In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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38 comments by Sergeant_Mark_IV on Jan 24th, 2015

User Posted Image

Check out this new video showcasing the latest advancements on gameplay and gore effects, and also, the return of the shotgun's wooden grip.

This video is running a modified version of FreeDoom that will be featured on the "Starter Pack" when BDv20 gets released.

I have completed almost everything required to record the official trailer and decide the release date. Expect big news soon.

BDv20 is also going to be 100% compatible with wads that uses custom graphics such as FreeDoom and Back to Saturn X.

User Posted Image
How many new death animations are enough? I say it's not enough yet.

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Apr 17, 2015 Players Audio 5 comments

Basically it replaces all of the taunts and oneliners with Arnold quotes.

Jaxxoon R's Dark Ambient Pack

Jaxxoon R's Dark Ambient Pack

Apr 8, 2015 Music 3 comments

A collection of 17 dark ambient songs made by Jaxxoon R, collected together by him into a wad format for authors of horror mods to use as an alternative...

Doom Ambient Pack v1.2

Doom Ambient Pack v1.2

Apr 4, 2015 Music 9 comments

So, what is it? In case you're wondering, it's a sort of "experiment" in which the background music for Doom/Doom II is replaced (almost) completely with...

Simple Hud V1

Simple Hud V1

Feb 5, 2015 HUDs 28 comments

MAKE SURE TO SET THE FOLLOWING OPTIONS: - Screen Size is set to 11. - Alternative HUD is set to OFF.

DoomGuy Pain Sound Effects

DoomGuy Pain Sound Effects

Jan 26, 2015 Players Audio 3 comments

6 New Pain Sound effects I made for DooMGuy when Injured. Open for modders use, just give credits.

Ultimate Doom I and II Metal Rededited

Ultimate Doom I and II Metal Rededited

Jan 17, 2015 Music 9 comments

Metal music by elguitarTom, xelteckon, XGamingPhunX - OCRemix Team (Either or) From YouTube. Metal music also by Andrey Avkhimovich From ITunes..

Post comment Comments  (0 - 10 of 3,507)
vladimireremeyev 18hours 15mins ago says:

When you kill 'last stand' pinkie by not gibbing method (like kicking) he magically regrows his right hand back oh his dead body.
Also, why only right hand can be torn off? This is discrimination against left hands worldwide.

+1 vote     reply to comment
pa1nki113r 13hours 49mins ago replied:

Because it took me a long time to draw those sprites and rotations for Mark and I have a life lol

+1 vote     reply to comment
Quaker540 13hours 22mins ago replied:

Pa1n, it's okay take your time dude. We still have a few test versions to get.

+1 vote     reply to comment
Quaker540 17hours 5mins ago replied:

No, it is not. Is just the sprite that's drawn without the right hand, but torning off the left hand would also add some varience, so I say "yes" to that.

+1 vote     reply to comment
mumblemumble Apr 19 2015, 11:08pm says:

Well i recently saw a locked test server on zandronum testing bd20 test and starter pack... Ill interprete that as good news, but i hope all the reported bugs got fixed / he does one more bug fix round. I personally can't for realism coop hnnng

+1 vote     reply to comment
mumblemumble Apr 20 2015, 2:34am replied:

Can't wait *. Shouldn't write when half awake, but coop realism on slaughter maps should be interesting. Almost l4d i imagine but with doom. Could also be interesting having a cvar for limited weapons like only 3,i think that could be epic for realism squad based gameplay, yet could work balance wise since boosted damage.

+1 vote     reply to comment
WaterHazard Apr 19 2015, 9:49pm says:

Can someone do a reloadable Underbarrel grenade launcher assault rifle submod for this? it would look soo cool :3

+1 vote     reply to comment
prime79 Apr 20 2015, 2:45am replied:

i was going to suggest that one for PB but that would mean adding a whole nother weapon

+1 vote     reply to comment
jpryers Apr 19 2015, 1:12pm says:

When will you be relising it?

+1 vote     reply to comment
ChaddyGibbs Apr 19 2015, 2:37pm replied:

On the Brutal Doom Facebook page he mentioned releasing it on april 24th or may 1st.

+1 vote     reply to comment
jpryers Apr 19 2015, 2:59pm replied:

Ok cool thanks for the info ChaddyGibs

+1 vote     reply to comment
Quaker540 Apr 19 2015, 1:13pm replied:

We have no idea so far. Be patient.

+1 vote     reply to comment
jpryers Apr 19 2015, 1:15pm replied:

Ok thanks,

+1 vote     reply to comment
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Release Date
Released Feb 26, 2012
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1026 votes submitted.

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Highest Rated (117 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (4 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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