Fleet Operations is a popular multiplayer orientated modification for Activision's Star Trek Armada II. The project target was not only to create a simple "modification" but trying to make Armada II a worth successor to the second best selling Star Trek game Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin).

As Armada II is much different from what everybody thought the successor of Armada I should be, we started  to change the philosophy of the game. The objective of our mod is to bring the game back to the Star Trek root. We do not believe in the sense of creating big fleets within seconds and battles based on the pure number of materials. We do not see benefits of an unbalanced weight between the races. Our mod is based on the conviction that each ship should have its defined task and does not loose its importance during the game. We designed each ship new with more realistic textures. Each race has its single new designed techtree. We introduced a credit system that gives you the possibility to create a certain number of race specific special ships. We designed new surroundings for the maps, more realistic asteriod fields, more animated star maps to increase perception of the game. Do not hesitate to have a look at the screenshots and if you like it download Fleet Operations.

Version 3.0 includes advanced graphics, a whole new user interface, completly replaced ship models, 5 balanced races with totally new gameplay and tons of new possibilities making Armada II a real real time strategy multiplayer game.

  Fleet Operations 3.0 features

  • 5 races including Federation, Klingon, Borg, Romulan and Dominion
  • Each race features 2 Avatars supporting your preferred tactic
  • Over 200 brand new ship and station models
  • All new multiplayer maps in realistic environments
  • Long-lasting battles with tons of new weapons and sound effects
  • Ship experience and level-up system
  • Completly reworked Artificial Intelligence
  • Dynamic Game User Interface
  • Reworked balance system
  • New Soundtracks
  • Installs right off your Armada II CD - no pre-installation required
  • Latest Armada II Patch included - based on Star Trek Armada II Patch 1.2 Project
  • Widescreen, enhanced multi-monitoring and build-in multisampling support
  • Windows Vista UAC compliant
  • Integrated Map Manager
  • and much more....

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1 comment by DOCaCola on Nov 1st, 2009 digg this super bookmark


We are just finalizing the last parts of the Interface redo to finish the next, large patch. If you read the forums closely, you might have noticed, that we are up to changing a large portion of the balancing system. We are also adding many new gameplay aspects. Some features however have been delayed to a following patch, in order to speed development up and give you a new update as soon as possible. We don't want to get another wait period like the one you had before the 3.0 release.

But lets get to the balancing now. If you play online from time to time, you might have noticed that the weapon range is a major factor in most strategies. That's because long range vessels with large attack arcs may assault opponents while disengaging from battle, that's called "kiting".
In order to reduce the "kiting-factor" in Fleet Operations, we redid all vessels. Each race features some very fast and agile vessels, that may act as interceptors to engage the long-range assault ships.

And that's it? Nope! Of course not! You might already have spotted the new subsystem display in one of the last screenshots. That's not only a feature to improve the interface, its also an element of another balancing addition. Many vessels got new, passive systems to add new vessel profiles. Most of them are related to weapon ranges. That adds an additional spectrum of balancing and vessel roles to the game, giving you complete new dimensions for strategies. The Monsoon for example is more effective if used against long range vessels now, while a Vorcha features ablative armor to reduce the damage from short range vessels. You will find many technologies seen in the shows as subsystems.

Fleet Operations Fleet Operations

Another important point of the rebalancing was to strengthen up the Klingons, as they had some serious flaws when used in multiplayer and to make them more fun to play. We played a lot of Klingon games and redid their balancing completely. Most vessels have been adjusted by changing or adding passive abilities. In addition, we redid the Supply system for the Klingons. Their main source of gaining new supplies is now... Through fighting! What else would you expect from a true Klingon! Klingons may still purchase supplies, but at more expensive rates. Watch your vessels and lead them to victory in battles in order to gain new Supplies. Qapla!

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Star Trek Armada II: Fleet Operations Patch 3.0.7

Star Trek Armada II: Fleet Operations Patch 3.0.7

Jun 07, 2009 Patch 4 comments

Patch 3.0.7 is only compatible with a previous 3.0.6 installation. Patching an earlier version (3.0.5a and below) results in a corrupt installation.

Star Trek Armada II: Fleet Operations Patch 3.0.5a

Star Trek Armada II: Fleet Operations Patch 3.0.5a

Mar 16, 2009 Patch 0 comments

Patch 3.0.5a is compatible with all previous 3.0.x installations. You do NOT need to have previous patches installed before you install 3.0.5a, you can...

Fleet Operations version 3.0

Fleet Operations version 3.0

Jan 02, 2009 Full Version 1 comment

Thank you for downloading Star Trek: Fleet Operations version 3.0

Comments  (0 - 10 of 37)
Ploktar
Ploktar Nov 1 2009, 5:21pm says:

Please anyone can tell me were is the enterprise???? and why i can not use warp? thxs great mod

+1 vote     reply to comment
volkov2006
volkov2006 Nov 4 2009, 2:28pm replied:

There is no warp. The only warp is for the Federation with the warp in ability. I think the reason it was removed was the fact that you could make a really impressive defensive structure, but your enemy could just warp right by. So this gives you a fighting chance with the fact that the enemy has to fight your defenses rather than warping to your base.

+1 vote     reply to comment
Cozmin95
Cozmin95 Sep 19 2009, 6:07am says:

This mod is unbelievable!Amazing!It's just incredible!Although it will be nice to add the Cardassians!But if there is a good reason that you have removed it's OK!But Cardassians had nice ships! :D

+1 vote     reply to comment
DOCaCola
DOCaCola Nov 1 2009, 4:38am replied:

the reason that the cardassians are not in the mod is that it has been created from scratch and uses nearly nothing at all from the stock game. so they haven't been removed but they were just not included. it is not entirely decided yet which races will make it into the mod in future versions

+2 votes     reply to comment
volkov2006
volkov2006 Nov 4 2009, 2:25pm replied:

The reason the Cardassians are not in thins mod is because the Dominion war left their home and their military in the worst possible shape. Also in the Star Trek game Bridge Commander (I don't know if this is part of the Fleet Ops story or not) but the Cardassians are not allowed to expand their military. The Federation keeps a close eye on them and their buildups.

+2 votes     reply to comment
Alpha_Hammer
Alpha_Hammer Sep 10 2009, 4:02pm says:

great mod it has made me play Armada 2 again lol, its great

+1 vote     reply to comment
karljacent
karljacent Sep 8 2009, 6:44am says:

i think you should make a campiagn mode playing in skermish all the time can get boring great mod though been playing it since its first release

+1 vote     reply to comment
Davis237834
Davis237834 Jul 6 2009, 8:54pm says:

This mod is excellent, outstanding work!

only bit of criticism i would give is that some of the ships need to be scaled up or down.

All in all though, outstanding work!

+1 vote     reply to comment
xonone
xonone Jun 30 2009, 12:57pm says:

wish this mod was a standalone game lol. looks nice.

+1 vote     reply to comment
Volkain
Volkain Jun 30 2009, 10:55am says:

yay noxter as 6th race would be cool ^^

+1 vote     reply to comment
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Released Jun 7, 2009
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