About Klingon Academy II: Empire at War with
by SquireJames on Feb 18th, 2012
Good news Gentlemen (and any ladies, if they happen to be reading)
Despite a very strange bug that arose last night, I can confirm that EAW is 99% ready. It is completely playable as I type this, but the economy could do with a little more balancing (a trade-off between the kind of long-term slowly evolving game I like, and "Wow it's taken me 3 hours just to tech up to a cruiser...") and of course some final bugspraying and AI testing, just to make sure that it's absolutely as polished as it can possibly be.
Besides the manual, which has occupied much of my modding time recently, I have also been working on the more peripheral, non-critical bits of the mod. Basically the stuff that makes it professional. I opted for a change of main menu music, along with a new main menu (since the campaigns no longer function) and a new splash screen. Note that the campaign screen can still be accessed (cannot actually remove the button as it were) but now with that Romulan Preax Class there, it looks less like a button you would click, if that makes sense)


I've also done some boring stuff; tidying up the code further, fixing a few imbalances and incorrect stats. Before I release there are some Advanced Weapons, namely the QCB and GHRC, that I want to redo, as at the moment they are overpowered.
Also, I can't remember if I posted this picture previously, but I managed to get the original, registry-less textures from Klingon Academy (rather than using SFC ones with registries). Not a lot of point using most of them as they are near identical, but for the Lexington it turns out I had the wrong saucer texture (I was technically lied to when the modder who converted the Lexington for me said he had done it straight from KA, but no biggy). I also cleaned up the warp nacelles and such, and added my own registry (since I have the correct fonts to do so). Compare with the Lexington picture currently in the images section:-

While we are at it, I thought you might like to see some of the modified Gorn ships, with visible torpedo tubes. Featured are the Basilisk Class BC, Grendel Class DN and King Grendel Class BB.

Finally, the reason I made this news post! The manual. It has been uploaded to ModDB, currently awaiting authorisation. I know that ModDB has had bandwidth issues with some of my files (the old manual for example wouldn't download for me) so, I also took the liberty of uploading it on Mediafire.
Mediafire.com
Enjoy, and fingers crossed, I will have a release ready in the next few weeks.
Squire James
I have a lot of experience of voice acting in games having worked in the industry for years, and I'm willing to lend a hand if you're still looking.
Drop me an email!
Armada 2 is by far the better of the Armada games and I prefer it as the better of any type of Naval Game, even tho it is Ster Trek. I personally do not favor Star Treks flavor but hey... with a race like Species 8472? ... hmm... Zerg?! WEE! Biomechanical Critters who live in organs! Sounds good to me!
The game is an RTS featuring a fully massive collection of fleets in the Star Trek Universe for you to wield. There's alot of ships to be gotten in this game for your thirst of multi phaser shooting frigates. The GFX are quite captivating. Visually speaking the game is... well... it looks like the damn shows and movies pretty much! unlike Armada 1, which looked rather cartoony; the Colors, Textures and Models on Armada too have a very "realistic" feel that their Origianal God would've loved to have seen (aka Gene himself). I do think the master of Star Trek would've loved this creation. Gaming wise, i found this game real fun, even tho im not a Trekkie. Its a good mix of intense war far and space naval engagment with Empire-like managment. You colonize tons of worlds and seek in hunger everywhere for resources. Having the Resources on Infanate Gathering and having your Techs and productions on Expensive and Slow makes this game a worth wild one to play for many hours in one Setting. Realistic wise? i dono wot to say... its... Star Trek... and while im not a Trekkie, i must confess, its pretty damn accurate to the Trek Universe. The only thing i thought was sort'a... strange was the Federation's Scout vessel which is called the Venture i believe. Its a mimic of the custom shuttle that Tom Paris from Voyager designed and created. It looks rather large to the rest of the fleet for being a shuttle that only has a crew of mostly 6 to man it. The Defiant Class compared to that little guy just... seems alil bit off. I personally think that an Obertha Class might've been better, but... eh, that class is real old... i duno, im no Trekkie. i dono wot else exists for the new **** now. The other issue is that I believe that Spiecies 8472 was... like... f'ing godly? In Armada 2, they are very destructable and no where near as strong. Its sorta safe to hear yes, you wont have to worry about having that ring of Spiecies Ships shooting that massive cannon and blowing up one of your colonized worlds (althuogh you do get to use that Ring of Ships thingie tho!, its just not as strong, ... NO WHERE NEAR). It makes good for game balance. thats the only reason why they were cut so far down.
The one thing i LOVED about this game is that it TRUELY Added a 3rd Dimension to the RTS Genre. It TRUELY Added it. Your map is actually a CUBE area, not a flat plane. By right clicking with your mouse, you can scroll a location up or down in Altitude. This makes it possible for your attack to actually riad from ABOVE and enemy instead of Head on from the Standard compass directions. That right made the games biggest impression on me and it simply changes the way you can rush in'a RTS with that ability in mind. Unlike most players who simply mindlessly rush and flood you stupidly with what they believe to be the strongest unit; this game allows you to out manuver them in any direction, warp around them and since nearly every vessel has atleast ONE unique "spell" or special ability? you garuntee you that you can counter any noob fleet of tons of Soveriegn Class ships that might be massing at you.
This game is a Good RTS for the Trekkie Fans. Maybe aside from Klingon Acadamy, i think this is one of the better games to ever hold the Star Trek title on its box
Duuude, I read the whole thing!
really who ever does not know armada is a noob
OMG who every here hasnt heard of star trek armada is a noob,i play it all the time and it is a very good game,try going on the internet with it sometime.my name is =UEA=LtCol.Mcdoogle
right is armada, left is armada2
BTW i'm working on a mod, but its got no site so i'm not putting it on this site
There are more mods then that, at www.armadafleetcommand.com/afc
How do you download a mod for the game from this site. please help
Don't remember how long ago I played this game, strategy was rather weak and concentrated, getting the unlimited res moon :|
<3 st