Rise of the Reds: Two Decades after Zero Hour.

If you're just now joining us, we have changed our image from what we used to be back at Revora. We've begun a massive overhaul of the Russian faction and we are now happy to introduce the European Continental Army or ECA for short,into the ROTR conflict. The ECA originates from the mod "Rise of Europe" whom have now merged with the ROTR team. A vast majority of their content will be available for their Generals. If you would like to check out some of their old renders and concepts, you can go here.

Rise of the Reds will add these two factions into the "General's" world and stay true to the game's visual style, but will change the gameplay significantly. In addition to improving the gameplay of the original game we will fix balance and bug issues as well as add a plethora of new particles, sound and visual effects.

Features: New Content and General Selection

Rise of the Reds is a mod for Zero Hour which takes place several years after the Zero Hour storyline. A storyline in which entangles all 5 factions in a battle royale for both global influence and superpower status.

We're planning to scrap a the old Zero Hour Generals with ALL NEW ones with it's own unique General selection.
First you select your side: Russia, USA, ECA, China or GLA. Then once you are in game you will be prompted as to which general you wish to play, who you will then select at the Command Center.

There will be 3 Generals per faction, making for a total of 15 playable Generals - each with their own unique strengths and weaknesses. We have decided to base ROTR solely around these Generals so there will be no "vanilla" or parent factions in the traditional sense. The new generals are listed as follows.

New Generals :

USA
-Airforce
-Special Forces
-Tank

China
-Red Army
-Special Weapons
-Secret Police

GLA
-Bio Command
-Terror Cell
-Warlord

Russia
-Rapid Deployment
-Advanced Weapons
-Tactical Ballistics

ECA
-Mechanized Assault
-Royal Guard
-Fire Support

We will release more detailed information regarding these new Generals later.

Unique Skirmish Maps :
For extra content, we will be releasing skirmish maps rather than full blown campaign, these maps will follow the storyline's war and will lead you across the globe. More on that later ;)

Current and Future Versions:
The current version of RotR version 1.5 which is currently available on Moddb. This version will include improved AI, AI for Russia, new units and strutures for the new Russian faction and improved US and Chinese factions. Version 1.5 will not include the ECA and GLA factions. The current release is still very much a beta and will likely have balance issues and bugs, but don't fret, as they will be dealt with over time. The current version has Russian, US, and Chinese vanilla factions. We are planning to add an overhauled GLA and ECA vanilla factions in a version after 1.5. Removal of vanilla factions and addition of generals will occur in version 2.0. The campaign will be added some time beyond that in the form of unique skirmish maps. That's an overview of our plans, though nothing is set in stone and things are likely to change.

Overall we hope you will be excited with our new ROTR as we are. Stay tuned for more updates in the future. Please also jump into our forums for your comments and up-to-date news with the mod and join an active community where you can play online via Hamachi. We've had a fan base in the past and with our revival we expect old fans to revisit us and maybe new ones to join in with the fun, so don't be surprised if they expect a few games with other fans!

- The RoTR team

Please Don't ask for the release date, or even an estimate, as there is never a release date.  (Unless we tell you otherwise)

Rise of the Reds Manual

Active Forums :
We've recently moved to our own server complete with domain name change, please visit us at Swr-productions.com - see you there :)

Our forum links are provided here, please check our rules before posting a new thread.
Mod Forum
Support Forum
Update Archives
Questions Thread
Installation Guide (pdf file)

Check out our forums for exclusive mini-updates like "Meet the Generals" and "Under the Spotlight", revealing in-depth information over the sub-factions and units planned for Rise of the Reds!

Don't forget to download the separate Music Pack for the Russian faction:
Moddb Link 

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Blog RSS Feed Report abuse Latest News: Rise of the Reds Update #54: The East is Red

14 comments by NergiZed on May 22nd, 2012

People's Republic of China, Post-Zero Hour

After the People's Liberation Army had come to the rescue of Europe and destroyed the GLA terrorists that had occupied several German cities, the future looked promising for China: With the United States in isolation, the wrecked European Union at the mercy of Beijing's policy makers and the GLA driven back into obscurity, the Middle Kingdom had become the de-facto leading superpower of the world. But when the fighting came to an end after almost a decade of constant warfare and tens of thousands of brave soldiers sacrificed in battle, the damage China had sustained was still considerable: The sealed-off atomic crater in Tiananmen Square was still a visible scar in the country's national psyche and the destruction of the Three Gorges Dam had flooded several cities along the Yangtze River including Shanghai, not to mention the loss of the most important hydro-electric power plant which necessitated the rapid construction of several new nuclear plants. The Party government had gone into excessive lengths in order to keep the population disciplined, engaging in large-scale country-wide propaganda operations to maintain a facade of total invulnerability which allowed China to accomplish a literal miracle and delay the fallout of an economic downturn for the duration of the total, all-encompassing war effort. 

