Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!

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About Search and Rescue Mod with 3 comments by EvilIsador on Aug 25th, 2014

As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages.
So now I want to show you what evolved from that idea.

In the next release there will be some new winconditions to select. Each of them makes the game spawn a new kind of building with each building related to a strategic point, objective or relic. By capturing that point, you'll get control over the building and can use its capabilities.

There are for now:

  1. Chaos Shrine

    • requires a strategic point to be captured
    • can attack nearby enemies
    • can detect infiltrators
    • spawns a Chaos Warp Storm at your drop point, that protects your troops and damages enemies
    • the more Chaos Shrines you control, the more effective will be your Warp Storm
  2. Capturing a Chaos ShrineThe real might of a Chaos Shrine

  3. Imperial Guard Basilisk Magnus
    • requires a relic to be captured
    • can attack enemies over long ranges by using its Earthshaker round ability
  4. Necron Beacon of the Deceiver
    • requires a strategic point to be captured
    • can cloak your nearby units, but cannot cloak itself
  5. Necron Chronometron Beacon
    • requires a strategic point to be captured
    • can slow down nearby enemies by using its Chronometron ability
  6. Necron Resurrection Beacon
    • requires a strategic point to be captured
    • can resurrect your Necron troops by using its Mass Resurrection ability
    • spawns a squad of Necron Warriors on creation
    • by capturing the related strategic point you also get control over the Warrior squad
  7. Space Marine Deep Strike Beacon
    • requires a strategic point to be captured
    • can deep strike your transportable squads
    • can detect infiltrators
  8. Tau Ar'Ka System Controls
    • requires a strategic objective to be captured
    • can attack enemies over long ranges by using its Fire Orbital Defense cannons ability
  9. Capturing an Ar'Ka Cannon

  10. Tau Communications Tower
    • requires a strategic objective to be captured
    • can detect infiltrators and reveal FOW by using its Reveal ability

If you lose control of the related point, the building gets deactivated and you cannot use any ability or other feature until you capture the point again. I also thought about not only capturing as a requirement. So what if you have to fortificate the strategic point or relic in order to gain control over the building? Which buildings do you also want to have (Blood Pulse is planned, too)? Make your suggestions!

Currently those winconditions can only be used for SaR games, but it's possible to split them into separate parts I think. As jONES1979 requested I made a separate wincondition to easily turn auto-requisitioning on and off and there's also a wincondition, that allows you to build mines in your SaR games. What do you think about a wincondition to turn the spawning of cage guards on or off and what about a wincondition for an "infinite search" mode, so that you have no prisoners limit (except the number of spawned cages) and can only win by defeating all of your enemies?

A last point to mention is, that I'll add support for Titanium Wars SS Mod as requested.

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Blue Horror Mod UA Release Version 1
Dawn of War

Blue Horror Mod UA Release Version 1

Sep 27, 2014 Blue Horrors Mod SS Full Version 0 comments

A new version of the Blue Horror Mod Compatible with the Ultimate Apocalypse Mod.

DC Updated Campaign Mod 1.0 release
Dawn of War

DC Updated Campaign Mod 1.0 release

Sep 27, 2014 DC Updated Campaign Mod Full Version 0 comments

This is the final version of DC Updated Campaign Mod. Have fun!

Blue Horrors Mod Release Version 1
Dawn of War

Blue Horrors Mod Release Version 1

Sep 25, 2014 Blue Horrors Mod SS Full Version 0 comments

Adds the Blue Horrors from the (old) Chaos codex to Dawn of War Soul Storm.

Survival Mod 1.7 .exe
Dawn of War

Survival Mod 1.7 .exe

Sep 24, 2014 Survival:The Art Of Defence Full Version 3 comments

An installer for the anniversary release of the Survival Mod for Dawn of War: Soulstorm

Daemons Mod - Patch 1.6
Dawn of War

Daemons Mod - Patch 1.6

Sep 21, 2014 Chaos Daemons Mod (Soulstorm) Patch 16 comments

Daemons mod latest release, version 1.6 now includes the Juggernaut and Soul Grinder for Chaos Daemons! The Daemons team would like to thank the original...

