The last remaining memories fade away into darkness. Your mind is a mess and only a feeling of being hunted remains. You must escape.


Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core. You stumble through the narrow corridors as the distant cry is heard. It is getting closer.


Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. A sound of dragging feet? Or is your mind playing tricks on you?


By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Something emerges out of the darkness. It's approaching. Fast.


Amnesia: The Dark Descent throws you headfirst into a dangerous world where danger can lurk behind every corner. Your only means of defense are hiding, running or using your wits. Do you have what it takes to survive?

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Related Articles

February Update

Good evening everyone, Glenn here to give you our first planned development diary entry. This one will be more sparse than all the others to come as we still figure out what to share, filter, promote or discuss in our ever expansive development period. Dark Craft Studios has been joined by Amnesia Community Veterans Spelos and Karba. Say hello! They have been invaluable already in programming and design, respectively, as we truly begin a workflow that is seamlessly productive. To get you to know a little bit more about our vision, I've outlined my thoughts on level, game, and story design below.

Quick Facts

  • Releasing September/October, unless further notice given.
  • Trailer by April/May.
  • If you wish to help or contribute, the opportunities still exist. See: Contact Us below.

Story Design

Players experiencing The Shadow of the Ramlord will be carefully presented a dark, succinct, unsettling narrative that features three fully voiced characters, polished diary and note entries, and visual details that betray secrets to the attentive in the audience. Much like The Worry of Newport and Triptych before with my studio, this will be no different in approach; story first, with a focus on perfect pacing, narrative construction, character development and emotional/philosophical pulls that make the player question the themes at play. Featuring themes of Occultism, Morality, Humanity, and Nihilism, any fan of Lovecraftian or Cosmic Horror will feel right at home with the story. All actors have professional microphones, all my scripts get either made parallel -- or edited by, later -- my co-writer, Ian. And every team member and actor has a voice in the process of developing the narrative built off the back of the synopsis featured before.

In summary, we promise those that want to subscribe to a potential story-first custom modification should look no further, and keep us on their radar. Any fans of traditional or old school horror in the Lovecraftian niche will get their worth from the asking price of a download.

Level Design

We are constructing the mod under the basis of quality over quantity. The usual pitfalls, trappings or tropes of the Amnesia development community will hopefully be avoided on our journey to release day. Don't expect many lock and key elements, button-switch-sequence puzzles, grunt ambushes or chases, and so on. The story will be married directly to the level design, from concept to finished product. Every hallway, asset, and detail will in some way work to strike an emotional chord, entertain the player, or create the atmosphere of dread and despair.

We have a few secret custom assets up our sleeves, but nothing to showcase yet. For now, you can expect our levels to be mostly vanilla TDD assets. While we can't promise to reinvent the wheel, our strive for pure polish and quality will give players the sense of scope we want to illustrate -- the experience will be seamless, smooth, and -- we hope -- as bug free as possible as we screen each others work every step of the way.

You're not going to be dueling demons atop massive mountains or traversing some brand new, winter biome of mind bending beauty, but you will get a seamless and sinister Estate to explore.

Game Design

Off the back of my last two projects, which both were walking simulators, we're aiming to cultivate an experience of utmost horror and player urgency by utilizing as many of Amnesia's systems as possible in organic, polished, immersive ways. Arbitrary lever puzzles, locked doors everywhere, and other pitfalls will be discarded in favor of game design that rewards players for exploration, their wits, and their perception. You'll have your jump scare sequences and stingers, but you'll also have horrific environments to explore with serious storyline undertones that are chilling to behold. I can't say much more than that, for now, but be sure that pacing will be properly managed. Puzzles when they feel natural, diary entries that aren't overwhelming, monsters when the story calls for it, and truly terrifying world moments that help to shift gears in the narrative towards the more... sinister, and obscure.


Soon, Spelos will be sharing some of his programming thoughts and brilliant mind for you guys to absorb. Showcasing how and why he designs off the back of Amnesia Code Standard like he does, tricks or open source knowledge to share for fellow HPL2 modders, and so forth. Karba and I will try to get at least three development diaries, maybe even some videos where I talk about the project while designing, for you to feel more in tune with our process and see our results in motion. Expect this Moddb page to get very busy and active in the coming weeks and months as we build towards a Fall Release.

Thank you,

~Glenn, Dark Craft Studios

Contact/Follow Us



Need to email us?

New Media!



20180205195910 1

Full Walkthrough + All 13 Easter-Eggs

Full Walkthrough + All 13 Easter-Eggs

Testificate (v1.1 update) 1 comment

You can watch this FULL WALKTHROUGH in case you get stuck in the custom story. This video also contains all the 13 hidden Easter-Eggs.

