GameMaker: Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools!

In addition to making game development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Hail, Loinclothed Heathens!

An oldie but a goodieAn oldie but a goodie

Let's get some bad news out of the way RIGHT NOW, shall we? It is becoming crushingly apparent that I won't get to a 100% finished Savage powerhouse of a game by the end of this year. BUT, what I've got right now is fantastically close. It's feeling better (mechanically and content-wise) than I could have ever imagined, so we're getting there!

There is indeed a shiny new playable build to talk about, too, so let's dive in!

Leveling the Playing Field

Item number one for me over the last couple of months has been to MAKE. THE MAP. MATTER! I'm churning out stages, levels and areas like crazy, so here's a sneak peak at one of the more complicated areas I've had to tackle:

Here's a visual guide I've been using to manage this maze-like location known as "Hell's Teeth" (which has some equally menacing lore behind it. Details will be found in item descriptions and NPCs for players to piece together)....

... And, upon entering any of those lettered "nodes", or entrances, we wind up in the above grid (this is pretty much my ode to the Death Mountain stage in Zelda 2).


Navigating the catacombs, ruins and caves that comprise this area is no joke, and you can expect some nasty surprises!

Here are a few glimpses into some of the new nightmarish locations:





These new areas also feature a host of new props and background assets:

Shield Slammin' Noctwurmin' Nightmares

With new places comes new faces. And things with which to murder them. Among them is the Nocturm Cult - a clan of Gosenian death worshippers. Specifically, they bow to The Noctwurm, an aspect of the horned serpent, Abhan Yloth. The two have been seperated so long, they have confused each other for separate entities and have therefore become enemies, one attempting to devour the other.



Some of the new pieces of gear:


It was personally exciting to me to FINALLY get in some heater shield type designs, as well as finally getting in some two-handed axe slaughter time!

Let the Bodies Hit the Other Bodies

One of the hallmarks that I have really tried to get right about the game world I'm trying to create has been interactivity and rules. Rules that all other actors/entities/objects should adhere to (albeit in a whacky 2D barbaric environment). A lot of the feedback I've gotten from viewing folks playing the game has shown some holes in the delivery of this philosophy - one of them being, EVERYBODY tries to pick up corpses!

Well... be disappointed no further!


Yup - you can now pick up, carry, and throw corpses (this includes all the savagely hilarious situations that spring from this, like picking up a downed undead warrior, tossing him into another, and both of them shattering in a shower of bone fragments).

On a related note, this following depiction of more fun with corpses is coming in the next update:


You can see there that corpses will be affected by fire and will stop arrows, making them (corpses) makeshift shields against hazards coming at you from above (including things like falling spikes, acid, etc.)! This also means LIVING enemies, where applicable, will ALSO be affected by things like fire, acid, etc.

Music and Mayhem

Here's a peak at some of the tunes I'm working on that you'll hear in a later game *spoiler*, where *spoiler* summons the *spoiler* causing the player to *spoiler* the *spoiler*:

Mysterious WIP Music

Though there's work yet to do, all the art, programming, music and mechanics are already blending together to create something that is not just fun, but satisfying to play for you all, and a world full of interesting things and places to discover.

Patch Notes and Update List

That about wraps it up for the highlights of the update. Here's the usual detailed breakdown of what's new in the latest build:

