In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia.

In a genre all its own, experience the one and only medieval combat and kingdom building sandbox game. Mount & Blade Warband is a unique blend of intense strategic fighting, real time army command, and deep kingdom management.

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Beta 9.6

Lately with the nice weather (meaning more work for me) plus other things in life I have ended up being pretty busy. This means I couldn't properly announce the last update, so now below you can find the changelog for the Beta 9.6.

Fixed menu issue for the Bridge of Skulls quest.
Fixed issues with Bastards and Broken Things quest.
Fixed issues with Nights Watch troops.
Fixed issues with some Northern troops.
Fixed some spelling/grammar mistakes.
Fixed issues with Guild Masters not showing in the menu once you have met them.
Removed a menu item from Kings Landing for now to stop the 'not being able to leave' bug under certain circumstances.
Fixed issues at Honeyholt scene.
Fixed issues at Oldtown scene.
Fixed Three Towers scene.
Fixed Karhold scene.
Added an extra siege point to Bitterbridge.
Adjusted Ai mesh for Ashford Scene.
Adjustments made to Lannisport scene by Gokiller.
Added a new scene for Antlers Castle.
Fixed Lannisport arena.
Added a new scene for the Dreadfort.
Fixed Grassy Vale scene.
Fixed Tumbleton scene.
You can now take some of your men with you in the starting quests.
Added Highgarden scene created by Gokiller.
Fixed scene for Spicetown.
Adjusted Winterfell scene and made the ai mesh much better.
Added more banners for player selection.
Adjusted/added some music.
Some other tweaks/fixes/spelling fixes etc.

Whats To Come?

Several things are currently being worked on, some of which you can see below. The most notable however is probably the work being completed on the Wights and Whitewalkers.

Whitewalker model created by Mandible

Above is a current wip of a Whitewalker model currently being created by Mandible. We also have the code inserted for the special features related to these and the Wights. I will post another blog about this in the future though.

Other Commissioned Items

Ontop of the Whitewalker model we have had several other items created for the mod.

Scene Enhancement

Wierwood Tree created by Mandible

Wierwood Throne created by Mandible

Above are a couple of items to enhance the scenes in the mod and make them much more immersive. We do have more but they are still too early in development to show yet.


Below you can see a few wip armour pieces currently in development. The first created by StamfordLion and the second by Kraggrim.

Hound Helm created by StamfordLion

Loras Tyrell Helmet created by Kraggrim

Again we have a few more pieces in development but they are not ready to show yet.

All the items above were either commissioned by using donations kindly given to help develop the mod, or have been funded by Robertidaniel. So a massive thanks to him and to all that have donated so far. If you would like to see more of the above then please do visit our Patreon page which can be found by heading over to our forums.

Whats Left?

The proposed roadmap currently looks like this;

Beta 10

Introduce all features to make the mod feature complete.

- Fix the kingsguard feature.
- Add the ability for wights and whitewalkers to only get hurt by certain weapons.
- Add Wight and Whitewalker armies.
- Flesh out 'having children' feature.


- Add Dany and a small quest for her.

- Complete the main questline.

Other improvements.

- Add new troop trees for some Essos cultures.
- Add new troop trees for different parts of Dorne.
- Add all commissioned items thus far.
- Fix the mod options and preferences screen.
- Add other commands to the formations battle menu.
- Add a wierwood scene.
- Replace the Sept scenes for new ones.
- Finish all the face codes.
- Adjust the after battle options to be dependent upon your religion.
- Adjust being able to read from @Septrys to @Citadels
- Add additional trainers so the player is able to recruit faction specific units.
- Update random/scripted wars.

After all the above is complete i plan to release several hotfixes which will complete the mod and bring us to a final version. I would like to stress however the point of a final release is to complete all the major fixes and to release a completely bug free mod. I shall most possibly carry on creating scenes and adding commissioned items if donations allow.

Dont forget to visit our forums for more information or to post your suggestions or bugs

Full Invasion 2 - “A New Coat of Paint”

Full Invasion 2 - “A New Coat of Paint”

News 7 comments

Full Invasion 2 is a co-op module for Mount & Blade: Warband and has been voted by the community as the best multiplayer mod. Today, we're detailing some...

Full Invasion 2 - "Serious Changes"

Full Invasion 2 - "Serious Changes"

News 21 comments

Full Invasion 2 is a co-op module for Mount & Blade: Warband and has been voted by the community as the best multiplayer mod. Today, we're announcing...

[WB][M] Persistent Frontier Update 2.0

[WB][M] Persistent Frontier Update 2.0

Persistent Frontier 9 comments

Hello PF Community, I would like to present for you an upcoming update. I've told in the past that I would take care of the update, so here is my promise...

Another Video

Another Video

Realistic Mod For M&B Warband 9 comments

So here is a another video of the mod showcasing Sargoth.

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Azərbaycan mətnləri də verilib.Türk xaqanlığı da var.

Gekokujo 3.1 Beta Patch

Gekokujo 3.1 Beta Patch

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Installation Instructions: 1. Install Gekokujo 3.0 (if you haven't already) 2. Install the contents of the patch over Gekokujo 3.0 (this is the only step...

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Ocarina of War (TLoZ:Warband v.02 Alpha) OUTDATED

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Whats new? *New Map *New Factions (unfinished) *New Locations NOTE: This is the current full version but the mod is by no means complete. Thats about it.

Custom Troop Trees Merging Kit

Custom Troop Trees Merging Kit

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This kit includes all the required files to merge Custom Troop Trees into your own mod.

Custom Troop Trees Source

Custom Troop Trees Source

Custom Troop Trees Source Code 1 comment

Full source code for the mod, which is built on Diplomacy.

Comments  (0 - 10 of 627)

Anyone know about some Addons that add some object like coffins, crypts, chapel and other small stuff??

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Is this game worth buying?

Reply Good karma Bad karma+4 votes

Its wery good game. If you download some good mods that you preffer its VERY GOOD GAME.

Playing as a Necromancer. Its f_cking worth it.

Reply Good karma Bad karma+2 votes

If you want you can download it and play the trial mode that let you play it until you reach level 7 and then you see if it's good or bad.Link:

Reply Good karma Bad karma+5 votes

I played this when it was free to play on steam it was awsome

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Hey guys, please check the Rise of the Foederati greenlight campaign. It's a massive multiplayer strategy game that combines real-time strategy with turn-based combat.The Dark Ages as you have never seen before. Rise of the Foederati has historical accuracy down to the most minimal detail.
We would love your feedback!
Help us to spread this out.

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Great game

Reply Good karma Bad karma+1 vote

This is not how to promote your game, stop spamming comment sections

Reply Good karma Bad karma+1 vote

Sounds interesting,good luck!

Reply Good karma Bad karma0 votes

To anyone who's looking for a mod that add story to the game try this one, you won't regret it:

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Highest Rated (76 agree) 10/10

One of the best games I ever played :D

Nov 30 2010 by TomiMaFox

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