Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction that is currently in the making. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since. 

The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.

The next version 1.82 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release.

Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units, two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.

Version 2.0 will have the following Generals:

Russian Federation:
Tactical Ballistics General, General Zhukov
Advanced Weapons General, General Aleksandr
Rapid Deployment General, General Orlov

United States of America:
Airforce General, General Griffon
Tank General, General Bradley
Special Forces General, General Thorn

Peoples Republic of China:
Red Army General, General Chen

Special Weapons General Mau
Secret Police General, General Jin

Global Liberation Army:
GLA Bio Command General, General Ibrahiim
GLA Terror Cell General, General Yusuuf
GLA Warlord General, General Sulaymaan

European Continental Alliance:
Mechanized Assault General, General Wolfgang
Royal Guard General, General Willem
Fire Support General, General Charles

Links:
The official ROTR Website containing all the updates and information on the mod’s content
The official ROTR Forum where you can get in touch with the mod’s fans and developers
The official ROTR Facebook on which you can find exclusive screenshots, polls and questions and promote the mod to other people.

Image RSS Feed Latest Screens
Wallpaper and small update Hunter Killer Drone Guardian Drone
Blog RSS Feed Report abuse Latest News: Rise of the Reds Update: Robot Wars, Part I

49 comments by The_Hunter649 on Apr 25th, 2013

United States of America, 2038

"Hi! I'm Steve Dawson and on today's episode of Future Warfare, I'll be giving you an exclusive look at some of the most cutting edge combat robots of the United States military. Now, as a former Force Recon Marine, I'm telling you here and now that wars will always be decided by the boots on the ground. But even in my time with the Corps back during the Global War on Terror, my fellow leathernecks and I fought alongside some very sophisticated unmanned weapon systems. We stormed the coast of Kazakhstan with an entire swarm of Predator UAVs providing live intel from above, the Rottweiler Sentry Drone covered our backs during the intense house-to-house fighting in Mogadishu and the Cypher Battle Drone kept our Humvees chugging all the way to Tehran. Today, about two decades later, the newer versions of these drones have become a mainstay component of any US military operation and I'm here at Fort Eustis, Virginia to see what's in store for the next time the United States of America go on a world tour - Let's check it out!"


"Back in the Corps, we always had two major rules that we were to follow at all times. First: Do not -ever- leave your fellow Marine behind in a fight. Second: If you can't drop an enemy dead with your gun - use MORE gun! The second rule must have been one of the few things that the R&D eggheads have actually learned from our previous engagement with the GLA, so they created this little guy right here: The Guardian Drone. This amazing box o' fun on treads is basically a remote controlled mini tank - I bet you would have loved to find one of these under the tree on Christmas. Armed with a short 40mm cannon, the Guardian packs enough punch to blast holes through light vehicles and it is both small and agile enough to support our grunts in close quarters. Its treads are built to be very sturdy to compensate for the recoil of the weapon, which also allows the drone to bury itself into a hull-down position for added protection. The Guardian stands as a fine example of our new doctrine: First you send in the robots to secure a foothold and then you get boots on the ground to seal the deal. Rumour has it that the Chinese are currently developing a new type of light tank for the exact same purpose. I hate to break it to the guys in Beijing, but...manned tankettes have been out of fashion since World War II. I guess they missed the memo."


This, my friends, is one of today's highlights: What you're looking at here is the AQ-360 Hunter Killer UCAV, the first -fully- autonomous military aircraft in the world. The state-of-the-art computer system that resides inside this machine is brought to us by some of our most renowned AI researchers and it's right over at Langley AFB where the artificial mind is merged with a lean and mean, all-American airframe made of lightweight but highly durable polymer materials. I know that some of you are thinking right now, but rest assured: There's always a way to pull the plug in case they ever try to go SkyNet on us and the AI itself is still way less intelligent than your average Army PFC. The HK can hold up to four Maverick air-to-ground missiles which makes it an exceptional tank-killer and ideal for close air support missions that are deemed too dangerous to risk the lives of our combat pilots. All of you Chair Force fighter and bomber jocks out there don't need to worry though; your jobs are safe! The Hunter Killer is purely designed to take on ground vehicles, so all that sweet dog-fighting and bomb-dropping is still up to you guys."

"That was pretty neat for a start, wasn't it? Well, let me tell you, there's more where this came from: Tune back in after the break and I'll show you something truly revolutionary. Here's a hint: It walks!"


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Feb 27, 2013 Patch 68 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Feb 27, 2013 Patch 4 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Dec 31, 2012 Patch 51 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Dec 31, 2012 Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

ROTR ECA Beta 1.8

ROTR ECA Beta 1.8

Dec 25, 2012 Full Version 185 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

ROTR ECA Beta 1.8 No Installer (MAC compatible)

ROTR ECA Beta 1.8 No Installer (MAC compatible)

Dec 25, 2012 Full Version 13 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

Post comment Comments  (0 - 10 of 10,728)
ThePotatoGiant
ThePotatoGiant 5hours 57mins ago says:

I don't know why, but my game lags a bit.. Although I have an i5 Processor and nVidia GTX 650 as my video card. I'm pretty sure it's not my computer with the problem.. What could be the cause of this? And are you guys planning to release a patch to fix it? :)

+1 vote     reply to comment
Comr4de
Comr4de 5hours 20mins ago replied:

It's a game engine problem.

+3 votes     reply to comment
Guest
Guest 5hours 36mins ago replied:

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Arcus2611
Arcus2611 5hours 23mins ago replied:

It's a problem with the SAGE engine's pathfinding. It sucks, but I believe there is nothing that can be done to fix the problem.

Part of the problem is that the RotR AI loves to stockpile units in its (cluttered) base. Lots of units trying to navigate their way through a maze of structures=more lag.

I can only suggest playing on smaller maps or using generals powers/superweapons for some population control. Razing most of the enemy's base to the ground also works.

+1 vote     reply to comment
pandemium
pandemium May 23 2013, 2:15pm says:

Все остальные полная хуйня,друг у друга пиздят модели текстуры партиклы а здесь всё уникалное

0 votes     reply to comment
pandemium
pandemium May 23 2013, 2:14pm says:

Самый реальный мод!!!

0 votes     reply to comment
Guest
Guest May 23 2013, 12:41pm says:

This comment is currently awaiting admin approval, join now to view.

Arcus2611
Arcus2611 7hours 31mins ago replied:

What point would there be in that? Just build a normal airfield.

+1 vote     reply to comment
Arcus2611
Arcus2611 7hours 32mins ago replied:

If you're dumb enough not to order your excavators away until the radiation dissipates, then you deserve to have them destroyed.

Or you could use EngiPandurs. Yes, they die to radiation too, but you don't have to be next to the building to repair it, so you could just relocate them if they do happen to be taking damage from radiation.

+2 votes     reply to comment
Claine
Claine May 23 2013, 12:30pm replied:

there is hope more than that and much better than that^^

+1 vote     reply to comment
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Icon
C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
SWR Productions
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Official Page
Rotr.swr-productions.com
Release Date
Released Dec 18, 2008
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9.5

1215 votes submitted.

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Highest Rated (47 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011, 12:13am by 501General

Lowest Rated (2 agree) 1/10

this mod just a BOYAN!!!! Nothing new

Dec 2 2012, 3:53pm by Nolemociy

Style
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Real Time Strategy
Theme
War
Players
Single & Multiplayer
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181