  • Fixed making Crogyle hostile and breaking Losech NPC
  • Fixed game crashing when pushing, pulling, or carrying a solid outside of screen boundaries
  • Fixed player getting "sucked" into an enemy shield when striking enemies with high knockback resist
  • Fixed player not bouncing off of larger enemies that use unusually shaped damage masks when downward striking them
  • Fixed player not bouncing off of enemy shields when downward striking them
  • Fixed downward or upward striking with main weapon causing attacks with sub weapon not being reset to horizontal
  • Fixed a bug where lifting an object near a solid sends you into the solid, getting you permanently stuck
  • Fixed a series of enemy corpse hit boxes to make them more appropriately sized
  • Fixed grabbing onto jump-through ledges sometimes not working. Now about a billion times more reliable (actual math... Actually, not really. But it works way better)
  • Fixed carrying object snap-to location calculation
  • Fixed walking down slopes while carrying an object resetting the state to look like the animation isn't playing
  • Fixed carried block "landing" on a jump-through platform or solids triggering landing FX (like dust clouds) when it shouldn't. This also fixes the player's vertical speed being killed for a frame when doing so
  • Fixed if roll dodging, pushing jump while overlapping ladder will descend ladder - THEN, pushing down to climb down, running out of ladder space, Kell will be stuck in the duck state until landing on solid ground and pushing jump
  • Fixed moving on platform shifts kell when platform changes direction
  • Fixed if vspd < 0 and kell jumps up into platform, kell is stuck in air state, presumably stuck inside platform. he then moves along with platform
  • Fixed Kell rubberbanding around moving platforms if you are in the wall cling state (walljump prepare) and the moving platform changes direction
  • Fixed one-way moving platforms causing issues if they pass over kell while he is ledge hanging/climbing a different platform or solid
  • Fixed Kell not "following" a moving one-way-moving-ledge if ledge hanging off of it
  • Changed the method of corpse hit box assignment, making lifting them, tossing them, and generally interacting with them more visually accurate, AND it just feels better
  • New NPCs
  • A series of new shields
  • New "SKS" flavored easter egg weapons and item descriptions
  • Tweaked stat requirements across multiple pieces of gear
  • Fixed throwing weapons returning "0" amounts of ammo
  • Tweaked spawn types on overworld map
  • Tweaked healing properties on some recovery items
  • Player can now upward/downward strike with weapons equipped to sub slot
  • Player can now attack with throwing weapons upward and downward
  • Player can now lift, carry, and throw corpses (for some savagely humorous results)
  • Added running water FX (shallow water, waterfalls, etc.)
  • New pretty (er, I mean, brutal) waterfall backgrounds
  • Added Noctwurm cultist enemies (with several randomized elements)
  • Completed Hell's Teeth location
  • Added new visual props and graphics elements for Noctwurm cultist locations
  • Added consistent visuals to the contextual item menu
  • Changed the "level up" menu method (now, drinking from Essence Vessels gives you "level up" option. Choosing this takes you directly to the level up menu where you can assign stats)
  • Begun work on "Kuchvek's Crossing" area
  • Changed frequency of bad weather
  • Tweaked "darkness" of bad weather (especially at night)

Streamer Roundup

There has been a whole HOST of very talented and entertaining people taking a crack at the game and introducing it to their audiences. To them, I say THANK YOU for giving the game a shot and spreading the word!

Click on those links and give those fellas a follow, if you'd be so kind!!

(SourKoolaidShow's stream specifically had me in stitches: Twitch.tv)

And that's a wrap on this update! If you want to follow along with development more closely, come take a look at my Twitch page where I stream live development!

If you're curious for more insight, I have the HUGE pleasure of hanging out with my friend Tim to bring you a brand spankin' new podcast! We're going to make this a thing every other Wednesday from now on!

I hope you all have a Merry Christmas and a Happy Holiday season! Thank you SO MUCH for all your support, and I will see you next year!!

-Matt

2017.12.09 Boss 101 Updates and News!
Boss 101

2017.12.09 Boss 101 Updates and News!

Boss 101

Wherever you are we hope you are gearing up for a great end of the year and happy holiday season.

Windy Meadow - Map Development
Tales From Windy Meadow

Windy Meadow - Map Development

Tales From Windy Meadow

We put on spotlight the work in progress related to the main map of Windy Meadow, the area where our Visual Novel takes place.

DevBlog Furwind. The Burning Tower
Furwind

DevBlog Furwind. The Burning Tower

Furwind

Today we want to show you what you will find in tower levels. This is the last type of level that we are going to show in the game, we hope you like it.

2URVIVE - Release on google play the 12/15/17
2urvive

2URVIVE - Release on google play the 12/15/17

2urvive

Hi everybody, I have two very good news for 2URVIVE !

Add game Games
Towards The Pantheon

Towards The Pantheon

Role Playing

Toward The Pantheon is a 2D top down role-playing game in development that centers around four characters who group together to defeat The Sworn Light...

