This mod is dedicated to everyone who has made a comment about it. You’ve been a great source of positivity. Thank you.
Vanilla UI Plus (VUI+) is a Fallout 3 & New Vegas mod that greatly improves the user interface without compromising the original style. It has been recommended by GOG and it’s still maintained and supported here at ModDB.
Why vanilla ? Because it matches the game’s fashion & technology style by looking like old PLATO programs, improving my sense of “being there”. The standard fonts are also very easy to read by everyone including controller users.
Aside from fixing vanilla glitches, the mod provides several new usability features. Some of them were particularly challenging to develop considering the limited space imposed by the original font, but I think it was worth it. Usability is difficult to convey in screenshots or videos but it’s an important gameplay factor.
The optimized dark background has been templated so that it displays consistently to every non-Pip-Boy menu. The template takes into account the proportions of the dds texture, the size of the menu and the presence of a heading to apply a well-proportioned background behind any menu.
The positioning of all non-Pip-Boy menu buttons has been streamlined for consistency. With the exception of the Pip-Boy, button shortcuts that protrude outside of menus are ugly and there's plenty of space to fit them inside. The reason for this problem is that the button template does not account the shortcut for the width of the button. The buttons are now aligned almost completely inside the menus, based on a global setting.
Added focus highlighting to the meter of the Quantity menu and fixed a minor alignment issue with its bars.
Increased the size of the skill requirement badge (the tiny square icon that appears next to weapon skills) at the Stats and Levelup menus to make it more obvious.
Prevented the Ingredients title from appearing in empty Recipe menus.
Prevented the Tutorial scrollbar from appearing when not necessary.
More redundant code removed. For example, various menus are reducing opacity in non-active buttons but this is unnecessary since it's being handled by the button template already.
Reworked the code of the 3 Pip-Boy menus to to use common elements and relative positioning. This was a very difficult edit and was possible only after working several months on the UI to figure out its box model.
The Pip-Boy menus should now look consistent. From their positioning and dimensions to the spacing of the tail-line tabs, they match together to the pixel.
All Pip-Boy menus have been slightly increased; this positively affects everything and especially maps which have been expanded even more.
There is now the option to resize the Pip-Boy menus at settings.xml. For example, you can reduce _VUI+PipHeight to fit the button shortcuts on Pip-Boy 2500, or you can use Pip-Boy 2500a instead, and increase _VUI+PipHeight to fit 14 skills, Big Guns included, on a single page!
The last remaining annoyance I had with the UI since Vanilla UI Plus went public has been cracked: quest stages now occupy all their available width.
Audio and picture notes are centered instead of being aligned to a corner.
Very large hot key item names will wrap and the hot key wheel will be accordingly aligned in this case.
A keyboard shortcut has been added to the Show buttons at quest and notes sections.
Greatly improved the fix of the gaps on the rightmost tabs at PipBoy Items and Maps. The fix will now apply regardless of the size of the tabs or the tabline, and it was necessary to support the overhaul of the Pip-Boy code.
Corrected positioning of very long strings in info cards (such as the ones used in item stats)
Fixed a bug in the highlighting of meters and toggles at the start menu options. They should now be correctly highlighted on mouse hovering.
The error checking at the start menu has been updated to the latest developments. If you are using Vanilla HUD Remastered or any other mod that overwrites hudtemplates.xml, please wait a few days for an update.
Merged High Quality Pip-Boy Icons edits for zooming Pip-Boy icons (stats, items etc). This does not affect the vanilla games but will allow high resolution icons to be displayed properly.
The player's location string at maps will be replaced by challenge title when Challenges are selected.
Added a new option to hide the MODS label at the item data. This option is meant to be enabled by mods such as Universal Item Sorter which already provide a prefix for weapon mods. While it's not accessible through the normal settings fiel, you can still turn it on by opening the Menus\Prefabs\hudtemplates.xml file and changing <_VUI+noMODSlabel> to 1.
