Outstrip Baal and assemble Universum Control Center before he will do it!
Difficulty of Mod is increased in comparison with vanilla Lord of Destruction :).
Mod for Diablo 2 with accent on cube recipes. Also have many other features such as:
> Two new character’s statistics: Luck and Endurance.
> Strength of monsters is increased by various ways as well as strength of characters.
> New monsters, new items, new areas.
> New runewords system.
> New magic properties for items.
... and many, many other things. :)
- New dynamic gamble costs (thanks to Nefarius for code clarification). Now it scale with character level. This way required to balance maximum buy prices, so those are 10000 on Normal, 20000 on Nightmare and 30000 on Hell. Also, I raised overall game drop quality. And in addition, chances for gamble set item now 10%, and 5% for unique item. Formula for gamble exceptional and elite versions of items also changed in better way. Now it is: exceptional chance = (ilvl - excep qlvl) * 1,5% + 1% for Nightmare and exceptional chance = (ilvl - excep qlvl) * 1,0% + 1%; elite chance = (ilvl - elite qlvl) * 0,5% + 1% for Hell.
New launcher feature: Gamble Filter.
I fixed some bugs when user doesn't have appropriate game registry keys.
Now you can edit some PlugY options. Remember that you can't edit any options stated in PlugYDefault/PlugYFixed.ini.
4 new stacking recipe items for rings and shields.
Blood of Prime Evils was added as well as few cube recipes.
Short storyline for 9 unique weapons.
Monastery Gate location was rebuilt (Cubaholic).
Plane of Water location was rebuilt (Cubaholic).
Bishibosh was reworked (Cubaholic).
Dark Elder environment was reworked (Cubaholic).
New conception of Legendary Items drop. Now you can't get it neither from gambling nor from cube recipes, but you can get it from drop.
One new skill (on set item): Plague Axe.
Shaman' Tricks set has been remade.
Now all class skills regrouped to 6 skillbars instead of 3.
Levels of shard guards were raised.
Some set items were revised.
Some monster tweakings.
Sanctuary takes 5% damage synergy from Cleansing instead of 10%.
One-way waypoint to Plains of Despair was removed.
Hireling levels on Normal difficulty equal to area levels where you hired them now.
Drop of health and mana potions on Hightmare and Hell difficulties was reduced (excluding champion and unique monsters). Drop of some special potions (potion s of statistic and potions of resistance) on Hightmare and Hell difficulties was disabled.
No more skillpoints from Mystery Potions. Now you gain +X to Stamina instead.
CRITICAL bug with corrupted "Reanimate as", "+X to Mana after each kill", some other properties and weird behaviour of such skills as Energy Shield and Cyclone Armor was fixed.
CRITICAL crash when entering Morgan's Lair on some systems was fixed.
Bifrons animation was replaced with Dark Barbarian animation model.
Blizzard bug with game crash when character goes to another act with sound off was fixed.
Too big log file in "Three Ways" location was fixed.
Countess Scroll image was fixed.
Bug when character can't take more than one any Malah charm was fixed.
"Skillful Like a Fox" mask doesn't get ethereality when you equip two items of Murderer's Teachings set.
Following sets now have their aura modifiers on their items instead of full set bonus: Dream in Steam, Melt in Plasma, Live in Clouds, Barbaric Aspirations, Amazonite Nightmare, Barbaric Shaman, Mocker Set, Oak of Druid.
Rarities of Legendary Items were fixed.
gl32oglinit.exe (3dfx Glide emulator control panel) now included in mod package.
Bug when Hard difficulty has even worse drop quality than Easy difficulty was fixed.
Monsters drop sphere shards in Act1 in right order.
Bug with wrong Magic Zombies' skill on death on Nightmare and Hell was fixed (Cubaholic).
Inner Tower location: transparency to walls was added, automap was fixed (Cubaholic).
Cold Plains location: entrance to Ancient Tower was added to automap (Cubaholic).
The Three Ways location: torches were removed (Cubaholic).
Mysterious Caves locations: torches were removed (Cubaholic).
The Ancient Labyrinth: perspective was disabled (Cubaholic).
The Abuzz Forest location: portal place was changed (Cubaholic).
Maze of the Light location: now you can see monsters behind walls (Cubaholic).
Act 1 town location: some problems with roof tiles were fixed, two waypoints were added (Cubaholic).
Catacombs lev.4 location: Pitspawn the Fouldog was moved to location entrance (Cubaholic).
Morgan's Lair location: tiles gamma was reduced (Cubaholic).
Act 2 town location: Book of Lore was moved to another place (Cubaholic).
The Ancient Vault location: the day/night cycle was disabled, some changes in wall tiles, portal place was changed, red portals were added, other fixes (Cubaholic).
Halls of Fame location: tiles gamma was reduced (Cubaholic).
Duriel's Lair location: non-functional waypoint was removed, some changes in wall tiles (Cubaholic).
Viper Temple lvl.2 location was reworked (Cubaholic).
Izual Chamber location: fire was added (Cubaholic).
Some other fixes (like file names, etc).
As a result of last contest (winner: NEITR0N), two secret runewords were added, one for melee weapon and one for bows and crossbows. Both can be assembled in items with 5 sockets. And even more, these runewords ARE NEW CONTEST! Actually there are TWO contests. You need to assemble one of these runewords and you will be winner! ;) Third contest even more mysterious. :) The only thing we know is the one key for this contest and this key is... shrines! ;)
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Battle for Elements. We love games like Diablo II: Lord of Destruction that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Bigger and better
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Introducing Mod Appreciation Week
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).
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