Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since.

The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.

The next version 1.85 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release as well as new content for all factions.

Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units (Navy is already present as of 1.7), two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.

Version 2.0 will have the following Generals:

Russian Federation:
Tactical Ballistics General, General Zhukov
Advanced Weapons General, General Aleksandr
Rapid Deployment General, General Orlov

United States of America:
Airforce General, General Griffon
Tank General, General Bradley
Special Forces General, General Thorn

Peoples Republic of China:
Red Army General, General Chen

Special Weapons General Mau
Secret Police General, General Jin

Global Liberation Army:
GLA Bio Command General, General Ibrahiim
GLA Terror Cell General, General Yusuuf
GLA Warlord General, General Sulaymaan

European Continental Alliance:
Mechanized Assault General, General Wolfgang
Royal Guard General, General Willem
Fire Support General, General Charles

The official ROTR Website containing all the updates and information on the mod’s content
The official ROTR Forum where you can get in touch with the mod’s fans and developers
The official ROTR Facebook on which you can find exclusive screenshots, polls and questions and promote the mod to other people.

Image RSS Feed Latest Screens
Live Stream 28-06-2015 Updated Chinese Overlord Live Stream 21-06-2015
Blog RSS Feed Report abuse Latest News: Patch 1.851 Development Update V

1 comment by The_Hunter649 on Jun 27th, 2015

Hello everyone, we're back again with another update for ROTR development.
I would like to let everyone know that we are getting close to rounding up this patch and are now mainly focusing on fixing bugs and minor balance issues.
Once these have all be sorted out and resolved the patch will be ready for release.

Vissual update for this week is a updated model for everyones favorite Chinese Overlord Tank.
If you want to compare it to the old model we used you can find the old render here on ModDB : Old Overlord model

As always, we would like to remind all of you out there that there will be another 1.851 test build live stream on this Sunday:

Countdown until the stream starts

Also, in case you missed our last stream, you can check it out on our Youtube channel here.

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SWR.net Update

SWR.net Update

Apr 1, 2015 Patch 36 comments

Small but nessicary update for SWR.Net to reduce the stress it puts on the server. You will be required to update using this file if you wish to play...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Mar 31, 2015 Full Version 255 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Feb 27, 2013 Patch 294 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Feb 27, 2013 Patch 24 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Dec 31, 2012 Patch 57 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Dec 31, 2012 Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Post comment Comments  (0 - 10 of 20,097)
ScArA89 7hours 24mins ago says:

This mod is awesome and it's just a game ppl and can't wait for 2.0 patch

+1 vote     reply to comment
DevilDust88 Jun 30 2015, 1:27pm buried:


look you guys are clearly a professional team, but is there any chance you could work on a realistic mod because rise of the reds even though it has professional voice acting and clearly a lot of effort put into it, its units still look like a bunche of f*cking toys clashing together they look like they came out of a 12 year-old's toy box.

-7 votes     reply to comment
MARS2588 Creator
MARS2588 17hours 22mins ago replied:

As a creative team, we do not have any interest in making a realistic mod, because doing so would produce another generic 'modern realistic warfare with 20 RL countries' mod, with factions that are not so much based around unique gameplay and visual styles but merely 3D recreations of military inventory articles from Wikipedia. C&C has never been realistic and part of its appeal, aside from its straightforward arcadey gameplay, is its thematic variety, which produced many iconic units that gave the series a distinct identity and a lasting nostalgic appeal that a realistic counterpart, with bland utilitarian unit designs and no fantastical elements whatsoever would have never achieved.

+7 votes   reply to comment
Jonesy95 Jun 30 2015, 11:30pm replied:

If you want something realistic, join the army.

+3 votes     reply to comment
Scud74 Jun 30 2015, 10:37pm replied:

Most if not all CnC base games aren't realistic in many ways. If you really want a Real RTS game I recommend you Wargames series or if you want something casual you could try World in Conflict.

+4 votes     reply to comment
Zeke_Dlyoung Jun 30 2015, 9:10pm replied:

Zero Hour and "realistic mods" do not mix.

+6 votes     reply to comment
SoraZ Jun 30 2015, 7:06pm replied:

...only if SWR gets payed for that, since making that kind of content for free is ludicrous.

+2 votes     reply to comment
W0rldEmperor Jun 30 2015, 10:33am says:

Hey guys, i found this weapon system the Metal Storm, its pretty impressive!, it would be great to have an unit that utilizes it!

It can be fitted with bullets and grenades and its rate of fire is just unbelievable!

+1 vote     reply to comment
chasejames1 Jun 30 2015, 3:38am says:

When will new info on C&C:Shockwave be released? Its been several months now...

+2 votes     reply to comment
Darkkrolon Jun 30 2015, 12:00pm replied:

A: It is already released. You can find it here. & B: They have already put out a final version, but that was years ago. (Shockwave link: http://www.moddb.com/mods/cc-shockwave)

-1 votes     reply to comment
chasejames1 Jun 30 2015, 6:02pm replied:

Yeah, I'm talking about the whole "10 year anniversary" thing. They said stay tuned in the following weeks but it's been a heck of a lot longer than that. I just posted this on the ROTR page because they seem to be a lot more active here.

0 votes     reply to comment
FireScorpion Jun 30 2015, 2:57pm replied:

he means that the team announced there will be a new version because of the ten year anniversary but there hasn't been any news on it yet that i have heard.

+1 vote     reply to comment
Arc137 Jun 30 2015, 4:46am replied:

I believe this is the wrong mod.

0 votes     reply to comment
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C&C Generals: Zero Hour Icon
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Release Date
Released Dec 2008
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1818 votes submitted.

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Ratings closed.

Highest Rated (116 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011, 12:13am by 501General

Lowest Rated (19 agree) 1/10

It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.

The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.

Despite the complete lack of balance of the original RotR, this release just pales in comparison.

May 19 2013, 7:38am by Black_Havoc

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