Improved compatibility with HUD compass modifications. The relevant edits will allow mods such as Vanilla HUD Remastered to easily change the dimensions of the compass without affecting the hudtemplates.xml file which is regularly updated in VUI+ versions as it propagates script-accessible settings.
Optimized the code in card_info.xml & item_stats_display.xml files.
Polished the loading menu and added an optional background for loading screen tips. This can be enabled by setting _VUI+SubtitleBackground to 2 (at settings.xml).
Fine tuned the optional background for all subtitles. The loading tip background is using a custom texture because alpha doesn't work on this menu for some reason.
Improved the implementation of the HUD Activation Prompt Hiding feature (see settings.xml) for better compatibility with mods that may be editing the HUD.
Added an optional background (see settings.xml) to subtitles at the Dialog, HUD, Companion Wheel and Container menus.
Reverted the addition of the faint dark background at the message_menu which isn't necessary since the screen is blurred already.
Reverted the EFF/RAD re-ordering because RadX and RadAway buttons on controllers would also apply from the the EFF screen. Thanks to JosiahLightwood for the report.
Updated the installers of the paperdoll patches to the latest developments. The patches themselves are not changed and you don't need to upgrade.
Reduced size of xbox button labels when the button text is set to the small font.
The scrollbar that appears in Message menus when there are a lot of choices is moved to the left edge like all list scrollbars.
Removed headers on Vending Machine choices and aligned their token requirement to the center of the ingredients panel
A few minor tweaks to synchronize certain elements with the latest edits.
Redundant empty parentheses are removed from the code to make it easier to read.
Wide save file names will no longer be clipping outside the save/load list box. Sounds easy.
Take All to R) is installed by default and it's no longer an option. Getting used to it is far easier than picking up your entire stash just because you hit A) at the Quantity menu. (I decided to do this after reading a short discussion between VUI+ users on another mod -- apparently some users haven't realized that options could be enabled?)
Fixed minor syntax issues on several files. That includes vanilla and VUI+ issues. These probably didn't have any effect but it's better to have them corrected.
Tweaked the dark background size in several menus.
Further reduced the brightness of the Companion Commands heading to even better match the rest of the non-active stuff in the Companion Wheel.
Position of the Reputation button matches the Stimpack button, thanks to Frosty-theaussie.
The key label on the activation prompt is now hidden by default. If you don't like this, open settings.xml and set _VUI+HideHUDbutton to 0.
Added an installation error warning that's displayed on the Start Menu if VUI+ cannot access its HUDMainMenu settings. This addition completes the pavement of the road to the future of this mod.
Fixed a vanilla issue with skills greater than 85 not properly displaying their value when Tagged at the levelup menu.
The max for level up skill point allocation (default 100) can now be controlled via script through SetUIFloat "HUDMainMenu\_VUI+MaxSkills".
Improved a vanilla alignment fix for the outlined ("glow") font.
Skills on level up menus will be properly aligned if Big Guns is enabled for New Vegas.
The max for level up SPECIAL point allocation (default 10) can now be controlled via script through SetUIFloat "HUDMainMenu\_VUI+MaxSPECIAL" (added September 29 with no version change).
Remapped the Add/Remove buttons on the Caravan Deck Building menu so that they use the same key (added on September 29 with no version change).
Slightly improved alignment of the heading label and reduced its opacity to match it with the rest of the non-active wheel elements (added on October 1 with no version change).
Added a new option for the Hide HUD Button setting: you can now hide the key label only. This will also reduce the button's brightness a bit to better distinguish it from the activator's name.
Fixed incorrect game controller button labels in HUD-based menus.
Fixed a vanilla issue with several menus not properly updating their buttons when a game controller is attached or removed while the game is running.
Added the option to hide the HUD's activation prompt button; check out the settings.xml file.
Remapped exit to X at the Sleep/Wait menu because it cancels the action.
Dialog topics will now be switched to the small font when the max number of topics at the settings is set to 6 or higher.
Improved the positioning of the dark background in some menus.
Added an extra faint dark background under the Quantity menu to better distinguish it from the menus it's displayed upon.
Removed the customization option to control the opacity of the Companion Wheel's button labels.
