Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.

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New Name Same Great Taste

Another month, another update!

September went pretty well! Most of the month has been spent more on fixing bugs and audio issues, and coding the main quest, rather than creative art issues so there will be less pretty new pictures and videos this time around.

Also because the in-game ending videos I'm making are super spoilers now, and I wouldn't want to show them, but they will likely take at least a month or more to make. So that means between now and November i will probably go a bit dark, maybe only posting a few images of non-spoiler end game assets. Since we are now developing largely at the end of the mod it gets hard to show fun images. :D

September Updates

September Updates

A funny conversation about how the lore evolves began on Discord and Facebook when I posted this image of a re-textured Vault Fire Extinguisher.

It turns out the original Fallout 1 and 2 Vault Fire Extinguisher was turquoise, based on a 1980s look.

Fallout 3 and New Vegas had Fire Extinguishers that are Copper, based on the 1950s vibe.

Mine is red, because I need you to be able to see it to shoot it and thus use it in combat, because red mean boom.

You may commence the parade of lore-unfriendly downvotes and accusations of "dumbing down the series."

September Updates

Art by Frank Louis Allen, atlases were set up by Doodles, normals & meshes by me.


Our Vault has a VERY 90s' Post Apocalypse vibe that may not fit Fallout 3, Fallout 4, and New Vegas, but it nails the vibe of Fallout 1 and 2, so I ain't even trippin. I'm pretty honey badger about this.

We also got a message from Ryan Hellquist asking if we'd like to add his & Ali Williams's Nuka Girl comic to our mod as an easter egg. I said sure. So you can now find the comic book in our mod. It grants +5 Energy Weapons.

We also changed our name to Fallout New California September 1st and it generated some buzz.

And a lot of questions!

...holy shit, the FAQs...

September Updates

September Updates

Wow. Aggregators.


The first thing I'd like to let the Press know (looking at you PCGamer) is our development start date:


September Updates

Nothing says sensational journalism like, charts! Scintellating!


We actually did not start this mod in 2009. :p

I know. It feels like it was forever ago to me too, but it was not that long.

We've actually been in development since 2012.

In Oct 2010 is our first little testing the waters moment, uploading some early art and level designs, but that was it. I joined Man Vs Wild in November 2010, my girlfriend broke up with me, there was a mass shooting and all kinds of crazy conspiracy theorists fucking up my life, I was working on movies and photos -- it was a mess.

So in 2012 when my life settled back down we started this mod in reality. You can see the heartbeat on the chart. We worked til May 2013 and boom, release, a few patches, and we went back underground in 2014.

2014 sucked.

2015 we roared back to life and that is where our mod begins posting once a month here on ModDB like clockwork. The dip and spike in Sep-Nov 2015 was me recording all our voice acting for Part 2. There were 41 voice actors recording 21 hours of dialogue in 13,000 voiced lines. A LOT of audio.

2016 was editing that audio. 2016 also sucked. You all remember why.

2017 is this year and we've kicked some serious ass. For me, that time went by in a blink. I don't even know where it went to be honest. I wanted to be done by May, and here we are a the start of October where I wanted to be in April. So much for that, so I'm cramming work in at the tail end of the year. I'm not even working a paying job right now, I'm just getting by on a diet of whatever is left and paying rent with savings. Due to the stress and effort time dilation is occurring and weeks feel like days. It's crazy. I feel like if time accelerates any faster I'll be 60 next week.

So now, the Top Questions of 2017:

Will this mod require any dependencies or enb?

Also posed as, "will this mod melt my PC?"

I cannot guarantee your PC will not melt from hours of gaming, but it won't require ENB or any other mods. We don't even require the DLC. You can grab New Vegas, vanilla -- no GOTY, no patches (but it helps) shove in Fallout Mod Manager, toggle Archive Invalidation, install Fallout: New California, and there, you're done. You will PROBABLY want the 4GB Extender on your EXE too, just in case. Our mod gets a little hectic, and this old engine is, well, old. It needs a little help.

But, The Rudy ENB looks exactly like how I want you to experience my mod. See above for dreamy details. That is how I intended it to look, so that's my #1 recommendation.

We also recommend and support Project Nevada and Solid Project. They just joined the team after years of begging too, so now we are fully supported with patches to ensure compatibility.

Fallout Character Overhaul will work, but it needs a patch, and I have not made one. Seeing as how only I can do it, that'll just be left for a post-release update.

Our HD textures will be a separate download too, so low end users with shitty old PCs that New Vegas runs on will work just fine. Us with the big rigs can download the extra 4GB of textures.

The next question is about map size.

Trust me, our map is big enough. :p


September Updates

This is our map with nothing on it. Just height details.


September Updates

This is New Vegas with ONLY playable space. Invisible walls and out of bounds are in black.


September Updates

This is our map as an island of playable space.


September Updates

This is our map compared to New Vegas.


September Updates

This is where we are in the Lore, in 2260. Our map is in Red.


