Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.

The most recent version 1.85 was released in April 2015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.

The next major release version 2.0 will bring generals back into the game, allowing you to choose between 15 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour's iconic Generals Challenge.


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ROTR 1.87 Update 3

News 7 comments

Hello again ROTR fans!

This week, we've got something a bit more elaborate to show you. First, I'd like to mention that we've completely revamped the GLA airforce which also includes some new additions to simplify the whole thing, to make it easier to use, and most important of all, more fun. For one, the current Interceptor and Gazelle now have a fixed loadout that can no longer be changed, making their intended function more clearly defined. Additionally, each level of the unlock now grants you access to an extra airstrip, allowing you to construct a maximum of three at the third stage of the unlock. To make up for the fact the changes in armament, the GLA will also receive two new aircraft, the first of which is the Mi-6 Hook helicopter:


As of late, Mi-6 cargo helicopters have been sighted supporting GLA forces in several conflict zones across Africa. Codenamed the 'Hook' by NATO during the Cold War, this rugged piece of Soviet-Russian engineering was the world's largest and fastest helicopter for quite some time following its introduction back in the 1950s and despite its age, it is still a versatile heavy transport. The GLA use the Mi-6 to quickly airlift troops and materiel to the battlefield. Military intelligence agencies still speculate as to how the GLA got a hold of the the aging helicopters, with at least some of them having been traced back to corrupt elements within the armed forces of Kazakhstan, the Ukraine and a number of African countries.


Reports have indicated that the GLA have modified a number of their Mi-6 Hook airframes to serve as transport gunships similar in function to the famous Mi-24 Hind. A variety of anti-tank missiles and rockets of former Soviet and Chinese origin have been mounted on pylons under the helicopter's wings and auto cannons are mounted on each side of the fuselage near the fore. The jury-rigged conversion has a significant negative effect on the helicopter's manoeuvrability and acceleration, but its firepower is very considerable and it retains a degree of transport capability. Extreme caution is advised when encountering any of these modified helicopters.

And again, some screenshots showing our new content in-game:


The first screenshot shows a small GLA expansion where a Scorpion is being dropped off by the new Mi-6 cargo helicopter. Note that this particular version of the Hook is used purely as an uncontrollable delivery aircraft for drops.

The second screenshot shows the new Fanatics and RPG Insurgents which will be spawned from a GLA Ambush from now on instead of generic Rebels and Tunnel Defenders. The change is purely visual.

As always, we would like to remind you that there will be another stream on this Sunday:



Countdown until the stream starts


Also, in case you missed last week's stream, you can check it out here.


Rise of the Reds Version 1.87 Update 2

Rise of the Reds Version 1.87 Update 2

News 19 comments

Welcome back to an other update of Rise of the Reds. In this update we are presenting you the two new drones for our revision of the USA Vanguard infantry...

Rise of the Reds Version 1.87 Update 1

Rise of the Reds Version 1.87 Update 1

News 13 comments

Hello again everyone, Today we're presenting you the first update of many to come updates for ROTR version 1.87.

 ROTR 1.87 Announcement

ROTR 1.87 Announcement

News 22 comments

Hello everyone! Hope you all enjoy our little April fools joke update last week. We're now back bringing you some proper news on ROTR development. Before...

Rise of the Reds April Update

Rise of the Reds April Update

News 23 comments

Hey everyone, It's been a while since we did a proper update for ROTR so here are some special renders for this month's update.

ROTR Patch 1.86 Release

ROTR Patch 1.86 Release

Patch 131 comments

Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Full Version 401 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Patch 296 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Patch 25 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Patch 57 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Post comment Comments  (0 - 10 of 21,383)
Soap0Mactavish
Soap0Mactavish

Can some one make an add-on which adds new mercenaries for the GLA
Please !!!

