Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since.

The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.

The next version 1.85 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release as well as new content for all factions.

Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units (Navy is already present as of 1.7), two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.

Version 2.0 will have the following Generals:

Russian Federation:
Tactical Ballistics General, General Zhukov
Advanced Weapons General, General Aleksandr
Rapid Deployment General, General Orlov

United States of America:
Airforce General, General Griffon
Tank General, General Bradley
Special Forces General, General Thorn

Peoples Republic of China:
Red Army General, General Chen

Special Weapons General Mau
Secret Police General, General Jin

Global Liberation Army:
GLA Bio Command General, General Ibrahiim
GLA Terror Cell General, General Yusuuf
GLA Warlord General, General Sulaymaan

European Continental Alliance:
Mechanized Assault General, General Wolfgang
Royal Guard General, General Willem
Fire Support General, General Charles

Links:
The official ROTR Website containing all the updates and information on the mod’s content
The official ROTR Forum where you can get in touch with the mod’s fans and developers
The official ROTR Facebook on which you can find exclusive screenshots, polls and questions and promote the mod to other people.

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Yesterday the winners of the players choice awards were announced and to our pleasant surprise we ended up being second place in this award!
I would like to personally thank everyone who voted for us and made it possible for us to win this award.

This wouldn't have been possible without you guys and we are grateful for everyone sticking with us and your continued support in this project.
It motivates us greatly seeing that so many people still enjoy this decade old game with our additions and you can expect more from us in future!

As a special thanks for all your support we're giving you all an early look at something you can expect in ROTR 2.0:


This is the Black Bear Sentinel which will be available to Russia at Rank 5 as a power that will unlock a single Black bear Sentinel for construction along with some other benefits.
More details on this will become available in the future.

Additionally we've prepared a cool wallpaper of the Black Bear Sentinel for you all to use:


Once again thanks everyone for your continued support and we wish you all a good transition into the new year!


ROTR ModDB Top 100

ROTR ModDB Top 100

News 7 comments

Many thanks goes out to all our loyal fans as we've once again made it into the Top 100 mods of the ModDB of the year awards.

Rise of the Reds Patch 1.86 Released

Rise of the Reds Patch 1.86 Released

News 26 comments

It's been a good half year since we released version 1.85 and now we are proud to present you the 1.86 update to that.

Rise of the Reds Release Countdown

Rise of the Reds Release Countdown

News 13 comments

Just a few hours remain until 1.86 will be released in full.

1.86 Development Update XI

1.86 Development Update XI

News 4 comments

Hello everyone, we're back again with another update for ROTR development.

ROTR Patch 1.86 Release

ROTR Patch 1.86 Release

Patch 102 comments

Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Full Version 373 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Patch 296 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Patch 25 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Patch 57 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Post comment Comments  (0 - 10 of 21,061)
Felen1
Felen1

HELP!

Don't use SWR.Net, he said I haven't 2.0.0.4 version. Somebody give the link please.

Reply Good karma Bad karma+1 vote
TugBoat
TugBoat

When I put any AI as Russia or ECA they both Just Surrender the moment the round starts. Any way I can solve this?

Reply Good karma Bad karma+1 vote
*The.Lord.of.War
*The.Lord.of.War

Reinstall the game and the mod again that will fix any problem you have.

Reply Good karma Bad karma0 votes
OminousSpudd
OminousSpudd

Documents/Command & Conquer Zero Hour Data, delete Skirmish.ini, start game. It's usually the quickest fix but if that doesn't work you probably have a conflicting mod or RotR and/or ZH need a reinstall.

Reply Good karma Bad karma+3 votes
TugBoat
TugBoat

I looked for the Skirmish.ini But couldn't actually find it. Is there any way I can get another one?

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OminousSpudd
OminousSpudd

It should create as soon as you start a match... If it isn't perhaps your game might not have the correct permissions, if you know how go ahead and set your ZH install directory to Full Control under Users. Also make sure you're running your game under Admin.

Reply Good karma Bad karma+1 vote
willychong8921
willychong8921

Hello, I like to provide a suggestion...... Can you add a special patch that has less battle units in the menu screen. I know is not the biggest problem, but the lag is pretty obvious. @@

Thank You

Reply Good karma Bad karma-1 votes
Arc137
Arc137

Err.. play with quickstart on?

Reply Good karma Bad karma+6 votes
lucashitman
lucashitman

why my first decade don't work on WIN10?? in WIN7 was working but nothing works tried changing to admin and WIN XP or 7 but nothing any ideas plz??

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GentleBluna
GentleBluna

Hello lucashitman
maybe you should try to edit your options.ini file
with this:

AntiAliasing = 3
BuildingOcclusion = yes
CampaignDifficulty = 0
DrawScrollAnchor =
DynamicLOD = yes
GameSpyIPAddress = 0.0.0.0
Gamma = 61
HeatEffects = yes
IPAddress = 0.0.0.0
IdealStaticGameLOD = Low
LanguageFilter = false
MaxParticleCount = 5000
MoveScrollAnchor =
MusicVolume = 16
Resolution = 1280 960
Retaliation = yes
SFX3DVolume = 37
SFXVolume = 33
ScrollFactor = 59
SendDelay = no
ShowSoftWaterEdge = yes
ShowTrees = yes
StaticGameLOD = High
TextureReduction = 0
UseAlternateMouse = yes
UseCloudMap = yes
UseDoubleClickAttackMove = no
UseLightMap = yes
UseShadowDecals = yes
UseShadowVolumes = yes
VoiceVolume = 37

Just copy this into your options.ini file
usually the options file is located under

My documents/Command and Conquer Generals Zero Hour Data

I hope this will work and you can enjoy this Game again.

Reply Good karma Bad karma+1 vote
lucashitman
lucashitman

thx for the info but the game don't start so the options.ini dont exist yet, i dont know how to resolve this problem :(

Reply Good karma Bad karma+1 vote
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C&C Generals: Zero Hour
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9.4

1887 votes submitted.

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Highest Rated (123 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011 by 501General

Lowest Rated (21 agree) 1/10

It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.

The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.

Despite the complete lack of balance of the original RotR, this release just pales in comparison.

May 19 2013 by Black_Havoc

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