Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts.

In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

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Prelude


Call of Misery is a project based on Call of Chernobyl, aimed to combine the freedom of its platform and the features of Misery mod (version 2.1.1). It was released to public by Lanforse on the 25th of October, 2016. At first, it came out in Russian language and a few days later, Junx released his initial version of English translation, which later became more refined thanks to the efforts of v1ld. Development and polishing of the original project took several months, until its final version named "1.0d fix2" was released in the February of 2017.

Over time, in parallel with CoM, something else began to emerge and multiple people joined the development team. Initially, it was just a set of some engine features, which were later planned to be merged with Call of Misery. Rain over a helmet's visor, separate slot for a pistol, new abilities of Controller and Pseudogiant, integrated SweetFX's shaders, inventory belt for ammunition — all this could be seen in posted videos here or on Lanforse's Youtube channel.

post_release 1

However, the goal of Call of Misery was to port Misery 2.1 onto Call of Chernobyl, and any extra additions were simply contradicting this idea. As a result, it was decided to make use of the aforementioned features in the new project under a temporary title "post-release". There were no creative limitations and time restrictions, therefore it was impossible to talk about any release date. To avoid teasing people beforehand and not giving false hopes and expectations, the entire development was conducted in stealth mode, and the only information that was available to the public so far is those old videos and statements in the official VK group with a "work is progress" pattern.

Post-release


So, what exactly is this temporarily named "post-release" project? Post-release is a modification based on Call of Misery, reflecting its own vision of a free-play type of gameplay the world of S.T.A.L.K.E.R. can provide. Do not expect the presence of any distinct plot, do not wait for ample amount of text lines and voiced dialogues, do not anticipate stunning animations, millions of polygons per weapon and super-realistic textures. As in CoM, in the new project you will have to live and survive, placing yourself in the shoes of a poor stalker, who is experiencing all the rough going on the territory of the Chernobyl Exclusion Zone. Searching for a decent and reliable firearm, counting each bullet you have left. Looking for stashes and crates in hopes to find at least something useful. Performing deadly tasks, a reward for which may not make up for the losses. Cursing, because the charge of your flashlight has suddenly ended, you have no extra batteries left, the nearest trader is far behind, and ahead there is only ruthless, impenetrable darkness of the Zone. Gameplay — that's what the main focus was.

post_release 2

The second development direction was the visual component. Some people would probably think "oh, I get it, just a texture-pack and some HD models were slapped in", but no. Locations and their content, weather and lighting, shaders and a new system of ambient particles — this is an incomplete list of what has been subjected to changes. Since this is no longer Misery, there was a small (but easily noticeable) shift in style. Some just waited for this, and some might not like it very much... Well, what can you do about it? The burden of porting another mod has long been gone, any obligations do not exist in this equation and therefore any liberties in creating are now permissible. Answering in advance - the release date has not been set in stone yet.

post_release 3

Game engine is a greatly modified version of CoC OpenXRay. It does not correspond to any particular version of Call of Chernobyl, be it 1.4.16, .22 or 1.5, but it contains all those innovations that Lanforse and his team found interesting for the project — body wallmarks, NPC animations, numerous error and bug fixes. Some things may coincide in their functionality, but differ in technical implementation. Backpacks, inventory slots, cloud shadows and some others were developed in parallel and independently of Call of Chernobyl.

Will there be any features from Misery 2.2? No, most likely there won't be any due to certain reasons. Moreover, the post-release development team didn't find anything strongly appealing in the 2.2 patch itself. Because of that, it was decided against to use anything from Misery version 2.2.
Will other modifications, features from other projects or ideas be included? The answer is yes. NLC, Autumn Aurora, Absolute Nature, MLR, various shader addons to SoC, multiple texture packs and others... They all affected the development in a positive way.


Thank you to all those who supported and enjoyed this mod. Those, who still play, discuss and share their impressions of the game. Those, who with the help of their talents and creativity allow this game to breath and evolve. And finally, thanks to the people who created S.T.A.L.K.E.R.

Stalker Two-K - Second Release

Stalker Two-K - Second Release

Stalker Two-K 8 comments

Just ranting about life and second release of Stalker Two-K...

TAZ progress

TAZ progress

The Armed Zone 50 comments

It has been a long, while since I posted the last article, so let me take some time and give you something new to chew on =D

MISERY 2.2 released

MISERY 2.2 released

MISERY 85 comments

The MISERY Development Team (MDT) is celebrating the culmination of a three and a half year labor of love with the release of MISERY 2.2 for S.T.A.L.K.E.R...

