Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.

The most recent version 1.85 was released in April 2015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.

The next major release version 2.0 will bring generals back into the game, allowing you to choose between 15 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour's iconic Generals Challenge.


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ROTR 1.87 Update 3

News 28 comments

Hello again ROTR fans!

This week, we've got something a bit more elaborate to show you. First, I'd like to mention that we've completely revamped the GLA airforce which also includes some new additions to simplify the whole thing, to make it easier to use, and most important of all, more fun. For one, the current Interceptor and Gazelle now have a fixed loadout that can no longer be changed, making their intended function more clearly defined. Additionally, each level of the unlock now grants you access to an extra airstrip, allowing you to construct a maximum of three at the third stage of the unlock. To make up for the fact the changes in armament, the GLA will also receive two new aircraft, the first of which is the Mi-6 Hook helicopter:


As of late, Mi-6 cargo helicopters have been sighted supporting GLA forces in several conflict zones across Africa. Codenamed the 'Hook' by NATO during the Cold War, this rugged piece of Soviet-Russian engineering was the world's largest and fastest helicopter for quite some time following its introduction back in the 1950s and despite its age, it is still a versatile heavy transport. The GLA use the Mi-6 to quickly airlift troops and materiel to the battlefield. Military intelligence agencies still speculate as to how the GLA got a hold of the the aging helicopters, with at least some of them having been traced back to corrupt elements within the armed forces of Kazakhstan, the Ukraine and a number of African countries.


Reports have indicated that the GLA have modified a number of their Mi-6 Hook airframes to serve as transport gunships similar in function to the famous Mi-24 Hind. A variety of anti-tank missiles and rockets of former Soviet and Chinese origin have been mounted on pylons under the helicopter's wings and auto cannons are mounted on each side of the fuselage near the fore. The jury-rigged conversion has a significant negative effect on the helicopter's manoeuvrability and acceleration, but its firepower is very considerable and it retains a degree of transport capability. Extreme caution is advised when encountering any of these modified helicopters.

And again, some screenshots showing our new content in-game:


The first screenshot shows a small GLA expansion where a Scorpion is being dropped off by the new Mi-6 cargo helicopter. Note that this particular version of the Hook is used purely as an uncontrollable delivery aircraft for drops.

The second screenshot shows the new Fanatics and RPG Insurgents which will be spawned from a GLA Ambush from now on instead of generic Rebels and Tunnel Defenders. The change is purely visual.

As always, we would like to remind you that there will be another stream on this Sunday:



Countdown until the stream starts


Also, in case you missed last week's stream, you can check it out here.


Rise of the Reds Version 1.87 Update 2

Rise of the Reds Version 1.87 Update 2

News 42 comments

Welcome back to an other update of Rise of the Reds. In this update we are presenting you the two new drones for our revision of the USA Vanguard infantry...

Rise of the Reds Version 1.87 Update 1

Rise of the Reds Version 1.87 Update 1

News 18 comments

Hello again everyone, Today we're presenting you the first update of many to come updates for ROTR version 1.87.

 ROTR 1.87 Announcement

ROTR 1.87 Announcement

News 40 comments

Hello everyone! Hope you all enjoy our little April fools joke update last week. We're now back bringing you some proper news on ROTR development. Before...

Rise of the Reds April Update

Rise of the Reds April Update

News 24 comments

Hey everyone, It's been a while since we did a proper update for ROTR so here are some special renders for this month's update.

ROTR Patch 1.86 Release

ROTR Patch 1.86 Release

Patch 162 comments

Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Full Version 430 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Patch 297 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Patch 26 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Patch 57 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Comments  (0 - 10 of 22,295)
Aziz_Bin_Saad
Aziz_Bin_Saad

"What A Wonderful engine"

& Please no bad karmas !

I see workers of green, red dozers too
I see them build for me and you
And I think to myself what a wonderful engine.

I see buildings of blue and oil derricks of white
The bright blessed war factories, the dark sacred tunnel
And I think to myself what a wonderful engine.

The colors of the raptor so pretty in the sky
Are also on the faces of rebels going by
I see rangers shaking hands saying how do you do
They're really saying I love you.

I hear red guards cry, I watch them grow
They'll learn much more than I'll never know
And I think to myself what a wonderful engine
Yes I think to myself what a wonderful engine.

Reply Good karma Bad karma+2 votes
Aziz_Bin_Saad
Aziz_Bin_Saad

How many people know the gla supposed to look red instead of green ?

Reply Good karma Bad karma+1 vote
NikCaputnic
NikCaputnic

And why is that?

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Aziz_Bin_Saad
Aziz_Bin_Saad

What

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SoraZ
SoraZ

Why is the GLA supposed to be red? They're originally Arabs and vaguely-pseudo-Islamic, and Islam's colour is green, not red.

So please do explain why you think they should be red instead.

Reply Good karma Bad karma+3 votes
MARS2588 Creator
MARS2588

There might actually be a little truth to this. Emphasis on little. Some of the old pre-Generals Alpha screenshots actually show the proto-Chinese faction depicted as green, as does their concept art, so if "China" was going to be green at some point, that would leave red - or any other colour besides blue, really - as the colour for the GLA. From what I recall, the Combat Cycle riders in vanilla ZH actually had some out-of-place looking red elements on them too. However, the GLA was officially established as being green with the release of Generals and in that context, it does fit as it is also a traditional colour of Islam and the Arabic world in general. Green certainly fits better for the GLA than it ever would have for China. Not only does red fit for China as the colour of communism, but it's also the traditional colour of the Han people.

For reference, an old Alpha screenshot showing "China" as green.
Media.moddb.com
Note that the Rocket Buggy might at some point have been considered a Chinese unit as well, but the presence of conventional tanks, powerplant and building style suggests that this is -not- a proto-GLA in that screenshot.

Reply Good karma+6 votes
SergeantFreedom
SergeantFreedom

Plus a few of the portraits for the GLA vehicles are depicted as red.

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Aziz_Bin_Saad
Aziz_Bin_Saad

True

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NikCaputnic
NikCaputnic

That was interesting to know for sure! But still, i can't imagine current GLA units and buildings' housecolor being red, because IMHO it won't fit with their main earth-yellow and ochre color.

Reply Good karma Bad karma+2 votes
Aziz_Bin_Saad
Aziz_Bin_Saad

This Video proofs The GLA supposed to be red
Also the old generals system
Youtube.com

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C&C Generals: Zero Hour
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Highest Rated (129 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011 by 501General

Lowest Rated (22 agree) 1/10

It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.

The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.

Despite the complete lack of balance of the original RotR, this release just pales in comparison.

May 19 2013 by Black_Havoc

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