Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.

The most recent version 1.85 was released in April 2015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.

The next major release version 2.0 will bring generals back into the game, allowing you to choose between 15 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour's iconic Generals Challenge.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Teching Up Part 4

News 1 comment

Hello!
Tech structures. Yes. They return. Behold, stuff to capture, play with, and enjoy!

Tech Obsvr Twr

These radar towers have been erected for observation purposes by local defense forces, but have been abandoned in the wake of recent hostilities. Fortunately, they are still active and can be easily taken by any force wishing to use them in battle, provideinf them with a good view of the surrounding area.

Tech OilWell

Despite advances in alternative fuels and energy sources, petroleum remains a significant proportion of fuels used worldwide. As a result, crude oil remains a fungible commodity and securing petroleum reserves remains a priority for any nation. Many sources of oil remain undeveloped, but can be easily upgraded to pump out crude for refinement and sale on the market. However, should the extraction be performed in a dangerous environment, care should be taken to protect the oil derrick to preserve the investment.

That's all we have for today, till next time generals!


Teching Up Part 3

Teching Up Part 3

News 1 comment

More tech-structures for you to use, capture and deny.

Teching Up Part 2

Teching Up Part 2

News 1 comment

The tech-up continues. We did say we would be back very soon, so here we are, with more tech structures to showcase today.

Teching Up Part 1

Teching Up Part 1

News 1 comment

Hello everyone, today we are introducing you to the first of a few updates on the new tech structures being added and updated into ROTR 😉

Epic Update Part 2

Epic Update Part 2

News 12 comments

The second part of our Epic Update, today featuring the new GLA super unit...

Add file RSS Files
ROTR Patch 1.86 Release

ROTR Patch 1.86 Release

Patch 245 comments

Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Full Version 577 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Patch 303 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Patch 29 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Patch 54 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Patch 11 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Post comment Comments  (0 - 10 of 26,740)
JackofknavesII
JackofknavesII - - 45 comments

As of now Tear Gas/Nerve Gas has been retconned out of the ECA arsenal right?

Reply Good karma Bad karma+1 vote
MaelstromX103
MaelstromX103 - - 2,048 comments

Nerve gas is indeed retconned.
Tear gas however is still used by most ECA mortar units. Only the rank 1 GP has been removed.

Reply Good karma Bad karma+1 vote
RakhGamer
RakhGamer - - 126 comments

Latest version of this mod (1.87): Mediafire.com

IDK why it's not here in Moddb to download

Anyway, enjoy!

Reply Good karma Bad karma+1 vote
MaelstromX103
MaelstromX103 - - 2,048 comments

Because it is a beta, which has many issues and bugs, and was destined to be used for bug hunt. DO NOT upload it on the file section.

Reply Good karma Bad karma+1 vote
Jester_6873
Jester_6873 - - 721 comments

Upload it to the files section yourself. I think you can anyway. Ive always thought it should be available here itself aswell

Reply Good karma Bad karma0 votes
JackofknavesII
JackofknavesII - - 45 comments

"Eye-capturing" content? 🤔

Reply Good karma Bad karma+1 vote
ProFF69
ProFF69 - - 2 comments

Good afternoon. Tell me, will you be porting any units from your other ShockWave mod? I think there are some units that would fit well in Rise of the Reds. For example GLA Basilisk Heavy Tank. Add the ability to upgrade it after picking up GLA Recycler scrap. Or do it even better! After capturing technology from the Recycler, the GLA would gain access to new units. For example, the capture of Russian technology, a Basilisk Heavy Tank would appear at a military plant. Well, or the marauder would be replaced. And the Scorpion tank would be replaced with a GLA T64 Tank. Well, or I would just add it. The same goes for infantry and aviation. Then it makes sense to grab the scrub for the Recycler. This would add a nice edge to the GLA. What do you think about this? I immediately apologize for my English) if I wrote something strange or incomprehensible

Reply Good karma Bad karma0 votes
JackofknavesII
JackofknavesII - - 45 comments

If you really want to use the T-64, then just get Armor Reserves as Russia. The Rhino is just a "modernized" T-64/T-55

Reply Good karma Bad karma+2 votes
MaelstromX103
MaelstromX103 - - 2,048 comments

There is no plan to port units from Shockwave

Reply Good karma Bad karma+2 votes
JackofknavesII
JackofknavesII - - 45 comments

Do all neutral Tech Structures leave behind rubble than can be repaired like the Oil Derricks / Oil Refineries?

Reply Good karma Bad karma+2 votes
MaelstromX103
MaelstromX103 - - 2,048 comments

It's something that has been implemented in Hanpatch, and we are planning on porting it at some point

Reply Good karma Bad karma+5 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X