Capturing the drama and epic conflict of Star Wars, Battlefront II brings the fight online. Attention to detail and scale make this game a joy to behold, with 16 incredible new battlefronts such as Utapau, Mustafar and the space above Coruscant, as well as the Death Star interior and Tantive IV, Princess Leia's blockade runner seen at the beginning of the original Star Wars.
After a long time of absence (work, school, studies, social life, etc.) and after the absolutely breathtaking Gameplay Trailef of EA's new Star Wars Battlefront II I found back to the good old roots of SWBFII. I set up everything and prepared all necessary stuff to go full modding again. In this news article I want to show you my future plans for the Clone Wars Era Mod, the new patch system and all rebalances I did so far.
"If you want to be successful in a particular field, perseverance is one of the key qualities."
- George Lucas
I see this mod is still downloaded which means I did a proper job I guess ;).
I have some plans depending the mod overall, including changes to vehicles, legions, weapons, units and planets. For the future I want to focus more on opinions, advices and suggestions of the community. I'm gonna set up polls and announcements for future changes so that players can vote and add their critics. In the future I also want to make changes on space vehicles and land vehicles. I'm going to message a few fellow modders and ask them about working together to bring my Clone Wars Mod on beloved mod maps such as Rhen Var, Coruscant, etc.
I plan to introduce a new patch system, that some of you may like and some of you may not like. First of all I want to release a patch in the next weeks (date can vary ^^) that fixes all problems with missing localizations, names, balancing units, balancing weapons and fixing some bugs (like the jedi crash bug).
Again I can't promise to release the updates on the given date since I go study full-time. But the big change on the future patch system is this: I want to focus on every map specificly, invest a certain amount of time in it and make the best out of it meaning: Specific units, weapons, abilities and vehicles (if available). I will release every map update in a seperate patch. I also decide to release every map in a seperate modfile so you can choose which maps the changes will affect. But this is not safe yet. (gonna make a poll for it maybe).
CHANGES AND BALANCING:
But now I guess it's time to show you my progress in rebalancing and updating the mod. (I even made some videos :).) One of my major topics is the engineer class. I really had the opinion that the heavy was pretty unbalances so I split his unit into an Engineer and a Medic class. Here a quick video about the new units setup:
The engineer now has a secondary weapon because the shotgun seemed too weak. He now has a double emp-grenade thrower and a shotgun, that also got buffed. He lost his health-buff but got a fusioncutter and bombs:
The new class, the medic: It was pretty difficulty to give him a proper primary weapon since I wanted him to be a full-support and less combat unit. So he got the rescuer pistol (that now has a cooldown) and a shockcaster. His secondary weapons are health buff and powerup dispenser:
Last video for today ;). The normal Clone Troopers carbine was reworked and has now a cooldown.
This makes the weapon more interesting to play. He also got his droidcrackers changed to thermaldetonators. The Carbine is a low to midrange weapon with a great firerate but low firepower:
FURTHER WEAPON CHANGES:
Heavy Trooper (now specialist):
- Blaster Rifle - med to highrange, medium firerate, medium firepower, ammo no cooldown
- No further changes on the specialist class
- Sniper - faster firerate, less damage
- No further changes on the sniper class
Heavy Trooper (addon):
- Chaingun - higher firerate, less damage
- Antishield Grenade
- Shield Generator
- Brawl Defense Buff (now this class is a real tank ;))
- No primary weapon changes
- Secondary weapons: Sonic Grenade, Buff Defense, Thermaldetonator
- No primary weapon changes
- Secondary weapons: Damage Buff, Plasma Grenade, Impact Grenade
That's all changes I've made so far and I'm really happy with them. Each unit now has its own unique abilities and is worth trying out. No unit feels too weak/strong and is special in their own way. I hope that I can bring those changes to you as fast as possible
LAST WORDS: (for this news article)
I will release more videos and pictures of my progress. Critics and advice is MUCH appreciated and helps me to make the mod even better and more enjoyable. Stay tuned. New content coming soon!
Also check out my twitter twitter.com/BenozLb so you don't miss anithing important.
"Patience you must have, my young Padawan." - Yoda
Example with a map of the game retextured in HD (Yavin).
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