive particles for some of the artefacts

May I use it in my projects?

Sure! That's what this pack is all about. Just don't forget to mention us in the mod credits. You could also use PHARM's rawdata after it is uploaded.

Could you make a specific re-texture/model re-shade for me?

Possibly, if I have some spare time. You can PM me you requests and suggestions or post them in comment section.

What's going to be posted here soon?

  • PHARM 0.5 adapted to some of the other mods
  • Rawdata for modmakers
  • Particles merging tools ad instruction

How is this connected to In Spite Of The Death 3?

Well, Phobos Project and PHARM, consequently, are branches of ISOTD Projects.

Could you remind me of what Phobos Project is?

Phobos is a horror mod project which is currently frozen, but awaits its rebirth.


The future of PHARM 1.0

So PHARM 1.0 was planned as a version with animated artefacts activation. You can see the exmple of it in the video below.


As of now, the configuration system for activation has been worked out, but we've desperately looking for someone who would be able to animate HUD models of artefacts.

As a matter of fact, guys, if one of you is an animator or you know a person who'd presumably agree to join the project, please, give us a notice. Undoubtedly, with an animator we'd be able to create a unique mod which dozens of modmakers and hundreds of gamers could use in their own projects or packs.

Thank you all and have a good game :)

FantomICW
Phobos Project, ISOTD Projects

Hexagonsphere 3.1 - Now with 50% more of the same

Hexagonsphere 3.1 - Now with 50% more of the same

News 6 comments

A new update to this polarizing, but humble graphic addon for S.T.A.L.K.E.R. games.

Concept Art

Concept Art

Ray of Hope 26 comments

Some latest work of our artists. We have quite few of people working on art.

Post-Release. Progress report

Post-Release. Progress report

S.T.A.L.K.E.R.: CoM 8 comments

Quick summary of the history of Call of Misery, followed by the first English announcement of the "post-release" version, clarifying the current situation...

Stalker Two-K - Second Release

Stalker Two-K - Second Release

Stalker Two-K 8 comments

Just ranting about life and second release of Stalker Two-K...

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Stalker Two-K - Third Release

Stalker Two-K - Third Release

Stalker Two-K Full Version 7 comments

Christmas Update! Because what else you could expect in December?

Stalker Two-K "TinyLittle"

Stalker Two-K "TinyLittle"

Stalker Two-K Full Version

Christmas update for Stalker Two-K "Tiny Little" version

PHARM 0.5 Particles Merge Kit

PHARM 0.5 Particles Merge Kit

Phobos: Artefacts Reloaded Mod (PHARM) Installer Tool

An archive with all the files and a tool needed for merging PHARM 0.5 particles with other mods and packs.

PHARM 0.5 for Sky Anomaly

PHARM 0.5 for Sky Anomaly

Phobos: Artefacts Reloaded Mod (PHARM) Full Version

Official adaptation of PHARM 0.5 for Sky Anomaly mod.

PHARM 0.5 for Atmosfear 3

PHARM 0.5 for Atmosfear 3

Phobos: Artefacts Reloaded Mod (PHARM) Full Version

Official adaptation of PHARM 0.5 for Atmosfear 3 mod.

PHARM 0.5 Gamedata

PHARM 0.5 Gamedata

Phobos: Artefacts Reloaded Mod (PHARM) Full Version 2 comments

Release version of PHARM 0.5. Visual overhaul of all original CoP artefacts.

Comments  (0 - 10 of 190)
Psychodaedra
Psychodaedra

Encounterd a weird issue (again): I've played several hours into a new playthrough and I encounterd this very weird thing.

When I startup the game I can't move the mouse around menus, even ingame I can't use the mouse to move (note: I can use the arrowkeys etc).

+ Where is the .ini file?

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krenkson
krenkson

This is the message for all developers / modders out there. Please stop developing too many small mods by yourself, mods which most of the time are full of bugs or have issues and are unplayable plus not enjoyable at all. Whats the point to create beautiful looking mod if it wont let you finish the game?

Why to create new maps and elements when everything is right there and properly optimized in CALL OF CHERNOBYL? Just put your skills and teams together and create some PROPER NEW STORY mod for COC. That's all its needed really. Thanks

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paranoiia8
paranoiia8

Its all true and cool, but you realize that most of modders are just normal players that want to make something? They dont really have much experience, and most of their projects have few years and they dont spend much time with it.
Making big story mode and making small addons/mods are two different things, and not everyone are capable to spend time make it, not to mention that you need some skills to make it...

Im with you with all my heart: devs should stop riding on old, barely walking games like SoC that just cant handle anything more(LA is best example how to F### mod) and platforms like CoC should be used for it, but in the same time I know that jumping to new game with project its not easy, and CoC even if its amazing, its still Stalker that is annoying to work with... :/

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krenkson
krenkson

I agree... what is frustrating for players is to try these unfinished and buggy mods out there and after hours of fiddling and playing you just find out this is not going to work. That's why I am extra careful to try new mods. I am talking about some simple story mods like DoctorX Questline that would add some purpose to COC which is still an amazing experience.

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paranoiia8
paranoiia8

For nice story mod for CoC we should keep an eye on Legend Return English translation(original russian mod site: Ap-pro.ru) This should be one of first examples of how mods can be made on CoC platform.

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krenkson
krenkson

Is this playable alredy? Seems like I can download it. Is it in English? Have you tried?

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paranoiia8
paranoiia8

Still work in progress but its playable(I dont know Russian, but my friends said its pretty decent mod, not perfect but it can be polished without a problem).

Sadly there is no proper English translation that why I said we should keep an eye translation, maybe someone work on it without telling anyone and post it somewhere...

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Neuntoter88
Neuntoter88

Where find any french traduction for this addon ?

Thanks for this great and impressive work.

All the best.

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Rainor
Rainor

When I try to use the flashlight and push the button, it just blinks on then right back off and will not stay on. Anyone know of a fix for this.
Its really spooky with no light!

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paranoiia8
paranoiia8

Im assuming that you play misery.
1. standard flashlight need to be used just like detector, you need to use short cut for it, and it will work only with one handed gun.
2. for proper flashlight, you need to buy/find head-on flashlight and batteries for it.

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S.T.A.L.K.E.R.: Call of Pripyat
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GSC Game World
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X-Ray Engine
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Highest Rated (18 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012 by nashathedog

Style
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Sci-Fi
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Single Player
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AAA
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S.T.A.L.K.E.R. Build 1935
S.T.A.L.K.E.R. Build 1935 First Person Shooter
S.T.A.L.K.E.R. Shadow of Chernobyl
S.T.A.L.K.E.R. Shadow of Chernobyl First Person Shooter
S.T.A.L.K.E.R.: Clear Sky
S.T.A.L.K.E.R.: Clear Sky First Person Shooter
S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat First Person Shooter
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