March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Welcome Back, Commanders! Thanks so much for your support we made it into the Top 100 Mods of 2017! Now we must call on you again to vote in our name to be one of the Top Mods of 2017! We appreciate your continued support and dedicated to bringing you the best.

This update we got something special to show you a brand new addition to the GDI. Now as you may or may not know TS Rising isn't a remake of Tiberian Sun. Its a reimagining or a Tiberian Sun 2.0 if you will we've been developing it with the intention of well what if Westwood had an engine like this what would Tiberian Sun be if it was made now. Longtime followers will already be well aware of our approach. One of our goals was to make the factions more asymmetrical and try to reduce shared units between factions and as a result, we have some unit exclusivity to certain factions and some new units to introduce this is one of the latter. This unit was modelled and textured by Sarge_Rho on the team thanks for your hard work on this unit it turned out beautifully.

Mod of the Year Awards

Vote Tiberian Sun Rising for Best Upcoming Mod of 2017!


Remember to Like our Facebook page, follow our new YouTube channel and of course follow us on Twitter at @TibsunRising to stay on top of our latest updates and don't forget to shoot us a vote for MOTY 2017.


--------------------------------INCOMING TRANSMISSION---------------------


GDI Amphibious Carrier
GDI Amphibious Carrier


Welcome Back Commander, we have a highly classified briefing to get you up to speed on project NAGA it started as a prototype back in the First Tiberium War that functioned as a rearming & repair vehicle for our ORCA craft in the field but it didn't live up to expectations. Of course much has changed Tiberium has spread deep into the oceans forming Tiberium Algae which is highly corrosive to sea vessels hulls and in some reported cases Tiberium-Bergs large crystals protruding up from rich mineral deposits deep in the ocean floors can tear a ships hull apart if not spotted. The state of Tiberium's spread has severely crippled our Naval operations and both our Battleships and Aircraft Carriers are largely docked at port indefinitely now. The Battleships 120mm Triple barreled cannons have already been slated for development of the Juggernaught mechanised Artillery platform.

Death From Above

Harvester HarrassmentLocked On


Project NAGA was to develop a new type of Carrier repurposing equipment from our existing fleet of Carriers. But it needed to address the mobility issues so our team of engineers came up with an Amphibious Carrier it drives across land primarily it can traverse rivers and ocean where necessary and although it is a large vehicle it is able to be produced in the field at your Weapons Factories. The Amphibious Carrier is designed to go into Tiberium infected areas and can withstand the radiation the crew inside is shielded from its effects. Although be wary of Tiberium Veinhole Monsters while the vehicle is heavily armoured Tiberium Veins will still do a great amount of damage or destroy the vehicle if exposed for long enough.

ORCA UAV (Unmanned Aerial Vehicle)

With the threat of Ion Storms, the idea of using manned craft was ruled out for the Amphibious Carrier. Pursuing Nod deeper and deeper into Tiberium infected territories. We took advantage of Project STALWART which was developing next generation of ORCA craft and an unmanned craft. This new ORCA UAV is readily replaceable without loss of life.

Rolling Out

SurroundedTaking Heavy Fire


The ORCA UAV has two main weapon load-outs and is designed to switch out its weapon load-outs. By default out of the factory, the UAV's are equipped as Gunships armed with rotary Vulcan cannons attached to turrets on the underbelly giving it a wide firing angle. With its onboard targeting computer, it has a very high-level accuracy and has been able to shoot accurately in circumstances a human pilot would not be able to.

The second load is a Bomber Variant equipped with bomblets that aren't quite as powerful as the ORCA Bombers but are still quite devasting none the less. This mode is intended to deal with heavier armoured targets the Carrier may encounter as well as enemy base assaults. ORCA Fighters and Bombers will need to resupply at the Airfield as the Amphibious Carrier is only equipped to resupply and repair the ORCA UAV crafts and have replacements on hand in lower decks.

Component Weapons System

It occurred to us that a mobile Carrier would need some onboard defences to deal with threats in the field especially while its UAVs are busy off on a mission or dealing with a target. So the technology of your Component Tower defensive structures was the basis for arming the Carrier. It has twin Component Slots that are equipped with a smaller variant of what is used in your base's defences and are designed to work in tandem. So you can choose between the Vulcan Cannon, RPG and SAM weapon platforms and they are interchangeable. Be noted every time you change the turrets you incur a cost as those turrets don't come cheap. While they arnt quite as powerful as the ones used in your bases defences the adaptability of this unit int he field makes it very versatile able to adapt from Anti-Infantry to Anti-Aircraft quickly if you have the supply chain.

Amphibious Carrier Loadouts


We are transferring control to you, good luck Commander we look forward to seeing how you utilise this new addition to your arsenal in the field.


--------------------------------END TRANSMISSION---------------------


Remember to Like our Facebook page, follow our new YouTube channel and of course follow us on Twitter at @TibsunRising to stay on top of our latest updates and don't forget to shoot us a vote for MOTY 2017.

Tiberium Secrets Open Alpha Release

Tiberium Secrets Open Alpha Release

Tiberium Secrets 4 comments

The long awaited Open Alpha is released in this update. This is the 1st version of the ASI.

