The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over the heads of most of our visitors.
Posted by Henley on Dec 25th, 2009
2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over the heads of most of our visitors. Even with the help of the monthly ModDB Spotlight and the brand new Why Should I Play feature it still can be tough to soak in all the goodness that our dedicated community of Modders seems to be able to come up with. So as a last ditch effort to help bring out all the mods you SHOULD have played here is a year in review.
A very Unreal month, in the literal sense! With the MSU Phase 3 contest finishing up a large selection of UT3 mods appeared on the ModDB radar for the month of May. Not only is UT3 popular we also have had a large selection of Indie games update/release as well, a very good month for modding!
Battle for Elements
Hostile Takeover 2050
Noontide: In The Demon's Hand
Squid Yes, Not So Octopus: Squid Harder
Power of Corruption