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UPDATE #2 (RELEASE!!!)

Levels

LEVEL 4
A new level has been added! This level is intended to be hard, with more mechanics the difficulty of the game could get harder, but with the current state of the game, this is pretty much at terminal difficult-ocity(?). Anyways, it features two of the expanding kill zones this time, so the pressure is on to squeeze through to the end with all the keys!

ass

WALL AT SPAWN
In level 1, after watching some playtests, I noticed some players got frustrated with not being able to use the wall to the right of spawn as they would be stopped by the gun at the top of it, so the wall has been made thicker to run flush with the turret.

01 17 2017   22 17 31 01 copy 01 17 2017   22222 17 31 01 copy


CONTROLS IN LEVEL
I've added brief graphics at the beginning of the first level to make sure the player knows the controls, the rest of the actual mechanics do not need explaining like this.

qqqqq


TIMES
After some playtest observing, I got some data for how long it took people to complete levels, I used this and the averages to work out the best time limits for each level.

Untitled 1 copy 1

PRESS ANY KEY
After a load of accidently skipping through menus, I finally got to changing the 'press any key' to 'press space', so players only skip a menu when they want to.

Untitled 1 copy 2

Sound

MUSIC
A good friend of mine, Solus (soundcloud.com/solus) whipped up the backing track for the game, so thanks to him. It loops continuously and can be muted at any time with the M key, I didn't have time for an audio slider or a settings/pause menu at all, so this was the best compromise for those who don't want to listen to it.

SOUND EFFECTS
I manage to grab some decent royalty free sounds from opengameart.org and manipulated them until they were satisfying enough for me. I can't stress enough that I'm really not a sound designer, nor an artist for that matter, so don't shout at me for mediocracy.

SUPERGRAV
Yup, you may not notice with the backing music but it is SUPERGRAV being said, not SUPERHOT, it took me ages (I really wanted to do it lol), so I thought I would commend my efforts in writing.

Menus

LEVEL SUMMARY
So now when you finish a level you get a lovely summary screen which rubs in your face how badly you did with a death counter and time remaining. This wasn't really something I put in for the player to start with, it was to help with testing and gathering data for the level timers, but I left it in anyway :).

aaaaa

MINOR STUFF
Also, Solus credits for the song have been added to the title and end screens. A button sign for muting the song is also now on the title screen.

Potential

SUPERGRAV has turned out to be awesome (in my opinion, obviously) and I've got so many ideas for how it could be taken further. All of the previously mention problems have (mostly) been dealt with, too.

ART STYLE
I'm no artist, that may be obvious, but I've created a mockup of how I'd like to take more inspiration from SUPERHOT. I'll let the image speak for itself:

betterartstylemockup copy

LEVELS
There needs to be a lot more of them. More specifically, levels that are more organised and have specific sections of levels dedicated to teaching and challenging specific mechanics, mixing them up and increasing the difficulty as the player progresses, this is something quite difficult to do with only 4 levels.

Alllsoooo, I want a level selector, and some proper menus (including a pause menu and appropriate settings). I high score system would be great, as a focus of this game is having the player want to be either competitive with themselves, or their friends.

Thankyou, now download it! :)

SUPERGRAV Update #1
SUPERGRAV

SUPERGRAV Update #1

SUPERGRAV

A brief overview of the game, what's been updated and the behinds of the design decisions of the game. I'll try to be as thorough as possible. I'll also...

Firstborn - Guardian Hero Breakdown
Firstborn

Firstborn - Guardian Hero Breakdown

Firstborn

For this week's blog, we learn all about the upcoming Guardian hero and some of the abilities she can bring to bear against the Firstborn!

Update! Secure regions, trading, and alloy container rework!
Sector Six

Update! Secure regions, trading, and alloy container rework!

Sector Six

Secure regions can now be entered! Complete the missions to make regions secure, then enter them and get in the cities to buy and sell items!

Towards The Pantheon Devlog #18 - Greenlight Campaign, New Trailer, Podcast Interview, and Screensho
Towards The Pantheon

Towards The Pantheon Devlog #18 - Greenlight Campaign, New Trailer, Podcast Interview, and Screensho

Towards The Pantheon

We cover the launch of our Greenlight Campaign, our new trailer, a new podcast interview, and new pixel art and screenshots! Come check out our progress!

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Comments  (0 - 10 of 79)
DonBre
DonBre

Trying to reach out for more devs,

what are you working on currently?

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DonBre
DonBre

Love game maker! learning how to make some small games right now! cant wait to make bigger ones :D

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JackAM
JackAM

I am currently studying games development and am trying to build up my CV, so if you would allow me to help you with anything you need for this project it would be greatly appreciated.

Thanks

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hatonacat
hatonacat

How does it fare on Windows 10?

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NocturneGames
NocturneGames

Works fine on Windows 10 and will shortly have a Win10 UWP export...

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GONZAfeco
GONZAfeco

This is perfect to my cousin to make awesome games to me,he study this things,one day i need to invite he to my house and let he make a game. :D

Reply Good karma Bad karma+1 vote
Guest
Guest

I am on an Android tablet and I am trying to dowonload it but I can't find the link to a website or a download button. Please help.

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TheMetinPorta
TheMetinPorta

You can make games for Android with Game Maker, not through Android, for that you need a Windows, Mac or Linux

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actruncale
actruncale

you cannot download Game Maker or develop for it on android. It must be a PC, Mac or linux.

Reply Good karma Bad karma+1 vote
lightningman222
lightningman222

This engine is great for beginners like me, and it versitile enough for even the pros. I recommend this for anyone who wants to learn more about making games.

Reply Good karma Bad karma+9 votes
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Highest Rated (4 agree) 10/10

Great to make both easy, simple games in minutes for beginners, and tons of options for those who are willing to go one step further. Game maker has been used to create commercial games, for iPods, iPhones, iPads and psp. The game maker community on Yoyogames is strong (well over 100 000 members) and very supportive. Posting your game on this community can result in it being published on an international scale, in addition to being featured and played by thousands of people.Yoyogames have also released…

Dec 14 2011 by Elec09

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