ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included
Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since.
The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.
The next version 1.85 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release as well as new content for all factions.
Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units (Navy is already present as of 1.7), two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.
Version 2.0 will have the following Generals:
The official ROTR Website containing all the updates and information on the mod’s content
The official ROTR Forum where you can get in touch with the mod’s fans and developers
The official ROTR Facebook on which you can find exclusive screenshots, polls and questions and promote the mod to other people.
As of 1.85, the ECA R&D Compound will be given a new model with a smaller footprint for easier deployment in confined spaces. It's functionality remains unchanged and you can rest assured that the old model will not go to waste, as it will likely find some new use on a future mission map.
In keeping with the ECA's doctrine of fortifications and mobile defence, the Vehicle Digout is a simple battlefield contraption that can be set up with the help of an Excavator. Once established, it provides additional protection for European Leopards and Gepards.
Highest Rated (101 agree) 10/10
awesome mod, with lots of potential rivaling some of the best mods.
the fact that its still in development speaks wonders of whats to come.
Jan 10 2011, 12:13am by 501General
Lowest Rated (12 agree) 1/10
First the most recent updates have caused more problems then they have fixed, balance aside, crashes, bugs, units moving on their own, units stopping mid course are annoying. The drastic change in course of the mod has changed everything as well and has removed the great idea of which was almost complete. The devs had always kept the audience in the dark, which is fine, but when they do give information the public would relish with it. Now they have gone against everything they had told us, even…
Sep 23 2009, 7:10pm by SSFitzgerald