In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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I initially had planned a quick release of a version 20c at the beginning of the year, but I kept adding more and more stuff, completely shaping it into a HUGE update, the version 21. This version has been nearly one year in the making and will be the most significant update ever made for Brutal Doom. I am almost finished with adding the new stuff I want, and soon I will release a trailer announcing the release date.

Check out my latest dev diaries, where I explain the new stuff being added in.




Brutal Doom v21 draws closer

Brutal Doom v21 draws closer

News 82 comments

Great improvements on blood and gore, new weapons, better maps, and so on.

Doom 2016 weapons addon for Brutal Doom is out

Doom 2016 weapons addon for Brutal Doom is out

News 40 comments

Optional addon to add Doom 2016 weapons into Brutal Doom version 20b.

Brutal Doom v20b Trailer, Release Date Announced

Brutal Doom v20b Trailer, Release Date Announced

News 46 comments

Brutal Doom v20b and the Starter Pack maps are coming on December 31.

Detailed Destroyable Dead Bodies

Detailed Destroyable Dead Bodies

News 15 comments

V20b will feature destroyable dead bodies in a similar way of Soldier of Fortune.

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Brutal Doom: Hell on Earth Starter Pack (Complete)

Brutal Doom: Hell on Earth Starter Pack (Complete)

Full Version 527 comments

An "unzip and play" pack containing Brutal Doom v20b, GZDoom ready to be played, FreeDoom and the Hell on Earth Starter Pack: Containing 32 new levels...

Brutal Doom v20b (main file only)

Brutal Doom v20b (main file only)

Full Version 234 comments

Brutal Doom v20b (Main file only) Read the manual for installation instructions. Make sure you got Zandronum 2.0, GZDoom 1.8 or higher.

BsP DooM Enhancement 3.6

BsP DooM Enhancement 3.6

Full Version 4 comments

A Pretty Big Graphic and Atmospheric enhancement mod! This is ONLY for GZdoom or Zandronum, For SinglePlayer, or LAN co-op!

Brutal FreeDoom Beta

Brutal FreeDoom Beta

Demo 11 comments

Brutal FreeDoom Beta 1.0 ( Read the txt for installation )

BRUTAL DOOM v20b R ( "GZDoom 3.0.0" Ver )

BRUTAL DOOM v20b R ( "GZDoom 3.0.0" Ver )

Full Version 21 comments

This file corrects the startup error that occurs when BRUTAL DOOM v20b is started using "GZDoom 3.0.0". The content of the game is the same as "BRUTAL...

Brutal Doom v19: Vanilla Edition

Brutal Doom v19: Vanilla Edition

Full Version 10 comments

A vanilla style version of Brutal Doom from version 19. No reloads, and demons move pretty much in there normal forms

Comments  (0 - 10 of 6,919)
Marziano87
Marziano87

Hi everyone!! I'm having fun with editing maps to play with friend. I plan to use them with BD and project brutality but I have problems in loading the pk3 files as resources. This is a disaster because I can't choose to place some special "things" on the map. I tried to load BD and project brutality last versions pk3 and also other pk3 files. I use Gz doom builder and doom builder two.

In any case the error message says "unable to load resources from the location (the directory). please make sure the location is accessible or not in use by another programm".

Does anyone have a solution? Please help me!!
bye

Reply Good karma Bad karma+1 vote
ceriux
ceriux

Guys idk if you know that this waa released. But something to scratch an itch till the next bd update. Moddb.com

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sdk2k9
sdk2k9

I do like this mod but those evil marines are really annoying me. Is there a way to get rid of them? Like some kind of option or a mod?

Reply Good karma Bad karma0 votes
Sergeant_Mark_IV Creator
Sergeant_Mark_IV

Public beta might be coming up in the next two weeks, full release either by the end of November or early weeks of December.

Reply Good karma+23 votes
doomslayer99
doomslayer99

Awesome! Will keep an eye out for it. Thanks man, keep up the excellent work.

Reply Good karma Bad karma+2 votes
IDDQD_1337
IDDQD_1337

What about Ketchup V6

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Guest
Guest

Outstanding !!!

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sociopath001
sociopath001

And what if brutal doom will be released on December 31 at 11:59?

Reply Good karma Bad karma+1 vote
GawainOfDeath
GawainOfDeath

Well, depending on where you live, it will already be next year somewhere else

Reply Good karma Bad karma+1 vote
doomguy214
doomguy214

Can anyone give working link of pb discord

Reply Good karma Bad karma+1 vote
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Community Rating

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9.6

1601 votes submitted.

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Highest Rated (193 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Twitter

Latest tweets from @brutaldoomguy

RT @RantingF: T.co

Oct 18 2017

I love when this happens. T.co

Oct 17 2017

Hold still, dude. There is something in your eye.... whoops. T.co

Oct 17 2017

I'm thinking about releasing the public beta before Halloween. Seems like a reasonable deadline to work with given the state of things.

Oct 14 2017

Almost all bugs fixed and features finished, everything works fine on multiplayer, a release at the end of this month is highly possible.

Oct 13 2017

Previously removed on v18 due bugs, the player weapon skins will be back on v21. T.co

Oct 13 2017

Today I finished the 4th DM map, based on E1M1. I plan to have at least 10 DM maps, just like in Skulltag. T.co

Oct 11 2017

Please stop asking me to add a revolver to BD. This is a terrible idea both in terms of gameplay and aesthetics.

Oct 11 2017

The tanks really goes well with desert maps. I even managed to make trail decals and particles. T.co

Oct 11 2017

I am going to include my vehicles pack into BD's core file and make the Map Enhancement system spawn it on giant ma… T.co

Oct 11 2017

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