Added the ability to display list numbers for topics as requested by 1AS1 for KeyBoy. They can be turned on by scripting via SetUIFloat "HUDMainMenu\_VUI+NumberedTopics" 1
All settings except Highlighting are now accessible by scripting through Get/SetUIFloat "HUDMainMenu\_VUI+..."
The level-up menu should now be compatible to a script-based approach that removes skill limits.
Fixed an incompatibility with aHUD/oHUD (file re-uploaded after 5.7 with no version change).
Speaker's dialog subtitles match the style of general subtitles with the most obvious change being the elimination of the dark background. As a result dialog becomes more live instead of appearing as a part of a menu with a talking head. A faint outline/shadow applied on the text ensures readability against any game background and the wrapwidth is reduced to 55-60 characters as recommended by readability standards. The player's topic box is not affected by these changes.
Font size in the player's dialog topics is automatically reduced when max topics at settings is set to higher than 6. The font reduction is accompanied with outline/shadow tricks to improve readability as published in the relevant article at the Nexus page.
Status tabs in PipBoy Stats are displayed while hovering the mouse pointer at their respective vertical buttons. This allows for quick browsing of the entire condition, effects and hardcore-related effects of the player character by a simple drag of the mouse. The hovering/clicking sounds of the Status tabs are modified to match their new functionality but otherwise mouse clicking and keyboard navigation are not affected by these changes.
Effects can be scrolled by the mouse wheel from the entire PipBoy panel. Combined with hoverable tabs, this provides an easy and bug-free means to quickly scroll effects but it also works with traditional clicking or keyboard navigation.
There are now 3 options for displaying the magnitude of the various Status tabs at the PipBoy Stats: disable, brightness only (default) and brightness with numbers. The brighter the labels are, the more attention they need. Effects are brightened based on their number. The CND button is brightened when limbs are hurt and especially when their invididual health gets close to 0. The RAD button has been placed under EFF to better organize this information.
The Survival icon has been replaced with one provided by Ladez, tweaked to match the dimensions of the rest of the icons. There are a few other icons that have such issues (Rebar Club!) but these are acceptable as oddities; a Stat icon shouldn't.
Emphasized Karma strings; formatted Reputation icon & strings according to the looks of Karma and removed redundant faction name under the faction icon -- the name is already displayed at the selected list item and this is a standard convention in the game's UI. The Reputation string is moved above the icon because it shouldn't be looking like a caption.
Highlighting now applies to the sleep/wait meter marker and to the text labels of PipBoy tab buttons.
Improved the fix for the repeating weapon mod borders and prefixes; as a result of this improvement the EFFECTS label will no longer be hidden in any case.
Improved the custom hotkey tip at the Items menu and removed the incorrect button label; there's no button label for the D-pad.
The Requirements header is removed when there are no requirements in recipes; the empty space is occupied by ingredients.
Eliminated hightlight box clipping in lists whose height is a multiple of line height. A long time personal annoyance.
The direction arrow in barter and container menus should now be properly aligned regardless of the VUI+ContainerItems setting.
The quantity menu is now installed by default. The key mapping change (E to X) is not considered drastic enough to be optional.
Fixed the condition bar display for weapon and armor recipes.
Added a clicksound to all "silent" buttons on the PipBoy.
Precisely aligned the skills scrollbar (displayed only if Big Guns are enabled at the JIP-LN Plugin) with the vertical borders. The relevant edits has allowed for a perfect uniformity of the Skill, Perk and General lists.
The SPECIAL list has now been exempted from the padding reduction used in the aforementioned lists and it has been aligned to the middle of the vertical space.
Reclaimed the space for empty/filled squares from the Challenge list since it doesn't use squares.
Greatly increased the Quest Delay for the paperdoll patches since they only need to run once.
Highlighting of list items that contain meters or toggles is enabled *only* when clickable items are targeted, unless using a controller.
Background highlighting correctly applies on skill-check failed dialog topics and their border is set to the default color; the background's red tint is not affected by this change.
