Quake 2 is another classic from id software.

While not modded quite as much as it's predecessor or Q3A, it is still a blast to play and the mod's on offer are bundles of fun. Just step into Quake 2 Rocket Arena, armed with the new and almighty rocket and rail gun and you will be gibbing for hours on end.

If you dig fast paced action, then load up the good ole Quake 2, fire up a mod or two and have some fun!

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Blog RSS Feed Report abuse Latest News: Jackhammer: new cross-platform level editor (public alpha)

63 comments by XaeroX on Jan 23rd, 2014


Greetings to ModDB community!

I am proud to present Jackhammer, my project that is being developed since August 2013. And finally there is a release of both Windows and Linux versions. Linux version of Jackhammer is fully compatible with the official Linux version of Steam Half-Life. Just set things up, make a map and play it under your lovely operating system!

What is Jackhammer?

Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine, that is why its second name is Volatile Development Kit.

We present you the latest public alpha - version 1.0.155. Despite not all the functions being implemented, not all the planned games being supported and only a small extent of the new ideas being realized, today you are able to download, install and evaluate Jackhammer in action. Please don't forget that alpha is the first, quite a raw version, and may contain some issues. We are interested in a vast testing of the editor and grateful in advance for your comments and suggestions! In addition, you can provide Jackhammer with financial support, donating funds for the further development.

Supported Games

Jackhammer currently supports the following games/engines:

  • Half-Life (GoldSource)
  • Quake (Quake engine)
  • Quake II (id Tech 2)
Win32 Jackhammer 1.0.155 (Win32 Version)
Linux Jackhammer 1.0.155 (Linux Version)

Screenshots



Features

Here is a list of the most important editor's features. The list of new abilities is far from being complete, therefore don't hesitate to look through the habitual menus and dialogs thoroughly!

  •  Cross-Platform Editing: the editor is being developed on a cross-platform Qt framework and is available both for Windows and Linux users. We do our best to provide the same level of comfort to Linux users, revealing them finally a convenient level editor!
  •  Extensibility: the editor supports plugins to extend its abilities. Plugins can be very versatile: from new brush primitives, texture and model formats to new game configurations with their own import and export formats. Plugins can share the functionality with each-other: so that WAD3 texture format used by Half-Life can be easily "plugged" into Quake and used along with its "native" WAD2 format, certainly with compilers that also support it.
  •  Game Formats Support: because of flexible plugin system the editor supports many formats of game resources and correctly displays them. They are models of different formats(Quake MDL, Half-Life MDL, Quake2 MD2), sprites (Quake SPR, Half-Life SPR, Quake2 SP2), map sources (MAP, RMF). There is an ability of import and export in RMF format preserving most of its specific features (object colors, grouping, visgroups), so that Jackhammer can be used along with VHE.
  •  Color Schemes: the editor's look-and-feel can be easily customized using the color schemes, both predefined and user-created. Almost all colors in viewports are customizable - from a background color to a color of Vertex Tool bullet's frame. Besides a general color of the application's window can be altered. In addition one can define his own presets in a configuration file.
  •  Entity & Texture Transparency: transparency support promotes a higher grade of perception of a level under development. Now one can estimate translucency of windows not only in a game, but also in the editor. Along with that, special rendermodes of textures in Half-Life models are supported.
  •  Large Map Support: the editor enables working with levels of large size, up to 262144 x 262144 units, now it is simply set up in the Preferences. Now one can easily crate levels for mods with a support of large outdoors.
  •  Multiple VisGroups per Object: hence an object can exist in several visgroups. In Jackhammer, VisGroups are never created automatically upon hiding a level fragment: hide/show mechanism doesn't rely on grouping anymore. However VisGroups allow to hide certain logical groups of objects along with color coding, in other words, act as a regulation tool.
  •  Textures Bound to Game Configurations: one more important innovation is texture binding to game configurations instead of a global texture list. This feature allows, for example, address different WAD files in different mods and work with them independently.
  •  Loading Resources on Demand: to speed things up, the editor precaches the resources on startup. However within a considerable amount of game configurations this process may take a long time. To deal with this issue, there is an option to precache only the resources needed in the immediate work. Working with a Half-Life level, the editor precaches only models and textures for this game, saving system's memory. Upon loading a Quake level, Jackhammer will add its resources to the load.
  •  Additional Instruments: along with Worldcraft/Valve Hammer Editor instruments one got used to, the editor supports some specific features: either original or adopted from Radiant's ideology. For example, there are such new functions, as brush merging, scaling texture lock, validity restrictions in Vertex Manipulation mode, model rendition in 2D viewports (including the translation/rotation preview), scaling models with Alt key pressed. On a new level creation, the editor prompts for a basic room, which is very convenient for validation of a game configuration or, perhaps, testing specific entities.
  •  Extended FGD Format: the file format describing game entities was extended for the specific needs of Jackhammer. For example, the new format enables displaying angles of entities using arrows, rendition of light sources as octahedrons, and introduces a help system for entities and their parameters. You can extend your own FGD per existing samples (e.g., halflife.fgd distributed with the editor).
  •  Miscellaneous: the editor supports precise selection of models in 3D viewport, loading and rendition of portal files (*.prt), assigning a random yaw to entities, multiple texture fitting, texture replacement with scaling, context menus for entity creation and many other pleasant little things, and there is no good to enumerate them all. Just install the editor and look at your own!

