March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

User Posted Image

To commemorate the 10-year anniversary of the game we’re modding, we are releasing video of the Internal ASI Alpha, and the rest of our animations.

Summaries of GDC from each of our perspectives are also given.

C&C3: Tiberium Wars Deciversary (March 26-29 2007)

Greetings community,

In celebration of our recent accomplishments, and to honor the game we are modding, we are releasing this massive update.

Tiberium Wars was released globally in the end of March 2007 across multiple platforms. This title heralded a return to classic RTS, and to the critically acclaimed franchise of Command & Conquer. Furthermore, it continued the Tiberium universe, recognized as the cornerstone of the franchise by many.

There were a lot of official Command & Conquer games, which never saw the light of day, but to all of those developers, and dedicated community staff who have done their part in making C&C a better-known franchise throughout the years, we at Tiberium Secrets continue to salute your efforts.

We are also looking for an Associate Producer (A new core project manager to train into leadership) to help support current and future growth. (in addition to our standard recruiting efforts)

IMG 2238

(Left to Right, Matt Ross(Fandore), Scott Reismanis(INtense!), Eric Chou(GeneralJist)

@The Game Awards panorama

GDC Recap- Eric Chou (GeneralJist)

Eric Chou (Jist) GDC Pass

So, what a ride. I can easily say, one of the most stressful, rewarding, and exciting times I've ever had in my entire life.

Matt was here from 2/23/17- 3/5/17.

From meeting small indie devs to big brand industry professionals and everything in between, I learned so much about myself, the industry, and where our project stacks up in relation to everything else.

The main take away I had, was I didn’t realize just how rare our situation was. Sure, we’re successful, and sure we had experience, everyone there had to be some shade of both, but what really struck me was, there was no other project quite like ours. (I can say with 99% certainty that we were the only mod project there, especially with our level of passes, which were traditionally valued at ~2K a pop.) Nor was anyone else there likely representing an RTS, nor were there that many people who have been on the same volunteer project for 6+ years.

(We also don't quite fit clearly into the categories of "mod", "indie" or "industry", we seem to be in a grey mix of all three, challenging the limits and definitions of each.)

Every time I met someone from a company, especially a big company, I’d see them look at my badge, get interested in talking, but after I told them we were a mod, and after I handed them my card, they would get this really perplexed look on their face, essentially trying to figure out how someone like us were able to have the level of passes we did, and how we could seem so professional.

As I’m explaining the project, It seemed they would usually fall in to 1 of 2 categories.

  1. Interested and really curious as to how we did what we did on passion as the primary motivator.
  2. Intimidated/ threatened that we got our experience without going through the conventional system.

Despite this, most of the speakers seemed to respect our work, we actually got 15-20 minutes from the guy who facilitates indie dev communities from Amazon. He strangely just launched into how we’d be competing with the big brands, such as Disney, EA, etc. without asking what we did, which meant he somehow already knew.

With me networking with the project managers, and Matt networking with the artistic and technical leaders, we covered a lot of ground. I met managers from Amazon, Microsoft, Unity, Blizzard, Riot, Wizards of the Coast, and many other lesser known organizations.

For example, Microsoft wants us to publish on the windows store, which I’m not sure if it’s even possible. Also, I’ve been getting regular calls from google affiliates, asking if I’m the business owner, to pay them to register our company profile, and feature us on all the search engines except Yahoo.

We met with our sponsor Kevin Hawkins (Khawk), chief admin of, morning of February 28th, and he gave us a bag of swag. We also met with Scott Reismanis INtense!, chief of all here, and we discussed ways to improve moddb, indiedb, and all the affiliates for everyone. I didn't realize just how big an impression we had left on him, which he describes on his own Blog.

We met with our Lawyer the afternoon of March 2nd, and we touched base briefly.

The Cavalier Restaurant

Now, I’m still not sure what I can say publicly about our lunch with Lou castle, but suffice it to say, we had a good conversation as to where C&C was meant to go under Westwood’s direction. We only had 30 - 45 minutes, but we also discussed the ground-breaking nature of Legends of Kyrandia, among other things. We each left the meeting with a good sense of how we could potentially help each other out for future goals.

We got some great advice from all the sessions we went to, and are looking to apply them as we progress in development. It was great to get confirmation from so many diverse sources that we were on the right track, and we were doing things the right way. (I also got full access to GDC Vault, which documents all sessions for review, traditionally valued at $400 a year per person.)

As the week wrapped up, I got to show Matt the beautiful city of San Francisco. This small trip has had us redouble our efforts, and commitment to providing the highest quality product we can. It was great for morale, and great to meet so many people we've respected for years.

