Rise of the Reds 1.5
Sep 21, 2009 Full Version 100 commentsGreetings Comrades! Rise of the Reds version 1.5 is here! We've added a plethora of new content including many new units, improved AI that will use new...
Rise of the RedsC&C Generals: Zero Hour mod | Released Dec 26, 2008Rise of the Reds: Two Decades after Zero Hour. If you're just now joining us, we have changed our image from what we used to be back at Revora. We've begun a massive overhaul of the Russian faction and we are now happy to introduce the European Continental Army or ECA for short,into the ROTR conflict. The ECA originates from the mod "Rise of Europe" whom have now merged with the ROTR team. A vast majority of their content will be available for their Generals. If you would like to check out some of their old renders and concepts, you can go here and here. Rise of the Reds will add these two factions into the "General's" world and stay true to the game's visual style, but will change the gameplay significantly. In addition to improving the gameplay of the original game we will fix balance and bug issues as well as add a plethora of new particles, sound and visual effects. Features: New Content and General Selection Rise of the Reds is a mod for Zero Hour which takes place several years after the Zero Hour storyline. A storyline in which entangles all 5 factions in a battle royale for both global influence and superpower status. We're planning to scrap a the old Zero Hour Generals with ALL NEW ones with it's own unique General selection. There will be 3 Generals per faction, making for a total of 15 playable Generals - each with their own unique strengths and weaknesses. We have decided to base ROTR solely around these Generals so there will be no "vanilla" or parent factions in the traditional sense. The new generals are listed as follows. New Generals : USA China GLA Russia ECA We will release more detailed information regarding these new Generals later. Unique Skirmish Maps : Current and Future Versions: Overall we hope you will be excited with our new ROTR as we are. Stay tuned for more updates in the future. Please also jump into our forums for your comments and up-to-date news with the mod and join an active community where you can play online via Hamachi. We've had a fan base in the past and with our revival we expect old fans to revisit us and maybe new ones to join in with the fun, so don't be surprised if they expect a few games with other fans! - The RoTR team Please Don't ask for the release date, or even an estimate, as there is never a release date. (Unless we tell you otherwise) There is no navy planned for this mod. Active Forums : Our forum links are provided here, please check our rules before posting a new thread. Check out our forums for exclusive mini-updates like "Meet the Generals" and "Under the Spotlight", revealing in-depth information over the sub-factions and units planned for Rise of the Reds! Additional Download Mirrors:
Latest News: Rise of the Reds 1.5 Released!, This is a day to remember
61 comments by NergiZed on Sep 21st, 2009 digg this super bookmark Thanks for tuning in to this frequency, comrades. It has been a long time but it is with great pride that we release Rise of the Reds 1.5! This brings many exciting changes to your battle software. You can see all the changes in the document included with your briefcase. We hope you have fun and that you enjoy a few of the secrets we kept hidden. You should now go test your new toys and don't forget to give us your feedback! Additional Mirrors: Until the next release!
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Rise of the Reds 1.5Sep 21, 2009 Full Version 100 commentsGreetings Comrades! Rise of the Reds version 1.5 is here! We've added a plethora of new content including many new units, improved AI that will use new...
ROTR Patch 1.2 MACJan 05, 2009 Patch 10 commentsHello once again Generals! We are back with yet another update to your battle software. This patch contains graphical improvements, bug fixes and balancing...
ROTR 1.2 Patch PCJan 05, 2009 Patch 57 commentsHello once again Generals! We are back with yet another update to your battle software. This patch contains graphical improvements, bug fixes and balancing...
ROTR Patch 1.1 MacDec 29, 2008 Patch 3 commentsGreetings Generals! Our battlefield reconnaissance and your feedback has informed of us of certain issues that you’ve been facing. So we’ve released...
ROTR Patch 1.1 PCDec 29, 2008 Patch 23 commentsGreetings Generals! Our battlefield reconnaissance and your feedback has informed of us of certain issues that you’ve been facing. So we’ve released...
Rise of the Reds 1.0 SWR Edition (Mac)Dec 27, 2008 Full Version 5 commentsLadies and Gentlemen, the time has arrived! ROTR 1.0 SWR Edition has been Released! We hope this wait hasn't been a gruelling one but the work put into...
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Great mod! :D
A question, do I have to uninstall the RotR mod if I install another mod?
No, since ROTR has its own launcher everything will work good, however if the other mod has no launcher it could cause problems when playing ROTR. On the other hand, most mods now DO have launchers so that should be possible.
Thanks :D
Another question. What are those files that the mod overwrites which executes a window asking for permission if it is to be written over?
There should be nothing to be written over, really. Maybe you have the old mod in an activated state testing in your ZH folder. If you mind, go in the ZH folder and take some screenshots of the files.
Both RoTR and Shockwave displayed a window to overwrite some files that are read-only or write-protected.
I33.tinypic.com
hey when is ROTR 2.0 comming out???
or is it a surprise
That will take a while ;) The ECA has to be done, the GLA has to be redone and none of the Generals is even near to getting actually started. Believe me, the 'it is done when it is done' is the only answer the devs will give you (or me, or anyone else).
Not for all?! Madness. AA horror for any aircraft is one of GLA's significant features. Doubt if there can be anything else to restore this loss...
Now i feel confortable again.
All glory o Quad cannons.
will the hijacker be in game too?
That means that at least one GLA General will get something else. Also I know SWR hates this question, so I will not ask when it is ready. I rather ask if there is anything of the GLA done and if possible a rough percentage :P