Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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About Search and Rescue Mod with 1 comment by EvilIsador on Aug 25th, 2014

As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages.
So now I want to show you what evolved from that idea.

In the next release there will be some new winconditions to select. Each of them makes the game spawn a new kind of building with each building related to a strategic point, objective or relic. By capturing that point, you'll get control over the building and can use its capabilities.

There are for now:

  1. Chaos Shrine

    • requires a strategic point to be captured
    • can attack nearby enemies
    • can detect infiltrators
    • spawns a Chaos Warp Storm at your drop point, that protects your troops and damages enemies
    • the more Chaos Shrines you control, the more effective will be your Warp Storm
  2. Capturing a Chaos ShrineThe real might of a Chaos Shrine

  3. Imperial Guard Basilisk Magnus
    • requires a relic to be captured
    • can attack enemies over long ranges by using its Earthshaker round ability
  4. Necron Beacon of the Deceiver
    • requires a strategic point to be captured
    • can cloak your nearby units, but cannot cloak itself
  5. Necron Chronometron Beacon
    • requires a strategic point to be captured
    • can slow down nearby enemies by using its Chronometron ability
  6. Necron Resurrection Beacon
    • requires a strategic point to be captured
    • can resurrect your Necron troops by using its Mass Resurrection ability
    • spawns a squad of Necron Warriors on creation
    • by capturing the related strategic point you also get control over the Warrior squad
  7. Space Marine Deep Strike Beacon
    • requires a strategic point to be captured
    • can deep strike your transportable squads
    • can detect infiltrators
  8. Tau Ar'Ka System Controls
    • requires a strategic objective to be captured
    • can attack enemies over long ranges by using its Fire Orbital Defense cannons ability
  9. Capturing an Ar'Ka Cannon

  10. Tau Communications Tower
    • requires a strategic objective to be captured
    • can detect infiltrators and reveal FOW by using its Reveal ability

If you lose control of the related point, the building gets deactivated and you cannot use any ability or other feature until you capture the point again. I also thought about not only capturing as a requirement. So what if you have to fortificate the strategic point or relic in order to gain control over the building? Which buildings do you also want to have (Blood Pulse is planned, too)? Make your suggestions!

Currently those winconditions can only be used for SaR games, but it's possible to split them into separate parts I think. As jONES1979 requested I made a separate wincondition to easily turn auto-requisitioning on and off and there's also a wincondition, that allows you to build mines in your SaR games. What do you think about a wincondition to turn the spawning of cage guards on or off and what about a wincondition for an "infinite search" mode, so that you have no prisoners limit (except the number of spawned cages) and can only win by defeating all of your enemies?

A last point to mention is, that I'll add support for Titanium Wars SS Mod as requested.

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Closer to Fluff 40k 0.2.5
Dawn of War

Closer to Fluff 40k 0.2.5

Aug 26, 2014 Closer to Fluff 40k - A SS: Legion Submod Patch 1 comment

Minor Patch - Testing for bugs and gameplay issues. BALANCE IS NOT EVER GONNA BE A FOCUS Updates Sisters of Battle, SM Descriptions and Necron Units and...

The Forgotten Races 1.0
Dawn of War

The Forgotten Races 1.0

Aug 26, 2014 The Forgotten Races Full Version 0 comments

1.0 Release Please Enjoy The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten Races 1.0 The Forgotten...

Closer to Fluff 40k 0.2
Dawn of War

Closer to Fluff 40k 0.2

Aug 24, 2014 Closer to Fluff 40k - A SS: Legion Submod Patch 1 comment

The Second Update Must download 0.1 from my Downloads page first!!!

Macabee Mod SS Balance Fix1
Dawn of War

Macabee Mod SS Balance Fix1

Aug 21, 2014 Macabee Mod (SS) Patch 0 comments

Health and health based balance fixes for the Beacon and Thomas Macabee / the Venerated Pariah.

Macabee Mod SS Release version 1.6C
Dawn of War

Macabee Mod SS Release version 1.6C

Aug 19, 2014 Macabee Mod (SS) Full Version 0 comments

Most recent version of Macabee Mod SS as of 19th August 2014.

Macabee Mod SS Release Version 1.5b Sound fix
Dawn of War

Macabee Mod SS Release Version 1.5b Sound fix

Aug 17, 2014 Macabee Mod (SS) Patch 0 comments

Adds speach to Thomas Macabee and the Venerated pariah.

Post comment Comments  (0 - 10 of 581)
tezaar
tezaar Aug 1 2014, 10:28am says:

are there any DoW mods which allow you to play as the entire Imperial Inquisition aka give you almost full access to the 3 major Ordos and u can control them all at once? instead of mods that just focus on the Daemonhunters, I read that PoK (Purgation over Kaurava) was going to add them but it seems that mod is dead

+3 votes     reply to comment
GreenScorpion
GreenScorpion Aug 1 2014, 5:55pm replied:

PoK is not dead it was just combined with FoK which received a recent update ( Moddb.com ). Still currently there isn't a mod that involves all the 3 major Ordos simultaneously but some get somewhat close to that.

+2 votes     reply to comment
tezaar
tezaar Aug 1 2014, 8:29pm replied:

my bad thanx for the info

+2 votes     reply to comment
revan111295
revan111295 Apr 29 2014, 1:29pm says:

Any idea what happend to which hunters mod for soulstorm. Also is there a full version of it?

+3 votes     reply to comment
GreenScorpion
GreenScorpion Apr 29 2014, 4:53pm replied:

There is no full version of witch hunters mod. Also there isn't any official version of it for Soulstorm although several people have made the slight alterations for it to be playable on SS (for personnal use only).

+4 votes     reply to comment
revan111295
revan111295 Apr 29 2014, 5:31pm replied:

just wondering is the original mod team going to finish this mod also thanks for answer.

+4 votes     reply to comment
GreenScorpion
GreenScorpion Apr 29 2014, 5:56pm replied:

No one really knows what did happened but basically the core of the team dismembered and withdrew from the DoW community. Access to the content or even another group of modders finishing the mod was not allowed by the team so unfortunately it is both something that will never be publicly finished nor can its assets be used in an honoured way save few exceptions like DoWPro and Darkness Within which received permition before the team disappeared.

+4 votes     reply to comment
YourDEATH311
YourDEATH311 Jul 19 2014, 1:41am replied:

One of the team leaved the mod to go to work for THQ to be a part of dawn of war 2.

I remember he even made the big boss.

The other guys simply ended their current projects but never officially released the mod

However you can find the unreleased final version of their mod in an other big mod but i dont remember wich one it is

+2 votes     reply to comment
revan111295
revan111295 Apr 30 2014, 11:27am replied:

shame I really liked this mod

+4 votes     reply to comment
ZmajOgnjeniVuk
ZmajOgnjeniVuk Mar 28 2014, 10:55am replied:

Thanks for the interest, I will, as soon as some SCAR issues are resolved. Got 2 maps to publish soon, my first maps in fact, Mandragore and Myrmidon Prime so be on a look out.

+2 votes     reply to comment
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Dawn of War
Platform
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THQ
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Released Sep 19, 2004
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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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