Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.

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Blog RSS Feed Report abuse Latest News: [Fallout: Project Brazil] State of the Mod for April

About Fallout: Project Brazil with 13 comments by Thaiauxn on Apr 14th, 2015

If you have been following our Facebook page at all this year, you've seen the last 4 months have been very productive. Tau34RUS and Dragbody have worked on our Character Meshes, I've built some environment art assets, all while RickerHK, Seddon, and Richard have hammered away at our quest scripts.

Our friend Benedikt made us a Wikia, which covers the first instalment, here. If you'd like to contribute, feel free to sign up and help refine some of the quest guides and characters! Benedikt did this all by himself out of the blue, so give the man a hand. :)

With some of the more extreme content having been cut, we're looking at much smoother sailing going forward for a release this year. 2014 was really a dead year for us since every crisis you can think of came up. For a volunteer project you can imagine that it's not good for morale to have this giant brick ton of work over your head at the same time as family being in hospital, or you're ill, or your day job is killing you.

But in January a new resolve kicked in, and we've been making steady progress.

1st Instalment players will recognize this place.

Rick's A NIGHT IN PINEHAVEN script has been a killer since the end of 2013 when we first started the 2nd Instalment. It takes all the variables established in Vault 18 and brings them to the final conclusion in the wasteland. All the player's relationships reach a head in various termination points here at the Summit House, along with their major plot decisions.

Mmm, quest flowcharts.

As you can see from the chart, that's a lot of conditions to check! The Enclave path was the easy one - it's the thread that quickly ends, because the only companions willing to follow the Enclave player are Johnny and Ben, whose morals are aligned to neutral and evil, and they don't have much of an opinion about each other.

Things get much more complicated if the player chose to take all the companions from Vault 18. All 6 of them. At the same time...

The companions' personalities don't all mix well, and a fight quickly breaks out. Playing out over a series of in-game scripted conversations, they fight over who should lead and whether they should stick together at all. Ben gives the player advise on what to do: fire a shot off into the ceiling and give a powerful speech to stop the fight and talk them down or watch the events unfold.

Fallout was never meant to handle multi-person conversations, so we had to invent a workaround. The Companions all turn towards the player, and a "talking activator," floating invisibly in the middle of the room, will force greet the player after they fire a shot into the ceiling.

After your speech, your companions settle in for the night. You can talk to them one by one and get their story, then go to bed yourself to sleep off the Battle Fatigue Condition. After all, you almost died several times, and never got a good night's sleep after the big game. You're exhausted!

After everyone is settled in, and you're rested up, you awake to a new world. Free to roam the wasteland with your band of ex-Vault Dwellers you're soon faced with what to do next: Join the Raiders, or Join the NCR.

Joining the Survivalist Raiders is easy - just get captured at one of any of our handy ambush locations in their territory! You'll be confronted with Boss Elsdragon, and interrogated before getting sent on a little mission to prove your worth to him.

Part of that mission has you fight a Behemoth with your Science Wizardry... or with a shield and spear, if you're not into that whole electronics thing. :D

Weijiesen from the totally awesome mod, "The Frontier" and EVE, let us borrow some of his visual effects for this quest, and Matthew Seddon scripted the event triggers for Mandrake the Nightkin, and the D-00M laser. It is way cooler in motion, trust me. KABLAM!

Also, Seddon is now aboard our team, helping us script our Quests into reality. :D So far he's really proven himself very expedient and highly adept at solving problems, following the designs with a good amount of creativity. He's an excellent scripter and we're proud to have him.

The Raider Quest Line will take you to some amazing locations, and require a morally grey (or black) approach to the story. The NCR will be more your speed for a character that wants to be pleasant and charitable.

We also have some concept art by my good friend and artist here in Tucson Eddy Marrano for one of our most anticipated characters that was hinted at in the first instalment. Even revealing her name is a spoiler. :D

We also have the 3D art for her BEAST MODE transformation phase, which you will encounter if you make certain fateful decisions at the end of the game.

Tau34RUS and Dragbody have been working on modelling and rigging her. She'll be a very unique and dangerous character, with another rich quest to follow surrounding her appearance in the game.

Speaking of the end of the game: Here is the final level of Project Brazil, where the last boss will play out. Your spiky new friend above will also be here, along with some surprise guests you may already know.

It took me about 3 weeks to build this missile silo. It's all on two texture sheets, one for the missile, one for the silo, so it is highly modular and remarkably easy on performance, even with an ENB and full resolution running on a last-gen machine. Tau34RUS made the control panel and the Engine's normals maps, I made the rest. Together we made a really successful model.

Your goal in this level is to defeat a character that resurrects every 10-30 seconds. The only way to kill them is with sustained heat, hot enough to fully vaporize them down to the cellular level. What better way to do that than with the heat of a launching ICBM?