Some news from Black Keys

Some news from Black Keys

Amnesia: Black Keys 2 comments

News from the development of the mod and an upcoming demo.

Features you can implement in the event

Features you can implement in the event

Amnesia Halloween 2017 3 comments

This article will be updated as new features come along. Most of the tutorials will be in a video format.

Walkthrough - All Achievements

Walkthrough - All Achievements

When I am no more

A walkthrough showing all puzzle solutions and achievement locations.

Add file RSS Related Files
Hunting Ground - Origin

Hunting Ground - Origin

Hunting Ground - Origin Full Version

The year is 1968, 7 years before the original Hunting ground takes place and you are Ron Lecter. By that time he was an ordinary man in central of London...

HUNGARIAN VERSION Illusions of the Dead

HUNGARIAN VERSION Illusions of the Dead

Illusions of the Dead Full Version


The "Demo" of The Other World

The "Demo" of The Other World

Amnesia: The Other World Demo 2 comments

useless summaries as always.

Ambition (Update 1)

Ambition (Update 1)

Ambition Patch 1 comment

This patch fixes the missing oil pool and the shelf glitch. If these glitches continue let me know. Thanks! :)



Ambition Full Version

One night, You decided to go investigate a cave that was hidden deep in the forest. As you head deeper into the cave, you become trapped and need to find...

TCMS S1E1 Patch 1.0.4 BETA

TCMS S1E1 Patch 1.0.4 BETA

TCMS Season 1 Episode 1: Twin Brothers' Mine Patch

When you fix one bug, two more shall take its place...

Comments  (0 - 10 of 634)

I love Amnesia ! I played this game since i was young xD Frictional Games should uptade Amnesia : The Dark Descent with new maps like it could be remastered :)) some new DLC´S and other ! <3

Reply Good karma Bad karma+1 vote

Father of modern horror games.

Reply Good karma Bad karma+3 votes

A true masterpiece of the horror genre.

Reply Good karma Bad karma+3 votes

I love Amnesia

Reply Good karma Bad karma+2 votes

This comment is currently awaiting admin approval, join now to view.


This comment is currently awaiting admin approval, join now to view.


This game is archived now? ...

Reply Good karma Bad karma+1 vote

Frictional Games must update this page!

Reply Good karma Bad karma+1 vote

This comment is currently awaiting admin approval, join now to view.


Love this game to bits. If anyone's interested, here's my full playthrough of the main game. Will be moving on to custom stories now :)

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Amnesia: The Dark Descent
Windows, Mac, Linux
Developer & Publisher
Frictional Games
Send Message
Release date
Game watch
Community Rating



2910 votes submitted.

You Say


Ratings closed.

Highest Rated (45 agree) 10/10

If you like dark atmospheres and intense plots full of suspense and psycological terror, such as those found in games like Silent Hill, Diablo 1,or S.T.A.L.K.E.R SoC, then this is the game for you.

Amnesia - the Dark Descent redefines it's genre.

Dec 6 2010 by X4VI3R

Single Player

Latest tweets from @frictionalgames

You are always safe! SOMA has now been updated with Safe Mode on PS4. Get yours at the Playstation Store:…

Feb 19 2018

Thank you for the adorable fanart, Robot Girl deserves some love too!

Feb 19 2018

A dog fact to celebrate #YearOfTheDog: There is no actual concept art of the dogs in Penumbra: Overture. This piece…

Feb 16 2018

Happy #YearOfTheDog from the whole Frictional team! Special greetings from Chillen, who helps Marcus design levels…

Feb 16 2018

👾#GameDev woe of the day from our creative lead, Patrik: "Why are all our bugs so fucking creepy that I want to add them in as features?"

Feb 15 2018

Happy #ValentinesDay! To celebrate we are finally releasing SOMA Safe Mode for all our platforms, including PS4, la…

Feb 14 2018

✍️#Gamedev scribble of the day: @AlexKalopsia's explanation of a game mechanic.

Feb 9 2018

Now here's great breakdown of Frictional's core design elements, written by Steam user Fortigurn! Want to speculat…

Feb 2 2018

Amnesia's doors might have been unreliable BFFs that crumbled under pressure, but we're glad they made it to…

Feb 1 2018

Tune in to an @ExtraCreditz's SOMA stream, guest starring our own Ian @wildwinter, who worked on SOMA, and is now S…

Jan 31 2018

Embed Buttons
Link to Amnesia: The Dark Descent by selecting a button and using the embed code provided more...
Amnesia: The Dark Descent
Last Update
2,674 members
You may also like
Into the Dark
Into the Dark Adventure
DmC: Devil May Cry
DmC: Devil May Cry Adventure
Darkwood Adventure
SOMA Adventure
Bloody Boobs
Bloody Boobs Adventure
Slender's Woods
Slender's Woods Adventure