Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics. ROTR also changes some of the game mechanics in order to create a unique and fresh experience. Examples include a technology progression system based around three tiers, a more fleshed out counter system between air and anti-air units as well as an additional emphasis on specialised scouting and detection units which serve to make stealth tactics a more viable option than they were in the original game. Beyond the gameplay aspect, the mod also brings many cosmetical updates, spectacular special effects and custom sounds and voice overs to the table.

The most recent version 1.85 was released in April 2015. Aside from adding many new units, special powers and visual overhauls for all five factions, the release was tied to the premiere of SWR.net, our very own online multiplayer service which is organically integrated in the ROTR executable and allows you to enjoy exciting multiplayer battles with players around the world via a virtual network.

The next major release version 2.0 will bring generals back into the game, allowing you to choose between 15 all-new sub-factions (3 per faction) that further capitalise on the tactical themes of their parent factions. Unlike Zero Hour where generals were chosen during the match setup,ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features are currently planned to include two story-driven campaigns and a new game mode akin to Zero Hour's iconic Generals Challenge.


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ROTR 1.87 Update 3

News 16 comments

Hello again ROTR fans!

This week, we've got something a bit more elaborate to show you. First, I'd like to mention that we've completely revamped the GLA airforce which also includes some new additions to simplify the whole thing, to make it easier to use, and most important of all, more fun. For one, the current Interceptor and Gazelle now have a fixed loadout that can no longer be changed, making their intended function more clearly defined. Additionally, each level of the unlock now grants you access to an extra airstrip, allowing you to construct a maximum of three at the third stage of the unlock. To make up for the fact the changes in armament, the GLA will also receive two new aircraft, the first of which is the Mi-6 Hook helicopter:


As of late, Mi-6 cargo helicopters have been sighted supporting GLA forces in several conflict zones across Africa. Codenamed the 'Hook' by NATO during the Cold War, this rugged piece of Soviet-Russian engineering was the world's largest and fastest helicopter for quite some time following its introduction back in the 1950s and despite its age, it is still a versatile heavy transport. The GLA use the Mi-6 to quickly airlift troops and materiel to the battlefield. Military intelligence agencies still speculate as to how the GLA got a hold of the the aging helicopters, with at least some of them having been traced back to corrupt elements within the armed forces of Kazakhstan, the Ukraine and a number of African countries.


Reports have indicated that the GLA have modified a number of their Mi-6 Hook airframes to serve as transport gunships similar in function to the famous Mi-24 Hind. A variety of anti-tank missiles and rockets of former Soviet and Chinese origin have been mounted on pylons under the helicopter's wings and auto cannons are mounted on each side of the fuselage near the fore. The jury-rigged conversion has a significant negative effect on the helicopter's manoeuvrability and acceleration, but its firepower is very considerable and it retains a degree of transport capability. Extreme caution is advised when encountering any of these modified helicopters.

And again, some screenshots showing our new content in-game:


The first screenshot shows a small GLA expansion where a Scorpion is being dropped off by the new Mi-6 cargo helicopter. Note that this particular version of the Hook is used purely as an uncontrollable delivery aircraft for drops.

The second screenshot shows the new Fanatics and RPG Insurgents which will be spawned from a GLA Ambush from now on instead of generic Rebels and Tunnel Defenders. The change is purely visual.

As always, we would like to remind you that there will be another stream on this Sunday:



Countdown until the stream starts


Also, in case you missed last week's stream, you can check it out here.


Rise of the Reds Version 1.87 Update 2

Rise of the Reds Version 1.87 Update 2

News 28 comments

Welcome back to an other update of Rise of the Reds. In this update we are presenting you the two new drones for our revision of the USA Vanguard infantry...

Rise of the Reds Version 1.87 Update 1

Rise of the Reds Version 1.87 Update 1

News 17 comments

Hello again everyone, Today we're presenting you the first update of many to come updates for ROTR version 1.87.

 ROTR 1.87 Announcement

ROTR 1.87 Announcement

News 27 comments

Hello everyone! Hope you all enjoy our little April fools joke update last week. We're now back bringing you some proper news on ROTR development. Before...

Rise of the Reds April Update

Rise of the Reds April Update

News 23 comments

Hey everyone, It's been a while since we did a proper update for ROTR so here are some special renders for this month's update.

ROTR Patch 1.86 Release

ROTR Patch 1.86 Release

Patch 143 comments

Check the read-me and Change-log in the file for further details NOTE: that this is not a full release and requires ROTR Release V1.85 to be installed...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Full Version 410 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Patch 297 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Patch 25 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Patch 57 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Comments  (0 - 10 of 21,514)
SergeantFreedom
SergeantFreedom

It says that the 1.86 patch file is unsafe to download. I've tried and it says the same thing on Internet Explorer and Mircosoft Edge.'

Any ideas?

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RedMenn
RedMenn

I accidently deleted my document folders in order to find a way to fix a error I got when downloading this. Is there a way to get a new one? or I am just ****** and I shouldn't have deleted it in the first place since I am a *******?

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keithturk
keithturk

has some nice looking models and some neat ideas but the mod is "buggy" it crashes a bit and sometimes units wont go where you tell them to. maybe ill try this mod again someday if they work that stuff out

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Arc137
Arc137

I don't have any of your problems except the occasional crash from too much carnage happening on screen at once. You can't blame the mod for that.

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NikCaputnic
NikCaputnic

For me, mismatches during multiplayer sessions are extremely rare, and in singleplayer serious errors are only on specific maps (at least for me and not very often). And units won't go wherever you tell them to only when there are too many objects on a map (SAGE bug, exists in vanilla game also and can't be fixed).

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-Grimlock-
-Grimlock-

Mod Appreciation Week!!!
i dont use much social media,so i`d like to holla directly and say thank you to the whole swr crew in particular,the whole clique for holdin it down ;) knaw mean,for two of the best mods (for alot of people the best 2)but also everybody from any great zero hour mod like contra and motivate everybody else to participate in celebrating your favoured mods from all franchises and their developers.
for it is because of their love,creativity,effort ect that the gaming community is so vastly blessed

so thank you swr,contra,OFS,team, dude from remix,every lesser great mod,for making zero hour so much better...and everybody else...for trying..(cough)

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steven122
steven122

Both Contra And Rotr Grew Silent. Where are they?

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Comr4de Creator
Comr4de

Don't worry we're working on content!

Reply Good karma+13 votes
NikCaputnic
NikCaputnic

"Tell the hamsters to process faster!" :)
But of course use as much time as you need.

Reply Good karma Bad karma+2 votes
jake397144
jake397144

was wondering if there was going to be a challenge mod to this 1.87 version

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Jonesy95
Jonesy95

Not 1.87, but the devs are apparently planning to have something akin to the General's Challenge in 2.0. We don't have any specifics beyond that at this point, but I'd expect more info on it as we get closer to 2.0.

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C&C Generals: Zero Hour
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1917 votes submitted.

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Highest Rated (123 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011 by 501General

Lowest Rated (22 agree) 1/10

It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.

The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.

Despite the complete lack of balance of the original RotR, this release just pales in comparison.

May 19 2013 by Black_Havoc

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