In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award  Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

 Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
 Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
And my Youtube Channel:

Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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New Gibs for V20 New Flamethrower Brutal Doomguy Standing Tall
Blog RSS Feed Report abuse Latest News: Brutal Doom V19 Announced AGAIN!

37 comments by Sergeant_Mark_IV on Oct 3rd, 2013

After many months of delays, version 19 will finally be released at October 31. Watch the trailer now.

Music: Prodigy - Invaders Must Die 
Custom Maps: 00:13 - After the Holocaust/Extermination Day, 00:20 - Neighborhood From Hell/Extermination Day, 00:25, 01:30 and 00:36 - Extermination day,  01:15: unannounced jungle map made by me, 01:35 and 01:39 - Beyond Hell And Earth.

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Post comment Comments  (0 - 10 of 2,111)
Guest 7hours 57mins ago says:

This comment is currently awaiting admin approval, join now to view.

Narune 14hours 29mins ago says:

How do I get rid of the janitor feature?

+1 vote     reply to comment
killbotvii 10hours 57mins ago replied: +1 vote     reply to comment
RufflinJ Jul 23 2014, 6:22pm says:

Hey guys I'm new to mods with Doom. I just installed Brutal Doom but I don't know what I should set my controls to. I saw Total Biscuits video on Brutal Doom and it looked like he had some good controls set on it. Can anyone help me with the best control layout for Brutal Doom? I currently set movement to WASD and set mouse aim but I really need help with the rest, if anyone has a good layout for the controls I would greatly appreciate the help. Thanks :D

+1 vote     reply to comment
TheOneMuffin Jul 24 2014, 12:17pm replied:

GZDoom and ZDoom usually auto set the controls I thought.

Space is good for action button (pressing buttons)
Shift is good for running
Q is for Kick
Mouse wheel up and down for weapon change.
Secondary Fire Right Click

+1 vote     reply to comment
killbotvii 10hours 56mins ago replied:

I think setting activate to E rather than Space would be a better idea, because you'll be using Space for jump.

+1 vote     reply to comment
Calvinic Jul 23 2014, 5:38am says:

Based off of what I've seen in the gameplay, Brutal Doom has improved massively in v20. The combat looks smoother and more chaotic, the animations are better, the AI seems better. (Eg. The rifle zombieman fires at a more full auto rate rather than small rapid pop shots.)The blood has a more sticky fluid look to it. The ragdoll effect got my attention especially as this really gives the shotgun a bigger punch effect with each shot. And I'm glad that Sergeant_Mark_IV is trying to make the mod more flexible with systems so that everybody can play without the need of a supercomputer. It was always a bit of a buzzkill when the mod would slow to a crawl whenever there was too much blood on screen. Perhaps that was just an engine strain rather than my computer? But in any case, its good to know he addressed the issue. I can't wait to play Sarge, it looks awesome!

+1 vote     reply to comment
killbotvii Jul 22 2014, 10:06pm replied:

Umm... Do you have ANY idea AT ALL who you're talking to? You're talking to the creator of Brutal Doom. You literally couldn't have a better source. You have to be trolling.

+6 votes     reply to comment
Darklord42 Jul 23 2014, 3:03pm replied:

Actually didn't read the name, sorry.

+2 votes     reply to comment
Darklord42 Jul 23 2014, 3:18pm replied:

That really sounds amazing. I have done sprite work before - porting Freeverse's Xbox Marathon 2 hi-res sprites over to marathon infinity, and it took me weeks! That was just adding a few collections of photoshoped images to fill in the holes. (Although Marathon has different set of sprites for each player color holding each weapon) I can only imagine what is entailed in the ridiculous number of animations in brutal doom and porting it over to freedoom.

+1 vote     reply to comment
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Released Feb 26, 2012
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Highest Rated (90 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

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