Minor Patch - Testing for bugs and gameplay issues. BALANCE IS NOT EVER GONNA BE A FOCUS Updates Sisters of Battle, SM Descriptions and Necron Units and...
Warhammer 40,000: Dawn of War delivers a level of visual detail never before seen in an RTS. Hundreds of units clash on the battlefields of the dark future, unleashing massive destruction through a stunning battery of long-range weaponry before closing in for the finish. Incredible kill animations bring science fiction combat to life like never before, and the gritty future-gothic Warhammer 40,000 setting provides a striking tableau for the chaos and carnage of this grim, dark future, where there is only war!
As I said in the past I have been thinking of other randomly spawned buildings, which give you some advantages.
So now I want to show you what evolved from that idea.
In the next release there will be some new winconditions to select. Each of them makes the game spawn a new kind of building with each building related to a strategic point, objective or relic. By capturing that point, you'll get control over the building and can use its capabilities.
There are for now:
If you lose control of the related point, the building gets deactivated and you cannot use any ability or other feature until you capture the point again. I also thought about not only capturing as a requirement. So what if you have to fortificate the strategic point or relic in order to gain control over the building? Which buildings do you also want to have (Blood Pulse is planned, too)? Make your suggestions!
Currently those winconditions can only be used for SaR games, but it's possible to split them into separate parts I think. As requested I made a separate wincondition to easily turn auto-requisitioning on and off and there's also a wincondition, that allows you to build mines in your SaR games. What do you think about a wincondition to turn the spawning of cage guards on or off and what about a wincondition for an "infinite search" mode, so that you have no prisoners limit (except the number of spawned cages) and can only win by defeating all of your enemies?
A last point to mention is, that I'll add support for Titanium Wars SS Mod as requested.
Highest Rated (19 agree) 10/10
For 6 years now I have been playing Dawn of War. Modding it gave me that extra plus.
8/10 because it is a really good game. I am however ashamed that Relic stopped at Soulstorm.
10/10 because I always experienced something new in it.
10/10 100% warhammer
10/10 for Dawn of War I and Winter Assault campaign
7/10 for Dark Crusade and Soulstorm campaign
10/10 for your epic stories and hard work combined.
Oct 27 2011, 4:50pm by Lord_Cylarne
Lowest Rated (3 agree) 5/10
So much more could have been done, that was ignored during development.
Betas should of had more input.
Only saving grace is that there is a Modding community with which to complete the incomplete game... :(
Sep 8 2012, 12:33pm by RT2...