Good day to you, stalkers!
In today's installment of the news, we would like to shed some light on some aspects of development, as well as share some fresh screenshots. Let's begin with the programming. A serious physics problem has been fixed, which had sprung up after crossing over to the x64 platform, resulting in some objects (grenades, bolts etc.) accelerating too much and potentially killing the player. The interface window system now renders in 3D, and in the future, these will be used as part of the PDA system. Now, we are working on the questing system, as well as player interactions.
As for the modeling, we're still giving the most attention to surroundings, some of which you may see in the screenshots. Apart from that, we would liek to present you some test models from our new artitsts (knives).
Design documents are still being worked on: a detailed description of some aspects has already been finished, and the next step is the development of the factions' concept. We're trying to create gameplay variations within each faction.
Some official site errors have been fixed and we've added spam protection.
And now, for the question. How do you prefer explore the world in a post-apocalyptic universe? Which territories do attract you the most: dense forests, cities and villages or underground areas?
Post your answers in the comments!
That would be all, thanks for your attention.
- Infinite Art
Release announcement and information about the "Call of Pripyat: Special Edition" update and Russian patch.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No downloads were found matching the criteria specified. We suggest you try the download list with no filter applied, to browse all available. Add download and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (17 agree) 10/10
Awesome final installment with the potential for modding greatness.
The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.
May 31 2012 by nashathedog