Fleet Operations is a popular skirmish and multiplayer orientated total conversion modification for Activision's real-time strategy game Star Trek Armada II. The project's goal was not only to create a simple "modification" but as total conversion to make Armada II a worthy successor to the second best selling Star Trek game Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin).

The first public version of Fleet Operations was released in 2003. Today, version 3 includes a whole new user interface, an updated game and graphics engine, completely replaced ship models, 5 balanced races with totally new gameplay and tons of new possibilities making Armada II a real real-time strategy multiplayer game.

Fleet Operations features

  • 5 balanced races: Federation, Klingon, Borg, Romulan and Dominion
  • More than 200 new ships and stations
  • Dynamic tactics: Avatars, ship experience system, mixed tech, warp-in, ...
  • Fully supported and improved AI
  • Community driven and active in development since 2003
  • Game engine enhancements: Widescreen support, FMOD sound engine, Tunngle online gaming, ...
  • Not the Armada you played: 99% of all models, graphics, sounds, scripts rewritten or replaced
  • Patched to include latest fixes up to Windows 7
  • Easy Installation: Installs right off your Armada II CD - no pre-installation required

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T his patch - most importantly - fixes the frequent, frustrating multiplayer out of sync (OOS) problems, some of which that have been present since the first 3.0.0 release. These issues made playing cooperative AI games online nearly impossible without resulting in a desync and eliminated the possibility to use wormhole-rich multiplayer maps.
We would like to thank everybody profusely who was involved in those long and tedious (but fruitful!) hours of out of sync testing.
The multiplayer Tunngle integration is also fixed, allowing you to immediately jump into the correct Fleet Operations lobby to play online games!
Although this is not the long awaited next version - rest assured, 4.0 is still well on track. These bug fixes are a direct result of work on our next version.

Federation Task Force

3.2.7 comes as a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from earlier versions of Fleet Operations is not available.


Changelog:

Changes

  • Updated Tunngle API to work with latest client versions

Fixes

  • Fixed 'uxtheme.dll' crash on game launch>
  • Multiplayer
    • Fixed 'Out of Sync' issue in consecutive games
    • Fixed 'Out of Sync' issue while boarding vessels
    • Fixed 'Out of Sync' issue with Borg AI players present
  • Mapping
    • Fixed Directional light source color reverting back to white (again)
Star Trek: Fleet Operations - The Calypso

Star Trek: Fleet Operations - The Calypso

News

Discover a new Federation specialist vessel in the next version: The Calypso Class, bringing holo-emitters to a new use.

Star Trek Armada II: Fleet Operations - Name a few

Star Trek Armada II: Fleet Operations - Name a few

News 8 comments

Fleet Operations tries to keep close to the Star Trek shows, especially for graphics and visual effects. Yet, we always had a slight but important issue...

Star Trek Armada II: Fleet Operations 3.2.3

Star Trek Armada II: Fleet Operations 3.2.3

News 4 comments

Now after 3 weeks of hard work, here is the next version of Fleet Operations. Introduced in 3.2.0 the Romulans received an upgraded Generix class and...

Star Trek Armada II: Fleet Operations 3.2.0

Star Trek Armada II: Fleet Operations 3.2.0

News 6 comments

The next installment of Fleet Operations is now live. After 4 month of development 3.2.0 is here! In this release we focused on smoothing out some features...

RSS Files
Star Trek Armada II: Fleet Operations 3.2.7

Star Trek Armada II: Fleet Operations 3.2.7

Full Version 13 comments

3.2.7 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from earlier versions of Fleet...

Star Trek Armada II: Fleet Operations 3.2.3

Star Trek Armada II: Fleet Operations 3.2.3

Full Version 9 comments

3.2.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from earlier versions of Fleet...

Star Trek Armada II: Fleet Operations 3.2.0

Star Trek Armada II: Fleet Operations 3.2.0

Full Version 3 comments

3.2.0 is a full install. A previous installation of Fleet Operations or Armada II is NOT required. An incremental patch from earlier versions of Fleet...

Star Trek Armada II: Fleet Operations 3.1.4

Star Trek Armada II: Fleet Operations 3.1.4

Full Version

3.1.4 is a full install. A previous installation of Fleet Operations or Armada II is NOT required.

Star Trek Armada II: Fleet Operations Patch 3.1.3

Star Trek Armada II: Fleet Operations Patch 3.1.3

Patch

Patch 3.1.3 is only compatible with a previous 3.1.x installation. Patching an earlier version (3.0.7 and below) will result in a corrupt installation.

Star Trek Armada II: Fleet Operations Patch 3.1.2

Star Trek Armada II: Fleet Operations Patch 3.1.2

Patch

Patch 3.1.1 is only compatible with a previous 3.1.0 installation. Patching an earlier version (3.0.7 and below) results in a corrupt installation.

Comments  (0 - 10 of 125)
foxtrot2novmbr
foxtrot2novmbr

Your mod needs updating a lot cause of the ff:
1. Federation vessels are much weaker than the other races.
2. From the specs you've only included. There are a lot of federation arsenals. Such as 'Sovereign and excelsior class can fire photon torpedoes other than quantum torpedoes'.
3. Federation vessels have the ability to use their deflector dish to fire beams and resonance burst. At longer range since feds don't have artillery ships. How come this is not included in your mod?
4. There's a thing called 'refit' Which allows most federation vessels to upgrade their systems. Why only include officer rank upgrade?

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⧊⥊⧖⥋⧊
⧊⥊⧖⥋⧊

Wow !
You guys are here ! This is amazing. I've been playing this since its early days.
How goes the progress ? You promised more races or something like the Noxter , the Iconians but all i found was updates and bug fixes and it's been quite a long time

I hope you won't give up on it ..i hope.

Kudos and max vote from me for you anyhow !

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Caeser
Caeser

HI, is there a way to have this Mod Design,+
on other mods or original game ?

I Really like the Grafik Upgrade,

can you uplouad maybe the "Grafik" Part only" for high resolution ?

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Drewlew
Drewlew

From what I guess guys Fleetops will be no more :(

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DOCaCola Creator
DOCaCola

yes. read more about it here: Fleetops.net

Reply Good karma+2 votes
Custer85
Custer85

There will probably not be a 4.0 version of the mod but I heard they are working on a completely new engine for the mod wich might be the version 4.0 after all.

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Guest
Guest

The cardassians should have an avatar or the dominion should be able to build the
Galor Class, So the game can be played as if during the Dominion War...

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MASTER_BATES
MASTER_BATES

FYI 4.0 is canned they're moving over to a new engine...o well
Fleetops.net

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mangomango999
mangomango999

If patience is worth anything, it must endure to the end of time. And a living faith will last in the midst of the blackest storm.

Mahatma Gandhi

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z741
z741

its been almost a year and a half. I enjoy the mod a lot but im wondering if the next major release will ever come?

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Highest Rated (4 agree) 10/10

Fleet Ops has an active development team who are constantly working to make sure it has the 5 key elements of a good RTS game: 1. Difficulty: Players with a long history of RTS gaming and elite clicking skills can practice and pull off amazing strategies that are at their level, while new players can still enjoy the game without going crazy. 2. Pace: A small-map game can be over in 10 minutes, while a large team fight can last over an hour without players finding themselves at a stalemate. Individual…

Nov 28 2010 by Tryptic

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