Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since. 

The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.

The next version 1.85 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release as well as new content for all factions.

Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units (Navy is already present as of 1.7), two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.

Version 2.0 will have the following Generals:

Russian Federation:
Tactical Ballistics General, General Zhukov
Advanced Weapons General, General Aleksandr
Rapid Deployment General, General Orlov

United States of America:
Airforce General, General Griffon
Tank General, General Bradley
Special Forces General, General Thorn

Peoples Republic of China:
Red Army General, General Chen

Special Weapons General Mau
Secret Police General, General Jin

Global Liberation Army:
GLA Bio Command General, General Ibrahiim
GLA Terror Cell General, General Yusuuf
GLA Warlord General, General Sulaymaan

European Continental Alliance:
Mechanized Assault General, General Wolfgang
Royal Guard General, General Willem
Fire Support General, General Charles

Links:
The official ROTR Website containing all the updates and information on the mod’s content
The official ROTR Forum where you can get in touch with the mod’s fans and developers
The official ROTR Facebook on which you can find exclusive screenshots, polls and questions and promote the mod to other people.

Image RSS Feed Latest Screens
Live Stream 20-04-2014 American Starlifter American Littlebird
Blog RSS Feed Report abuse Latest News: Rise of the Reds Blog Update 9

16 comments by The_Hunter649 on Apr 19th, 2014


While the United States Air Force and Marine Corps began to introduce the V-22 Osprey in the early 2000s, the Army largely missed out on the advent of modern tiltrotor aircraft and stuck with the venerable CH-47 Chinook helicopter throughout the Global War On Terror. Meanwhile, the Osprey proved to be quite a formidable machine that combined the speed of an airplane with the deployability of a helicopter after its initial problems had been ironed out. During the mid 2030s, the Department of the Army tried to catch up with these developments by throwing its weight behind a new Air Force project that eventually produced the V-44 Starlifter, an enormous quadrotor VTOL aircraft with enough internal space and engine power to carry multiple combat vehicles, including tanks, as well as a sizeable detachment of infantry or drones. While the Ospreys and a number of other medium helicopters are still used for the more discrete 'high speed, low drag' style insertions, the Starlifters can move enough man- and firepower to the frontline to sustain an entire invasion on their own as evidenced by their performance in the Third World War, but also during a disaster relief operation in Puerto Rico, where a wing of USAF Starlifters delivered tons of medical supplies, food and other vital goods after Hurricane Xander had swept across the Caribbean in 2047


Surprise! Even though its re-inclusion was originally planned for 2.0, the AH-6 Little Bird will be making a comeback in the upcoming version 1.85. It retains its amazing agility, two transport slots for infantry units as well as its signature dual M134 Miniguns which can be supplemented with Hydra rocket pods via upgrade. Do note however that both the Starlifter and the Little Bird are still designed to be an optional addition to US tactics rather than their keystone, which is why you'll have to unlock them at Rank 1 if you wish to emphasise rapid airborne mobility in your gameplay.


Also tommorow we will be streaming the one match that was requesting since the start of the live streams namely a game of myself (The_Hunter) Versus Comr4de.
Be sure to tune in on Hecthor Doomhammers Twitch channel tommorow at 14:00 GMT


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Feb 27, 2013 Patch 214 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Feb 27, 2013 Patch 12 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Dec 31, 2012 Patch 54 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Dec 31, 2012 Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

ROTR ECA Beta 1.8

ROTR ECA Beta 1.8

Dec 25, 2012 Full Version 265 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

ROTR ECA Beta 1.8 No Installer (MAC compatible)

ROTR ECA Beta 1.8 No Installer (MAC compatible)

Dec 25, 2012 Full Version 22 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

Post comment Comments  (0 - 10 of 14,860)
Meyerm
Meyerm 13mins 19secs ago says:

So... what exactly is the story of Rise of The Reds? The way I've put it together, GLA is nolonger the focus. They're the shattered, weak but not dead yet faction that's simply poking at the sides of the major powers. It seems to be more about Russia and China going on imperialist crusades (against each other as well) while Europe and America try to stop them whilst inadvertently spreading their own influence further.

+1 vote     reply to comment
Boozei
Boozei 2hours 24mins ago says:

How do i get this to work with the ultimate collection and origin? launching the mod just launches the origin launcher and that just starts the vanilla game.

+1 vote     reply to comment
kicknut24
kicknut24 3hours 21mins ago says: Online

Forget it I found the sound and everything :).

+1 vote     reply to comment
kicknut24
kicknut24 3hours 39mins ago says: Online

I got a question for the dev it sorta aint ROTR related but do you guys remember the name of the texture for the marines cause i wanna add them to ROTR.

+1 vote     reply to comment
Guest
Guest 3hours 48mins ago says:

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Lepid_123
Lepid_123 3hours 49mins ago says:

Who won? Hunter or comr4de?

+2 votes     reply to comment
zerohourmod
zerohourmod 3hours 20mins ago replied:

comr4de win :)

+1 vote     reply to comment
Guest
Guest 3hours 45mins ago replied:

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miguelremoquillo
miguelremoquillo 20hours 49mins ago buried:

(buried)

I really hope that by 2.0, harriers will be available to all ECA generals, its just too damn beautiful for one general to have

-7 votes     reply to comment
HerrMisterMe
HerrMisterMe 10hours 20mins ago replied:

lol.

+1 vote     reply to comment
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Icon
C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
SWR Productions
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Official Page
Rotr.swr-productions.com
Release Date
Released Dec 18, 2008
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9.5

1574 votes submitted.

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Highest Rated (84 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011, 12:13am by 501General

Lowest Rated (10 agree) 1/10

First the most recent updates have caused more problems then they have fixed, balance aside, crashes, bugs, units moving on their own, units stopping mid course are annoying. The drastic change in course of the mod has changed everything as well and has removed the great idea of which was almost complete. The devs had always kept the audience in the dark, which is fine, but when they do give information the public would relish with it. Now they have gone against everything they had told us, even…

Sep 23 2009, 7:10pm by SSFitzgerald

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Real Time Strategy
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War
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Single & Multiplayer
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