The risky gambit payed off: The majority of the 1.4 billion population endured the hardships with seemingly unshaking resolve. Such gallantry did not go unnoticed by China's neighbours in the South-East. They too bought into the elaborate ploy that the People's Republic had become an invincible juggernaut whose progress could never be hindered. In addition, many positions of their governments had been covertly infiltrated by Beijing's agents long before the war ended. Thus, China met little to no political resistance when it came forward with the creation of a supranational commonwealth to fully represent the interests of Asia on a global scale in 2031. The original proposals refered to this new organisation as the "Socialist South Asian Nations", or "SSAN" for short but the name didn't catch on: 2030s China had developed to a point where it no longer resembled any definition of socialism, instead mixing elements of thinly veiled state capitalism, Asian nationalism, traditional philosophy, technocratic social engineering and fanatical state-worship into a distinctly Chinese system. Eventually, the new entity was dubbed the "Greater Asian Peoples Alliance", which grew to include most of continental Asia between the Russian Federation, the ambivalent Republic of India and the war-torn Korean Peninsula which had erupted into open conflict soon after the American retreat. Predictably, the GAPA was not conceived on fair terms and was largely skewed in favour of Beijing, allowing China to recover from the aftershocks of the global war on terror just in time for the global African resource rush in 2037.


Courtesy of the Ministry of State Security, Speaker Towers can now be upgraded with ECM jammers. 
This allows the fragile towers to deflect incoming missiles in their immediate surroundings, providing upright citizens with a shield of protection against cowardly attacks in addition to broadcasting uplifting messages for the happiness of all.

Jammer Towers will later become an exclusive feature of Secret Police General Jin, but we will give you an early opportunity to deploy them as part of the regular Chinese tech tree in the upcoming version 1.7!   

(click to enlarge)


That's all for today!

-SWR Team

Don't forget to follow us on Facebook for exclusive content and in-game screenshots!

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Rise of the Reds 1.5 Mac

Rise of the Reds 1.5 Mac

Jan 21, 2010 Full Version 19 comments

Andydam over at our forums has created an installer for you Mac users that converts Rise of the Reds 1.5 to Mac! Enjoy =) Greetings Comrades! Rise of...

Rise of the Reds 1.5 PC

Rise of the Reds 1.5 PC

Sep 21, 2009 Full Version 265 comments

Greetings Comrades! Rise of the Reds version 1.5 is here! We've added a plethora of new content including many new units, improved AI that will use new...

ROTR Patch 1.2 MAC

ROTR Patch 1.2 MAC

Jan 5, 2009 Patch 13 comments

Hello once again Generals! We are back with yet another update to your battle software. This patch contains graphical improvements, bug fixes and balancing...

ROTR 1.2 Patch PC

ROTR 1.2 Patch PC

Jan 5, 2009 Patch 58 comments

Hello once again Generals! We are back with yet another update to your battle software. This patch contains graphical improvements, bug fixes and balancing...

ROTR Patch 1.1 Mac

ROTR Patch 1.1 Mac

Dec 29, 2008 Patch 3 comments

Greetings Generals! Our battlefield reconnaissance and your feedback has informed of us of certain issues that you’ve been facing. So we’ve released a...

ROTR Patch 1.1 PC

ROTR Patch 1.1 PC

Dec 29, 2008 Patch 23 comments

Greetings Generals! Our battlefield reconnaissance and your feedback has informed of us of certain issues that you’ve been facing. So we’ve released a...

Comments  (0 - 10 of 6,187)
Comm1098
Comm1098 4hours 6mins ago says: New Comment

Will ROTR 1.7 & 2.0 Be for Mac

+1 vote     reply to comment
CKeen
CKeen 7hours 53mins ago says: New Comment

By the way I was thinking, the USA lack a light artillery unit and only have the tomahawk right? well, maybe a sonic tank could work for them, considering they're high tech and all, and it might also be used to clear garrisons.... unless the microwave tank already does that and I forgot

+1 vote     reply to comment
ArsenalSPT
ArsenalSPT 3hours 7mins ago replied: New Comment

Microwave still does that. And yeah, gotta gree with you on USA's lack of proper arty. But I suck up and deal with it. Comanches and Cobras do wonders to make up for that.

+1 vote     reply to comment
CKeen
CKeen 7hours 55mins ago says: New Comment

I tried playing with 5000 credits yesterday and the AI was basically worthless, I secured most of the depots and even when they had a few they were unable to do much. medium AI though.

+1 vote     reply to comment
timemastercronos35
timemastercronos35 10hours 46mins ago says: New Comment

any chance the AI will get a rework? the current beta is great (and addictive), but the AI just spams so much, build their bases so fast while sustaining things on only ONE supply bay. i don't know how the AI does it but i can sustain 3 supply bays and barely have the money left for a full blow assault.

+1 vote     reply to comment
APB_ICE
APB_ICE 10hours 8mins ago replied: New Comment

C&C AI's have a tendancy to cheat.

+3 votes     reply to comment
VL4D1M1R_R3D5
VL4D1M1R_R3D5 13hours 31mins ago says: New Comment

R̶̲̥̅î53 0ƒ TH3 ®ëÐS Awesome

+1 vote     reply to comment
VL4D1M1R_R3D5
VL4D1M1R_R3D5 17hours 10mins ago says:

What's the meaning pandemium?

+1 vote     reply to comment
pandemium
pandemium 17hours 14mins ago says:

И когда же выйдет этот мод

+1 vote     reply to comment
Mr.BoxyFoxy
Mr.BoxyFoxy 7hours 14mins ago replied: New Comment

You just need to create a new options.ini in the ZH Documents folder :) and thats it

+1 vote     reply to comment
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Platforms
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Developer
SWR Productions
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Official Page
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Release Date
Released Dec 24, 2008
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Real Time Strategy
Theme
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