Reverted PipBoy notes back to their original font because the engine is using hardcoded calculations for the scrollbar.
Reverted the label addition on the controls header at the Start menu because it's used for key mapping prompts as well; tweaked the font and wrapwidth of the controls header instead.
Aligned the activation button on the HUD to the center of the subject's name.
Fixed the color levels of the custom VUI+ solid_black.dds and the vanilla hud_comp_bkg.dds so that they match with the vanilla solid_black.dds.
Shownamemenu has the same style with similar message boxes.
Improved highlighting in levelup menus (added mouseover condition so that they lose highlighting when hovering on the Accept/Cancel buttons).
Fixed a major issue with the custom VUI+ solid black background which didn't display correctly on some systems (mipmaps had to be generated!).
Added a navigation button label for controller users on the Hotkey menu and removed the hotkey icon numbers when using a controller (they are redundant in this case).
Fixed the visibility of the mod and repair button labels when using a controller.
Relocated the button labels on the Companion wheel when using a controller: the Select label is placed right under the action to be selected and the Navigate label is placed to the bottom of the wheel and auto-hidden when there's a lot of text there.
Reordered the button labels on Repair Services to prevent the item icon from overlapping with the Repair All label when using a controller.
All customizable settings have been moved to a separate file (Menus\Prefabs\VUI+\settings.xml) for easy editing.
All selectable elements are highlighted when targeted. That includes buttons, list items, scrollbars, filters, meters etc. The highlighting intensity is customizable at the settings file. At default settings the effect is mild enough to avoid deviating from vanilla, but still helpful.
All functions at the Companion Wheel have keyboard shortcuts. Their labels are placed into the slices for easy reference but they are highly transparent for minimal visual impact. The labels can be hidden by editing the settings file.
Replaced the fuzzy low-res background used in non-PipBoy menus with one that has more appropriate dimensions for large menus. This makes them appear more crisp and it is most evident in Message boxes. The only case where the original background is retained is Dialogue: it seems it was created for Dialogue only and then used by the developers for all other menus.
Fixed display of the first effect when it wraps (EFF tab) and reduced brightness of effect names and divider lines to distinguish them from the values.
Aligned the point counter on level-up menus to the center and middle of its box. Fixed alignment issues on their divider lines and further streamlined all level-up menus with common formatting (eg. the scrollbar at the Trait menu descriptions will not be displayed unless necessary.)
The width of the Caravan deck building scrollbar is based on the player's deck size: the more the cards, the wider the scrollbar and the slider.
Clicking sound on the mod weapon menu is set to the item repair sound (matches weapon modding). The custom VUI+ layout of this menu has been improved.
The repair menu list is expanded both vertically and horizontally using various tricks from the inventory_menu. A lot more items will be fitting to it now. The item to be repaired has been emphasized and the condition bar is set to the middle of the list boxes.
A lot of the repair menu edits have been carried over to the repair services menu, in addition to edits from VUI+ container menus: More items fit, the item icon's zoom has been reduced a bit to avoid blurring, stats have been tightened etc.
PipBoy quest notes are using the same font with the rest of the PipBoy, modified with the weight/emphasis trick used in messages and tutorials. This might also solve the problem with incomplete notes on non-English setups.
The save/load scrollbar is hidden when a confirmation dialog is displayed. Removing all that redundant stuff from the start menu makes it more comfortable to use.
The additional faint screenwide dark background from Tutorials has been applied to Messages too. The Previous/Next buttons and keyboard shortcuts in Tutorials have been tweaked according to common standards.
The game version has been removed from the Tutorials but it's now displayed in all settings, not just display settings.
Fixed (finally!) the mod and repair buttons from displaying where and WHEN they shouldn't.
Corrected the vertical alignment of xbox buttons taking into account the wrong baseline of B) and Y) buttons. Moved button labels closer to the button strings when using a small font.
Reduced the brightness and weight of hardcore VUI+ stats (H20, FOD, SLP) at the condition page.
Start menu switched to hudmain color for easier customization by players through the display settings.
Removed the redundant Downloadable Content option from the start menu.
