Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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Dawn of Criminals Mod (present) Orks da best! Orkz is made fer' two fings! Fightin', and winnin'
Blog RSS Feed Post news Report abuse Related News: Icon Improvements / Style Alteration

About Eranthis' Dawn of War HUD with 2 comments by Eranthis on Aug 30th, 2015

So some new changes are being implemented into the mod. After doing several icons in the 3.0 style, I began noticing that the overall look was too "varied", as the icons didn't match very well between different races. The paintings that I did took too long and there wasn't a consistent lighting scheme to each of the units. The new style that I'm working with is faster and more matching.

style1


Each of the bottom pictures represents the newer style. I use only one brush to paint and I begin finishing the icons in exactly a day (compared to the previous 3.0 icons which took two days to finish one). Backgrounds will stay the same between races and the borders will be updated to look more appealing. The dimensions of the icons are also stretched and distorted so the images will be better suitable for 1920x1080 screen resolutions. For those worried about me redoing the icons already made in 3.0, I will be repainting them to match this newer look. The hardest part is usually setting up a pose.

style2


I also plan on implementing extra icons for squad weaponry. For example, setting a space marine squad with all heavy bolters will change the portrait to a heavy bolter icon. This will give the game more variation. I have also spoken with Necronguy on the UA mod team and new leader icons and weapon icons will be added to make this mod more compatible with the Ultimate Apocalypse mod.

Icons covered in the release:

Space Marines: Servitor, Scout Marines, Tactical Marines, Force Commander
Leaders: Sergeant, Apothecary, Skull Probe, Banner Bearer
Weapons: Bolter, Shotgun, Sniper Rifle, Flamer, Plasma Gun, Heavy Bolter, Melta Gun, Missile Launcher
-----
Chaos Space Marines: Heretic, Cultists, Chaos Space Marines, Chaos Lord
Leaders: Aspiring, Icon Bearer
Weapons: Grenade Launcher, Plasma Gun, Flamer, Heavy Bolter, Melta Gun, Missile Launcher
-----
Orks: Gretchin, Grotz, Slugga Boys, Big Mek
Leaders: Grot Leader, Kannon Kart, Zzzap Kart, Nob Leader
Weapons: Burna, Big Shoota, Rokkit Launcha
-----
Eldar: Bonesinger, Guardian Defenders, Storm Guardians, Farseer
Leaders: Warlock, Shuriken Cannon, Brightlance Cannon, D-Cannon Grav Platform
Weapons: Flamer, Fusion Gun
-----
Imperial Guard: Techpriest, Conscripts, Guardsmen, General
Leaders: Sergeant, Field Medic, Anti Tank Support, Banner Bearer, Priest, Psyker, Commissar, Vox Operator
Weapons: Grenade Launcher, Plasma Gun, Flamer, Sniper Rifle, Melta Gun
-----
Tau: Earth Caste Builder, XV15 Stealth Team, Fire Warriors, XV22 Commander
Leaders: Shas'Vre, Shas'Ui, Shield Drone, Healer Drone, Marker Drone
Weapons: Fusion Blaster, Pulse Rifle, Flamer, Missile Pod, Fusion Blaster, Plasma Rifle
-----
Necrons: Builder Scarabs, Attack Scarabs, Necron Warriors, Necron Lord
-----
Dark Eldar: Tortured Slave, Mandrakes, Warriors, Archon
Leaders: Warrior Sybarite, Incubus
Weapons: Splinter Cannon, Darklance
-----
Sisters of Battle: Servitor, Missionary, Battle Sisters, Canoness
Leaders: Veteran Superior, Imagifier, Hospitaller, Missionary
Weapons: Flamer, Heavy Flamer, Heavy Bolter, Melta, Multi-melta
-----
Tyranid: Ripper Swarm, Genestealers, Raveners, Hive Tyrant
Weapons: Barbed Strangler, Bio Plasma, Rending Claws
-----
Inquisition Daemonhunters: Archivist, Body Guards, Storm Troopers, Inquisitor Lord
Leaders: Acolyte, Sergeant
Weapons: Flamer, Grenade Launcher, Plasma Gun, Melta Gun
-----
Chaos Daemons: Lost Soul, Furies, Flesh Hounds, Daemon Lord

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Post comment Comments  (0 - 10 of 654)
jONES1979
jONES1979 Aug 21 2015 says:

For the Black Templars mod, there is added separate FAQ & Tutorials page Moddb.com
Welcome!

+2 votes     reply to comment
HiveSpirit
HiveSpirit Aug 18 2015 says:

Hi im a noob. What do i do with these files/ where to put them (who are not self extracting)? Just drag the files over to some map, which map?
Do i need to download all DPC2.05.74 Part 1-6 or just p6?

+1 vote     reply to comment
sirwillie73
sirwillie73 Aug 14 2015 says:

to all my mod teams out there, i know this is a waste of time but could it be possible for u guys to put a lil time and energy into one mod. The Mechanicum mod in this case. i know alot of my dow bro's disagree with me but i think adding a new race to dow (1st series) is like an expasion pack that keep us intrested in dow. i know a commener like myself have no right's to say this but, sum plz think about it

+2 votes     reply to comment
jONES1979
jONES1979 Aug 14 2015 replied:

Lol, woot?

...Although, yes, the Mechanicum mod need 2d artist to make/design/paint the UI/taskbar

+1 vote     reply to comment
JurisDocta
JurisDocta Aug 11 2015 says:

Question: Is there any tutorial on how to adjust Soulstorm AI?

+2 votes     reply to comment
naturesadi
naturesadi Aug 13 2015 replied:

some mods give u option to change SS AI from "AIcontrolpanel.exe" which can be found from your downloaded modfolder\Data\ai.

+1 vote     reply to comment
lardplanet
lardplanet Jul 1 2015 says:

Hello everyone, i have an idea as to how we can get new models. We could start a patreon or donation system to hire one or two 3d modellers from freelancer: Freelancer.com

They could make any models we wanted, anything..

For one person the cost might be too much, but if the whole community is interested in pooling some money it would cost much much less individually, then we could add everything we need and complete this amazing game! Let me know if you think it would work? Ideas to set it up?

+5 votes     reply to comment
40k_Reloaded_Studios
40k_Reloaded_Studios May 3 2015 says:

New download for map makers have fun. There is a test map in download so you can try, if you don't know how to make maps.

download link
40kreloadedstudios.wix.com

video link to see some of the models and a idea on how to use them.
Youtu.be

much more on the way, but these assist will make a killer bridge map or how ever you would like to use them.

40k: Reloaded Studios

+2 votes     reply to comment
EvaCadian
EvaCadian May 27 2015 replied:

Just epic work! Thank you!

+1 vote     reply to comment
Jaguar-Lord
Jaguar-Lord May 17 2015 replied:

Excelent !! The more environment model the better !!

+3 votes     reply to comment
jONES1979
jONES1979 May 7 2015 replied:

Thank You very much!

+2 votes     reply to comment
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Dawn of War
Platform
Windows
Publisher
THQ
Engine
Unknown
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Official Page
Dawnofwargame.com
Release Date
Released 2004
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9.6

519 votes submitted.

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Highest Rated (20 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011 by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012 by RT2...

Style
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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
Project
AAA
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Dawn of War
Dawn of War Single & Multiplayer Real Time Strategy
Dawn of War II
Dawn of War II Single & Multiplayer Real Time Tactics
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