Rysen

Rysen

Arcade

Non bullet-hell old school 2d pixel graphics vertical shooter.

Savage: The Shard of Gosen

Savage: The Shard of Gosen

Platformer

Open world, barbarian infused action/adventure/platformer (with a bit of RPG)

Persona Black; Vicious

Persona Black; Vicious

Hack 'n' Slash

Rise from the grave and slash your way through hordes of crazed cat girls and other beasts with insanely fast paced horror action!

Skelattack

Skelattack

Platformer

For centuries, mankind has traveled the land to raid dungeons for riches and glory. This is not their story. You are Skully, an enchanted skeleton, living...

ROY

ROY

Arcade

A colorful challenge testing your matching and dodging skills!

Duralumin Wind

Duralumin Wind

Third Person Shooter

Enjoy pure twin stick helicopter action in this 2d adventure.

Don't Drop That Thing!

Don't Drop That Thing!

Family

Are You Ready To Be A Balance Master? Try It Out Now!

Explobers

Explobers

Arcade

A challenging new puzzle platformer inspired by classic DOS games like Lemmings and Lost Vikings!  Deep in the recesses of the digital world, the Explobers...

Bubble Zombie Pang

Bubble Zombie Pang

Role Playing

Bubble Zombie Pang es un pequeño juego para Android inspirado en el clásico "Super Pang", prueba tú destreza en los más de 100 niveles e intenta romper...

Comments  (0 - 10 of 77)
DonBre
DonBre

Trying to reach out for more devs,

what are you working on currently?

Reply Good karma Bad karma+1 vote
DonBre
DonBre

Love game maker! learning how to make some small games right now! cant wait to make bigger ones :D

Reply Good karma Bad karma+1 vote
JackAM
JackAM

I am currently studying games development and am trying to build up my CV, so if you would allow me to help you with anything you need for this project it would be greatly appreciated.

Thanks

Reply Good karma Bad karma+1 vote
hatonacat
hatonacat

How does it fare on Windows 10?

Reply Good karma Bad karma+1 vote
NocturneGames
NocturneGames

Works fine on Windows 10 and will shortly have a Win10 UWP export...

Reply Good karma Bad karma+1 vote
GONZAfeco
GONZAfeco

This is perfect to my cousin to make awesome games to me,he study this things,one day i need to invite he to my house and let he make a game. :D

Reply Good karma Bad karma+1 vote
Guest
Guest

I am on an Android tablet and I am trying to dowonload it but I can't find the link to a website or a download button. Please help.

Reply Good karma Bad karma0 votes
TheMetinPorta
TheMetinPorta

You can make games for Android with Game Maker, not through Android, for that you need a Windows, Mac or Linux

Reply Good karma Bad karma+1 vote
actruncale
actruncale

you cannot download Game Maker or develop for it on android. It must be a PC, Mac or linux.

Reply Good karma Bad karma+1 vote
lightningman222
lightningman222

This engine is great for beginners like me, and it versitile enough for even the pros. I recommend this for anyone who wants to learn more about making games.

Reply Good karma Bad karma+9 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Company
YoYo Games
Contact
Send Message
Homepage
Yoyogames.com
Licence
Commercial
Release date
Engine watch
Follow
Share
Community Rating

Average

8.5

223 votes submitted.

You Say

-

Ratings closed.

Highest Rated (4 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

Dec 14 2011 by Elec09

Embed Buttons
Link to GameMaker: Studio by selecting a button and using the embed code provided more...
GameMaker: Studio
Statistics
Rank
35 of 905
Last Update
Watchers
299 members
Games
3,029
Files
2,734
Articles
3,006
Reviews
52
You may also like
Unreal Development Kit
Unreal Development Kit Commercial
X-Ray Engine
X-Ray Engine Commercial
WOLF RPG Editor
WOLF RPG Editor GPL
CryENGINE 3
CryENGINE 3 Commercial
Quake Engine
Quake Engine GPL
GameMaker Studio 2
GameMaker Studio 2 Commercial