Soulstorm Bugfix Mod Version 1.52
Dawn of War

Soulstorm Bugfix Mod Version 1.52

Sep 21, 2014 Soulstorm Bugfix Mod Full Version 0 comments

This update adds lots of map fixes by Kasrkin84 including various minimap fixes and ambient music fixes.

Post comment Comments  (0 - 10 of 608)
killerferreira003
killerferreira003 Sep 29 2014, 10:15am says:

how the hell are shaders added into a rsh someone tell mah ive seen it but i cant do it.

+2 votes     reply to comment
shef2
shef2 Sep 28 2014, 2:56pm says:

help me how to correct the mistake additions

+1 vote     reply to comment
Kasrkin84
Kasrkin84 Sep 28 2014, 6:47pm replied:

You're going to have to provide more information than that about what exactly the problem is.

+1 vote     reply to comment
shef2
shef2 Sep 29 2014, 12:10am replied:

I ustonovil mod for Warhammer, stop by launch it in the Add-ons Manager, turn on the mod, mod has started and suddenly on the screen is written is not possible to include extra. and so with every mod. what's the problem?

+1 vote     reply to comment
Warhammer_40K_Fan
Warhammer_40K_Fan Sep 20 2014, 12:24pm says:

Happy 10th Anniversary Dawn of War as well as fans, Developers, Relic Entertainment and players! THQ, you will not be forgotten.

+2 votes     reply to comment
Warhammer_40K_Fan
Warhammer_40K_Fan Sep 19 2014, 3:49pm says:

HEY EVERYONE!? Can you all believe that it's going to be the 10th anniversary of the release of this legendary game soon? I think it's the 21st of this month (September) to be precise if not exactly accurate. And to think that I was only a little lad when my father introduced it to me back in the Autumn of September 2004 as a late birthday present gift after my return from school. I'll never forget that awesome, happy, joyful, jolly good and super epic day playing it with my father. Ahh, such nonstalgic memories. It's as if it was only yesterday as a tike that I was playing as the Eldar getting my arse kicked by Chaos and Dad being by my side helping me hold the line but thus having the fun of our lives at the time. It sure feels good taking a walk down memory lane I tell you all. Nevertheless, we all shall celebrate on behalf of the day a decade in the past that changed our way of attitude towards RTS games forever, yes? What do you say comrades? Are we in agreeing unison?

+3 votes     reply to comment
Warhammer_40K_Fan
Warhammer_40K_Fan Sep 19 2014, 4:53pm replied:

Hold on, no, I was wrong, it's tomorrow actually!

+1 vote     reply to comment
Kasrkin84
Kasrkin84 Sep 19 2014, 5:02pm replied:

Depends what country you're in. For Europe it's not until the 24th.

+1 vote     reply to comment
Warhammer_40K_Fan
Warhammer_40K_Fan Sep 19 2014, 4:36pm replied:

Because it seem as though no one was aware of that amazing event that is approaching towards us. What would also be nice is if there would be a tribute video made to honor the makers, developers, and the game itself, along with the modders that keep this game restored, young, and alive. Afterall, even after ten years, a decade ago that this game was released in stores, it is still kicking arse with its undefeated and unmatched ratings, along with is unbeatable gameplay.

+1 vote     reply to comment
Kasrkin84
Kasrkin84 Sep 19 2014, 5:00pm replied:

Well there's always this, released a few months ago: Youtube.com

+1 vote     reply to comment
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Dawn of War
Platform
Windows
Publisher
THQ
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Release Date
Released Sep 19, 2004
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9.6

503 votes submitted.

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Highest Rated (19 agree) 10/10

For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.

8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.

10/10 because I always experienced something new in it.

10/10 100% warhammer

10/10 for Dawn of War I and Winter Assault campaign

7/10 for Dark Crusade and Soulstorm campaign

10/10 for your epic stories and hard work combined.

Oct 27 2011, 4:50pm by Lord_Cylarne

Lowest Rated (3 agree) 5/10

So much more could have been done, that was ignored during development.
Betas should of had more input.

Only saving grace is that there is a Modding community with which to complete the incomplete game... :(

Sep 8 2012, 12:33pm by RT2...

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