GameMaker: Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools!
In addition to making game development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.
A new level has been added! This level is intended to be hard, with more mechanics the difficulty of the game could get harder, but with the current state of the game, this is pretty much at terminal difficult-ocity(?). Anyways, it features two of the expanding kill zones this time, so the pressure is on to squeeze through to the end with all the keys!
WALL AT SPAWN
In level 1, after watching some playtests, I noticed some players got frustrated with not being able to use the wall to the right of spawn as they would be stopped by the gun at the top of it, so the wall has been made thicker to run flush with the turret.
CONTROLS IN LEVEL
I've added brief graphics at the beginning of the first level to make sure the player knows the controls, the rest of the actual mechanics do not need explaining like this.
After some playtest observing, I got some data for how long it took people to complete levels, I used this and the averages to work out the best time limits for each level.
After a load of accidently skipping through menus, I finally got to changing the 'press any key' to 'press space', so players only skip a menu when they want to.
A good friend of mine, Solus (soundcloud.com/solus) whipped up the backing track for the game, so thanks to him. It loops continuously and can be muted at any time with the M key, I didn't have time for an audio slider or a settings/pause menu at all, so this was the best compromise for those who don't want to listen to it.
I manage to grab some decent royalty free sounds from opengameart.org and manipulated them until they were satisfying enough for me. I can't stress enough that I'm really not a sound designer, nor an artist for that matter, so don't shout at me for mediocracy.
Yup, you may not notice with the backing music but it is SUPERGRAV being said, not SUPERHOT, it took me ages (I really wanted to do it lol), so I thought I would commend my efforts in writing.
So now when you finish a level you get a lovely summary screen which rubs in your face how badly you did with a death counter and time remaining. This wasn't really something I put in for the player to start with, it was to help with testing and gathering data for the level timers, but I left it in anyway :).
Also, Solus credits for the song have been added to the title and end screens. A button sign for muting the song is also now on the title screen.
SUPERGRAV has turned out to be awesome (in my opinion, obviously) and I've got so many ideas for how it could be taken further. All of the previously mention problems have (mostly) been dealt with, too.
I'm no artist, that may be obvious, but I've created a mockup of how I'd like to take more inspiration from SUPERHOT. I'll let the image speak for itself:
There needs to be a lot more of them. More specifically, levels that are more organised and have specific sections of levels dedicated to teaching and challenging specific mechanics, mixing them up and increasing the difficulty as the player progresses, this is something quite difficult to do with only 4 levels.
Alllsoooo, I want a level selector, and some proper menus (including a pause menu and appropriate settings). I high score system would be great, as a focus of this game is having the player want to be either competitive with themselves, or their friends.
Thankyou, now download it! :)
Secure regions can now be entered! Complete the missions to make regions secure, then enter them and get in the cities to buy and sell items!
We cover the launch of our Greenlight Campaign, our new trailer, a new podcast interview, and new pixel art and screenshots! Come check out our progress!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Ravager is a 2D Open World Platformer with 12 unique characters to ravage your way across the land. The 12 characters each have different upgrades paths...
Slizer Battle Management System is a real time strategy game set in the Slizer storyline. This game uses a symbolic, minimalist art style to simulate...
Thorny Mazes is a challenging puzzle - maze game that including two modes to play. The first mode, main game; has a little scenario on its own. In this...
Super Hyperactive Ninja is a fast-paced action platformer where you race against your cruelest enemy: SLUMBER! Help Kohimaru recover the stolen coffee...
Fight for your own justice by smashing furniture and turning every place you encounter into a miserable debris.
Toward The Pantheon is a 2D top down role-playing game in development that centers around four characters who group together to defeat the Terrorforce...
SUPERGRAV takes the popular time mechanic from SUPERHOT and ties it to your gravity, of which you control. The result of which becomes a puzzle game where...
Neon Warp is a simple yet very unique puzzle game. On each level there are blocks of 3 colors. When you move the frame from a block of one color to a...
Warbanners is a fast-pased turn-based tactical strategy game with role-playing elements. In the role of commander of the mercenary squad "Silver Griffins...
The Major caught himself in a very uncomfortable situation! His spaceship fell down a mooncave and was blown to pieces. Hunt for the lost parts and rebuild...
No games were found matching the criteria specified. We suggest you try the game list with no filter applied, to browse all available. Add game and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (4 agree) 10/10
Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…
Dec 14 2011 by Elec09