Noontide is a high-speed Hack'n'Slash in a similar spirit to Devil May Cry.

Noontide’s core mechanics revolve around the MODE system, which stands for Mobile Offensive Defensive Elucidating system.

Features:

  • Perform fluid combos by combining attacks and special techniques.
  • Master the Defensive Array to combat multiple attackers.
  • Cut through enemy formations with the full-motion 360 attack system.
  • Engage unrelenting waves of opponents in a Cyber-Victorian universe.
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Noontide Update

News 6 comments

Hi guys, it should be pretty obvious by now that Noontide missed the MSUC phase 4 submission deadline. The only reason I can really think of is that the team underestimated the task of compiling all the content we've been developing, ambitious targets were set and with it large dependencies, lesson learnt.

Today I have footage displaying segments of the completed components ranging from maps to new mechanics and features. I have in mind to release a functional version in the next few weeks but as always my restlessness will get the better of me, so things might be a little different.


On a more official note the Noontide team has expanded and I'm happy to acknowledge the people who have dedicated time to the project.

Ramsey Binns Monarchical Knight

Hayden Zammit Combat map Entertainment District

Daniel Nitsikopoulos Combat map Entertainment District

Cam Phillips 2D Art/Adverts

John Imbler Music

Gavin Lo Scripter

Stuart Lo Animator, platforming map Verdure

Update: Heavy Stance

Update: Heavy Stance

News 2 comments

A preview of the new stance and new techniques in Noontide

Phase 4, Defensive Array and Source Code

Phase 4, Defensive Array and Source Code

News 0 comments

The future of Noontide, the defensive array and the implementation of attacks

Noontide: In The Demon's Hand available for download

Noontide: In The Demon's Hand available for download

News 8 comments

Phase 3 submission for the Make Something Unreal Contest and Credits

Progress

Progress

News 0 comments

Progress on Noontide and MSU. Resident Evil 5 and Noontide gametype talk

RSS feed Files
Noontide: In The Demon's Hand

Noontide: In The Demon's Hand

Full Version 2 comments

Noontide's Phase 3 submission for the Make Something Unreal Contest Don't forget to read the Instructions otherwise you'll miss out on some of the fancy...

Comments  (0 - 10 of 32)
TrenAr
TrenAr

Ohh! Great!

What we need?! Just a some types of enemyes, some levels and BIG MOTHER-******* bosses. Yeah!

Serious: nice work, Fading-Divinity.

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feorfax5
feorfax5

are you able to use custom chars in this?

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Cowsmoo4
Cowsmoo4

The rail grinding looks quite a bit like Jet Set Radio, which is a wonderful game, I think I'll give this a test drive.

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Sir_Brizz
Sir_Brizz

Oh man, I'm sad you guys missed the deadline. I think you have one of the most promising non-FPS mods out there right now.

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rahx
rahx

Well it works now yay!, but i do have some suggestions before next release... make sure the character can turn in a different direction while attacking i got a C on my first try cus of the character missing the enemies comepletely when i want him to turn -.x oh and another is could you add some targeting system? Make it much easier to hit IMO.

great work keep it up

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andrius830
andrius830

nice work ;p

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Icedecknight
Icedecknight

Wait i extracted the file but how do i launch the game itself is it in its own exe. or is it in the game under a type or something?

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rahx
rahx

i have your same problem... i dont know how to launch it lol help?

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Fading-Divinity Creator
Fading-Divinity

Noontide is a Gametype not a TC, so you run it with your standard UT3 shortcut.
From there you play Noontide just like you set up a standard Deathmatch game though instead you select the gametype 'In the Demon's Hand'
then accept all the stock settings game settings like bot count (cause they don't do anything) and start the game.

If you don't see 'In the Demon's Hand' with the rest of your game modes, it's a problem with the installation directory. If that's the case reply to this comment with the directory you placed the files in.

Anyway I put revised instructions for Installing Noontide in the description on the download page.

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rahx
rahx

well i put mine in c:/programfiles/unrealtournament3/utgame/cookedPC (not exact copy/paste text) if thats an issue on where i exactly put it it's worked for my other mods (for E.X. invasion games) but somehow i fell the directions are very vauge :/

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Fading-Divinity Creator
Fading-Divinity

yeah that's a directory problem, use the directory in the instructions
My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC

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Fantasy
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