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Some of you are probably familiar to the quest “Brain Dead” from “Far Harbor”, Fallout 4’s latest DLC. If not, be wary, [SPOILERS] ahoy!


A few weeks before Fallout 4’s release, Autumn Leaves, a Fallout : New Vegas Mod was published on Moddb and the Nexus. It featured a colorful cast of excentric robots, in charge of a forgotten Vault where a strange murder happened. Sounds familiar ?

Maybe, to those who played Far Harbor’s “Brain Dead.”

It was only recently that a nice fellow nicknamed “endolex” brought to my attention that there was several similarities between the two. Since I didn’t play “Brain Dead” myself, I did a bit of research on Let’s Plays and Youtube. AND SOON :

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Wow, there, people. I knew that Bethesda was keeping an eye out on mods and taking the best ideas to integrate them in their future installments (like they did for Wasteland Defense for Fallout 4), but this!

Let’s take a look at it for ourselves.

The comparison :

First off, both quests begins with a discussion through an interphone with the caretaker of the Vault, a headwaiter robot with a rather distinguished persona. The big mandatory Vault Door opens, leaving the player up for the exploration of said vault.

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Up till now, nothing unusual, as Vaults are popular locations in Fallout’s universe. Is all gud.

THEN!

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The main quest itself, which consists in investigating the murder by checking the crime scene, and speaking to every robot in the Vault :

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The mysterious death of the prime financier of the Vault, who - in both cases - worked alongside Vault-Tec to build the special place.

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The importance of voice modulators in the plot, to distinguish the robots between themselves.

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The sexytime moment.

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And of course, the mandatory “Let’s discuss paintings with a robot.”

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Then, there’s the Neural Interface Matrix in BD versus the Neuro Comp Matrix in AL, the presence (and relevance to the plot) of a robotic expert in the Vault, the feel of the central atrium, the quasi-exclusive robotic cast confronted to a murder, the misleading piece of evidence (Keith/Rolland), among others.

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Now, now, truth be said, I honestly thought Bethesda’s staff played Autumn Leaves, had a blast with it (I hope) took some things out of it and made their own thing for Far Harbor. And I seriously think this is perfectly okay. After all, Autumn Leaves’ inspirations are countless (Asimov’s, Cluedo, Planescape : Torment, Arcanum, older Fallouts, etc.) and being influenced is a natural part of the writing process.

Of course, it raises some questions : should modders get some recognition from the industry, compensation? How could those two dynamics - paid content and free creation - should be managed? What kind of acknowledgement should a big publisher give to small creators? What is the kind of acknowledgement they can afford?

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In my case, why am I making a post of it? Well, to raise some awareness of Autumn Leaves, really. Since I witnessed the interest that “Brain Dead” had raised from the players, I thought it would be cool to jump on the occasion to tell them that more of this kind of quests exists. (Though Autumn Leaves lasts around 6 hours vs 1 for BD.)

Since Autumn Leaves was out but a few weeks before Fallout 4, I always felt that people didn’t have the occasion to discover it by the time they jumped to F4. On another note, I also fear that people who played Brain Dead would stumble on Autumn Leaves and ignore it because “Oh, hey, it’s Brain Dead all over again!"

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So, if you liked Brain Dead, want to play a "Whodunit”, but with entirely different themes, different writing, different plot, different music (!) different voice acting (!!) don’t hesitate to download Autumn Leaves

Autumn Leaves


Feel free to drop by Hypatia, Autumn Leaves’ Library. You will be welcomed with open arms.

NB : Screencaps from Far Harbor were taken from Father’s Youtube Channel.

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Comments  (0 - 10 of 82)
Skipio-Fures
Skipio-Fures

hi everyone, we just began with the development of our game.
I would really appreciate it, if you would give us your opiniion about it on our page. Moddb.com
thank you very much

Reply Good karma Bad karma0 votes
maxammo
maxammo

Anyone can recommend me some mods? I just reinstall my Vegas and don't know where to start.

Reply Good karma Bad karma+2 votes
hazarddude987
hazarddude987

good game right here

Reply Good karma Bad karma+5 votes
Guest
Guest

Does anybody know of a mod that have a pacman and q bert arcade game in it I have been looking for it for a long time now but dont know the name so any help would be great

Reply Good karma Bad karma0 votes
pwinkle
pwinkle

I think that would be NVInteriors.
It was just the unit though, there's no playing pac-man unfortunately. :p :(
Look it up on the nexus, it by a guy called ChuckSteel.
Good luck, PM me if you get stuck.

Reply Good karma Bad karma+1 vote
PSP-H4CKERxX
PSP-H4CKERxX

join my hamachi Fallout New Vegas Vault Mp password is 123

Reply Good karma Bad karma-1 votes
ShOts_14
ShOts_14

(buried)

ok im new at this stuff but how do i actually mod? i have a ps3 and i want to mod fallout but i have no idea what to do. anyone help me?

Reply Good karma Bad karma-8 votes
KOYK_GR
KOYK_GR

i dont have a psp,am pc user only. now my comment
why did you all downvoted him? he just need some info. get your brains right

Reply Good karma Bad karma+2 votes
CKYRules
CKYRules

Modding is only available on PC versions of the game. Sorry

Reply Good karma Bad karma+8 votes
AlekZanDer
AlekZanDer

Just a part of my upcoming gameplay series: Youtube.com

Reply Good karma Bad karma+1 vote
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Fallout: New Vegas
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Highest Rated (9 agree) 10/10

Interesting plot
The return of the companion system is great specially making their related quests.
Better developed environment compared to FO3.
The Karma and reputation being separated makes the player decisions more simple when facing relationship and moral issues.
Hardcore mode for the win.
Weapons, lots and lots of them.
Consistent fluff with previous FO games, unlike FO3 (eg. NCR expansionism and BoS being the dicks they always were).
Combat armor is awesome once again.

Nov 16 2010 by SlayerX3

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