Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.

The most recent version 1.85 was released in April 2015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.

The next major release version 2.0 will bring generals back into the game, allowing you to choose between 15 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour's iconic Generals Challenge.


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ROTR 1.87 Update 3

News 26 comments

Hello again ROTR fans!

This week, we've got something a bit more elaborate to show you. First, I'd like to mention that we've completely revamped the GLA airforce which also includes some new additions to simplify the whole thing, to make it easier to use, and most important of all, more fun. For one, the current Interceptor and Gazelle now have a fixed loadout that can no longer be changed, making their intended function more clearly defined. Additionally, each level of the unlock now grants you access to an extra airstrip, allowing you to construct a maximum of three at the third stage of the unlock. To make up for the fact the changes in armament, the GLA will also receive two new aircraft, the first of which is the Mi-6 Hook helicopter:


As of late, Mi-6 cargo helicopters have been sighted supporting GLA forces in several conflict zones across Africa. Codenamed the 'Hook' by NATO during the Cold War, this rugged piece of Soviet-Russian engineering was the world's largest and fastest helicopter for quite some time following its introduction back in the 1950s and despite its age, it is still a versatile heavy transport. The GLA use the Mi-6 to quickly airlift troops and materiel to the battlefield. Military intelligence agencies still speculate as to how the GLA got a hold of the the aging helicopters, with at least some of them having been traced back to corrupt elements within the armed forces of Kazakhstan, the Ukraine and a number of African countries.


Reports have indicated that the GLA have modified a number of their Mi-6 Hook airframes to serve as transport gunships similar in function to the famous Mi-24 Hind. A variety of anti-tank missiles and rockets of former Soviet and Chinese origin have been mounted on pylons under the helicopter's wings and auto cannons are mounted on each side of the fuselage near the fore. The jury-rigged conversion has a significant negative effect on the helicopter's manoeuvrability and acceleration, but its firepower is very considerable and it retains a degree of transport capability. Extreme caution is advised when encountering any of these modified helicopters.

And again, some screenshots showing our new content in-game:


The first screenshot shows a small GLA expansion where a Scorpion is being dropped off by the new Mi-6 cargo helicopter. Note that this particular version of the Hook is used purely as an uncontrollable delivery aircraft for drops.

The second screenshot shows the new Fanatics and RPG Insurgents which will be spawned from a GLA Ambush from now on instead of generic Rebels and Tunnel Defenders. The change is purely visual.

As always, we would like to remind you that there will be another stream on this Sunday:



Countdown until the stream starts


Also, in case you missed last week's stream, you can check it out here.


Rise of the Reds Version 1.87 Update 2

Rise of the Reds Version 1.87 Update 2

News 38 comments

Welcome back to an other update of Rise of the Reds. In this update we are presenting you the two new drones for our revision of the USA Vanguard infantry...

Rise of the Reds Version 1.87 Update 1

Rise of the Reds Version 1.87 Update 1

News 18 comments

Hello again everyone, Today we're presenting you the first update of many to come updates for ROTR version 1.87.

 ROTR 1.87 Announcement

ROTR 1.87 Announcement

News 39 comments

Hello everyone! Hope you all enjoy our little April fools joke update last week. We're now back bringing you some proper news on ROTR development. Before...

Rise of the Reds April Update

Rise of the Reds April Update

News 24 comments

Hey everyone, It's been a while since we did a proper update for ROTR so here are some special renders for this month's update.

ROTR Patch 1.86 Release

ROTR Patch 1.86 Release

Patch 159 comments

Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Full Version 419 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Patch 297 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Patch 25 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Patch 57 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Comments  (0 - 10 of 22,019)
turkishwolf
turkishwolf

I miss updates and news...

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Comr4de Creator
Comr4de

Might be a bit, but don't worry we're around and working!

Again, we exhausted our pool of backlogged renders, and we must build it up again.

Reply Good karma+8 votes
jugerbro
jugerbro

(buried)

Finally! some actual F*cking news about the game! April Fools sucked man

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SergeantFreedom
SergeantFreedom

the news has been there for almost 4 months.
and
april fools was great, what are you talking about?

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Fulger100
Fulger100

Can someone release the raptor and hind skins from APRIL 1? XD ME WANTS THEM!!

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Fulger100
Fulger100

And someone replace the weapon from the felin rifleman with a famas!

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MrBumrush
MrBumrush

Can someone please tell me the rules/regulations for using SWR.net?

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MaelstromX103
MaelstromX103

- Be polite and friendly
- Play only Rise of the Reds or Shockwave
- Play with players (not only AIs)
- Ping the chat when the countdown starts
- Do not play with add-ons or submods

Reply Good karma Bad karma+3 votes
D.Ironside
D.Ironside

Hi guys, fixed the lag problem... re-installed the O.S and then installed zero hour and rotr (fresh install) ... now no lag at all .. infact can play the game full HD with max settings using my crappy nvidia geforce 210 (1Gb mem, 512 Mhz clock)...

Must try this (at your own risk)if you have a good gpu but has that annoying lag ...
*must use latest drivers of you gpu*

Also grant full app permission for zero hour too ...

If this does't work. Sorry, you did it at your own risk.

