Strangely Interactive is a self-funded, independent game studio with a penchant for spaceships. We are a small, multi-national team of science-fiction enthusiasts and former modders, currently working on our first commercial title.

We initially banded together as a modding group for games like Homeworld and Nexus years ago. Eventually the team drifted towards UnrealEngine-based development, which earned us multiple awards and helped many of us land jobs at industry-leading studios.

We are working towards releasing our first commercial product, the first game in the Angels Fall First universe. We definitely take our time when it comes to development - but working only in our spare time has so far let us fund the project out of our own pockets. We have been staying under the radar and steering clear of external pressure and drama often associated with indie dev. However, our ultimate goal is to provide ambitious games that you will enjoy playing as much as we enjoy building.

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Angels Fall First
Angels Fall First

Angels Fall First

Updated 2 weeks ago TBD Single & Multiplayer First Person Shooter

Angels Fall First is an objective-based FPS game fought both in space and on the ground. Featuring complex gameplay, from flying gigantic capital ships...

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Angels Fall First: Naval Combat Operations
Homeworld 2

Angels Fall First: Naval Combat Operations

Updated 4 years ago Released Jul 2008 Single & Multiplayer Real Time Strategy

Angels Fall First is a vast Lucasian universe creation project, begun as a set of short stories and now encompassing a variety of games, mods and art...

Angels Fall First: Planetstorm
Unreal Tournament 3

Angels Fall First: Planetstorm

Updated 8 months ago Released Dec 2009 Single & Multiplayer First Person Shooter

Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely...

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Guest Jan 29 2015, 12:08pm says:

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Su[)az][mA Creator
Su[)az][mA Feb 20 2014, 4:27pm says:

We're just here; Being lazy and abiding our time, working out of the shadows. We don't give up now we're so close!

+1 vote   reply to comment
HannesFury
HannesFury Oct 20 2013, 8:06am says:

Come on dev team, at least leave a few words on your page!? O_o

+3 votes     reply to comment
ChallengerCC
ChallengerCC Sep 24 2013, 8:30am says:

The PR of this mod is not realy good. So sad. :(
Make more commercial, screens and dont switch so often games and so. I be my self cant realy follow you guys.

+1 vote     reply to comment
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Domo_Skully_
Domo_Skully_ Nov 7 2012, 6:36am says:

Great job on Planetstorm!

+2 votes     reply to comment
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Apr 16, 2011
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Latest tweets from @affdev

Shot from tonights internal play session, turns out someone on the team is an ace pilot #screenshotsaturday T.co

Aug 2 2015, 12:01am

RT @DarkFactionZA: Seems legit?! #GamersGuide #gamers T.co

Jul 25 2015, 10:51am

@ZakkonZoom @ThePhiMa After asking some of the guys, it looks like they're axis locked sprites with a 'shit ton' of bloom :)

Jul 21 2015, 4:52pm

You can never have enough beam weapons in space :D #screenshotsaturday #gamedev T.co

Jul 18 2015, 7:47pm

RT @70sscifiart: thevaultofretroscifi: Paul Lehr, Seedling Stars T.co #scifi #art T.co

Jul 13 2015, 5:54am

@nerdtimeblog thanks!

Jul 12 2015, 6:19pm

Underside shot from one of the banged up assault fighters #screenshotsaturday #gamedev #tooblue? T.co

Jul 11 2015, 9:42pm

Match warm up. Make sure to stretch those legs to avoid injury during the battle #screenshotsaturday #gamedev #ouch T.co

Jun 20 2015, 6:08pm

@FlexBuffBeard Thanks Ben!

Jun 13 2015, 8:57pm

Shot of a transport dropping of a spawn point on Irega #screenshotsaturday #gamedev #toobright? T.co

Jun 13 2015, 8:18pm

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Strangely Interactive
Strangely Interactive
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