Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since.

The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.

The next version 1.85 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release as well as new content for all factions.

Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units (Navy is already present as of 1.7), two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.

Version 2.0 will have the following Generals:

Russian Federation:
Tactical Ballistics General, General Zhukov
Advanced Weapons General, General Aleksandr
Rapid Deployment General, General Orlov

United States of America:
Airforce General, General Griffon
Tank General, General Bradley
Special Forces General, General Thorn

Peoples Republic of China:
Red Army General, General Chen

Special Weapons General Mau
Secret Police General, General Jin

Global Liberation Army:
GLA Bio Command General, General Ibrahiim
GLA Terror Cell General, General Yusuuf
GLA Warlord General, General Sulaymaan

European Continental Alliance:
Mechanized Assault General, General Wolfgang
Royal Guard General, General Willem
Fire Support General, General Charles

The official ROTR Website containing all the updates and information on the mod’s content
The official ROTR Forum where you can get in touch with the mod’s fans and developers
The official ROTR Facebook on which you can find exclusive screenshots, polls and questions and promote the mod to other people.

Image RSS Feed Latest Screens
Live Stream 23-08-2015 GLA Stinger Soldier Russian Kodiak Variant
Blog RSS Feed Report abuse Latest News: 1.86 Development Update VIII

6 comments by The_Hunter649 on Aug 22nd, 2015

Hello everyone, we're back again with another update for ROTR development.

The Russian Kodiak has received an additional model to add a bit of visual variety for your large tank divisions.

GLA fighters revel in the irony of American warplanes being shot down by their own anti-air missile systems. The FIM-92 Stinger, acquired by the GLA through their extensive black market connections, remains one of the most effective anti-air weapons even though it is almost a century old. Stinger soldiers are usually grouped in three at specific locations, nicknamed 'stinger sites', where hostile aircraft traverse often. Lately however these sites have become easier for bombers to target and destroy, resulting in the mobile Ural trucks transporting stinger soldiers between locations, and even the soldiers themselves hiding among the foliage and striking when the aircraft pilot least expects it. Because of their large Stinger launcher they can't carry any secondary weapon heavier than a personal defense weapon, most commonly a pistol.

As always, we would like to remind all of you out there that there will be another 1.851 test build live stream on this Sunday:

Countdown until the stream starts

Also, in case you missed our last stream, you can check it out on our Youtube channel here.

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SWR.net Update

SWR.net Update

Apr 1, 2015 Patch 50 comments

Small but nessicary update for SWR.Net to reduce the stress it puts on the server. You will be required to update using this file if you wish to play...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Mar 31, 2015 Full Version 305 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Feb 27, 2013 Patch 294 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Feb 27, 2013 Patch 24 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Dec 31, 2012 Patch 57 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Dec 31, 2012 Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

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WTFComeOn 22hours 44mins ago says:

What do I need to make this work for OS X and how do I install? Please help

+1 vote     reply to comment
Taimour Aug 30 2015 says:

Hi guys, just a simple request, and that would be please can you portray the bomb truck as a remotely controlled vehicle, rather than a manned one, by changing the reporting voice and descriptions of the unit to a robot type unmanned unit. I mean, the whole concept of a manned suicidal unit is rather uncool (morbid to be honest) and we don't want that such kind of stuff in the game, and the bomb truck is an awesome unit :D

Ah, here is a suggestion ( you can use the voice of the remotely controlled demo trap unit (from the mod ShockWave 1.1, GLA Faction) for the Bomb truck)

Hope this is taken into consideration

-4 votes     reply to comment
Dynamo128 11hours 48mins ago replied:

no. it would go against GLA doctrine, and demolition trucks/suicide units have been a staple of the c&c franchise for a long time (ra1, ra2 and others had them). Besides, "we don't want that such kind of stuff in the game", who's this "we"? you mean YOU don't want it? because I'm pretty sure everyone else does. :p

0 votes     reply to comment
SoraZ Aug 30 2015 replied:

This won't happen for several reasons, one being that the GLA has a lot of members who are flat-out insane enough to drive a dumptruck filled with explosives and shrapnel into a building or column of tanks willingly. And you can believe it or not, some players enjoy suicide units *because* they're evil (the suicide thing, not the players... I hope). Also, can you imagine how jarring it would be for the GLA to suddenly have a drone, even if it's just a remote-controlled rolling bomb? It kinda violates their lore and concepts.

+6 votes     reply to comment
Giveaway412 Aug 30 2015 replied:

There's still the Demo Truck and the Terrorist, why would we change the Bomb Truck and not them?

And the manned suicide units are supposed to be morbid because the GLA is made up of fanatical psychos.

+1 vote     reply to comment
Skoft Aug 30 2015 says:

Will have China, USA and GLA extreme range artillery units too? Or that kinds of units are exclusive for the new two factions?

And wich Russian General will have the "MAZ Mobile Supply Truck" and "Artillery Component Tower"

0 votes     reply to comment
daniel8599 13hours 24mins ago replied:

USA Tomahawks get a cruise mode which makes them the longest range artillery

+1 vote     reply to comment
SoraZ Aug 30 2015 replied:

The Artillery Component will go to Zhukov.

+3 votes     reply to comment
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C&C Generals: Zero Hour Icon
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Release Date
Released 2008
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1836 votes submitted.

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Highest Rated (118 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011 by 501General

Lowest Rated (20 agree) 1/10

It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.

The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.

Despite the complete lack of balance of the original RotR, this release just pales in comparison.

May 19 2013 by Black_Havoc

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