September update

September update

Ray of Hope 24 comments

We have been quiet for a while, working on the game. Our Dev Diary is coming up late so we wanted to show some progress.

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ABR PACK v1.1 patch (fixed)

ABR PACK v1.1 patch (fixed)

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01. Rebalanced weather - realistic autumn (no thunders). 02. Full russian voices pack with restored action phrases that MSO removed. 03. New purple nightvision...

S.T.A.L.K.E.R.: Last Day - patch for version 1.1

S.T.A.L.K.E.R.: Last Day - patch for version 1.1

S.T.A.L.K.E.R.: Last Day Patch 40 comments

A patch for version 1.1 of Last Day, containing several changes and fixes.

Stalker Two-K - Second Release PATCH

Stalker Two-K - Second Release PATCH

Stalker Two-K Full Version 10 comments

Small patch with some new textures and few fixes for previous textures.

ABR PACK v1.0

ABR PACK v1.0

ABR PACK v1.1 Full Version 13 comments

ABR Pack v1.0 contains most popular and interesting mods on 2017 for S.T.A.L.K.E.R. COP. This overhaul doesn't add new quests or items keeping the original...

[OUTDATED] Call of Misery: Last Day 1.0 + fix

[OUTDATED] Call of Misery: Last Day 1.0 + fix

S.T.A.L.K.E.R.: Last Day Full Version 17 comments

Deprecated version of S.T.A.L.K.E.R.: Last Day.

S.T.A.L.K.E.R.: Last Day English Translation 0.6.2

S.T.A.L.K.E.R.: Last Day English Translation 0.6.2

S.T.A.L.K.E.R.: Last Day Patch 66 comments

Translates Call of Misery: Last Day into English.

Comments  (0 - 10 of 191)
Psychodaedra
Psychodaedra

Encounterd a weird issue (again): I've played several hours into a new playthrough and I encounterd this very weird thing.

When I startup the game I can't move the mouse around menus, even ingame I can't use the mouse to move (note: I can use the arrowkeys etc).

+ Where is the .ini file?

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krenkson
krenkson

This is the message for all developers / modders out there. Please stop developing too many small mods by yourself, mods which most of the time are full of bugs or have issues and are unplayable plus not enjoyable at all. Whats the point to create beautiful looking mod if it wont let you finish the game?

Why to create new maps and elements when everything is right there and properly optimized in CALL OF CHERNOBYL? Just put your skills and teams together and create some PROPER NEW STORY mod for COC. That's all its needed really. Thanks

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paranoiia8
paranoiia8

Its all true and cool, but you realize that most of modders are just normal players that want to make something? They dont really have much experience, and most of their projects have few years and they dont spend much time with it.
Making big story mode and making small addons/mods are two different things, and not everyone are capable to spend time make it, not to mention that you need some skills to make it...

Im with you with all my heart: devs should stop riding on old, barely walking games like SoC that just cant handle anything more(LA is best example how to F### mod) and platforms like CoC should be used for it, but in the same time I know that jumping to new game with project its not easy, and CoC even if its amazing, its still Stalker that is annoying to work with... :/

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krenkson
krenkson

I agree... what is frustrating for players is to try these unfinished and buggy mods out there and after hours of fiddling and playing you just find out this is not going to work. That's why I am extra careful to try new mods. I am talking about some simple story mods like DoctorX Questline that would add some purpose to COC which is still an amazing experience.

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paranoiia8
paranoiia8

For nice story mod for CoC we should keep an eye on Legend Return English translation(original russian mod site: Ap-pro.ru) This should be one of first examples of how mods can be made on CoC platform.

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krenkson
krenkson

Is this playable alredy? Seems like I can download it. Is it in English? Have you tried?

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SadBlackFox
SadBlackFox

You can try the modification "MLR". New location, remodeled old locations, a few unique missions, an expansion of gameplay.
Vk.com
I do not know if it was translated into English.

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paranoiia8
paranoiia8

Still work in progress but its playable(I dont know Russian, but my friends said its pretty decent mod, not perfect but it can be polished without a problem).

Sadly there is no proper English translation that why I said we should keep an eye translation, maybe someone work on it without telling anyone and post it somewhere...

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Neuntoter88
Neuntoter88

Where find any french traduction for this addon ?

Thanks for this great and impressive work.

All the best.

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S.T.A.L.K.E.R.: Call of Pripyat
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Highest Rated (18 agree) 10/10

Awesome final installment with the potential for modding greatness.

The downsides, It is too short and when you do jobs in certain places you end up with an empty area afterwards. But Modding is the answer and mods like MSO solve that particular problem.

May 31 2012 by nashathedog

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