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Arc137
Arc137

So... you suggest a suggestion, they don't let you suggest because suggestions aren't able to be suggested. Now you suggest someone to make an addon of your suggestion?
lolwut

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Agamemnonjr
Agamemnonjr

It would be cool to have access for 1.87 early built for everybody. As it was before with 1.86.

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jet02
jet02

Will the 184 f-22As the usaf has now exist in this mod?

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Jonesy95
Jonesy95

No, they won't be using the F-22A. Between the demise of the F-35 JSF and post-Zero Hour budget cuts, the USA is fielding the F-22B Raptor. It's a cheaper variant, but manages to maintain roughly the same capabilities despite a few drawbacks (namely the larger radar footprint undermining the stealth capabilities the F-22A had).

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jet02
jet02

So what happened to the 184 f-22As that were fielded in the first place? You can't spend billions of dollars, make 184 planes and say: "hey, let's ditch this" right? Perhaps they've been reserved for Grangers or some sort of stuff like that?

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Jonesy95
Jonesy95

I'm just going off what's in the lore. Make of it what you will.

Generalsrotr.wikia.com

On a side note, Granger isn't a general anymore. You're probably thinking of Griffon. He doesn't have a Raptor replacement to our current knowledge.

Generalsrotr.wikia.com Force General Griffon

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Guest
Guest

The US faction has had the F-22 Raptor since the original Generals and has them in ROTR as well of course. They are in the game right now, so why is that even a question?

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SoraZ
SoraZ

Presumably jet02 wants a "Stealth Raptor" since the RL Raptor is stealth on radar unlike the in-game one. It was already explained in the lore why the Raptor isn't stealth.

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-Grimlock-
-Grimlock-

oh damn i misread something here, my sincerest apologies

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jet02
jet02

The last time i came i asked for the plane to be given an autocannon. Got about -20 votes for that. Cuz "balancing issues". Although technically, a cannon doesn't make a very big difference in the game. (Armour is resistant to bullets)Just gives the thing the option to stay in the fight for longer.

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-Grimlock-
-Grimlock-

a cannon really wouldnt make sense,and to give it stealth in what ever capacity is really always a balancing issue

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jet02
jet02

Agreed about the stealth part. But just how wouldn't a cannon make sense?

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-Grimlock-
-Grimlock-

because damage it would inflict would make it unnecessary imo for starters.
let alone what you would have to do to not make it go after light vehicles or worse tanks and infantry..
i would rather see my planes not shooting all their missiles at one target eventhough some targets dont need that much.

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jet02
jet02

Do starters even mind to use planes lol?

And according to gen. Zh logic, autocannons are quite efficient against light vehicles and infantry.

Btw, that seems to be a good suggestion. A2A in generals is just a bunch of planes launching salvos of missiles at each other and fleeing back to base. Which seems rather comical to me. (At least it's not as comical as ra3, tho. You'll laugh yourself to death watching that.)

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-Grimlock-
-Grimlock-

interesting topic
and modders that do have some military knowledge...oooh im excited
"since the RL Raptor is stealth on radar unlike the in-game one."
i believe you referring to lower-frequency band such as parts of the s or l band—like civilian air traffic control radars..
and even while this holds some truth that is not an issue,because even if you can see an LO (low observable) strike aircraft with (for example) ATC radar, you cant kill it without a fire control system
that being said..it could easier get engaged by interceptors..
and that would bring us to the air to air superiority of the f22..
talking aerodynamics and my favorite..weapons and targeting systems... and here that baby truly shines..unlike ingame it can engage multiple targets in the air.. and either the f22 or the f35 can engage both air and ground targets..simultaneously!! in RL but then of course all the times there are claims,wich some are just propaganda,and naturally everybody constantly working to improve and detect stealth..


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C&C Generals: Zero Hour
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1909 votes submitted.

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Highest Rated (123 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011 by 501General

Lowest Rated (22 agree) 1/10

It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.

The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.

Despite the complete lack of balance of the original RotR, this release just pales in comparison.

May 19 2013 by Black_Havoc

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