Noontide is a high-speed Hack'n'Slash in a similar spirit to Devil May Cry.
Noontide’s core mechanics revolve around the MODE system, which stands for Mobile Offensive Defensive Elucidating system.
Hi guys, it should be pretty obvious by now that Noontide missed the MSUC phase 4 submission deadline. The only reason I can really think of is that the team underestimated the task of compiling all the content we've been developing, ambitious targets were set and with it large dependencies, lesson learnt.
Today I have footage displaying segments of the completed components ranging from maps to new mechanics and features. I have in mind to release a functional version in the next few weeks but as always my restlessness will get the better of me, so things might be a little different.
On a more official note the Noontide team has expanded and I'm happy to acknowledge the people who have dedicated time to the project.
Ramsey Binns Monarchical Knight
Hayden Zammit Combat map Entertainment District
Daniel Nitsikopoulos Combat map Entertainment District
Cam Phillips 2D Art/Adverts
John Imbler Music
Gavin Lo Scripter
Stuart Lo Animator, platforming map Verdure
The future of Noontide, the defensive array and the implementation of attacks
Phase 3 submission for the Make Something Unreal Contest and Credits
Progress on Noontide and MSU. Resident Evil 5 and Noontide gametype talk
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.