Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.

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More HD Re-textures and New Videos!

FPB's long march towards release is slowly wrapping up. Rick's latest updates will be getting us to the last two major quests for the Raiders and NCR that need work! I'm continuing to develop in-game cinematics that play at the beginning, middle, and end of the game.


The old 131 version we replaced is here:


... and reluctantly, the very first version is here:


Gross. :p So this is the 3rd (and Final) time I've made this video over again from scratch! XD


Fun fact - the first video was made while I was functionally homeless in 2012, using whatever I had available, on a shitty laptop. Literally worked on it while sitting in an unemployment line at a DES office in the crisp cold of an Arizona winter. Fun times. :p

New Textures and Cinematics

Bragg's voice in the Intro video also got radically overhauled. The old one made me want to cry. :p It was muddy, tinny, garbled, and just... awful. It was literally the first audio we ever recorded for a video game that I had to do myself totally on my own. I'd worked as a team on other mods with voices, but never like this, and Bragg's opening was the first dialogue I'd written, cast, and produced. I had to do some serious magic and buy Adobe Audition to fix it. It was serious time travel.

New Areas and Progress

New Areas and Progress

New Areas and Progress

New Areas and Progress

New Areas and Progress

New Areas and Progress

New Areas and Progress

New Areas and Progress

I still have three areas I want to overhaul and possibly remake from scratch before we release. One is this cavern system in the first Raider main Quest branch. It looked really ugly before the new rock textures went in, and the layout is still pretty much just a straight line and a goal with some cement rooms in the wings. Not exactly the fun adventure I'd imagined it would be. Utilizing some new art assets donated by The Frontier's Team, I've been making them steadily better.

The other area is Fort Daggerpoint's approach and Main Entrance. You see the level three times as part of the story. First to enter, spoilers happen, you run away, other spoilers happen, then you go back into it one last time. So I need to make that area more visually pleasing and foreboding. That means hacking vanilla assets out and replacing them with new art 3D assets and better textures.


New Panels from Jack & I!

New Panels from Jack & I!

To that end, Jack 'Weijisen' Wong and I made some new tiling floor assets with all new textures, including heightmaps and extra environment & cubmaps. I did the retopologizing of the meshes and he made the textures and gifs. They really look amazing an sell the look of the metal.

New Panels from Jack & I!

New Panels from Jack & I!

New Panels from Jack & I!

New Panels from Jack & I!

Stuff like this will help the old engine look (somewhat) more fresh!

I'm not going to remake the entire level with these, but enough strategically placed elements so that it looks brand new, and no old textures and meshes are too obvious.

New Areas and Progress

Rick's scripting Progress is right about here.

Scripting on the Main Quest has been going very slow this year, mainly because of NCRMQ04. Now that it is done, NCRMQ05, the final big NCR Main Quest, should be a breeze by comparison. It has some complicated spots, and I foresee a lot of extra layers after we lay down the rudimentary Main Quest events, but after the story is in place, updates after the fact will be nothing to worry about.

To that end, I'm now focused on the ending cinematics again. Those are my last major hurdles.

The big tasks for me now are:
#1 - Overhaul Raider Mines

#2 - Overhaul Daggerpoint Entrance

#3 - Ending Cinematics (13 of them! Audio is done though, it's just pictures)

#4 - Add a layer of 3D art assets to the Wasteland (optional.)

Then if Rick is done with his main quest scripting by then, we will open up closed Alpha to more modders, wrap up with new weather from Jack, art and weapons from other folks, a contracted QA pass from RoyBatty of TTW & AWOP fame along with other bug testors and fixers, and walla! We'll be in the home stretch for release of BETA 200 sometime before the end of the year. :D

Release when?
Dunno yet.

Depends on how soon these tasks get wrapped up on volunteer hours only.

This will be the whole mod this time, no cut content and no cliffhangers. The whole thing, start to finish, and integrated at the end with New Vegas (and The Frontier, so if you also get that mod, you can play FPB -> New Vegas -> The Frontier all on one character without breaking continuity.)

You can read more about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centered around each one.

You can also throw dollars at me on Pay-Pal so I don't starve to death at my desk: Nexusmods.com

Cheers

Brandan Lee
Project Leader

[Fallout: Project Brazil] State of the Mod for June 2017!

[Fallout: Project Brazil] State of the Mod for June 2017!

Fallout: Project Brazil 15 comments

New Videos and Textures! A Tutorial! An In-Game Cinematic! Yay, renovations!

[Fallout: Project Brazil] State of the Mod for May 2017!

[Fallout: Project Brazil] State of the Mod for May 2017!

Fallout: Project Brazil 22 comments

4 Year Development Anniversary! An Hour of Game-play Video is online!

[Fallout: Project Brazil] State of the Mod for April 2017!

[Fallout: Project Brazil] State of the Mod for April 2017!

Fallout: Project Brazil 15 comments

Short update! Doesn't need a lot of frill, just a monthly recap.

[Fallout: Project Brazil] State of the Mod for March 2017!

[Fallout: Project Brazil] State of the Mod for March 2017!

Fallout: Project Brazil 13 comments

Scripts, Carts, Progress Charts! Completing & renovating the mod Start to Finish.

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Comments  (0 - 10 of 83)
DI90
DI90

I`ve just found How to get the Benevolent Leader Achievement with one Settler. Maybe it will be useful - Gamespedition.com

Reply Good karma Bad karma+1 vote
Skipio-Fures
Skipio-Fures

hi everyone, we just began with the development of our game.
I would really appreciate it, if you would give us your opiniion about it on our page. http://www.moddb.com/games/evangilion-the-game
thank you very much

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maxammo
maxammo

Anyone can recommend me some mods? I just reinstall my Vegas and don't know where to start.

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hazarddude987
hazarddude987

good game right here

Reply Good karma Bad karma+6 votes
Guest
Guest

Does anybody know of a mod that have a pacman and q bert arcade game in it I have been looking for it for a long time now but dont know the name so any help would be great

Reply Good karma Bad karma0 votes
pwinkle
pwinkle

I think that would be NVInteriors.
It was just the unit though, there's no playing pac-man unfortunately. :p :(
Look it up on the nexus, it by a guy called ChuckSteel.
Good luck, PM me if you get stuck.

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PSP-H4CKERxX
PSP-H4CKERxX

join my hamachi Fallout New Vegas Vault Mp password is 123

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ShOts_14
ShOts_14

(buried)

ok im new at this stuff but how do i actually mod? i have a ps3 and i want to mod fallout but i have no idea what to do. anyone help me?

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KOYK_GR
KOYK_GR

i dont have a psp,am pc user only. now my comment
why did you all downvoted him? he just need some info. get your brains right

Reply Good karma Bad karma+2 votes
CKYRules
CKYRules

Modding is only available on PC versions of the game. Sorry

Reply Good karma Bad karma+8 votes
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Fallout: New Vegas
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Highest Rated (9 agree) 10/10

Interesting plot
The return of the companion system is great specially making their related quests.
Better developed environment compared to FO3.
The Karma and reputation being separated makes the player decisions more simple when facing relationship and moral issues.
Hardcore mode for the win.
Weapons, lots and lots of them.
Consistent fluff with previous FO games, unlike FO3 (eg. NCR expansionism and BoS being the dicks they always were).
Combat armor is awesome once again.

Nov 16 2010 by SlayerX3

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