March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Blog RSS Feed Post news Report abuse Latest News: The technology of peace

About Command & Conquer: Tiberian History with 11 comments by Madin on Jul 1st, 2015

It is time for Nod to spread peace and love throughout the world!

Why must the world suffer under GDI tyranny? What can be done to stifle the greed of the alien visitors?

Apparently the dimensional rift once again has the answers!

NodMissileSilo_Info_01.jpg

The Nod missile silo is back, which spells trouble for both GDI and the Scrin!

Let us have a look at what a typical silo has in the way of ballistic missiles.

Catalyst missile

Catalyst_Info_02.jpg


First off is the anti-Scrin missile, which has actually proved very useful in halting GDI tiberium harvesting efforts.

GDI claim that the reason they are so active when in comes to harvesting tiberium, is that they believe that it is the fastest way to rid the earth of the 'parasite'. What hypocritical nonsense!

Catalyst_Launch_01.jpg

Catalyst_Hit_01.jpg

Fortunately, now Nod commanders can rid GDI of their clear conflict of interest, and teach them not to mess with the future of mankind!

Multi missile

Multi_Info_02.jpg


Since GDI, foolishly, no longer have the Firestorm defence, it should now be much easier to remove large sections of the GDI menace via our improved cluster missile.

Multi_Launch_02.jpg

Multi_Explosion_04.jpg

Use this indiscriminately to delete the GDI and Scrin presence from our planet!

Chemical missile

Chemical_Info_02.jpg


My favourite!

What better service can Nod provide for the world, then by future-proofing mankind for its upcoming tiberium future!

The chemical missile will saturate an area with wonderful concentrated tiberium, which will disperse in both liquid and gaseous, form.

Chemical_Launch_01.jpg

GDI have labelled this a 'war-crime', it is them that are committing the crimes against humanity, by deceitfully claiming that there is a future without tiberium, and by building their archaic 'blue-zones', where mentally deficient humans cower from tiberium, while worshipping at the feet of their tyrannical GDI overlords.

Chemical_Clouds_02.jpg

Do not fear the future, when you see the green clouds approaching, do not run. No, stop and breath deeply, look has your skin melts away, if you are really fortunate, maybe you will mutate, and become something truly useful in our tiberium future.

And if you die?, be happy that in your final moment, you got a glimpse, feel, and taste of the future, a future that you were too weak to survive in.

Blue tiberium mix

BlueMix_Info_01.jpg

The underground areas that hold the missiles are now considered the safest areas to hold Nod's famous blue tiberium mix.

Has usual the blue mix is used in a variety of warheads, and greatly increases the destructive power of a commander that uses it.

BlueMix_01.jpg

From Nod to the world... peace and love!


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Taara Tower Defence Singleplayer
C&C3: Tiberium Wars

Taara Tower Defence Singleplayer

Jun 30, 2015 Taara Tower Defence Singleplayer Full Version 0 comments

This mod is the singleplayer version of Taara Tower Defence. Features: 1 Tower Defence Map, 30 Waves, CABAL EVA, Turrets can level up, Custom Upgrades...

CCG2 Beta Chinese Version
C&C3: Tiberium Wars

CCG2 Beta Chinese Version

Jun 19, 2015 CNC:Generals2 Full Version 4 comments

Password:Jun21 You have game patched to v1.9,if not install latest patch 1.9 Extract the mod to: XP: C:\Documents and Settings\"Username"\My documents\Command...

Harkonnen VS Ordos STABLE
C&C3: Tiberium Wars

Harkonnen VS Ordos STABLE

May 7, 2015 DUNE20XX Demo 7 comments

Stable update, all bugs seems to be fixed. Laser tanks as support power added. Squads removed, single infantry unit mode On.

CnC5 V0.000.021 Super Beta
C&C3: Tiberium Wars

CnC5 V0.000.021 Super Beta

Apr 7, 2015 Command & Conquer 5 Return of the Scrin (MOD)... Full Version 8 comments

This version of Command and Conquer 5 Return of the Scrin (MOD Edition) is a Super Beta. This in turn means that it is for taster perposes and is still...

