Small but nessicary update for SWR.Net to reduce the stress it puts on the server. You will be required to update using this file if you wish to play...
Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since.
The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.
The next version 1.85 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release as well as new content for all factions.
Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units (Navy is already present as of 1.7), two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.
Version 2.0 will have the following Generals:
The official ROTR Website containing all the updates and information on the mod’s content
The official ROTR Forum where you can get in touch with the mod’s fans and developers
The official ROTR Facebook on which you can find exclusive screenshots, polls and questions and promote the mod to other people.
It has been a bit more than a week now since the release and we've been reading into the feedback and comments you have been providing us since then. Based upon this feedback we are actively working on a new update for ROTR that should be in your hands before the end of this month. We're also working on making some tutorial videos for those who have trouble installing and playing the game although we can't say exactly when these will be finished but as soon as they are, you will be notified via your media of choice.
Some of the changes for this update are:
Two things we can however tell and show you about these changes:
Shmel Troopers proved to be a bit too good in certain early game scenarios so they will receive a nerf to their base weapon. In turn, they will now also benefit from the "Advanced Infantry Munitions" upgrade which will give them a new launcher which will boost their attack power.
Warhounds, although not being particularly unbalanced or weak in any situation, had a rather low survivability in the later game. To maintain their utility, Warhounds now benefit from the "Armor Skirts" upgrade.
As always, we would like to remind all of you out there that there will be another official live stream this Sunday.
Keep in mind however that unlike before we will now be streaming in the evenings rather than the afternoon.
Highest Rated (114 agree) 10/10
awesome mod, with lots of potential rivaling some of the best mods.
the fact that its still in development speaks wonders of whats to come.
Jan 10 2011, 12:13am by 501General
Lowest Rated (18 agree) 1/10
It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.
The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.
Despite the complete lack of balance of the original RotR, this release just pales in comparison.
May 19 2013, 7:38am by Black_Havoc