My only gripe about this area is the texture for the missile. Even using the amazing RUBY ENB, the specular reflectance on the missile still reads as a diffuse. It's flat and muted. That's just a sign of where modern games are versus the elderly fallout Gamebryo engine. Hopefully with Fallout 4, I can make a quick mod for their new engine and utilize the PBR textures I made for it. :)


You can read about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centred around each one. Also feel free to join the Fallout fan group.


Brandan Lee
Project Leader

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Underground City v0.0.2
Fallout: New Vegas

Underground City v0.0.2

Mar 31, 2015 Underground City [WIP] Demo 0 comments

Added: Observatory. PS: sorry for not much, but I caught a cold.

Underground City v0.0.1
Fallout: New Vegas

Underground City v0.0.1

Mar 15, 2015 Underground City [WIP] Demo 0 comments

First demo release. Contains: a part of the cave, The generator room 100% complete, Canteen 90% complete, Entrance 100% complete.

Vegas Ordnance 1.6 .1 Patch
Fallout: New Vegas

Vegas Ordnance 1.6 .1 Patch

Mar 1, 2015 Vegas Ordnance Patch 0 comments

Vegas Ordnance 1.6.1 update by Z06Frank New stuff Added -- Scar-L Silencer mod Added -- SG552 Eotech mod Added -- Jericho 941 Match mod Added -- Mauser...

Vegas Ordnance 1.6 Full
Fallout: New Vegas

Vegas Ordnance 1.6 Full

Feb 26, 2015 Vegas Ordnance Full Version 3 comments

Vegas Ordnance 1.6 features over 100 new weapon models and TTW support ! Please report any bugs or improvements by PM or leave a comment on the main page...

Bob's Bunker - Main file v1.5
Fallout: New Vegas

Bob's Bunker - Main file v1.5

Jan 29, 2015 Bob's Bunker - House Mod Full Version 0 comments

This is an amazing house mod if you like the style of a casino. This house is small and just the right size for someone who does not have time to waste...

Wasteland Weapon Pack v4 part 2
Fallout: New Vegas

Wasteland Weapon Pack v4 part 2

Jan 17, 2015 Wasteland Weapon Pack Full Version 0 comments

This is new version of WWP, it have brand new weapons and new armors and more. ''U need part 1 for this''

Post comment Comments  (0 - 10 of 80)
maxammo Apr 2 2014, 7:44am says:

Anyone can recommend me some mods? I just reinstall my Vegas and don't know where to start.

+2 votes     reply to comment
hazarddude987 May 15 2013, 10:37am says:

good game right here

+5 votes     reply to comment
Guest Mar 19 2013, 9:25pm says:

This comment is currently awaiting admin approval, join now to view.

pwinkle Mar 24 2013, 2:11pm replied:

I think that would be NVInteriors.
It was just the unit though, there's no playing pac-man unfortunately. :p :(
Look it up on the nexus, it by a guy called ChuckSteel.
Good luck, PM me if you get stuck.

+1 vote     reply to comment
PSP-H4CKERxX Sep 9 2012, 4:38pm says:

join my hamachi Fallout New Vegas Vault Mp password is 123

-1 votes     reply to comment
ShOts_14 Jul 18 2012, 11:21pm buried:


ok im new at this stuff but how do i actually mod? i have a ps3 and i want to mod fallout but i have no idea what to do. anyone help me?

-9 votes     reply to comment
KOYK_GR Nov 18 2014, 8:50am replied:

i dont have a psp,am pc user only. now my comment
why did you all downvoted him? he just need some info. get your brains right

+2 votes     reply to comment
CKYRules Jul 23 2012, 10:39pm replied:

Modding is only available on PC versions of the game. Sorry

+8 votes     reply to comment
AlekZanDer May 5 2012, 5:24am says:

Just a part of my upcoming gameplay series: Youtube.com

+1 vote     reply to comment
Darth_grave Apr 10 2012, 9:54pm says:

this game is awesome! a shame cant give it mods (ps3)

0 votes     reply to comment
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Fallout: New Vegas
Windows, X360, PS3
Bethesda Softworks
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Release Date
Released Oct 21, 2010
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196 votes submitted.

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Highest Rated (9 agree) 10/10

Interesting plot
The return of the companion system is great specially making their related quests.
Better developed environment compared to FO3.
The Karma and reputation being separated makes the player decisions more simple when facing relationship and moral issues.
Hardcore mode for the win.
Weapons, lots and lots of them.
Consistent fluff with previous FO games, unlike FO3 (eg. NCR expansionism and BoS being the dicks they always were).
Combat armor is awesome once again.

Nov 16 2010, 8:17am by SlayerX3

Role Playing
Single Player
Fallout: New Vegas, Released Oct 21, 2010
Fallout 3, Released Oct 27, 2008
Fallout Tactics: Brotherhood of Steel, Released Mar 12, 2001
Fallout 2, Released Sep 27, 1998
Fallout, Released Dec 27, 1996
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