Beta_1.00
C&C3: Tiberium Wars

Beta_1.00

Mar 4, 2015 Dune Demo 9 comments

So added the Ordos now three houses more playable pleasant all games

KW Reloaded 1.55 Final
C&C3: Tiberium Wars

KW Reloaded 1.55 Final

Feb 20, 2015 Kane's Wrath Reloaded Full Version 4 comments

The very final release for KW players who wanted just KW playable content.

Post comment Comments  (0 - 10 of 285)
SullenMan1
SullenMan1 May 20 2015, 11:50am says:

Товарищ, ты куда пропал? хоть дай знать, если решил всё забросить или когда появишься в сети

+1 vote     reply to comment
GEN.ZOOL
GEN.ZOOL May 20 2015, 4:05pm replied:

He is still active Last online earlier today (true on GMT time 21:00 May 20).
I am assuming that you are referring to ES_Chrizz of the IceStorm MOD.
He may be very busy right now, many MOD creators are.
We (I mean all MOD creators) are trying to get updates ready for the Summer holidays to keep the kids happy.
I personally go for Winter holiday releases to give MOD releases/updates for Christmas (to keep the kids entertained if they didn't get the present they wanted).
Busy time of year for the MOD creators.

+1 vote     reply to comment
italose
italose Mar 5 2015, 5:04pm says:

help the mods page was removed ?

+1 vote     reply to comment
Scarlat.
Scarlat. Feb 19 2015, 2:21am says:

I love this game!!

+1 vote     reply to comment
xX(Warrior250)Xx
xX(Warrior250)Xx Jan 21 2015, 12:56pm says:

Guys, i have something to ask.. i actually have Kane edition of CNC3, what do you get in the content actually? i just get a few checker textures on vehicles like Mammoth and Predator as well as few structures, i searched out the net.. saying that it adds all Singleplayer missions and 5 Multi-Player maps, i want to keep the Edition enabled but im having texture problems, any fix? thanks.

+1 vote     reply to comment
Battle_Bee
Battle_Bee Feb 8 2015, 7:28am replied:

5 new maps and unique skins for units.
That's it.

+1 vote     reply to comment
I_Download_Stuff
I_Download_Stuff Dec 31 2014, 3:24am says:

Hey guys, do you have any good links on 1.9 TW, mines only 1.0. Pls help me

P.S. I'm using Kane Edition TW

+2 votes     reply to comment
Sn4rk
Sn4rk Dec 27 2014, 3:24pm says:

Is there any mod that allows me to use the same color for more than 1 player in skirmish?

Let's say that I'm red and I want 2 AIs to be red too.

0 votes     reply to comment
StalinGrad6
StalinGrad6 Dec 13 2014, 11:32am says:

You know what ive noticed?

Mods these days have MASSIVE upgrades to gameplay. New tanks, tactics, strategies, build times, powers, weapons... but VERY VERY few mods have any upgrades to the core of the Tiberium universe... TIBERIUM. so i can plant a few trees here and there or spawn a new tiberium field over here, blah blah, its all well and good. but the core of the entire tiberium universe has gone somewhat ignored from what ive seen.

What about the upgrades to tiberium itsellf? from the C&C loree Tiberium, if left unchecked, can spread over entire countries, yet in game they dont go beyond a few small areas. new tiberium types, new mining opportunities, new beasties and baddies? new tiberium based weapons that can ONLY be recovered from these new tiberium types? all the new units, weapons, buildings and visuals are FANBLOODYAMAZEBALLTASTIC, but... why has tiberium itself been ignored? the only updates to tiberium that ive seen are simple texture rebuilds and meshes.

come on mod devs! BRING ON THE FIELDS OF GREEN

+2 votes     reply to comment
userz
userz Jan 7 2015, 10:14pm replied:

Because if they grow everywhere like in the lore, they would not only cost massive lag, also cost great inconvenience to game play. imagine if you had no place to build base or that your barrack is surrounded by Tib field that your infantry die the moment they were built? plus tib based weapon could potentially cost great IMBA to gameplay. imagine if you had a liquid tib bomb and the whole map is full of tibs then you just throw that one bomb then it's GG cuz according to the lore it's op as ****. AND IT WOULD ALSO COST MASSIVE LAG WITH ALL THAT EXPLOSION as well. it's cool to look at but not so much for gameplay and technical aspects.

+1 vote     reply to comment
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C&C3: Tiberium Wars
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Electronic Arts
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Released Mar 2007
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Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011, 10:57pm by DoommasterAM

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