We will be soon registering as an LLC partnership, to formalize our future direction.

Thank you to everyone who has supported us to get to the present times, the wait is nearly over.

GDC Recap- Matt Ross (Fandore)

Matt Ross (Fandore) GDC Pass

So, the conference….

Well, so much has already been said, and covered, but, one thing I thought was fairly interesting was this one guy I met, when I was heading to another session. He worked for EA, and use to work on C&C:3 back in the day. He talked a little about how he felt that EA was going in the wrong direction with the franchise, by trying to force C&C into a mobile form. He said this was a concern many of his fellow devs had as well, and that it should always be on the PC, for it to reach its proper potential.

We talked briefly about our project and our projected goals. he seemed fairly interested in what we were doing and said he'd spread the word back to EA. He actually told me he would like to meet my producer, and he thought we should all have a sit down with the higher ups.

Apart from that very interesting exchange, most of the time I was busy in conference sessions, with less than 30 mins to get to the next room. (Some of which, were on the complete other side of the convention center.)

File 005

While I was in one of the sessions, waiting for it to start, I happen to overhear the conversation of two individuals sitting behind me. They were wondering how someone like me (most likely my age) could be there and understand so much about the games industry. The guy sitting next to him spoke up and told him that I co-lead a mod team and that we had been going for 6 years without any monetary incentives. Initially the guy asking the question was a bit nonplused, and asked what was so impressive about that, and the other guy said, “hold on a sec, you have to see this.” and whipped out his phone. The other guy just looked over at him. and said “That’s not just dedication, that’s drive.”

It was really nice to hear we were getting props from total strangers at GDC, not just from my friends =), but heck, I don’t do it for stuff like that, I do this because I love the work and I love the people.

Another major highlight was I also got to see many other Indie developers there, one of which I talked to a fairly good amount was the guys developing “The Nightmare from Beyond”. We got a good chance to talk, though we mainly discussed internal team work and business structure, we did however get a chance to talk a little about the future of gaming in general.

@The Game Awards pic 6

Now, on to Lou castle, not only was it an honor, it was a privilege to speak with him. I asked him some questions about a very old game that was put together back when Westwood was still a fairly new company. The game Legends of kyrandia was a point and click adventure game unlike any other of its time. it had great humor great art direction, and almost seamless reaction time compared to the storyline things just "clicked" when you played the game. I enjoyed listening to how the team from back then structured and developed the title and it was definitely a game I enjoyed quite a lot from my childhood.

we also discussed the direction originally planned for C&C and what was intended for it at the time. though I unfortunately cannot go into too much detail either, I can say it is very interesting to see what could have been.

I want to thank our sponsor Kevin for allowing me to take part at this year’s GDC, i also want to thank all the members who made the event possible in the first place. it was my first time in the San Francisco area and I had a blast! (I talked everyone’s ears off for days after I landed back home…)

Sorry for not saying more, there were just so many things me and Eric did and talked about while I was there, that it’s hard to focus on writing a public update. (I also don’t usually write updates, so forgive me, I’m an artist….)

@The Game Awards pic 1

I learned quite a lot, and I look forward to seeing what next year will bring!

I also want to thank YOU, our community, this would not have been possible without you. the closed Alpha release is coming soon.

It’s time to get back to work!

ASI Animations:

ASI Internal Alpha (~27 minutes):

Here is a 1st look at the ASI Alpha, which if everything goes to schedule, will be ready in 2 – 4 months. Closed Testing will begin according to the bellow phases:

Closed Testing Phase Plan

  1. Setup QA dpt. (complete)
    1. Recruit suitable dpt.leader
    2. Recruit suitable server admin if needed
    3. Setup TS/ discord/ whatever platform to host all testers
  2. Team testing (in progress)
    1. Internal (Current)
    2. Former good standing
  3. Community
    1. Designated dedicated members (Selected from community)
    2. C&C community staff members
  4. Official C&C Devs/ staff
  5. Press, youtube, twitch, etc. PR
  6. Open Alpha

The End Is The Beginning….

“For those with drive, and for those who endure, they shall be bonded forevermore.”

For everyone here @ Tiberium Secrets: Jist

(Project Coordinator/producer, PR Lead, Lead Writer)

User Posted Image User Posted Image User Posted Image tiberium secrets subreddit

TS M: News of the Month #2

TS M: News of the Month #2

Tiberian Sun Missions (TE) 2 comments

I'm back again to show you some other Nod missions ! (Blackout & Eviction Notice)

Generals 2 (RA3 mod) release

Generals 2 (RA3 mod) release

News 21 comments

Greetings, everyone. I'm glad to announce that the wait is finally over, the English version of the Generals 2 open beta is here!

