Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.
The most recent version 1.85 was released in April 2015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.
The next major release version 2.0 will bring generals back into the game, allowing you to choose between 15 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour's iconic Generals Challenge.
Hello there ROTR Fans!
This week we don't have any updates for the normal factions but instead we've made two new vehicles for the Militia NPC faction for use on custom maps.
One of such custom maps you may recall from a while ago are the Arena Game mode maps which XAttus has been tirelessly working on the past couple of weeks to make sure it will be ready once ROTR version 1.87 is release worthy.
So without further ado, enjoy the renders and be sure to check out XAttus's stream announcement below:
The versatile and venerable M113 APC, though heavily outdated, still finds use in reserve forces, police teams, poorer national armies, and PMCs that cannot afford more expensive modern transports. Armed with an M2 Browning .50 Caliber machine gun for defense, this APC is able to comfortably carry 6 infantry to their destination with the protection of the APC's armour. However, it should be noted that despite the M113A3's upgraded aluminium-alloy armour and internal spall liners, this armour is inadequate for defense against modern tank weaponry and anti-armour weapons, therefore it should avoid direct engagements.
Despite its age, the M163 Vulcan is still used by many poorer nations and certain PMCs as a mobile close range air defense due to its low cost and high rate of fire of its 20mm Vulcan cannon. It also is useful as an urban combat fire support vehicle. A popular modification is the Israeli-designed "Machbet" upgrade that adds a 4-missile Stinger pod to the turret along with an upgraded tracking radar and ability to connect with search radars for enhanced target acquisition.
XAttus will be hosting a stream of the internal version tomorrow (saturday) to showcase the Militia Vulcan that has been added to all arena maps. The APC version will also be included in the game mode but instead of appearing in waves, it will get a special purpose on a future map. You can click the image or here to head to his channel, and here is the countdown to let you know when exactly it starts.
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Highest Rated (129 agree) 10/10
awesome mod, with lots of potential rivaling some of the best mods.
the fact that its still in development speaks wonders of whats to come.
Jan 10 2011 by 501General
Lowest Rated (22 agree) 1/10
It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.
The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.
Despite the complete lack of balance of the original RotR, this release just pales in comparison.
May 19 2013 by Black_Havoc