Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since. 

The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.

The next version 1.85 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release as well as new content for all factions.

Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units (Navy is already present as of 1.7), two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.

Version 2.0 will have the following Generals:

Russian Federation:
Tactical Ballistics General, General Zhukov
Advanced Weapons General, General Aleksandr
Rapid Deployment General, General Orlov

United States of America:
Airforce General, General Griffon
Tank General, General Bradley
Special Forces General, General Thorn

Peoples Republic of China:
Red Army General, General Chen

Special Weapons General Mau
Secret Police General, General Jin

Global Liberation Army:
GLA Bio Command General, General Ibrahiim
GLA Terror Cell General, General Yusuuf
GLA Warlord General, General Sulaymaan

European Continental Alliance:
Mechanized Assault General, General Wolfgang
Royal Guard General, General Willem
Fire Support General, General Charles

The official ROTR Website containing all the updates and information on the mod’s content
The official ROTR Forum where you can get in touch with the mod’s fans and developers
The official ROTR Facebook on which you can find exclusive screenshots, polls and questions and promote the mod to other people.

Image RSS Feed Latest Screens
Live Stream 20-04-2014 American Starlifter American Littlebird
Blog RSS Feed Report abuse Latest News: Rise of the Reds Blog Update 9

18 comments by The_Hunter649 on Apr 19th, 2014

While the United States Air Force and Marine Corps began to introduce the V-22 Osprey in the early 2000s, the Army largely missed out on the advent of modern tiltrotor aircraft and stuck with the venerable CH-47 Chinook helicopter throughout the Global War On Terror. Meanwhile, the Osprey proved to be quite a formidable machine that combined the speed of an airplane with the deployability of a helicopter after its initial problems had been ironed out. During the mid 2030s, the Department of the Army tried to catch up with these developments by throwing its weight behind a new Air Force project that eventually produced the V-44 Starlifter, an enormous quadrotor VTOL aircraft with enough internal space and engine power to carry multiple combat vehicles, including tanks, as well as a sizeable detachment of infantry or drones. While the Ospreys and a number of other medium helicopters are still used for the more discrete 'high speed, low drag' style insertions, the Starlifters can move enough man- and firepower to the frontline to sustain an entire invasion on their own as evidenced by their performance in the Third World War, but also during a disaster relief operation in Puerto Rico, where a wing of USAF Starlifters delivered tons of medical supplies, food and other vital goods after Hurricane Xander had swept across the Caribbean in 2047

Surprise! Even though its re-inclusion was originally planned for 2.0, the AH-6 Little Bird will be making a comeback in the upcoming version 1.85. It retains its amazing agility, two transport slots for infantry units as well as its signature dual M134 Miniguns which can be supplemented with Hydra rocket pods via upgrade. Do note however that both the Starlifter and the Little Bird are still designed to be an optional addition to US tactics rather than their keystone, which is why you'll have to unlock them at Rank 1 if you wish to emphasise rapid airborne mobility in your gameplay.

Also tommorow we will be streaming the one match that was requesting since the start of the live streams namely a game of myself (The_Hunter) Versus Comr4de.
Be sure to tune in on Hecthor Doomhammers Twitch channel tommorow at 14:00 GMT

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Feb 27, 2013 Patch 215 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Feb 27, 2013 Patch 12 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Dec 31, 2012 Patch 54 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Dec 31, 2012 Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

ROTR ECA Beta 1.8

ROTR ECA Beta 1.8

Dec 25, 2012 Full Version 265 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

ROTR ECA Beta 1.8 No Installer (MAC compatible)

ROTR ECA Beta 1.8 No Installer (MAC compatible)

Dec 25, 2012 Full Version 22 comments

Greetings SWR Fans! The day you have all been waiting for has arrived and you finally get to play the one faction that you've been looking forward to...

Post comment Comments  (0 - 10 of 14,895)
eil 6hours 31mins ago says:

while bored played again Shockwave, and remembered how i strong miss GLA Charmeleon tank and USA Exosuit -thoughs were wonderful ideas/units! hope in 2.0 RotR will have some units with similar abilities. 8]

+4 votes     reply to comment
DeathSt@lker627 57mins 24secs ago replied:

Also V2 missile and Basilliks tank was good

+1 vote     reply to comment
Zerhfay 21hours 17mins ago says:

is there any new release of this mod???? because i heared about 1.85 version of this mod in other web and if it is right when will it be released?

0 votes     reply to comment
MALTHEonCONSOLE 5hours 30mins ago replied:

no its probably connected to the streams :D

+1 vote     reply to comment
Stubbornpony 8hours 17mins ago replied:

Patience is a virtue:

It allows you to make a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope.

(If anyone get's the referenced you're awesome.)

+1 vote     reply to comment
TheRangerWill 3hours 27mins ago replied:

Best quote ever. Give the meatbags all the love.

+1 vote     reply to comment
gatuno2 19hours 16mins ago replied:

"It will be released when is done." So only we need wait.

+3 votes     reply to comment
Lepid_123 21hours 0mins ago replied:

Don't ask.... They will tell when ready (or they wont never tell) its up to us to wait :)

+1 vote     reply to comment
SorataZ 18hours 15mins ago replied:

SWR won't never tell people about the new release.

+2 votes     reply to comment
gen.kaito 12hours 41mins ago replied:

it will be release when the download button appeared in ROTR Version 1.85 page,it's that easy

-1 votes     reply to comment
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C&C Generals: Zero Hour Icon
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Release Date
Released Dec 18, 2008
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1574 votes submitted.

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Highest Rated (84 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011, 12:13am by 501General

Lowest Rated (10 agree) 1/10

First the most recent updates have caused more problems then they have fixed, balance aside, crashes, bugs, units moving on their own, units stopping mid course are annoying. The drastic change in course of the mod has changed everything as well and has removed the great idea of which was almost complete. The devs had always kept the audience in the dark, which is fine, but when they do give information the public would relish with it. Now they have gone against everything they had told us, even…

Sep 23 2009, 7:10pm by SSFitzgerald

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