Rise of the Reds – or ROTR for short – is an ambitious project that started all the way back in 2004, when Red Army started a mod that implemented a resurgent Russian Federation into the universe of Command & Conquer Generals. After a series of leadership changes first to Grazor, then to Creator, the mod saw its first release in 2006. However, the project soon fell into a lengthy hiatus and was subsequently adopted and rebooted by The Hunter of Shockwave-fame in 2008. Development was moved to what was then known as E-Studios where The Hunter and his team started to overhaul the project from the ground up, extensively redesigning the initially imbalanced and somewhat incoherent Russian faction both visually and technically. The project saw its first release under the new management, labeled Rise of the Reds 1.0 SWR Edition, in December 2008, released a follow-up instalment called version 1.5 in 2009 and gained further prominence after a merger with Sir Maddoc’s mod Rise of Europe, leading to the planned inclusion of the European Continental Alliance as a second fully unique faction. Soon after the release, the development team relocated to its own independent forum at SWR Productions where Rise of the Reds along with the team's other projects has remained ever since.

The most recent version 1.8 was released in December 2012 and added the proud and pragmatic European Continental Alliance, a faction that takes defensive tactics to an extreme in order to rule the battlefield with powerful long range artillery and defy any enemy assault by means of impenetrable fortifications. Man the defences with a wide selection of rugged, well-trained infantry units, strike terror into the hearts of enemy vehicle crews with fearsome Harrier VTOLs and secure your victory with the indomitable Manticore super-heavy tank.

The next version 1.85 will add a number of smaller features and take into account the reactions and experiences that spawned out of the previous release as well as new content for all factions.

Beyond that, version 2.0 will let choose between 5x3 generals that further capitalise on the tactical themes of the factions. Unlike Zero Hour where generals were chosen during the match setup, ROTR's sub-factions will be chosen in-game at the very start of the battle, as it was originally intended in the unreleased beta version of Generals. Thus, vanilla factions in the original Zero Hour sense will no longer be present in the 2.0 version. Additional features including faction-specific naval units (Navy is already present as of 1.7), two story-driven campaigns and a game mode akin to Zero Hour’s Generals Challenge will also be added along the way.

Version 2.0 will have the following Generals:

Russian Federation:
Tactical Ballistics General, General Zhukov
Advanced Weapons General, General Aleksandr
Rapid Deployment General, General Orlov

United States of America:
Airforce General, General Griffon
Tank General, General Bradley
Special Forces General, General Thorn

Peoples Republic of China:
Red Army General, General Chen

Special Weapons General Mau
Secret Police General, General Jin

Global Liberation Army:
GLA Bio Command General, General Ibrahiim
GLA Terror Cell General, General Yusuuf
GLA Warlord General, General Sulaymaan

European Continental Alliance:
Mechanized Assault General, General Wolfgang
Royal Guard General, General Willem
Fire Support General, General Charles

The official ROTR Website containing all the updates and information on the mod’s content
The official ROTR Forum where you can get in touch with the mod’s fans and developers
The official ROTR Facebook on which you can find exclusive screenshots, polls and questions and promote the mod to other people.

Image RSS Feed Latest Screens
Live Stream 24-05-2015 Supply Dock Variant Live Stream 10-05-2015
Blog RSS Feed Report abuse Latest News: Patch 1.851 Development Update III

1 comment by The_Hunter649 on May 23rd, 2015

Hello everyone we're back again with another exciting update for ROTR development.
First off, I would like to let all of you know that there is a new test build available for early testing in the public beta testing forum here. (remember that you need a forum account to access this)

One of the new features we can show you in a render is the new supply dock variant
This variant that will be randomly placed at locations where presently the other two are spawned.

As always, we would like to remind all of you out there that there will be another 1.851 test build live stream on this Sunday:

Countdown until the stream starts

Doomhammer will also be doing a live stream with publicly released version of 1.85 of ROTR on the same channel around this time : countdown

Also, in case you missed our last stream, you can check it out on our Youtube channel here.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
SWR.net Update

SWR.net Update

Apr 1, 2015 Patch 27 comments

Small but nessicary update for SWR.Net to reduce the stress it puts on the server. You will be required to update using this file if you wish to play...

