You'll battle cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors in your quest to stop Tchernobog. You must not only defeat the Cabal--you must scour its dread name from human memory. If that means eradicating everyone and everything the Cabal has ever tainted, so be it.
Of course, you'll first have to make your way through fortresses, castles, mines, mansions, and estates guarded and kept by Tchernobog's malevolent servants. Fortunately, it is wits that make the hero, and although you're in serious danger of losing yours, you've got enough left to improvise some pretty effective tools of destruction. Aerosol hairspray can be frightening enough on its own, but apply it to a lighter flame and you've got an instant flamethrower (kids, don't try this at home!). Likewise, a flare gun can brighten your prospects considerably against even the grimmest odds, which is to say nothing for shotguns, Tommy guns, and dynamite. Who knows, you may even find that there are some spirits on your side when you find yourself clutching a voodoo doll.
It finally happened, 20 years later an actual Source-port for the game Blood is here, developed by Alexander Makarov who is also known as M210, The same guy behind BloodCM Remake on the Build engine, this port is achieved with reverse engineering and is based on Java's libgdx framework v0.99.
For over 7 months, M210 has been posting his work in progress over his youtube channel, You can still check them out if you're curious about the development process.
The first release of BloodGDX (v0.75) is available on his own webpage, Blood fans can finally ditch Dosbox as a means to play Blood, The Sourceport supports mods aswell get it here.
UPDATE #5 : v0.774 is out, BloodGDX now support Hires Glow and detail mapping, also includes few other bugfixes.
Here's the latest video released showcasing what's done so far, the port isn't 100% done because there's still a few missing feature and inaccurate stuff and bugs to iron out but so far it's working and playable, you can read the FAQ here if you have any other questions, or ask the hero by yourself :)
If you're using a version below 1.21, take the TILES016.ART and TILES017.ART files from v1.21 and move them to your Blood folder and run the .Jar file.
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