Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since. 

The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.

The next version 1.85 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release as well as new content for all factions.

Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units (Navy is already present as of 1.7), two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.

Version 2.0 will have the following Generals:

Russian Federation:
Tactical Ballistics General, General Zhukov
Advanced Weapons General, General Aleksandr
Rapid Deployment General, General Orlov

United States of America:
Airforce General, General Griffon
Tank General, General Bradley
Special Forces General, General Thorn

Peoples Republic of China:
Red Army General, General Chen

Special Weapons General Mau
Secret Police General, General Jin

Global Liberation Army:
GLA Bio Command General, General Ibrahiim
GLA Terror Cell General, General Yusuuf
GLA Warlord General, General Sulaymaan

European Continental Alliance:
Mechanized Assault General, General Wolfgang
Royal Guard General, General Willem
Fire Support General, General Charles

Links:
The official ROTR Website containing all the updates and information on the mod’s content
The official ROTR Forum where you can get in touch with the mod’s fans and developers
The official ROTR Facebook on which you can find exclusive screenshots, polls and questions and promote the mod to other people.

Image RSS Feed Latest Screens
Live Stream 27-07-2014 Live Stream 20-07-2014 Demo Truck Variants
Blog RSS Feed Report abuse Latest News: Rise of the Reds Blog Update 14

3 comments by The_Hunter649 on Jul 19th, 2014

The history of the GLA's technical achievements has always been one of trial and error: The lack of advanced technology and an actual industrial basis called for a greater emphasis on improvisation, as evidenced by the organisation's arsenal of combat vehicles, some of which such as the Marauder tank were literally designed and manufactured from scratch using construction vehicles as the basic platform for heavy weapon carriers and a jury-rigged combination of television screens, consumer-grade cameras and game pads as fire control systems for guns that were often little more than metal pipes. Despite being one of the personal creations of White Falcon Cell's leader Abdul bin Yusuuf, the Demo Track trap-laying vehicle proved to be less successful due to its lack of agility and reliance on heavy machinery which was often hard to come by. As a result, the vehicle eventually disappeared from service in favour of the Demo Truck, which was essentially just a civilian pickup truck that was not converted into a Technical for once, but a bomb carrier. The Demo Truck sacrifices the mine clearing plows of its heavier predecessor for a greater level of mobility while its function remains the same: Assembling high-explosive barrel bombs while on the move and quickly deploying them wherever an enemy patrol might be expected to pass through.

Even though the Global War On Terror between the GLA and the Sino-American alliance officially began with the nuclear attack on Beijing in October 2019, most historians do regard the conflict as a mere continuation of the many regional brushfire wars involving Middle Eastern fundamentalist groups that started after the turn of the millennium, albeit on a much larger scale. One incident of note was the infamous 'Dubai Rampage' which occured in 2017. During that time, the countries on the Arabian Peninsula were caught in a guerilla war with the so-called Brotherhood of the White Falcon, one of the most staunchly fundamentalist and violent terrorist groups in the entire Middle East. Led by a former Saudi cleric by the name Abdul bin Yusuuf, the Brotherhood sought to topple the local governments which were regarded as corrupt puppets of the United States and foreign business interests. In one of the group's most callous acts of violence, a heavily armed terrorist commando used a custom-modified armoured bus to speed through the business district of Dubai, spraying down everyone in sight with a hail of rocket propelled grenades and machine gun fire and leaving several hundred innocents injured or dead until their rampage was put to an end by the military. In an effort to maintain control of the region, the United States subsequently increased their armed presence and deployed a Brigade Combat Team to protect the city of Dubai against future attacks, many of which occured during the war that followed soon after. At the same time, the local militaries embarked on a massive crackdown campaign against the Brotherhood, forcing Yusuuf and his followers to flee the Middle East and seek shelter in the troubled, borderline failed states of Central Asia. Eventually, his journey led him to Kazakhstan where he met a local Warlord by the name of Mohmar, whose so-called Global Liberation Army, a growing guerilla movement comprised of tribal militia, disgruntled soldiers, violent thugs and fellow fundamentalists, had recently declared its own personal war on the local government - and the rest, as they say, is history.

