March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defence Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Blog RSS Feed Report abuse Latest News: Official C&C forums - Community News forum open!

0 comments by Kibax on Jun 7th, 2008 digg this super bookmark


Modders,

EA's official Command & Conquer boards recently opened a new forum, the Community News forum. This new forum aims to bring all the news from around the C&C community to one central place. It's also an excellent place to get your mod or other files noticed by a huge audience!

If you want your mod featured in the new Community News forum email in communitynews@live.co.uk!

For more information visit the Community News forum and view the announcement "How this forum works".

Check out the Community News forum here: Forums.ea.com

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Infantry Wars (Version 1)

Infantry Wars (Version 1)

Nov 18, 2009 Demo 2 comments

This is Infantry Wars where infantry has been only modified with speed and size. Also costs have been dropped and how fast you can build them. Read more...

Harvester Wars (Version 2)

Harvester Wars (Version 2)

Nov 17, 2009 Demo 0 comments

Have fun with fast and improved harvesters. They are not only fast they mine pretty fast too :D

Tank Wars (Version 1)

Tank Wars (Version 1)

Nov 17, 2009 Demo 0 comments

A little game which allows to have fun with tanks, killing off your oponents. and their massive amounts of tanks :D

Tank Wars (Version 1)

Tank Wars (Version 1)

Nov 16, 2009 Full Version 0 comments

Just a small mod for now, with more changes coming up. Click "read more" if you want to know more.

Harvester Wars (Version 2)

Harvester Wars (Version 2)

Nov 15, 2009 Full Version 0 comments

A new and updated Version of Harvester Wars. A few more changes have been made as requested. Sorry for no improvement on the guns yet, GDI harvesters...

Body Stay  v2.1

Body Stay v2.1

Nov 14, 2009 Full Version 1 comment

Body stays longer to your a good gameplay ,no sqads for GDI and NOD , vehicle decals stay more power and less expensiv units. Some minor bugs in Campain...

Comments  (0 - 10 of 126)
scotlandguy
scotlandguy Nov 14 2009, 11:24pm says:

Would this work with windows 7

+1 vote     reply to comment
The_Eliminator
The_Eliminator Nov 15 2009, 4:52pm replied:

yes, it worked for me, it should work for you. there is always Windows XP Virtual.

+2 votes     reply to comment
Astor
Astor Nov 22 2009, 2:08pm replied:

I also play Age of Empires 2 on 7, yeahh good old days and Tiberian Sun. For me every game work fine.

+2 votes     reply to comment
Latros01
Latros01 Nov 3 2009, 4:33pm says:

is there a way that you can record your battles while your playing?

+1 vote     reply to comment
yoda589
yoda589 Nov 22 2009, 5:24am replied:

or by using Xfire ingame

+1 vote     reply to comment
commanderl0s£r
commanderl0s£r Nov 8 2009, 8:18am replied:

FRAPs

+1 vote     reply to comment
coolbob999
coolbob999 Oct 22 2009, 10:52am says:

is there a button wich gets rid of all th side bar tabs ???
for making videos and such like?

+1 vote     reply to comment
smurfbizkit
smurfbizkit Oct 26 2009, 4:21am replied:

hit your "end" button, it'll remove the UI

+1 vote     reply to comment
CncHunt657
CncHunt657 Oct 3 2009, 4:05am says:

Where is the mod

+1 vote     reply to comment
jenkins_08
jenkins_08 Aug 4 2009, 6:56am says:

Ok for all the people wondering how to "activate" mods it's really simple and you don't have to place them in any certian folder, just drop the .SkuDef and .big file in your main CNC3 folder, and create a batch file with the following;

For 64BIT Vista & XP users
@ECHO OFF
"C:\Program Files (x86)\Electronic Arts\Command & Conquer 3\CNC3.exe" -modconfig "C:\Program Files (x86)\Electronic Arts\Command & Conquer 3\MODNAME.SkuDef"
PAUSE

For 32BIT Vista & XP Users;
@ECHO OFF
"C:\Program Files\Electronic Arts\Command & Conquer 3\CNC3.exe" -modconfig "C:\Program Files\Electronic Arts\Command & Conquer 3\MODNAME.SkuDef"
PAUSE

The only difference is the "Program Files" folder.

Launch this batch file to launch CNC directly into the mod (Which Bypasses the manager screen)

That's it for you advanced users, but if you don't know how to create a batch file, it's very easy,
Right click in a blank space in the folder,
go New > Text Document
Rename New Text Document.txt to MODNAME.bat (it should ask you to change the extension click YES)

Make sure you have file extensions showing, this may or may not be default on your computer, if it isn't,
go Tools > Folder Options > View > scroll down to "Show known extensions for file types" > hit Apply and OK.

Now you should be able to Launch this batch file by double clicking it.

This to me is the easiest way to get a mod working (or as you guys say "activated")

It is not required to put the SkuDef and .BIG file in the game folder (THEY MUST BE IN THE SAME FOLDER THO!), it just makes things neater.

OH and also, you can actually play the older versions of CNC3 using this method, each Patch comes with a .SkuDef file, just change the MODNAME.SkuDef in your batch file to something like, CNC3_english_1.4.SkuDef and bam you can play CNC3 Version 1.4
>BUT DO NOT MOVE THESE OFFICIAL FILES - THEY ARE NEEDED BY THE GAME<

Hope this helps everyone who is having problems getting a mod to work.

-Jenkins

+2 votes     reply to comment
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C&C3: Tiberium Wars
Platforms
PC, Mac
Developer & Publisher
Electronic Arts
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Official Page
Commandandconquer.com
Release Date
Released Mar 28, 2007
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Style
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Real Time Strategy
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Sci-Fi
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Commercial
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