This is the final release of SLT Endgame as I'm off to new horizons.
Taking gamers as close to war as they’ll ever want to get, Operation Flashpoint: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator.
Players will experience the intensity, diversity and claustrophobia of a modern conflict from the unique perspectives of an infantry marine, a helicopter pilot, a Special Forces officer or a tank commander, each engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title.
Freedom of Play – Operation Flashpoint: Dragon Rising will give players the freedom to handle military crisis situations on their initiative. Unscripted missions will task players with real objectives, such as laying down covering fire, covering a friendly unit’s retreat or conducting short-range recon patrol. Once players have completed the campaign, a Mission Editor enables gamers to create their own single player and multiplayer missions.
Players will command and control a wide variety of multi-component, multi-weapon vehicles, including tanks, infantry fighting vehicles, APCs, attack and utility helicopters. The character damage system authentically depicts the terrible wounds and injury from modern weapons to communicate the reality of combat.
Platoon-Based Combat - As an epic campaign weaves the narrative, players will fight as infantry soldiers in battle, drive tanks in armored assaults, pilot helicopters in air strikes, and infiltrate the enemy in covert special operations utilizing a wide variety of realistic military weapons from knives and rifles to machine guns, grenade launchers and laser designators for air strikes.
Redefines the Size of Battle - Immense play areas of more than 135 square miles give players a multitude of tactical decisions on how to best accomplish missions. Densely packed with environment detail and objects, valleys, mountains, coastlines, towns, villages and industrial complexes all combine to deliver a rich and challenging tactical environment. The world is persistent, so that buildings destroyed in one campaign mission will be destroyed in the next
In the rush to expand the mission I unfortunately overlooked a few details that made the mission less that what it should have been. That being said, I've taken the past month or two carefully going over everything and spent some time with a pre release test version on the forums to give people an opportunity to run the mission looking for bugs. Everything to the best of my knowlege has been worked out and runs smoothly.
Hopefully things won't turn out like they usually do where I release a mission thinking everything is solid then find a huge issue the day after release. In any case, I try my best to make em bug free. Thanks to all of the supporters of the mission. I've had such an enthusiastic response to This is War and it makes all of the time spent worth it. I hope you all enjoy this version of This is War better than the last!
Highest Rated (2 agree) 8/10
Game is good, but it is not as good as OFP:CWC. Lacking ammount of weapons and vehicles, dumb AIand no save freature (only checkpoints). Difficulty levels are IMHO unblanced, for me normal is too easy and expirenced too hard, you can't mod diff level like in OPF:CWC. You are playing on an chineese-occupied ile called skira(220 km/2). But even though all things this game does wrong, it's worth playing if you are searching for a hard tactical shooter. (sorry for my english)
Feb 9 2011, 5:08pm by ComradeHell