Strangely Interactive is a self-funded, independent game studio with a penchant for spaceships. We are a small, multi-national team of science-fiction enthusiasts and former modders, currently working on our first commercial title.

We initially banded together as a modding group for games like Homeworld and Nexus years ago. Eventually the team drifted towards UnrealEngine-based development, which earned us multiple awards and helped many of us land jobs at industry-leading studios.

We are working towards releasing our first commercial product, the first game in the Angels Fall First universe. We definitely take our time when it comes to development - but working only in our spare time has so far let us fund the project out of our own pockets. We have been staying under the radar and steering clear of external pressure and drama often associated with indie dev. However, our ultimate goal is to provide ambitious games that you will enjoy playing as much as we enjoy building.

Angels Fall First

Angels Fall First Angels Fall First

Updated 1 month ago TBD Single & Multiplayer First Person Shooter

Angels Fall First is an objective-based FPS game fought both in space and on the ground. Featuring complex gameplay, from flying gigantic capital ships...

Angels Fall First: Naval Combat Operations
Homeworld 2

Angels Fall First: Naval Combat Operations

Updated 4 years ago Released Jul 31, 2008 Single & Multiplayer Real Time Strategy

Angels Fall First is a vast Lucasian universe creation project, begun as a set of short stories and now encompassing a variety of games, mods and art...

Angels Fall First: Planetstorm
Unreal Tournament 3

Angels Fall First: Planetstorm

Updated 6 months ago Released Dec 30, 2009 Single & Multiplayer First Person Shooter

Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely...

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Guest Jan 29 2015, 12:08pm says:

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Su[)az][mA Creator
Su[)az][mA Feb 20 2014, 4:27pm says:

We're just here; Being lazy and abiding our time, working out of the shadows. We don't give up now we're so close!

+1 vote   reply to comment
HannesFury Oct 20 2013, 8:06am says:

Come on dev team, at least leave a few words on your page!? O_o

+3 votes     reply to comment
ChallengerCC Sep 24 2013, 8:30am says:

The PR of this mod is not realy good. So sad. :(
Make more commercial, screens and dont switch so often games and so. I be my self cant realy follow you guys.

+1 vote     reply to comment
Guest May 31 2013, 11:15am says:

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Guest Mar 24 2013, 11:06am says:

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Domo_Skully_ Nov 7 2012, 6:36am says:

Great job on Planetstorm!

+2 votes     reply to comment
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Apr 16, 2011
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Latest tweets from @affdev

fine tuning the bots.... still needs some work :D #screenshotsaturday #gamedev #derpAI

May 23 2015, 10:25pm

@SupahSpankeh No clues, sorry! We still have many things to finish \ fix before a playable alpha

May 23 2015, 1:17am

Fighter targeting an enemy dropship that attached itself to the battleship #screenshotsaturday #gamedev #indiedev

May 23 2015, 1:08am

more lasers, this time in some nebulous...nebula. Can you spot the bug? #screenshotsaturday #gamedev #morebugs

May 16 2015, 9:24pm

shot from the short lived 'near sighted' game mode where you play as a visually impaired pilot #gamedev #bugs #shipit

May 15 2015, 6:32pm

@Kempomeester yup still in dev, thanks for the follow!

May 13 2015, 9:39pm

Space bullethell? Testing out how many large ships can be in a map and still be balanced #gamedev #screenshotsaturday

Apr 25 2015, 8:58pm

Re factored widget, performance++ :D #exciting #gamedev

Apr 19 2015, 5:58pm

Battleship death throes mixed in with debug text :| #gamedev #screenshotsaturday

Apr 11 2015, 6:35pm

@tipul thanks for the follow! We're all eagerly awaiting Enemy Starfighter :D

Apr 8 2015, 6:29am

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Strangely Interactive
Strangely Interactive
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