Removed the version information from the save file information element.
Increased load/save list items, taking into account the reason why the list is meant to be short.
Aligned the save/load screenshot and save file stats to the center of the listbox making them easier to distinct from the save list.
Fixed positioning of the opponent's bet in Caravan.
Added a label to the header of Controls (settings) and edited the style to make it look like a header.
Rewrote some parts of the scrollbar template to make it appear correctly in all cases.
The FOMM installer will copy an MCM compatible start_menu when necessary. Hopefully this will save those who refuse to read installation instructions but are using a mod manager.
Reduced line height for weapon mods.
Relocated the mod's custom prefab file to its own VUI+ folder (may be useful if other mods try to detect VUI+).
All paperdoll patches are script-based and therefore compatible with any changes to the Pip-Boy Stats.
All paperdoll patches include HUD fixes. These are based on Akastalker's fix but improved and customized for its case.
Vault Girl's HUD paperdoll is corrected to have its collar properly displayed.
The Cowgirl patch is now based on Cowgirl version 0.8 which has better quality than version 0.9.
Changed the font of the tutorial menu with a smaller one that has a greater line height which makes it easier to read.
Added a semi-dark background behind the tutorial menu's screen to better pronounce the tutorial itself.
The height of the tutorial box is adjusted, based on text, up to a reasonable amount.
Added patches for KeyBoy, Cowgirl and Pitt Gal. The patch for Cowgirl also fixes the HUD issue that had troubled the author.
(minor update with no version change) Removed the oHUD/CC&C compatibility fix since it's no longer necessary with the latest JIP NVSE plugin's developments.
(minor update with no version change) Updated the description with rewritten installation instructions. This was necessary to properly guide users for the new 4.4 plugin-based paperdoll patches.
Increased contrast between new and used dialogue topics.
Minor alignment/positioning tweaks on the level-up menus.
Backported the dialogue contrast tweak on the Revelation patch.
The expansion of list items introduced in 4.0 is now applied to Perk and Trait menus too.
The stat description in the SPECIAL menu is displayed in the same formatting and font size as the other levelup menus.
The oHUD/JIPCCC fix will be installed for oHUD users, regardless if they use the Living Anatomy fix or not.
The readme file (and the description page as well) is rewritten with clear compatibility instructions and less fluff.
Removed the Living Anatomy fix. Better Pickup Prompt is a much better way to deal with the underlying problem and I really don't want to edit the HUD.
Active tab buttons are more opaque (brighter) to be easily distinguishable from targeted ones.
Fixed compatibility issue with JIP Companions Command and Control; the fix applies to oHUD as well.
Added recommendation to Better Pickup Prompt by Ladez in the installer and the readme.
Reduced padding of list items to allow more of them to fit on Pip-Boy and two-pane menus.
Greatly reduced padding of list items on Pip-Boy stats to make all skills fit in a single page.
The direction arrow in the Container menu is replaced with the one from the Barter menu which is more detailed.
The size and positioning of Stats tabline buttons on the Pip-Boy should match with those on the other sections.
A minor cosmetic tweak on the slider of the Caravan Deck Building menu.
Expanded the wrapwidth of loading screen tips.
The [HIDDEN] marker and the enemy health bar are moved closer to screen edges to prevent the former from overlapping with [EMPTY] containers. This only affects the optional Living Anatomy bug fix.
Fixed: The shield/broken shield icon did not match the position of the enemy health bar for the optional Living Anatomy bug fix. (Thanks to KiCHo66 for the report & verification)
The Weapon Mod menu is cleaned up from development leftovers and displays the mod icons in much greater detail. This edit does not affect compatibility with the WMM mod.
Enemy stats can optionally be relocated on top of the HUD. This fixes a rare problem where very large enemy names wrap Living Anatomy stats under the visible area.
The loading wheel is moved down to better display loading screens and its color, as well as the color of tips, is set to the uHUDColor which is the same in vanilla but can be easily customized at FalloutPrefs.ini.
The companion wheel can now be exited with the X key
Further expanded the maps at the PipBoy; slightly decreased the height of the heading cards in all PipBoy sections.
