Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since.

The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.

The next version 1.85 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release as well as new content for all factions.

Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units (Navy is already present as of 1.7), two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.

Version 2.0 will have the following Generals:

Russian Federation:
Tactical Ballistics General, General Zhukov
Advanced Weapons General, General Aleksandr
Rapid Deployment General, General Orlov

United States of America:
Airforce General, General Griffon
Tank General, General Bradley
Special Forces General, General Thorn

Peoples Republic of China:
Red Army General, General Chen

Special Weapons General Mau
Secret Police General, General Jin

Global Liberation Army:
GLA Bio Command General, General Ibrahiim
GLA Terror Cell General, General Yusuuf
GLA Warlord General, General Sulaymaan

European Continental Alliance:
Mechanized Assault General, General Wolfgang
Royal Guard General, General Willem
Fire Support General, General Charles

The official ROTR Website containing all the updates and information on the mod’s content
The official ROTR Forum where you can get in touch with the mod’s fans and developers
The official ROTR Facebook on which you can find exclusive screenshots, polls and questions and promote the mod to other people.

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Live Stream 01-03-2015 Oil Derrick Variant Oil Derrick Variant
Blog RSS Feed Report abuse Latest News: Rise of the Reds Blog Update 21

22 comments by The_Hunter649 on Feb 19th, 2015

This week, we've got one more GLA vehicle variant as well as some visual variety for the Chinese Gattling Tank:

We would also like to use this opportunity to provide an official statement on the future of the navy in ROTR. As some of you may have picked up from a premature comment by one of our beta testers, we have indeed decided to scrap the navy, effective with the release of 1.85. It was a decision that we didn't make easily, but in the end, we had to accept that there is a multitude of factors that speak against this feature. For one, the game was never designed to properly handle naval units and the system that is in place utilises a lot of tricks and workarounds, which come with a number of side effects, most prominently the fact that the AI cannot naturally use the navy unless the map is specifically scripted, top to bottom, to make this possible. Second, we are also very much aware that the navy and even the maps that have it are being actively avoided in competitive play, due to the natural imbalance between naval gameplay and conventional gameplay, which will remain a problem unless we would invest a great deal of time and resources to adapt the land-based gameplay to work better off the naval aspect, which would be an excessive effort for something that was only meant to be a special map type and little beyond that. Third, our brainstorming attempts on diversifying the navy to be faction-specific at a later time have proven exceptionally difficult, as the balance between naval units also affects their relation with the conventional ones, thus creating a system that is very fragile and delicate to balance out within the limitations of the game engine. We have therefore decided to remove the navy, but to release the existing naval maps, along with the coded ships and assets, as an officially endorsed optional addon to the mod, which will be made available on ModDB at some point after the release of 1.85. We hope that you can accept this decision, as it will also allow us to focus our efforts on the much more relevant and meaningful aspects of the mod.

As always, we would like to remind all of you out there that there will be another stream on this Sunday:

Countdown until the stream starts

Also, in case you missed last week's stream, you can check it out on our Youtube channel here

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ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Feb 27, 2013 Patch 282 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Feb 27, 2013 Patch 21 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Dec 31, 2012 Patch 57 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Dec 31, 2012 Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

ROTR ECA Beta 1.8

ROTR ECA Beta 1.8

Dec 25, 2012 Full Version 325 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

ROTR ECA Beta 1.8 No Installer (MAC compatible)

ROTR ECA Beta 1.8 No Installer (MAC compatible)

Dec 25, 2012 Full Version 27 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

Post comment Comments  (0 - 10 of 18,601)
justynk 2hours 34mins ago buried:


No this mod is dead you can see no new update has been released since 2013

-6 votes     reply to comment
Evan 2hours 30mins ago replied:

You never go full retard.

+7 votes     reply to comment
MrFintastic 51mins 39secs ago replied:


+2 votes     reply to comment
Yuribeard7 6hours 22mins ago says:

Is this mod compatible with The Ultimate Collection? Apparently my TFD does not want to work anymore so I had no choice but to buy the collection on Origin if I was to continue playing C&C games.

+2 votes     reply to comment
Evan 2hours 29mins ago replied:

Yes it will be compatible. And please quit mentioning the piracy and cracking of games, we DO NOT advocate you being a thief.

-1 votes     reply to comment
Yuribeard7 2hours 2mins ago replied:

Where/when did I say anything about cracking games or piracy? This is the first time I've said anything at all on this page in a long time and I just said I have TFD (The First Decade, which was bought for me when it came out in 2006).

+3 votes     reply to comment
MPGM 5hours 24mins ago replied:

I wonder, Why do you pay for a game while you can have it for free?

Just download and crack it. Play it every time you want with no proble

-1 votes     reply to comment
Stubbornpony 4hours 7mins ago replied:

Well yeah he has a point in that, since he already payed for his game. Also, make sure you guys start making your cd's and dvd's virtual since i am noticing that the discs are dying and it would be a shame if we would loose our old games because of that.

+1 vote     reply to comment
sithpal 16hours 26mins ago says:

i was just playing shockwave and while playing as gla against gla i learned 2 things.

1-I wish shockwave had the alternating vehicle skins for more varity in the same units lol.

2-When you fight on a desert style map with another gla faction it kinda looks like a post nuclear war rts lol

+1 vote     reply to comment
Giveaway412 11hours 28mins ago replied:

That's cool, but this isn't the Shockwave mod page...

+2 votes     reply to comment
Anxozt 2hours 57mins ago replied:

I think Shockwave will have something with ROTR
Because i think Devolepers will move 12 Generals Challenges, alter them little to suit new generals and put it in ROTR
That will kill big piece of work
But otherwise they are gona to have big fight with General Challenges

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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SWR Productions
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Release Date
Released Dec 18, 2008
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1740 votes submitted.

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Ratings closed.

Highest Rated (106 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011, 12:13am by 501General

Lowest Rated (15 agree) 1/10

It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.

The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.

Despite the complete lack of balance of the original RotR, this release just pales in comparison.

May 19 2013, 7:38am by Black_Havoc

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