UltraMammoth Mod
Oct 25, 2009 Full Version 0 commentsThis mod is mainly a mod that changes the GDI faction a little bit. Nod and Scrin get a few units but the absolute main change in this mod is the new...
March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defence Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.
0 comments by Kibax on Jun 7th, 2008 digg this super bookmark
Modders,
EA's official Command & Conquer boards recently opened a new forum, the Community News forum. This new forum aims to bring all the news from around the C&C community to one central place. It's also an excellent place to get your mod or other files noticed by a huge audience!
If you want your mod featured in the new Community News forum email in communitynews@live.co.uk!
For more information visit the Community News forum and view the announcement "How this forum works".
Check out the Community News forum here: Forums.ea.com
This mod is mainly a mod that changes the GDI faction a little bit. Nod and Scrin get a few units but the absolute main change in this mod is the new...
The legion source code is now available for download ! The readme file is inside the rarfile.
The Unfinished Edition of my mod. Read news for more information of my mod....Have fun
Introducing the second faction of Tiberium wars Birth. installation> go to your tiberium wars mod folder and paste the folder(Birth2.0) inside mods. for...
The complete remake of kanes revenge my old mod. its now made to be user friendly, meaning that its not a mess like it was on kanes revenge 2.0.
This demo contains one faction : Legion. The powerfull AI of the brotherhood of nod. installation > extract Birth.rar and copy the folder (Birth) into...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
is there a way that you can record your battles while your playing?
is there a button wich gets rid of all th side bar tabs ???
for making videos and such like?
hit your "end" button, it'll remove the UI
Where is the mod
Ok for all the people wondering how to "activate" mods it's really simple and you don't have to place them in any certian folder, just drop the .SkuDef and .big file in your main CNC3 folder, and create a batch file with the following;
For 64BIT Vista & XP users
@ECHO OFF
"C:\Program Files (x86)\Electronic Arts\Command & Conquer 3\CNC3.exe" -modconfig "C:\Program Files (x86)\Electronic Arts\Command & Conquer 3\MODNAME.SkuDef"
PAUSE
For 32BIT Vista & XP Users;
@ECHO OFF
"C:\Program Files\Electronic Arts\Command & Conquer 3\CNC3.exe" -modconfig "C:\Program Files\Electronic Arts\Command & Conquer 3\MODNAME.SkuDef"
PAUSE
The only difference is the "Program Files" folder.
Launch this batch file to launch CNC directly into the mod (Which Bypasses the manager screen)
That's it for you advanced users, but if you don't know how to create a batch file, it's very easy,
Right click in a blank space in the folder,
go New > Text Document
Rename New Text Document.txt to MODNAME.bat (it should ask you to change the extension click YES)
Make sure you have file extensions showing, this may or may not be default on your computer, if it isn't,
go Tools > Folder Options > View > scroll down to "Show known extensions for file types" > hit Apply and OK.
Now you should be able to Launch this batch file by double clicking it.
This to me is the easiest way to get a mod working (or as you guys say "activated")
It is not required to put the SkuDef and .BIG file in the game folder (THEY MUST BE IN THE SAME FOLDER THO!), it just makes things neater.
OH and also, you can actually play the older versions of CNC3 using this method, each Patch comes with a .SkuDef file, just change the MODNAME.SkuDef in your batch file to something like, CNC3_english_1.4.SkuDef and bam you can play CNC3 Version 1.4
>BUT DO NOT MOVE THESE OFFICIAL FILES - THEY ARE NEEDED BY THE GAME<
Hope this helps everyone who is having problems getting a mod to work.
-Jenkins
ahhhh crap. i cant figure out where to put the mods... i'm using vista and the only instructions i've found are for XP.
were do i save mods ive downloaded and how do i activate them
after u exract the files u find c&c 3 files and look for mods and u put them in the mods folder.
yap done that still how to activated them
If anyone needs hosting please contact me or post on the message board at
www.tiberiumweb.com
and we can set you up with a forum etc :)
P.S. TiberiumWeb (circa 2007) is the succeeder of tiberiumsun.com which has been running since 1998