This is the second release of the TALON Mod. This is a full version and comes with an installer. You need to be patched to the latest version of the game.
Features added in version 1.1;
OVERALL
- Tiberium Spikes come with a repair drone
- Surveyors. Emissaries and Explorers are now made in their faction’s vehicle factory.
- Garrisoned units received rate of fire increases to make garrison clearing a little more challenging.
- Units gain veterency at a much quicker rate
GDI
- Orca chaingun bullets now showing
- Commando much tougher
- Zone trooper armor more effective now
- Units now upgrade on a per unit basis using their unit menu.
- Mammoths and Juggernauts now 25% slower
- HAZMAT Disposal Facility now provides more income.
- Grenadiers are less resistant to machine gun fire
- Sonic Emitters are now more effective against Mammoths, Avatars and Tripods and much more effective against tier 1 and tier 2 units.
- Guardian Cannons are less effective against Mammoths, Avatars and Tripods
- Watchtowers are more effective against infantry but less effective against ground vehicles.
- Juggernauts no longer shoot through cliffs / mountains – they require line of sight to fire
- Reinforcements (GDI Airbourne, Sniper drop, Bloodhounds) reticules are now smaller
NOD
- Vapor Bomb is now stealthed
- Commando much tougher
- Nod gained the repair drone special power
- Beam Cannons can now fire much greater distances when they combine with venoms and use the reflector ability
- Tiberium bomb trucks are now quicker, tougher and do more damage (especially against defensive structures), and are capped.
- The Catalyst missile reveals fog when it’s fired
- Black hand are less resistant to machine gun fire
- Units now upgrade to lasers on a per unit basis using their unit menu.
- Changed defense turrets back to 3 per hub
- Obelisks are now more effective against Mammoths, Avatars and Tripods and much more effective against tier 1 and tier 2 units.
- Laser Turrets are less effective against Mammoths, Avatars and Tripods
- Shredder Turrets are more effective against infantry but less effective against ground vehicles
- New advanced power structure
SCRIN
- The Mothership;
- Has a shield upgrade option
- Has an orbit jump ability
- Has a super-scan ability
- Spots for devastators so that they can bombard from long range
- Has repair drones
- No longer has a weapon
- Can detect stealth
- Has much more hitpoints
- PAC’s drones no longer target anything but air units, but their damage is increased
- Mastermind has a weapon and is tougher.
- Growth Accelerators are more effective but more expensive.
- Ground units are now weaker, faster and heal quicker in tiberium
- Units now upgrade with shields etc. on a per unit basis using their unit menu.
- Storm Columns are now more effective against Mammoths, Avatars and Tripods and much more effective against tier 1 and tier 2 units.
- Photon Cannons are less effective against Mammoths, Avatars and Tripods
- Buzzer hives are more effective against infantry but less effective against ground vehicles
A Readme installs with the mod and can be found in the installation directory. It contains all of the changes made in version 1.0 and 1.1.
First to download :D
second uhu!
this mod is AWESOME!
Great, glad you like.
Thanks
nice mod
Thx ;)
I gotta say, being able to get Masterminds from one end of the map to the other in under 5 seconds is only slightly overpowered...but that's the AI's fault for not building defenses in the back!
I lose my Mastermind all the time. Playing against several Hards and taking my eye off the Mastermind to deal with something else usually ends up with him being killed.
I think if you're playing against Scrin you have to be ready for fast attacks (with Masterminds or any other unit as they're all quick now) or attacks that start from inside your own base. The wormhole has always been a feature of the game even before the mod and the AI doesn't deal with those either. Human players however should be able to deal with fast units or wormholes.
it says i need to update the patch to 1.9?
Heh, I just get a defensive structure or 5 pre-built, then MC any structure that gives ground control. 5 lightning towers suddenly popping up in your base = OHSHI-!
goodmod but when I go to play it its says it needs an english or a lanuage pack to start or u know a language so it could start?
does it have a language pack in it or u download it seperatly?
i think you not installing your language packs,or the CNC3_English.1.9SkuDef deleted
i always wanted a killing mastermind just like in the mission of rome.
SWEET MOD:)
Thank s for putting it out
Sweet.........
mOd
For the Life of me I can't get this one to install T_T.
Possible to just get the bigs?
Sorry for the late reply. Email me at talonclan@gmail.com and I'll forward the raw files.
If you want to play great cnc 3 tiberium wars you must have : wall mod+Talon Mod and then
YOU HAVE FULL FUCTION OF THE GAME!!!!!!!!
Nice of you to say that, thanks.
We put a lot of thought into the walls in the TALON mod and tested lots of ways to make them work. We wanted them available in the early game by not being expensive but we also wanted to be able to build around an entire base easily, which we achieved by changing build radii for structures like power plants.
Out of curiosity, what do you like about the wall mod over what the TALON Mod does with walls?
as soon as i can play I will look into this :D
BTW, I sent you an e-mail TalonH4wk.