Rise of the Reds Version 1.85

Rise of the Reds Version 1.85

Mar 31, 2015 Full Version 229 comments

After a long wait of almost two years, we are proud to present you the release of Rise of the Reds Version 1.85. In the name of the SWR team, I want to...

ROTR Patch 1.802 Release

ROTR Patch 1.802 Release

Feb 27, 2013 Patch 292 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.802  No Installer Release (mac compatible)

Patch 1.802 No Installer Release (mac compatible)

Feb 27, 2013 Patch 24 comments

ROTR Patch Release 1.802 NOTE: Previous patch of 1.801 not require as it is included

Patch 1.801 Release

Patch 1.801 Release

Dec 31, 2012 Patch 57 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Patch 1.801 No Installer Release (mac compatible)

Patch 1.801 No Installer Release (mac compatible)

Dec 31, 2012 Patch 9 comments

In the past few days, we actually read a lot of comments and looked into the feedback many of you provided. Due to all this and a few observations of...

Post comment Comments  (0 - 10 of 19,911)
Guest 6hours 35mins ago says:

Will Russia get it's railgun arsenal or are they scrapped?

+2 votes     reply to comment
ResurrectionistofNod 18hours 23mins ago says:

The ECA trolls my scavenger so much...advanced salvage, no one's there then as soon as it finishes it's job, a piece of artillery slams into it, instantly killing it.

Then somehow another piece of salvage is sitting near my base. My SCUD Storm was ready. I blasted the hell out of the ECA base as my salvager enjoys it's safety. STOP IT, ECA! Stop it.

Even though my dreams of salvaging all of my enemy's stuff keep getting crushed, I still love the mod's update.

+3 votes     reply to comment
ZunZero97 6hours 31mins ago replied:

Keep in mind the ECA is defensive and artillery faction or sometimes turtle, try to use other ways to defeat this faction like outflank, infiltration, and so on.

+2 votes     reply to comment
Guest 16hours 42mins ago replied:

u can still scavenge when your recycler is stealthed by an observation van with the scrambler upgrade, without deactivating stealth on the recycler. save way to scavenge, although u need to play quite a bit to be able to utilize that tactic.

+2 votes     reply to comment
XizerX May 29 2015, 4:19am says:

Simply an excellent mod

+4 votes     reply to comment
sithpal May 28 2015, 9:15pm says:

i just had a chinese troll blimp... what lol. i wasnt expecting that. very interesting variant lol

+2 votes     reply to comment
ZunZero97 May 28 2015, 6:19pm says:

sometimes when i play ECA the Grenadier looks running but doesnt move or displace.

+2 votes     reply to comment
Guest 5hours 56mins ago replied:

This comment is currently awaiting admin approval, join now to view.

XizerX 1hour 43mins ago replied:

Sounds good dear guest

+1 vote     reply to comment
SoraZ 19hours 9mins ago replied:

This usually happens due to lag messing up the 3d model animations, it's not just the Grenadier.

+2 votes     reply to comment
ZunZero97 6hours 37mins ago replied:

SAGE limitation?

+2 votes     reply to comment
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C&C Generals: Zero Hour Icon
Windows, Mac
SWR Productions
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Release Date
Released Dec 18, 2008
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1806 votes submitted.

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Ratings closed.

Highest Rated (116 agree) 10/10

awesome mod, with lots of potential rivaling some of the best mods.

the fact that its still in development speaks wonders of whats to come.

Jan 10 2011, 12:13am by 501General

Lowest Rated (19 agree) 1/10

It's really sad to see how this once great mod got butchered after its reboot. Some things are better left dead rather than revived to become such a grotesque living corpse.

The hilariously stereotypical russian-english VOs of the Units seem almost racist and are overall just bad. The units seem generic and there is nothing that hasn't been done before by other mods and better.

Despite the complete lack of balance of the original RotR, this release just pales in comparison.

May 19 2013, 7:38am by Black_Havoc

Real Time Strategy
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