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A lot has changed since the last news post for The Cursed. Brand new installer versions were released covering tons of changes that make the game better looking, more action packed and more balanced than ever before. Besides the continuous bug hunting, polishing and optimization of the game balance, following topics are major improvements.

New game mode: Control Point Victory

A new game mode was added that replaced and expanded the old King-of-the-Hill mode. Now, you have to capture and hold one or multiple points on the map to win a match. Team games are now possible, the UI features are improved and several scoring modes are available like count down, domination or tug of war. As known for the KOTH game mode you start with a little base and increased income that enables you to jump into the action directly.

Control point victory

"Make me pretty"

Normal maps were added for almost all big units and buildings - this was a ton of work. The visual effect further enhances the quality of all models especially visible when things are in motion or close-up.

Normal maps demonstration

Finally ingame: Super weapons

Super weapons are now included and can be accessed during late game. The imperials will use nukes that cause a significant amount of destruction in the target area. Nukes are available after upgrading the imperial Technology Center. The Cursed can summon a Hell Storm that is as destructive as the nuke and can be accessed after upgrading the Cursed Altar.

Normal maps demonstration

Be rewarded: End-game awards

All kind of awards will now show up in summary window at the end of the game. In earlier versions this functionality was already included. However, only a small fraction of the now included awards were available.

New awards added

Enhanced AI features

Many tweaks were implemented for different AI behaviors. Heroes will be rebuild in Skirmishes and will level up more robustly. Units that have the jump/teleport ability will react smarter now and Xenosect Goliaths will not show up too early in-game to avoid too much damage caused by neutral units.

Full metal map control

Game sided metal map control is now implemented. In-game you will identify this first by the new metal multiplier mod option that allows to define the metal output for every single game. The part that will not be seen is as important: the game now controls the whole metal layout of maps. Here, the metal map for individuals maps may be replaced to make it perfectly fit for The Cursed.

Polished UI

The old user interface for the Imperials sometimes had some visibility issues especially on snow/ice maps. This was greatly enhanced by the optimized UI which also has lots of other little optimizations included.

Polished UI

New map mix

A new set of maps was added to the installer which are both beautiful and a great layout. All predefined missions/matches were adapted accordingly of course. There are tons of additional maps out there of course.


Join the community: Join the Discord channel or have a look in cursed sub-section of Spring Forums.


The Cursed The Cursed Full Installer V 1.411 (Windows)


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Working on super weapons

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The next release for the cursed will contain super weapons for both factions: the imperial nuke launcher and the cursed hellstorm.

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Comments  (0 - 10 of 35)
L1K3A8O5S
L1K3A8O5S

Okay, I doubt this is the place to put this, but I am a noob...

Every time that I try to start a game in the Spring lobby, the game gets to a loading screen after I push start, and then crashes back the the Spring lobby saying, "Spring has Crashed", and something like, "a stacktrace has been written to infolog.text". I looked around in that text file, but the computer's language is way beyond me, and I don't understand where the problem is. Does anyone have a possible solution?

I am using bots. The same problem for every mod I have. Only tried one map, but I doubt that's the problem.

The games for this look really fun...

Sorry to bore you, Thanks

Reply Good karma Bad karma+2 votes
archl
archl

ATI/Intel Cards easily got problems, try upgrade your Driver.

Else, you may join Multiplayer game, all spring games designed to be Multiplayer fun.

Reply Good karma Bad karma+2 votes
Forboding_Angel Creator
Forboding_Angel

Most of the bots are *A only. If you are playing BA, then try using RAI or KAIK. AAI usually doesn't work all that well.

Reply Good karma+2 votes
Vancer2
Vancer2

ohai forby

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SciF-i
SciF-i

There are a couple mod specific ais you could try to work with.

Try using RAI works best,everything thats JAVA AI or NULL something dont use those are just for testing only, anyways if the problem persists visit spring main website and post detailed information.

http: //springrts.com/

I must say you should try multiplayer its the best part of this game, there are a couple Ais,but essencialy you are looking at a epic multiplayer RTS experience.

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neddiedrow Creator
neddiedrow

Well, the bot you're using may be the problem. I wish we had caught your question sooner, I doubt you'll check back here, but...

Reply Good karma+2 votes
Ichiman94
Ichiman94

very good engine for RTS games and looks nice

Reply Good karma Bad karma+3 votes
Lupus_of_nox_noctis
Lupus_of_nox_noctis

TA was the best, But this i thought i would never see. They finally brought it back.....

Reply Good karma Bad karma+3 votes
PsychoKnights
PsychoKnights

If you use this engine, can you sell your game you made with it!

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neddiedrow Creator
neddiedrow

Indeed yes.

Reply Good karma+3 votes
wilkub
wilkub

There is one game with this engine what is not free

P.U.R.E
Wolfegames.com

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lol1234
lol1234

actually you cant as far as i know :D (im hoping this stays free and never becomes like a $50.00 engine)

Reply Good karma Bad karma+1 vote
Forboding_Angel Creator
Forboding_Angel

Yes, you can. That said, the engine and changes you made to it must remain under the GPL.

Springrts.com

Reply Good karma+2 votes
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i love this engine

Nov 23 2010 by Dominichax

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