As always, we would like to remind all of you out there that there will be another stream on this Sunday:

Also, in case you missed last week's stream, you can check it out on our Youtube channel here

Furthermore, we are curious to see what kind of stream promo picture you prefer more - Renders like the one above or screenshots like we did a while back. You can cast your vote here on Straw Poll


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Feb 27, 2013 Patch 237 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Feb 27, 2013 Patch 16 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Dec 31, 2012 Patch 57 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Dec 31, 2012 Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

ROTR ECA Beta 1.8

ROTR ECA Beta 1.8

Dec 25, 2012 Full Version 291 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

ROTR ECA Beta 1.8 No Installer (MAC compatible)

ROTR ECA Beta 1.8 No Installer (MAC compatible)

Dec 25, 2012 Full Version 25 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

Post comment Comments  (0 - 10 of 16,110)
Abra
Abra Jul 27 2014, 5:12pm says:

To tell the truth, I'm really impressed that The_Hunter still continues to release new content.
That's almost unbelievable considering the fact that The_hunter started to release mod contents for Generals and Zero-Hour more than 10(!) years ago!
Good for you mate! :)
I wish I had the time to improve my mod and make some other mods...

+16 votes     reply to comment
zunzero97
zunzero97 4hours 31mins ago replied:

YES I TOO AM IMPRESSED FOR THIS AWESOME MOD WAITING FOR A NEW DOWNLOAD.

-1 votes     reply to comment
The_Hunter649
The_Hunter649 Jul 27 2014, 6:00pm replied:

That is indeed true thank you for your kind words ^^

+9 votes     reply to comment
Veyrah
Veyrah Jul 27 2014, 5:25pm replied:

That's.. that's amazing! He contributes a lot to the community.

+6 votes     reply to comment
tolander
tolander Jul 27 2014, 2:32pm says:

do i have to download every one of these to make it work or just the first and last one?..:/

+1 vote     reply to comment
SoraZ
SoraZ Jul 27 2014, 2:47pm replied:

You'll need the beta 1.8 and 1.802.

+1 vote     reply to comment
tolander
tolander Jul 27 2014, 2:59pm replied:

im sorry... do i have to place them in the CC G folder or just install them?..

+2 votes     reply to comment
SoraZ
SoraZ Jul 27 2014, 3:56pm replied:

First you have to extract the .exe files from the .zip achieves. I suggest the program 7-Zip to do this.

After that you install the Beta 1.8 first. Make sure to choose the correct folder when installing; this is usually Under C: -> Programms -> EA Games or something. The folder in question you have to install into is called "Command & Conquer(tm) Generals Zero Hour" or something similar.
To find it out, right-click on your ZH shortcut and read the link it leads to.

After you correctly installed the beta 1.8, install the beta 1.802. At that point the correct link should already appear in the installer. Do that and you should be fit to play.

The mod comes with its own launcher with some options like windowed, quickstart (this means there's no shellmap in the menu to load faster) and the worldbuilder.

+2 votes     reply to comment
tolander
tolander Jul 27 2014, 2:54pm replied:

Thanks :)

+1 vote     reply to comment
zunzero97
zunzero97 Jul 27 2014, 1:38am replied:

In what is?

-2 votes     reply to comment
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Icon
C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
SWR Productions
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Official Page
Rotr.swr-productions.com
Release Date
Released Dec 18, 2008
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9.5

1652 votes submitted.

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Highest Rated (93 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011, 12:13am by 501General

Lowest Rated (11 agree) 1/10

First the most recent updates have caused more problems then they have fixed, balance aside, crashes, bugs, units moving on their own, units stopping mid course are annoying. The drastic change in course of the mod has changed everything as well and has removed the great idea of which was almost complete. The devs had always kept the audience in the dark, which is fine, but when they do give information the public would relish with it. Now they have gone against everything they had told us, even…

Sep 23 2009, 7:10pm by SSFitzgerald

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Real Time Strategy
Theme
War
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Single & Multiplayer
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