Caps in the Aid tab are replaced with Hit Points since Aid has a lot to do with hit points.
The World and Local maps are horizontally shrunk to to fit within the side borders of the Pip-Boy but expanded vertically. That makes them overall slightly larger.
Challenge titles are even more separated from challenges.
Item, quest and notes lists on the Pip-Boy are similarly aligned and slightly expanded to fit one more item.
Doctor's bag at stats is placed above Healing mode; as a result the health bar of hands no longer needs to be set way above the hands in New Vegas.
Fixed Strength not blinking that was caused by the DR/DT separation.
Added easy customization for max dialogue topics. See updated description.
The fix for the noise bug at recipe ingredients has been merged into the Revelation patch.
Barter, Container and Recipe menus are expanded to fit an additional item and they are tweaked to allow easy configuration of their height.
Fixed the thin shadow which appears next to filled squares in equipped or enabled items in lists.
Hardcore stats are also displayed on hardcore pages and their brightness is based on the magnitude of the stat. When they get bright enough, you really need to take care of them!
Improved companion wheel xbox buttons. The exit button is moved to the center, as it is with the normal PC navigation.
Fixed the horizontal spacing and scrollbar alignment on Stat, Quest and Challenge lists on the PIP Boy.
Improved the alignment of the clickable padding on the scrollbar slider.
The Revelation patch is improved with better aligned stats and relocated companion subtitles. It also packs the Remap Keys option into a single FOMOD-based package.
Hollow squares on PIP Boy items are aligned with filled squares; also fixed a minor cosmetic issue at the Barter and Container menus when scrolling down on very large item lists.
Improved the dialogue formatting to deal with some minor problems. These were probably not an issue in the normal game, but only for my special dialogue tests.
The clickable area around scrollbar sliders is better aligned to the center of the slider. This makes the sliders easier to drag.
The dialogue box is dynamically expanded to fit more dialogue options, up to a fixed maximum height. Additional edits to the font and the background color ensure that this increase will not deteriorate the view of the talking person.
Tweaked installer to work with FOMM.
A minor alignment tweak to the PIP Boy favorites.
Added a mod configuration declaration
Key remapping for container and quantity menus is optional
Hardcore compass is optional
Reduced the size of the rosette in the favorite menu at the PIP Boy items to match the reduced size of the favorites.
Working this mod for Fallout 3 revealed a few remaining areas that could be tweaked; the vertical centering of the values in the info cards now works regardless of height. That makes it better for everyone, including Revelation.
Changed the Take All button at the container menu from "A" to "T", since A is used in the quantity dialog too and this often leads to accidental pick-ups of potentially huge stashes of items.
Changed the Exit button at the container and quantity menus from "E" to "X" to match all other menus. "E" is used for activation in the game, not exit. This was yet another confusing keyboard mapping that would lead to the the same issue as above.
Increased opacity of the dialog options box and moved it a bit higher to improve readability.
Minor alignment fixes for the vanilla map section.
Using an improved alignment of the transcation amount in the barter menu, I could switch back to vanilla's original font size the overlapping problem when selling or buying bigly.
Increased the font size on the player's dialog text while keeping it more compact than vanilla's huge ones.
Slightly increased opacity of the player's dialog text to improve readability.
Fixed the alignment of the list boxes in the container and barter menus.
Added full support for xbox buttons. Controller users will now be able to enjoy an improved UI without missing their helpful button labels.
Xbox buttons on the companion wheel are better positioned and they get hidden when the context tip would overlap on them.
Fixed another vanilla issue where the "place marker" button is displayed when using mouse and keyboard.
A few minor corrections such as a better alignment of the caps flow arrow etc.
FIX the Yukichigai PIP-Boy glove (and similar icons) from appearing too small at the PIP Boy items view.
The Caravan bet value labels are now following the same formatting with labels on similar menus.
Further increased the available space for quest stages and notes. This was achieved by relocated the challenges headline and moving the buttons to the top.
The challenges headline is now using a more emphasized font.