Prospectives

We plan to add Quake III (id tech 3) support to the editor in the next prominent release.
Half-Life 2 (Source) support is under discussion, feel free to express your opinion!

Disclaimer

Jackhammer is not based upon any existing level design software; it uses neither any proprietary code nor results of decompiling and/or reverse engineering of the proprietary software; reconstruction of design and functionality of VHE is intent because many modders got used to the familiar look and feel; any proprietary graphics incorporated into Jackhammer Alpha will be replaced ASAP and is provided only for introductory purposes (if you are eager for help - please don't hesitate to contact me!).

Please visit the official website for more information, F.A.Q., articles and manuals.
We are pleased to see you amongst the Jackhammer users!

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Post comment Comments  (0 - 10 of 40)
nerdenfromsweden
nerdenfromsweden Jan 21 2014, 4:46am says:

did just found a website about q2 last post was from 1998 ;)

+1 vote     reply to comment
Skullboy99
Skullboy99 Jul 2 2013, 2:51pm says:

Quake 2 Rules!

+2 votes     reply to comment
KOYK_GR
KOYK_GR Feb 16 2012, 6:51am says:

hey am am tryng to find a mod that combines Quake 2 with all its expansions packs. all in one you know. that will be perfect.

imagine to have all Quake 2,rogue,xatrix,CTF and a Bot in one game!

all the weapons! all the monsters! all the items! pfff man that will be the best mod!
if some one find or he knows about that kind of mod plz let me know!

oh and imagine all that in Berserker.quakegate.ru engine!!!

+2 votes     reply to comment
Guest
Guest Feb 27 2013, 8:04am replied:

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CecilFF4fan
CecilFF4fan Apr 8 2012, 11:15am replied:

I tried that with quake.

+2 votes     reply to comment
KOYK_GR
KOYK_GR Mar 16 2014, 3:38pm replied:

hey am willing to pay for such mod. really i will pay any one who will do it for me.
what i want is this

(first section)
staff from all the expansion packs. ( rouge & xatrix )
all weapons
all enemy's
AI from one of the expansion packs (i dont remember witch expansion got the best AI,but its better from the original (they can jump too!!!)
all items ect.
other staff>>
the best bot out ther with the ability to play in coop games too and ctf.
CTF mode with the grappling hook weapon.
all that based on the berserker engine Berserker.quakegate.ru

(secont section)
some other staff that will be appreciated but not necessary to be added.

a radar on the screen :)
a motion tracker item that will activated by key and work on the radar screen using power cell as battery.
vehicles like alien arena mod.
well thats for now but the list in my mind its huge.

if some one its willing to do the first section of my ideas
i will PAY him just sent me a pm here on mod db name your price and i will try to find the money. be aware am not a rich man lol.

+1 vote     reply to comment
Eagle12687
Eagle12687 Aug 26 2011, 2:46pm says:

I have been trying to make maps for this game, and I just want to say that I was looking and that there are very few single player maps for Quake 2. Almost all the maps are multiplay only. I know there are some single player maps, I've played them, but there are not enough. I would like to suggest that people make more single player Quake 2 maps, provided they are decent of course. They don't have to be miraculous or anything, but I would like to see more, and I am sure that I am not alone.

+3 votes     reply to comment
uzi9mmauto
uzi9mmauto Mar 10 2012, 3:03pm replied:

How does 495 sound to you? :-) I uploaded a total of 495 SP Maps and Associated Text files.
Winxp76.com
You enjoy them and Please UPLOAD files to the the UPLOADS folder and I will move them to proper folders.
Keep on fragging!! UZI/MK

+2 votes     reply to comment
uzi9mmauto
uzi9mmauto Dec 10 2011, 11:54am replied:

Well I can direct you where to learn about MAP making. Quakepc.webs.com (Also have SP Maps) Also there are Many , many Single Player Maps out there. I played a few that took me a week of 4-5 hours a day to finish.!
Some are 'okay' while others are with a great theme and Mapping. I found a couple where I could NOT find all of the Game's Missions. I hope I helped you find what your looking for.

UZI/MK

+2 votes     reply to comment
DEAD_FiSH
DEAD_FiSH Jun 28 2011, 10:26am says:

I had a really low configuration back in the days and had to run it on software setting for graphics. Lol when I turned on OpenGL my computer got frozen and crashed. I was scared! But it was worthy, it looked much better in OpenGL and I enjoyed those few seconds in great lighting effects and dark ambiance.
Whole game was awesome for me and still is but even today that laboratory level where you need to find the Tank Commander`s head, oh boy! That level still gives me creeps.

+2 votes     reply to comment
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Quake 2
Platform
Windows
Developer
id Software
Publisher
Activision
Engine
id Tech 2
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Official Page
Idsoftware.com
Release Date
Released Dec 6, 1997
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First Person Shooter
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Enemy Territory: Quake Wars, Released Sep 27, 2007
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Quake 4, Released Oct 14, 2005
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Quake III Arena, Released Dec 2, 1999
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Quake 2, Released Dec 6, 1997
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Quake, Released Jun 18, 1996
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