In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Enhanced Metal Compilation for Doom

Enhanced Metal Compilation for Doom

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ANOTHER MUSIC WAD!! Oh great. Well, while my other project is just... I don't know. I haven't updated it in a long time. So why not try this music compilation...

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Replaces all the music in Doom and Doom 2 with a selection of fast paced techno bangers. A great musical accompaniment to Brutal Doom. Just add the .wad...

Post comment Comments  (0 - 10 of 2,120)
Guest 9hours 13mins ago says:

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Quaker540 13hours 58mins ago says:

"If the fatalities were removed, we could have green blood for the knights and barons. That is one thing I miss about from older versions of the mod."

...Said by Brutal Video Vault.

Sergeant_Mark_IV, there's actually a trick to fix this.

1. Take the fatality sprites and erase everything from them except the blood.

2. Convert the blood to green.

3. Import them back to the archive.

4. Freeze the Player in-place in the fatality using Thing_Stop.

5. Copy paste the fatality code BUT in a new dummy ACTOR ALSO WITHOUT the blood code, screen shake etc. just the frames. That way we have the timing correct.

6. Since we've did this, rename the sprites in the dummy ACTOR to the new ones you imported.

7. Spawn the dummy actor while doing the fatality, like this;

"TNT1 A 0 A_SpawnItem("FatalityFix")".

You're done! We have the green blood in the fatalities without matching the Player's armory color! A good example, to see this in action, is my Sub-Mod in the Add-Ons section, in the fatality while you throw the Zombieman (Yes, his hair is also glitchy) on the ground and smash his head with his Rifle, I've added this fix a few months back and it works flawlessly!

+2 votes     reply to comment
arphax Jul 27 2014, 8:54am says:

is these mod standalone?

+1 vote     reply to comment
pa1nki113r Jul 27 2014, 3:17pm replied:


+1 vote     reply to comment
Narune Jul 24 2014, 10:13pm says:

How do I get rid of the janitor feature?

+1 vote     reply to comment
killbotvii Jul 25 2014, 1:44am replied: +2 votes     reply to comment
Guest Jul 26 2014, 6:07pm replied:

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Alfa18 Jul 28 2014, 6:40am replied:

1 - download gzdoom.
2 - download brutal doom v19 or v20 when that comes out
3 - extract gzdoom anywhere you want.
4 - then extract brutal doom into the extracted gzdoom folder.

5 - copy and paste DOOM 2.WAD or any other of the Doom games into the extracted gzdoom folder.

6 - then drag and drop whichever doom game you want into the gzdoom.exe then play.

also go into the controls and change whatever you want. and enable mouselook as well.

+1 vote     reply to comment
DarkKnightGareth Jul 29 2014, 4:14am replied:

I use mouse look to aim, arrow key up and down to move forward or backward, left and right arrow key to strafe, what the guy below or above me has good stuff too I would just change Q to delete for kicking, insert for reload, right mouse click to jump, pg down to crouch and end button to taunt. Secondary is what you would like ^_^. More important than anything else be comfortable and enjoy the ride. ps if you like metal get the metal add on you will not regret it \m/ \m/.

+1 vote     reply to comment
Quaker540 Jul 28 2014, 5:19pm replied:


F for "Use" - Open doors, use switches, and activate lifts.

Space for "Jumping" - Some WADs require it.

E for "Kicking" - Kick out enemies with ease.

Q/Undefine for "Next Weapon" - Switch to the next weapon much faster so you'll not die in the middle of a fight.

T for "Chat" - See good old times.

Y for "Team Chat" - Because reasons.

+1 vote     reply to comment
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Release Date
Released Feb 26, 2012
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Highest Rated (90 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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