Spring is a free, open source, fully 3D, real-time strategy game engine. Originally designed to run content from Total Annihilation. Since it's early days, the engine has matured significantly. While retaining some support for units in TA formats, games for the Spring Engine can now be developed using more modern technologies. Using the Lua scripting language to allow everything from extending the GUI and Gameplay to Unit Animation, allowing units to be created in modern 3D model formats and an extensible AI framework all while having an open licencing model (GNU GPL), the Spring Engine is an excellent choice for any RTS Game Developer. Many different projects covering a wide range of popular RTS genres and diverse themes have already been built for the Spring Engine establishing it as a key contributor to the future success of open source gaming and free to play games.

  • All games built for the Spring engine offer multi-player support through the “Spring Lobby Server” and a “Spring Lobby Client”.
  • Extend or replace the GUI and Gameplay elements with Lua Scripting
  • Optionally allow Deformable Terrain: have weapons and explosions crater the landscape, allow players to terraform, make maps that change throughout a match or anything else through Lua scripting
  • Built in RTS functionality inspired by Total Annihilation allows someone with little programming experience to get up and running while Advanced developers can, using the power of Lua, make whatever RTS game they want (up to and exceeding the abilities of commercial RTS engines)
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Blog RSS Feed Report abuse Latest News: Evolution RTS v3.4 released! GUI Improvements, New Balance, New Range Indicators

About Evolution RTS with 0 comments by Forboding_Angel on May 7th, 2012


You might wonder what happened for v3.0 – v3.3 .. Heh, funny story about that. SVN had some conflicting issues that I had to resolve before I could release. Unfortunately it took several tries before I finally fixed it. Moreover I discovered a little “gotcha” the other day.

Well, discovered is the wrong word. Remembered would be a bit more accurate. There is a data file that holds all GUI information. This data file is updated every time you run the game. I used to delete this file upon every game start, but a while back I change it so that there was no need (or so I thought).

Then I changed the GUI defaults again. Unfortunately because the old data file is still around you wouldn’t see any change. I have since changed this behavior and submitted the change to Desura, so you should see the new GUI changes in a day or so.

I discussed the new balance changes some time ago, but I feel that some rehashing would be beneficial:

Evolution RTS has been completely rebalanced using a new formula that makes much more sense. The units still do the same job as before, but now it has been balanced according to the way it was already set up. The end result is that the game is a lot more clear cut and easy to understand.

 Lets just do a really quick rundown:

Piercing Damage:
 Now does a lot less damage to more lightly armored units. This is based on a semi-realistic principle and an armor piercing round would punch a hole but not necessarily do any real damage. Thus it is scaled as such. The deviation is of course economy structures, but that is based upon the idea that an armor piercing round going through delicate equipment would cause no end of damage.

Light Damage:
 Now light damage is actually predictable. It does 1:1 vs light armor and degrades vs heavier armor. As you can see from the chart, it is also rubbish vs buildings.

Medium Damage:
 Also much more predictable. Puts the hammer down on light armor, does 1:1 vs medium armor, and half damage vs heavy armor. Not much good for destroying buildings.Note: Light and Medium damage suck vs buildings, but obviously if you level enough firepower at something it will fall eventually.

Explosive Damage:
 Explosive damage only takes a 50% deduction when impacting light armor. Based upon the theory that an HE round might penetrate light armor enough to do some damage. Predictably degrades vs heavier armor. From looking at it’s damage vs buildings, and simply the word ‘explosive’ denotes that explosive damage will be good vs buildings.

This is MUCH easier to understand and to explain.Relevant wiki article (Notice the new damage chart): Wiki.evolutionrts.info

Spreadsheet for this chart is here: Goo.gl

Then moving further, there is the addition of the custom rings widget:Thanks to CarRepairer, Regret, and Niobium, I have a new widget that allows me to display ranges of things. So the ORB’s repair graphic will be replaced with a simple green ring. This is good because no more massive lag when you select 5 or 10 of them. Additionally, things such as buildrange and Energy Core collection range are defined, and a TON of other stuff.

Enjoy!

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Comments  (0 - 10 of 34)
L1K3A8O5S
L1K3A8O5S Aug 5 2010, 5:35pm says:

Okay, I doubt this is the place to put this, but I am a noob...

Every time that I try to start a game in the Spring lobby, the game gets to a loading screen after I push start, and then crashes back the the Spring lobby saying, "Spring has Crashed", and something like, "a stacktrace has been written to infolog.text". I looked around in that text file, but the computer's language is way beyond me, and I don't understand where the problem is. Does anyone have a possible solution?

I am using bots. The same problem for every mod I have. Only tried one map, but I doubt that's the problem.

The games for this look really fun...

Sorry to bore you, Thanks

+1 vote     reply to comment
archl
archl Feb 1 2011, 5:18am replied:

ATI/Intel Cards easily got problems, try upgrade your Driver.

Else, you may join Multiplayer game, all spring games designed to be Multiplayer fun.

+1 vote     reply to comment
Forboding_Angel
Forboding_Angel Dec 9 2010, 6:52pm replied:

Most of the bots are *A only. If you are playing BA, then try using RAI or KAIK. AAI usually doesn't work all that well.

+1 vote     reply to comment
Vancer2
Vancer2 Oct 5 2011, 4:20pm replied:

ohai forby

+1 vote     reply to comment
SciF-i
SciF-i Dec 7 2010, 7:01pm replied:

There are a couple mod specific ais you could try to work with.

Try using RAI works best,everything thats JAVA AI or NULL something dont use those are just for testing only, anyways if the problem persists visit spring main website and post detailed information.

http: //springrts.com/

I must say you should try multiplayer its the best part of this game, there are a couple Ais,but essencialy you are looking at a epic multiplayer RTS experience.

+1 vote     reply to comment
neddiedrow
neddiedrow Dec 7 2010, 7:00pm replied:

Well, the bot you're using may be the problem. I wish we had caught your question sooner, I doubt you'll check back here, but...

+1 vote     reply to comment
Ichiman94
Ichiman94 Feb 4 2010, 11:42am says:

very good engine for RTS games and looks nice

+1 vote     reply to comment
Lupus_of_nox_noctis
Lupus_of_nox_noctis Jan 22 2010, 6:36am says:

TA was the best, But this i thought i would never see. They finally brought it back.....

+2 votes     reply to comment
neddiedrow
neddiedrow May 13 2010, 8:16pm replied:

Indeed yes.

+2 votes     reply to comment
wilkub
wilkub Apr 27 2010, 1:44pm replied:

There is one game with this engine what is not free

P.U.R.E
Wolfegames.com

+1 vote     reply to comment
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Released Oct 14, 2010
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