In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are much louder. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, a a weapon will never be outclassed when you find a new weapon, but only find a different use for different situations, making Brutal Doom more balanced and more strategic than Vanilla gameplay. You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away.

Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page: Facebook.com
And my Youtube Channel: Youtube.com

Before making any questions related to the mod, or problems to make it work, please read the FAQ.
Moddb.com


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This addon will add weapons from the New Doom game into Brutal Doom. You can upgrade the weapons (currently only the shotgun and the heavy assault rifle) with field drones, and dual wield most of them. You can also get Demon Runes that can either turn you into a Baron of Hell or a Revenant for a limited amount of time.


Check the addons section for download.
Moddb.com

Brutal Doom v20b Trailer, Release Date Announced

Brutal Doom v20b Trailer, Release Date Announced

News 46 comments

Brutal Doom v20b and the Starter Pack maps are coming on December 31.

Detailed Destroyable Dead Bodies

Detailed Destroyable Dead Bodies

News 14 comments

V20b will feature destroyable dead bodies in a similar way of Soldier of Fortune.

Invisibility Power-up returns

Invisibility Power-up returns

News 11 comments

A new CVAR will restore the invisibility power-ups, and now the player will be actually invisible.

v20b update coming soon

v20b update coming soon

News 25 comments

Nazis will be back, and new CVARS and new enemies on some specific wads will be added.

Add file RSS Files
Brutal Doom: Hell on Earth Starter Pack (Complete)

Brutal Doom: Hell on Earth Starter Pack (Complete)

Full Version 479 comments

An "unzip and play" pack containing Brutal Doom v20b, GZDoom ready to be played, FreeDoom and the Hell on Earth Starter Pack: Containing 32 new levels...

Brutal Doom v20b (main file only)

Brutal Doom v20b (main file only)

Full Version 209 comments

Brutal Doom v20b (Main file only) Read the manual for installation instructions. Make sure you got Zandronum 2.0, GZDoom 1.8 or higher.

Vanilla Shotgun sprites

Vanilla Shotgun sprites

Weapons Skin 6 comments

There are the Vanilla shotgun sprites for Brutal Doom. Just drag and drop it with Brutal Doom to GZDoom (or your sourceport). Or load it after Brutal...

Project Brutality - Alternate Carbine Sprite

Project Brutality - Alternate Carbine Sprite

Weapons Skin 4 comments

A replacement sprite for the UAC41 Carbine for Project Brutality. It replaces it with the rifle from WildWeasel's Accessories To Murder mod, with the...

Classic Pack For PB V1

Classic Pack For PB V1

Weapons Skin 6 comments

Classic Weapons Skin Packs for PB, because the original sprites will always have a special place on our hearts..

Black DMR for Project Brutality

Black DMR for Project Brutality

Weapons Skin 12 comments

This adds the new, badass black and green DMR skin for any version of project brutality (2.0, 2.03, 3.0 test). This does not work for brutal doom. Be...

Comments  (0 - 10 of 6,620)
l_johan_k
l_johan_k

Sorry, wrong thread -_-

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Legitsol
Legitsol

where the heck do i download it?

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Devianteist
Devianteist

Moddb.com
Main file only.

Moddb.com
Starter pack. Comes with main file, mappack, and GZDoom.

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RonnieMackenzie
RonnieMackenzie

I just hope zandronum 4.0 will have a free release later on. As its a advanced alpha. Backup gzdoom 2.3.2 when v20c gets release if can't get zand 4.0

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adomas187
adomas187

Hello,
Trying to run Brutal DOOM on Arch Linux x86_64:

[adomas@genesis ~]$ brutal-doom
GZDoom g2.3.2 - 2017-01-11 01:24:16 +0100 - SDL version
Compiled on Feb 9 2017

M_LoadDefaults: Load system defaults.
Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).
Did you install GZDoom properly? You can do either of the following:

1. Place one or more of these wads in ~/.config/gzdoom/.
2. Edit your ~/.config/gzdoom/gzdoom.ini and add the directories of your
iwads to the list beneath [IWADSearch.Directories]
[adomas@genesis ~]$ gzdoom
GZDoom g2.3.2 - 2017-01-11 01:24:16 +0100 - SDL version
Compiled on Feb 9 2017

M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /usr/lib/gzdoom/gzdoom.pk3, 671 lumps
adding /home/adomas/.config/gzdoom/doom.wad, 2194 lumps
[...] LOADS OF CODE [...]
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
Starting MIDI playback failed
Playing demo DEMO1
Cannot play non-GZDoom demos.
[adomas@genesis ~]$ ls -l /home/adomas/.config/gzdoom/
total 10916
-rw-r--r-- 1 adomas users 11159840 Feb 1 1995 doom.wad
-rw-r--r-- 1 adomas users 13374 Feb 10 17:50 gzdoom.ini
[adomas@genesis ~]$

----
It seems that Brutal DOOM does not load any of wad files what I put in ~/.config/gzdoom, but when I launch gzdoom directly everything works. How can I solve this? Is it a bug?

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Nichelo
Nichelo

SGtMarkIV, just a sugestion, i dont know about ACS or DECORATE but...
In the latest video, you show the good oldies of skulltag and new skins for plasma rifle and rocket launcher.

mi point is, instead of changing the skins update after update, maybe you can add an option on the "brutal doom options" menu to use one or the other skin for the weapons(in smooth doom you can choose betwen doom64 weapon skins or vanilla ones), also, instead of limitating skulltag weapons to a dificulty setting, maybe you can add an option on the same menu to choose if they will apear or not.

this maybe will make things... better in gameplay meanings.
Like I said i dont know ACS nor DECORATE and this is just an idea/sugestion.


anyways, I been playing this since v15, youre doing god's work with this mod and the new features look amazing!! keep like that pal!

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coleninja203
coleninja203

Help I accidentally deleted brutal doom and I redownloaded it but after in exit and go back in the only thing I can see is a black screen can you help me please.

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Nichelo
Nichelo

sometimes, it happens when the grafics card has vertical sync deactivated or activated for that game.
maybe you are using the latest gzdoom(this mod does not work at the moment on that)

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Chainsawful
Chainsawful

what source port are you using?

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Community Rating

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9.6

1499 votes submitted.

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Highest Rated (182 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012 by Manny_F.

Lowest Rated (18 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013 by mrthejoshmon

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Latest tweets from @brutaldoomguy

I have heard the complains about decals being "too HD", I guess I found the perfect balance now. T.co

11hours ago

Now that's a benchmark. T.co

21hours ago

Finally finishing to convert all blood and gib actors on Knights/Barons blood to green. Took me a whole week for th… T.co

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Doom: Mod it until it crashes. T.co

Feb 8 2017

Almost done with implementing green blood for knights and barons. T.co

Feb 8 2017

This week on UAC Military Today: The dangers of rocket back blast. Stay tuned. T.co

Feb 7 2017

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