Effects at the Status section can now wrap to avoid clipping (eg. Weapon Binding Ritual).
Caps and Wg at the barter and container menus are slightly relocated to prevent overlapping with very long merchant or container names.
Info cards (like the ones used in Item stats) provide increased width for the value, hiding the label if necessary to avoid wrapping which always causes ugly overlapping. (eg. DAM for the modded Multiplas Rifle)
Polished the earliest parts of the mod for improved performance. With version 2.0 the mod is now completed but still actively supported.
Increased clickable area around the scrollbar slider for easier dragging. The area is the average between the slider's width and the full width of the scrollbar.
Expanded the wrap width of the weapon mod names in item descriptions; in some cases the MODS label will be hidden to prevent mod names overlapping on eachother (eg. Service Rifle)
VUI+ is now compatible with oHUD. Install VUI+ after oHUD and let it overwrite the single conflicting file.
FIX a very minor performance issue
The hotkey menu on the PIP Boy is slightly resized and relocated to prevent overlapping with the additional DPS/DR cards.
The current item name on the hotkey menu on the PIP Boy is moved on top of the menu to match its display on the hotkey menu of the main screen. A different font is used to both emphasize and fit even the largest item names.
Key numbers on the hotkey menu are aligned to the middle of the icon rectangles.
Subtitles appearing from companion wheel options are now displayed with the font used for subtitles and they won't be overlapping with the recipe/barter/container menus.
The bet/chips stats at casino tables use left alignment (values appear next to labels) to match with the earnings stat which is hardcoded to use this formatting.
DPS and DR are moved above DAM and DT to better match the display of DAM and DT in vanilla.
Corrected the wrapwidth and size of the description box on the traits menu.
Minor alignment tweaks, slightly improved the loading menu tips.
FIX sometimes the first weapon mod would not have its label and brackets.
FIX the mod menu option would not appear when opening the PIP Boy right after loading a game and would require opening a 2nd time.
Fixed the annoying clicking sound which causes recipe lock when moving the mouse pointer over the igredients at the Recipe menu (http://bit.ly/2aPsfgx)
Fixed the level up menu so that all perk descriptions fit in their box.
VUI+ will no longer crash without NVAC (New Vegas Anti Crash).
Tweaked the Recipe menu to further expand the list of ingredients in order to avoid the scrollbar which triggers a hardcoded bug.
Speaker text in dialogue is moved lower to match the position of player text and better display the speaker.
Repair and Mod buttons are no longer displayed in the wrong sections.
Quests are no longer displayed when switching from Quests to Notes.
The quest list width is expanded to fit more content.
Redone the Caravan Deck Building menu to fix several issues with it and improve its usability.
Fixed the excessive vertical padding on info cards at PIP item stats.
Moved PIP item stats down a bit so that the item icon can now be displayed without shrinking.
Improved the loading tips to be displayed better in various screen resolutions.
Fixed the annoying gaps to the left of the Ammo and Radio buttons.
Several minor positioning and alignment fixes.
Tips on the loading screen are using outlined fonts instead of a black background. This was probably the intention of the developers too.
Tips on the loading screen are fixed to no longer mix with each other.
The caps flow arrow at the barter screen is using a normal font size, ensuring that it won't overlap with items when buying or selling big.
Further expanded the width of the items list at the PIP Boy to fit more items.
Added compatibility for the Weapon Mod Menu
Tweaked transparency of the dialogue black background to improve legibility. NPC lines are now using outlined fonts for the same reason.
Added hardcore stats for dehydration, hunger and sleep deprivation at the main condition page for quick browsing. Suggestion by phoenix0113 (nexusmods.com/games/users/1427540).
Added a fix for the companion wheel so that the entire area of an "option slice" can be targeted by the pointer. Thanks to Ladez (nexusmods.com/games/users/2677719).
The player's location string at maps will be replaced by challenge title when Challenges are selected.
Install UI mods for Fallout 3 and New Vegas using modern methods. Written by the author of the Vanilla UI Plus overhaul but applies to all UI mods such...
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