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Fulger100
Fulger100

Hey guys,Will you guys make at least an addon for "blood"?
Is better than when a soldier is killed is just looks like is trying to sleep
This mod needs more blood and gore!

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ZunZero97
ZunZero97

Soldiers dont spalsh much damage with bullets, try some different weapons and you will see the blood of soliders.

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NikCaputnic
NikCaputnic

Fire something massive, like Tremor, and you will see pieces flying here and there, and some of them even spray blood like mustard. Use microwave tank, and you will see them burn and then explode in a fancy bloody fountain. Use radiation, and they'll be turned into goo. If you mean to make even more, then you must consider that Gen's SAGE is a **** in terms of optimization, and even games with less fancy effects tend to lag, and those "blood and gore" make it even less lag-proof. Also consider, that more effects take more time to make and test them, which will move the release even farther. They aren't so important to slow mod's production time even more.

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Fulger100
Fulger100

(buried)

ok,but when they die they look like they sleep!WHen they die they need the soldier to make a blood stain where he died!

And someone needs to fix the hijacker!Because the hijacker can't hijack a dozer!

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jet02
jet02

Umm.... dude. This is cnc generals. Not act of aggression. This is stuff from 2003 we're talking about here. You know we have some issues with lag here. Especially in this mod. More details=more lag. That's actually quite a decent idea you've got there, but i don't think the devs are going to throw anything like that in here for quite a while. At least until the lag's no longer an issue. And even if they don't.... someone's gonna make you a addon.. right?? (And you can always make one yourself) Cheer up mate.

Also.... dozers don't pose a direct threat to anyone.(why would you even want to hack a dozer in the first place??) Unless you count wheels in. Shouldn't be much of a problem anyway.

P/s..... i didn't say anything too offensive this time.... did i??

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ParrallelUniverse
ParrallelUniverse

Hijackers can no longer hijack dozers in this mod.

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Fulger100
Fulger100

that kinda makes it non-realistic :/
And FRICKING usa needs better defenses!

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Prince_Kassad
Prince_Kassad

Even tho it makes it non-realistic, this game was non-realistic to start with. I would guess it is made like that for balance sake. As for realism you should probably look for something else.

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Fulger100
Fulger100

Rise of the reds was,is and is gonna be the best GENERALS mod!But this mod needs to fell the strees when you are playing!(like people when they play League of lengends XD)

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Prince_Kassad
Prince_Kassad

Oh, you want stress? Don't know about League of Legends but why didn't you say so... Load up map known as "Red Rock" and play against 3 brutal armies. Money 10k $ of course. Set your starting position in the middle bottom and set 1 of each enemies in corners, west, north, and east. Also make sure that they are all different factions, to make it extra intense. I said 3 brutal's so it wouldn't be extra difficult but don't go against 3 GLA. Or just go random for everyone including yourself and have a "blast" :)

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Fulger100
Fulger100

Mostly,they go for each other XD
And while i am gla.i go with scorpions and quad cannon to them and then eliminate them >:)
I was playing against a chinese and when i rushed him from the start.....He didn't have at least his war factory on! XD
And thanks for the challenge >:)

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NikCaputnic
NikCaputnic

You can always use your Raptors\Guardian drones\Hunter-Killers as your defenses. Also try Missile defenders combined with Mule-drone and Ambulance. And about realism: maybe you don't know, but high realism is far from being a priority in ROTR, because developers want to make their mod wit a style close to the original one. About dozers: developers have stated it some time ago, that they want to make cross-tech acquired only via opponent's command center capturing, so builders can't be hijacked and are killed with vehicle-clearing weapons like nerve gas and neutron bomb.

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Fulger100
Fulger100

From realistic i was saying that you need to feel like this a REAL BATTLE!Not just like how project raptor was(the pow truck from PR was named a mobile barracks (-_-))!You need to feel like a real general on the battlefield!Making real tactics and feel the other generals PAIN!( XD )
And thanks for the tips! :)

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MARS2588 Creator
MARS2588

Basically, the problem with old Hijackers was that they made it pathetically easy for the GLA, and only the GLA, to steal another faction's tech tree and use it for themselves. The GLA has its -own- tech tree and should be expected to play and win with that, just like any other faction. When you play the GLA, you play the GLA and don't go hijack an enemy dozer ASAP to morph into Russia, China, Europe or America. It was simply a disruptive game mechanic from the original ZH that was removed in the same way as Command Centre selling.

Reply Good karma+5 votes
Fulger100
Fulger100

Mostly,Hijackers aren't feared anymore like in ZH
Now enemy units easy detects the hijackers when he wants to hijack something!He gets detected easy!This is why i kinda stopped to do my tricks with the hijackers :/

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Arc137
Arc137

Unless you pull the play of the year and capture their command center...

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SergeantFreedom
SergeantFreedom

conscript rush + poorly defended inner base = mahem

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Fulger100
Fulger100

hehe

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Fulger100
Fulger100

That's gonna be a BIG problem if you play against russia or eca XD

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1902 votes submitted.

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Highest Rated (127 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011 by 501General

Lowest Rated (22 agree) 1/10

It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.

The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.

Despite the complete lack of balance of the original RotR, this release just pales in comparison.

May 19 2013 by Black_Havoc

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