In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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This addon will add weapons from the New Doom game into Brutal Doom. You can upgrade the weapons (currently only the shotgun and the heavy assault rifle) with field drones, and dual wield most of them. You can also get Demon Runes that can either turn you into a Baron of Hell or a Revenant for a limited amount of time.


Check the addons section for download.
Moddb.com

Brutal Doom v20b Trailer, Release Date Announced

Brutal Doom v20b Trailer, Release Date Announced

News 44 comments

Brutal Doom v20b and the Starter Pack maps are coming on December 31.

Detailed Destroyable Dead Bodies

Detailed Destroyable Dead Bodies

News 14 comments

V20b will feature destroyable dead bodies in a similar way of Soldier of Fortune.

Invisibility Power-up returns

Invisibility Power-up returns

News 11 comments

A new CVAR will restore the invisibility power-ups, and now the player will be actually invisible.

v20b update coming soon

v20b update coming soon

News 25 comments

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Add file RSS Files
Brutal Doom: Hell on Earth Starter Pack (Complete)

Brutal Doom: Hell on Earth Starter Pack (Complete)

Full Version 474 comments

An "unzip and play" pack containing Brutal Doom v20b, GZDoom ready to be played, FreeDoom and the Hell on Earth Starter Pack: Containing 32 new levels...

Brutal Doom v20b (main file only)

Brutal Doom v20b (main file only)

Full Version 203 comments

Brutal Doom v20b (Main file only) Read the manual for installation instructions. Make sure you got Zandronum 2.0, GZDoom 1.8 or higher.

Classic Burning Zombies

Classic Burning Zombies

Effects GFX 3 comments

This addon brings back the original burning zombies, effects and all!

Tomtefars Extension

Tomtefars Extension

Prefabs 33 comments

4 new weapons: Revolver, Sniper rifle, Railgun & Auto shotgun. Green blood and fully destroyable bodies for Baron & Knights and more.

Brutal Doom v19: Vanilla Edition

Brutal Doom v19: Vanilla Edition

Full Version 7 comments

A vanilla style version of Brutal Doom from version 19. No reloads, and demons move pretty much in there normal forms

Car Alarm patch

Car Alarm patch

Ambience Sounds

A fix for the Annoying car alarm on Hollywood Holocaust

Comments  (0 - 10 of 6,579)
Frattulman
Frattulman

dual plasma rifle just stopped working :-/ weird

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ImpSlayer04
ImpSlayer04

idk if it's one of the mods I have, but the chaingun guys are louder than anything in the game. I believe that I've had this problem since i first downloaded it on my computer. It doesn't keep me from playing, it is just a minor annoyance.

Sincerely,
ImpSlayer04

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ImpSlayer04
ImpSlayer04

=UPDATE=
Okay, it was just a mod I had. I apologize.

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keithktam
keithktam

can anyone tell me how to deactivate those crazy evil marines that pop out randomly through out the mission. I am playing a custom map though...

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Xamp
Xamp

There's an addon around that replaces them with the much easier Nazis instead. It's called something like "Nazi Replacer".

I know, it doesn't just disable them but it's the second best thing.

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NikCaputnic
NikCaputnic

With a rocket in their face of course!

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keithktam
keithktam

The map didn't give me any rockets.....

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Sergeant_Mark_IV Creator
Sergeant_Mark_IV

Brutal Doom v20c is mainly taking some time because I am re-working the Starter Pack. I am adding several new maps, and heavily updating the existing ones with new light effects (as seen in Brutal Doom 64 and other maps I did in 2016), new areas, etc. I will also fix GZDoom Dev Build compatibility, add back the Skulltag weapons as an optional mode called "Extra Mode", a mode that can be selected in the skills menu much like the realism mode (maybe even add new weapons such as a Sledgehammer and an AA-12. On v21 I really plan to extend this Extra Mode with a lot of new weapons and monsters). I am definitely not wanting to push it further than this month. I will soon announce a release date followed by an official trailer. In the end it will be all worth the wait.

Check some screenshots here:

Facebook.com

Reply Good karma+15 votes
The_Dementor
The_Dementor

Auto shotty? I love it.

For additional weapons, something like a hand held Browning M2 or a laser beam cannon you can drag across multiple targets would also be neat.

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Guest
Guest

I would recommend you also test this with QZDoom, which is a fork of GZDoom, but adds truecolor 32-bit to it.

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Zapzop
Zapzop

Great news! The screenshots are looking really good.

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pacman308
pacman308

Fantastic work! I'd love to see the new maps. I welcome the intro of a full auto shotgun and a new melee weapon. Reintroducing the pistol with added features like looking down the sights would be sweet too. Also, the SSG could be made more detailed with a blast from one barrel more powerful than a blast from the pump during gameplay. Better monster AI/behavior, new monster variants and monster death animations would be great too.

Do keep up the great work.

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ts879
ts879

So V21= project brutality just different

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ElTurco115
ElTurco115

Nice!Good luck Sgt

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Ez3
Ez3

Oh good news!
I had a list of some issues in game with BDv20b but i forgot to write it down and post it. Now is too late.
The thing that bothered me very much was the damage of the bersek mode in the classic mode (too weak) and the buggy selection of weapons(not chossing the right weapons). Please can you fix these problems before releasing the next version of BD?

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Wolf-417
Wolf-417

Nice!!
I love Brutal Doom
Good luck!

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RNS_gaming
RNS_gaming

20c and v21 confirmed.I am happy.

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Community Rating

Average

9.6

1486 votes submitted.

You Say

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Ratings closed.

Highest Rated (178 agree) 10/10

BrĂ¼tal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (18 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

Twitter

Latest tweets from @brutaldoomguy

every_car_in_los_angeles_is_a_ford_pinto.mp4 Youtube.com

Jan 12 2017

Coming soon Youtube.com

Jan 9 2017

Shake it, babe! T.co

Jan 8 2017

Damn I love making desert-themed maps. T.co

Jan 3 2017

RT @ModDB: Congratulations to Brutal Doom 64 for being voted Mod of the Year Moddb.com @BrutalDoomGuy

Jan 2 2017

Testing my "Hellish Jungle" map concept. T.co

Jan 2 2017

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