Tiberian Sun Rising - Vote MOTY 2017 - December Update #1

Tiberian Sun Rising - Vote MOTY 2017 - December Update #1

Tiberian Sun Rising 5 comments

Its that time of the year again Christmas is coming and MOTY 2017 is here! We have a special week of updates in store for you so stay tuned for some revelations...

Secret Reality > Honor Games LLC

Secret Reality > Honor Games LLC

Tiberium Secrets 1 comment

Closed Testing in progress, and new project team name are announced in this update.

News about 0.3 BETA (EN)

News about 0.3 BETA (EN)

CnC3: Subject 9

The work is still going on. Why there was low activity and what changes the modification acquired during this time - told in this article.

Add file RSS Related Files
TiberiumSecrets 1.0 Release

TiberiumSecrets 1.0 Release

Tiberium Secrets Demo 47 comments

This is the 1st public release of Tiberium secrets

ASI sound Track

ASI sound Track

Tiberium Secrets Music

Here is the ASI Soundtrack for you all to enjoy. Feel free to tell us what's your favorite track.

Red Alter another source

Red Alter another source

Red Alter Source Code 4 comments

Here is some another sources from our mod. You can find theere defence buildings, like Sentry Gun or Tesla Coil, and some old units what are we using...

CNC3/RA3 ModLoader (GUI Version)

CNC3/RA3 ModLoader (GUI Version)

Full Version

This is a Mod Loader for CNC3/CNC3EP1/RA3(Origin Version).

CNC3/RA3 Mod Loader (Batch file Only)

CNC3/RA3 Mod Loader (Batch file Only)

Full Version

This is the Batch Mod Loader for CNC3/CNC3EP1(Origin Version).

Playable build

Playable build

Red Alter Demo 3 comments

This is not total conversion, this is just small mod with some of our content. Main playable factions here is not touched so much to save the balance...

Comments  (0 - 10 of 300)
Sn4rk
Sn4rk

Hello

I'm new to CNC modding, my aim is to create a mod for Kane's Wrath where the corpses of dead infantry units, vehicle wrecks and bulding wrecks would stay for some time after death, let's say for 5 minutes.

Also, I want to somehow remove team colors (you know the red, blue, etc. colors for players/AI) so all the units would be without colors, or make it possible to use the same colors by more players, for example the whole team could have the same color for their units.

Is this possible? Is anyone willing to help me and explain how to do this?

Reply Good karma Bad karma+1 vote
3D-ICON
3D-ICON

Not sure if its still modded the same but,
when i used to mod red alert 1 back in the 90s it was all commanded by a "Rules" file, and the delay after death thing, Objects, men, tanks, etc. is a rule in the script, usually destroyable objects are on a timer & disappear after a certain time period for cludder, lag, etc. as for team colors its as simple as changing a color palette.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Mjjstral
Mjjstral

New SAGE Engine Modding discord server for C&C and LODR BFME games: Discord.gg

Reply Good karma Bad karma+1 vote
ralph777
ralph777

Any modders wants to make a Yuri's Revenge Mod in this engine? it would be awesome.

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Umer4500
Umer4500

where to download this mod ?

Reply Good karma Bad karma-2 votes
Plokite_Wolf
Plokite_Wolf

Asks he in the game entry for C&C 3: Tiberium Wars instead of an actual mod page.

Reply Good karma Bad karma+2 votes
KoDan1
KoDan1

Hi guys I used to install this game like two years ago.
And now it doen't want to be installed cause I uninstalled it in an incorrect way last time (just deleted the folder in the mod folder can you help me?

Reply Good karma Bad karma+1 vote
GEN.ZOOL
GEN.ZOOL

Get RevoUninstaller,
Hunt for the remains, and if that don't do it, use the 'Evidence Remover' tool included.

Not good enough?
Manually go through the Registry (use AVG to identify the items that go nowhere).

Reply Good karma Bad karma+1 vote
KoDan1
KoDan1

I used Revo uninstaller and that worked.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C3: Tiberium Wars
Platforms
Windows, Mac
Developer & Publisher
Electronic Arts
Contact
Send Message
Release date
Game watch
Follow
Share
Purchase
Community Rating

Average

9.4

682 votes submitted.

You Say

-

Ratings closed.

Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011 by DoommasterAM

Style
Theme
Sci-Fi
Project
AAA
Boxart
Boxart
Series
Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
C&C: Tiberium Alliances
C&C: Tiberium Alliances Real Time Strategy
Embed Buttons
Link to C&C3: Tiberium Wars by selecting a button and using the embed code provided more...
C&C3: Tiberium Wars
Statistics
Last Update
Watchers
719 members
Mods
114
Addons
123
Files
320
Articles
456
Reviews
62
You may also like
Homeworld: Remastered
Homeworld: Remastered Real Time Strategy
Dune 2000
Dune 2000 Real Time Strategy
Stellaris
Stellaris Real Time Strategy
C&C3: Kane’s Wrath
C&C3: Kane’s Wrath Real Time Strategy