In development since 2010, the 18th Cacoward winner and Moddb 2012 MOTY Editors Choice of Creativity Award Brütal Doom takes Doom into a whole new level. It makes the game much more violent than before. There's much more blood, plus it adds unique gibs, death animations, dismemberments, headshots, executions, fire and explosion particles, flares, shadows over all objects, and much more.
The whole world becomes more real and interactive.You can kick severed limbs and heads (and sometimes, use it to activate some traps in the map earlier, or even kick them against enemies to do some damage), you can shoot enemies' heads to deal more damage (and cause more gruesome deaths) you can destroy most things in the the scenario (trees, lamps, hanging bodies, etc), you can paint the floor, the walls, and even the ceiling with blood, you can push the explosive barrels to make traps, or grab them and use like an explosive weapon, you can silently take down enemies from behind and perform stealth kills, the chainsaw actually cuts the enemies in two. When you find the berserk pack and get super strength, you can perform cinematic executions and RIP AND TEAR your foes with your bare hands. Some enemies will scream in anguish and try to crawl away when near death, and they can be used as human shields, and much, much more

Everything in Brutal Doom is extremely intense. Everything sounds louder, looks bigger, moves faster, and hits harder. You can even fell the impact of explosions. Enemies are harder and smarter, and weapons and explosions are loud as fuck. Your weapons have been upgraded to a deadly arsenal, completely throwing the vanilla Doom's "progressive weapon system" through the window. Every weapon is powerful and have it's pros and cons, and a weapon will never be outclassed when you find a new weapon.You have new abilities too. With any weapon selected, you can press Q (default bind) to kick enemies at close range and send them away. Press F (default bind) to taunt enemy players, and Z or X (default binds) to wave to other players in cooperative modes.
Brütal Doom will make the good an old Doom have a new and fresh look. It will give you a reason to play all the Ultimate Doom, Doom 2, and Final Doom levels again. This mod also works with almost every megawad and map pack around. Take a breath, and prepare to RIP AND TEAR HUGE GUTS!!!!!

Also Check the Official Facebook page:
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Before making any questions related to the mod, or problems to make it work, please read the FAQ.

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35 comments by Sergeant_Mark_IV on Apr 24th, 2015

No more delays, no more speculations! Version 20 will be released on June 5th.

With v20 release there will also be the Starter Pack, featuring a "unzip and play" installation system, and 30 new maps.

Check out some pictures of the incoming maps:

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May 3, 2015 Weapons Model 60 comments

You are now the proud owner of UAC's finest in Magnum weaponry. The only real thing you need to do with this mod is to make sure you load it last after...

Doom 3 Monster Sounds

Doom 3 Monster Sounds

May 1, 2015 Audio Pack 3 comments

Replaces the monsters sounds with Doom 3 sounds the monsters are: 1. Imps 2. Zombies (AKA Sargents, Zombieman, and Chaingunguys) 3. Revinant 4. Cyberdemon...

CS 1.6 Weapon Sounds for Brutal Doom v20

CS 1.6 Weapon Sounds for Brutal Doom v20

Apr 29, 2015 Weapons Audio 5 comments

This is wepon sounds mod for Brutal Doom v20. In this mod, i try to take sounds of weapons from Counter-Strike 1.6 and put them in Brutal Doom. So, now...

Weapon Sounds beta

Weapon Sounds beta

Apr 28, 2015 Weapons Audio 3 comments

give feed back and tested for gzdoom and zand 2.0 sound files still being work on hope will add more in future

Brutal Grenades

Brutal Grenades

Apr 28, 2015 Weapons Model 69 comments

-UPDATE 21-MAY-2015 #2- Renamed the replacer because it was having incompatibilites with some mods. If you notice any problems let me know! Basically...

New Weapon Sounds v2

New Weapon Sounds v2

Apr 25, 2015 Weapons Audio 7 comments

This is my second mod for Brutal Doom v20 test version, that will replace original sounds of weapons in the game. In this version Minigun and Rocket Launcher...

Post comment Comments  (0 - 10 of 3,765)
scottyhulk May 21 2015, 11:46am says:

script error map info line 4 bad syntax plz help

0 votes     reply to comment
scottyhulk May 21 2015, 3:24pm replied:

im using fdl and when i take the mod off it works but as soon as i put it back in its dosnt it comes up with that error

+1 vote     reply to comment
XDarknessInTheLightX May 20 2015, 7:18am says:

Then I suppose it's too late, oh well, it was just a thought.

+1 vote     reply to comment
pa1nki113r May 20 2015, 1:35am says:

That all has to do with the map itself unfortunately, to "simulate" destruction. Sorta like in Duke Nukem 3D

+1 vote     reply to comment
XDarknessInTheLightX May 19 2015, 10:45pm says:

I had been wondering, what if you made the environment destructible, like each pixel could be destroyed, I understand this would maybe be a hard thing (Or maybe not), but how do think this would do, seems like it'd be a cool idea.

+1 vote     reply to comment
Quaker540 May 20 2015, 11:17am replied:

The only engine that does that is Ken Silverman's VOXLAP, but that has nothing to do with the Doom engine. It is entirely based on Voxels and has a completely different rendering engine.

I am afraid it is not possible in the Doom engine (yet).

+2 votes     reply to comment
XDarknessInTheLightX May 20 2015, 11:21am replied:

Then I suppose only time will tell.

+1 vote     reply to comment
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GaySteamBath 23hours 57mins ago replied:

How about demons coming out of portals in one of Mars' moons.

+2 votes     reply to comment
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mastermaniac May 21 2015, 1:39am replied:

It's a ******* computer game. I think it's *FINE.*

+1 vote     reply to comment
Guest May 21 2015, 5:17am replied:

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Calvinic 7hours 23mins ago replied:

My friend, if all you're worried about is how the gun looks. Then there are plenty of sprite mods that can fit the bill. One person complaining doesn't justify a remake. Plus considering that the mod is two weeks away from releasing. It's unlikely anything will be done about it. So, you're either going to have to tough it out or find something to suit your fancy.

+1 vote     reply to comment
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Release Date
Released Feb 26, 2012
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1069 votes submitted.

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Highest Rated (122 agree) 10/10

Brütal Doom clearly deserves a 10, for several reasons: First, it has been developed almost single handedly by a goodwill individual, who clearly has shown the outmost dedication and perseverance through 2 years of continued development, besides from being always open-minded and patient, hearing suggestions and criticism and enduring ludicrous amounts of flame-wars on some of the forums where the project was being discussed. Such professionalism must be taken in note. Second: the level of compromise…

Jun 9 2012, 11:57am by Manny_F.

Lowest Rated (4 agree) 1/10

Brutal Doom is an over the top (and OVERRATED) mod for the classic DOS Doom games. The weapon sprites look nice and smooth... That is where the positives end I am afraid. The sounds within this mod are terrible (excluding voice acting), the weapons sound like water guns compared to the sounds of the enemies screams of pain (Seriously are you into sadism and shit bro?), the screaming blasts over every other sound going off, it is pure ear hell! The balancing of the mod is absolutely shagged: More…

Oct 31 2013, 9:56pm by mrthejoshmon

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