Tiberian Sun Rising - Awakens

Tiberian Sun Rising - Awakens

Tiberian Sun Rising 20 comments

Tiberian Sun Rising is back! Come check out our new gameplay footage and brand new revelations on the Brotherhood of Nod! We're back and were working...

 ORCA Assault Craft

ORCA Assault Craft

Command & Conquer: Tiberian History 8 comments

The classic Orca returns, but will it be a welcome return?

Add file RSS Files
C&C 3 Tiberium Wars GameFront Archive

C&C 3 Tiberium Wars GameFront Archive

Other 1 comment

Collection of fan-made mods, maps and tools for Command & Conquer 3: Tiberium Wars from the old GameFront.

CNC5RS: V0.063.160

CNC5RS: V0.063.160

Command & Conquer 5 Return of the Scrin (MOD)... Full Version

Finally got it to upload, I've tried multiple times, an here it is, the much waited for update.

xenoforce FOOWW 011B

xenoforce FOOWW 011B

Xenoforce Reborn Full Version 9 comments

This is a full release, but also an update to 0.11A that fixes quite a few issues.

Taara Tower Defence Singleplayer 2.0

Taara Tower Defence Singleplayer 2.0

Taara Tower Defence Singleplayer Full Version 1 comment

This is version 2.0 of Taara Tower Defence Singleplayer. Features: 1 Tower Defence Map, 30 Waves, CABAL EVA, Turrets can level up, Custom Upgrades, Custom...

Tiberian History: Release 8.01

Tiberian History: Release 8.01

Command & Conquer: Tiberian History Full Version 13 comments

Tiberian History release 8.01. Use historical units and structures to do battle!

Xenoforce Reborn : Forces of the One Week War

Xenoforce Reborn : Forces of the One Week War

Xenoforce Reborn Full Version 11 comments

This is the latest release for the Xenoforce Reborn mod. This mod adds the Earth Federation back into the MOD.

Comments  (0 - 10 of 293)

where to download this mod ?

Reply Good karma Bad karma-2 votes

Asks he in the game entry for C&C 3: Tiberium Wars instead of an actual mod page.

Reply Good karma Bad karma+2 votes

Hi guys I used to install this game like two years ago.
And now it doen't want to be installed cause I uninstalled it in an incorrect way last time (just deleted the folder in the mod folder can you help me?

Reply Good karma Bad karma+1 vote

Get RevoUninstaller,
Hunt for the remains, and if that don't do it, use the 'Evidence Remover' tool included.

Not good enough?
Manually go through the Registry (use AVG to identify the items that go nowhere).

Reply Good karma Bad karma+1 vote

Hello people wanted to ask if not serious good to create a way for command and conquer 3 XD! But with all the units of the twilight? Clear without the crawler I believe that like that one writes jejjeje XD! In end that they think.

Reply Good karma Bad karma+1 vote

hola gente quería preguntar si no seria bueno crear un modo para command and conquer 3 XD! pero con todas las unidades del twilight? claro sin los crawler creo que así se escribe jejjeje XD! en fin que opinan.

Reply Good karma Bad karma+1 vote

What happened to the add-ons page?

Reply Good karma Bad karma+1 vote

Check out my gameplay from Tiberium Essence mod here:
and subscribe please

Reply Good karma Bad karma0 votes

Товарищ, ты куда пропал? хоть дай знать, если решил всё забросить или когда появишься в сети

Reply Good karma Bad karma+1 vote

He is still active Last online earlier today (true on GMT time 21:00 May 20).
I am assuming that you are referring to ES_Chrizz of the IceStorm MOD.
He may be very busy right now, many MOD creators are.
We (I mean all MOD creators) are trying to get updates ready for the Summer holidays to keep the kids happy.
I personally go for Winter holiday releases to give MOD releases/updates for Christmas (to keep the kids entertained if they didn't get the present they wanted).
Busy time of year for the MOD creators.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
C&C3: Tiberium Wars
Windows, Mac
Developer & Publisher
Electronic Arts
Send Message
Release date
Game watch
Community Rating



680 votes submitted.

You Say


Ratings closed.

Highest Rated (9 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011 by DoommasterAM

Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
C&C: Tiberium Alliances
C&C: Tiberium Alliances Real Time Strategy
Embed Buttons
Link to C&C3: Tiberium Wars by selecting a button and using the embed code provided more...
C&C3: Tiberium Wars
Last Update
700 members
You may also like
Command & Conquer
Command & Conquer Real Time Strategy
Total Annihilation
Total Annihilation Real Time Strategy
C&C: Generals
C&C: Generals Real Time Strategy
Dune 2000
Dune 2000 Real Time Strategy