Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since.

The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.

The next version 1.85 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release as well as new content for all factions.

Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units (Navy is already present as of 1.7), two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.

Version 2.0 will have the following Generals:

Russian Federation:
Tactical Ballistics General, General Zhukov
Advanced Weapons General, General Aleksandr
Rapid Deployment General, General Orlov

United States of America:
Airforce General, General Griffon
Tank General, General Bradley
Special Forces General, General Thorn

Peoples Republic of China:
Red Army General, General Chen

Special Weapons General Mau
Secret Police General, General Jin

Global Liberation Army:
GLA Bio Command General, General Ibrahiim
GLA Terror Cell General, General Yusuuf
GLA Warlord General, General Sulaymaan

European Continental Alliance:
Mechanized Assault General, General Wolfgang
Royal Guard General, General Willem
Fire Support General, General Charles

The official ROTR Website containing all the updates and information on the mod’s content
The official ROTR Forum where you can get in touch with the mod’s fans and developers
The official ROTR Facebook on which you can find exclusive screenshots, polls and questions and promote the mod to other people.

Image RSS Feed Latest Screens
Live Stream 21-12-2014 Recycler with Russian Tier 1 Tech Scorpion with Reactive Armor
Blog RSS Feed Report abuse Latest News: Recycling Technology Update 7

5 comments by The_Hunter649 on Dec 19th, 2014

In today's update, we will be showing you the goodies that you can obtain by capturing Russian Tier 1 tech with the Recycler.

First off, the Recycler itself can be upgraded with a makeshift Tesla contraption which unlike normal Tesla weaponry will arc over to several enemies after firing.

Second, your Scorpions can be outfitted with explosive reactive armor panels for added protection.

And just like the Scorpion, Marauders can also benefit from this explosive armor which makes them even more dangerous in a direct engagement.

As always, we would like to remind all of you out there that there will be another stream on this Sunday:

Countdown until the stream starts

Please note that this will be the last ROTR stream of this year since all of us will be either preparing or celebrating Christmas with our family afterwards.
The SWR Productions team wishes you all happy holidays, a comfortable transition into the new year and a healthy, fulfilling and peaceful 2015.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Feb 27, 2013 Patch 267 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Feb 27, 2013 Patch 18 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Dec 31, 2012 Patch 57 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Dec 31, 2012 Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

ROTR ECA Beta 1.8

ROTR ECA Beta 1.8

Dec 25, 2012 Full Version 315 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

ROTR ECA Beta 1.8 No Installer (MAC compatible)

ROTR ECA Beta 1.8 No Installer (MAC compatible)

Dec 25, 2012 Full Version 26 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

Post comment Comments  (0 - 10 of 17,838)
DeathSt@lker627 Dec 21 2014, 10:16am says:

Is There any changes and fixes for Naval Units
Exp; AI Selling Naval Yards or new naval stuffs ?

+1 vote     reply to comment
KingTiger501st 5hours 15mins ago replied:

they haven't started with the navy yet, they work on it after they release 1.85 i guess

+1 vote     reply to comment
adem222g 1hour 30mins ago replied:

Little update on navies,or should I say big f*ck you to anyone anticipating it,check out this link : Forums.swr-productions.com

+2 votes     reply to comment
MARS2588 Creator
MARS2588 15mins 33secs ago replied:

...or you could wait for the official statement on that before throwing out allegations that we're only doing this to mess with people. Fact is, SAGE doesn't handle navy well, the AI cannot use it at all unless the entire map is rigidly scripted around it and players seem to avoid navy in competitive play. These are all legitimate issues that we have to take into account and sometimes, you have to count your losses and re-allocate your time and efforts onto something that can actually be done properly that is also more relevant to gameplay as a whole.

+3 votes   reply to comment
TeutonicKnigth125 Online
TeutonicKnigth125 6mins 7secs ago replied:

You are right, MARS. Navy is underused, and once 1.85 is released, you will work in 2.0.

But the thing is, there should be a way to make the use of Navy in the game usefull & cool, to make people use it, no?
Perhaps once 2.0 is finished & released, a Navy-related patch would be cool.

+1 vote     reply to comment
Stubbornpony Dec 21 2014, 10:50am replied:

Search trough the "news" section and you will see that there are none.

-1 votes     reply to comment
Castro...... Dec 21 2014, 9:02am says:

This shocking news about the release date has recently seen many updates to gla army Thanks to these efforts, but I hope to be adding a final unit to usa army and rassin army too in order to benefit more in the battles to both armies

0 votes     reply to comment
T.K Dec 21 2014, 7:16am says:

Hey, I was looking at some mosque in wikipedia and I couldn't help but view it as a GLA building


+5 votes     reply to comment
MPGM Online
MPGM 15mins 8secs ago replied:

Are you sure that it is a mosque? :|

It isn't a mosque. It's kinda small market. A small traditional market from about 200 years ago

+1 vote     reply to comment
renzjericho 19hours 24mins ago replied:

Looks like a GLA Barracks!

+3 votes     reply to comment
Zerhfay Dec 21 2014, 12:55pm replied:

nice mosque !

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Windows, Mac
SWR Productions
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Release Date
Released Dec 18, 2008
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1707 votes submitted.

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Highest Rated (104 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011, 12:13am by 501General

Lowest Rated (14 agree) 1/10

It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.

The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.

Despite the complete lack of balance of the original RotR, this release just pales in comparison.

May 19 2013, 7:38am by Black_Havoc

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