No, we don't visit the Boneyards, Shady Sands, or any Fallout 1 or 2 or New Vegas locations. We talk about them all the time but we don't go there or show them. we also don't resurrect any legacy NPCs, but we do feature their decedents, and a few that are mentioned only in the Fallout Bible.

Will this be on XBone or PS4?


September Updates

They'll never ask that again!


And finally... RELEASE DATE WHEN?


SOON!



September Updates

Legit Turtle Mode


Since we began keeping a progress chart in March 2015 til today!

That is... remarkably satisfying to watch at 94608000x speed!


September Updates

Not doing too bad!


Technically the dream should be red. We cut it and replaced it with this:


Prequel to Chapter 1 Cinematic - Mod DB


September Updates

This map is where we just wrapped up!


If you look at the progress chart, the yellow area at the bottom. Rick just finished scripting this area to revise Seddon's prior existing scripts from when we had all that cut content in 2015. Now that it's done, we'll be coding the inside of the Fort, battling through layers of bad guys with your allies and making life or death decisions along the way.

Then you meet the mega boss, and after beating him, grind down the final two bosses and end the game with a bang. :D All that is spoilers though! So, shhhh.

I plan on announcing a release date in our October update. If we aren't ready I'll push that back, but I think we're gonna make it.

Also, if you plan of heading to Wasteland Weekend...

A bunch of our voice actors are out there!

Head on over to the Six Finger Discount and tell them you are fans of Project Brazil for a mutant fist bump, and if you run into Legio I give a shout out to the Romans for me. Unless you're a Profligate. Degenerates like you belong on a cross!


September Updates

September Updates

You can read more about our progress on the Design Documents Found Here. In the mean time, you can keep track of us on ModDB, Fallout Nexus, or Facebook. We've got a thriving online community centered around each one.

You can also throw dollars at me on Pay-Pal so I don't starve to death at my desk: Nexusmods.com

Cheers

Brandan Lee
Project Leader

[Fallout: Project Brazil] is now [Fallout: New California]!

[Fallout: Project Brazil] is now [Fallout: New California]!

Fallout: New California 38 comments

New month, new name, same great taste. Getting ready to release means we're re-branding a bit to reflect a new prospectus.

[Fallout: Project Brazil] State of the Mod for August 2017!

[Fallout: Project Brazil] State of the Mod for August 2017!

Fallout: New California 28 comments

'Nother month, 'nother monthly update! New maps, art, sound, and more.

[Fallout: Project Brazil] State of the Mod for July 2017!

[Fallout: Project Brazil] State of the Mod for July 2017!

Fallout: New California 8 comments

New Intro Video! New areas! New art! Check it out!

[Fallout: Project Brazil] State of the Mod for June 2017!

[Fallout: Project Brazil] State of the Mod for June 2017!

Fallout: New California 15 comments

New Videos and Textures! A Tutorial! An In-Game Cinematic! Yay, renovations!

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Comments  (0 - 10 of 83)
DI90
DI90

I`ve just found How to get the Benevolent Leader Achievement with one Settler. Maybe it will be useful - Gamespedition.com

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Skipio-Fures
Skipio-Fures

hi everyone, we just began with the development of our game.
I would really appreciate it, if you would give us your opiniion about it on our page. http://www.moddb.com/games/evangilion-the-game
thank you very much

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maxammo
maxammo

Anyone can recommend me some mods? I just reinstall my Vegas and don't know where to start.

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hazarddude987
hazarddude987

good game right here

Reply Good karma Bad karma+6 votes
Guest
Guest

Does anybody know of a mod that have a pacman and q bert arcade game in it I have been looking for it for a long time now but dont know the name so any help would be great

Reply Good karma Bad karma0 votes
pwinkle
pwinkle

I think that would be NVInteriors.
It was just the unit though, there's no playing pac-man unfortunately. :p :(
Look it up on the nexus, it by a guy called ChuckSteel.
Good luck, PM me if you get stuck.

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PSP-H4CKERxX
PSP-H4CKERxX

join my hamachi Fallout New Vegas Vault Mp password is 123

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ShOts_14
ShOts_14

(buried)

ok im new at this stuff but how do i actually mod? i have a ps3 and i want to mod fallout but i have no idea what to do. anyone help me?

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KOYK_GR
KOYK_GR

i dont have a psp,am pc user only. now my comment
why did you all downvoted him? he just need some info. get your brains right

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CKYRules
CKYRules

Modding is only available on PC versions of the game. Sorry

Reply Good karma Bad karma+8 votes
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Fallout: New Vegas
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Highest Rated (9 agree) 10/10

Interesting plot
The return of the companion system is great specially making their related quests.
Better developed environment compared to FO3.
The Karma and reputation being separated makes the player decisions more simple when facing relationship and moral issues.
Hardcore mode for the win.
Weapons, lots and lots of them.
Consistent fluff with previous FO games, unlike FO3 (eg. NCR expansionism and BoS being the dicks they always were).
Combat armor is awesome once again.

Nov 16 2010 by SlayerX3

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Fallout: New Vegas Role Playing
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