The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

Report abuse TALON Mod v1.1
Filename
TalonMod_1.1.zip
Type
Full Version
Uploader
TalonH4wk
Date
May 11th, 2009
Size
9.81mb (10,288,875 bytes)
Downloads
4,790 (1 today)
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Description

This is the second release of the TALON Mod. This is a full version and comes with an installer. You need to be patched to the latest version of the game.


Features added in version 1.1;

OVERALL

  • Tiberium Spikes come with a repair drone
  • Surveyors. Emissaries and Explorers are now made in their faction’s vehicle factory.
  • Garrisoned units received rate of fire increases to make garrison clearing a little more challenging.
  • Units gain veterency at a much quicker rate

GDI

  • Orca chaingun bullets now showing
  • Commando much tougher
  • Zone trooper armor more effective now
  • Units now upgrade on a per unit basis using their unit menu.
  • Mammoths and Juggernauts now 25% slower
  • HAZMAT Disposal Facility now provides more income.
  • Grenadiers are less resistant to machine gun fire
  • Sonic Emitters are now more effective against Mammoths, Avatars and Tripods and much more effective against tier 1 and tier 2 units.
  • Guardian Cannons are less effective against Mammoths, Avatars and Tripods
  • Watchtowers are more effective against infantry but less effective against ground vehicles.
  • Juggernauts no longer shoot through cliffs / mountains – they require line of sight to fire
  • Reinforcements (GDI Airbourne, Sniper drop, Bloodhounds) reticules are now smaller

NOD

  • Vapor Bomb is now stealthed
  • Commando much tougher
  • Nod gained the repair drone special power
  • Beam Cannons can now fire much greater distances when they combine with venoms and use the reflector ability
  • Tiberium bomb trucks are now quicker, tougher and do more damage (especially against defensive structures), and are capped.
  • The Catalyst missile reveals fog when it’s fired
  • Black hand are less resistant to machine gun fire
  • Units now upgrade to lasers on a per unit basis using their unit menu.
  • Changed defense turrets back to 3 per hub
  • Obelisks are now more effective against Mammoths, Avatars and Tripods and much more effective against tier 1 and tier 2 units.
  • Laser Turrets are less effective against Mammoths, Avatars and Tripods
  • Shredder Turrets are more effective against infantry but less effective against ground vehicles
  • New advanced power structure

SCRIN

  • The Mothership;
  • Has a shield upgrade option
  • Has an orbit jump ability
  • Has a super-scan ability
  • Spots for devastators so that they can bombard from long range
  • Has repair drones
  • No longer has a weapon
  • Can detect stealth
  • Has much more hitpoints
  • PAC’s drones no longer target anything but air units, but their damage is increased
  • Mastermind has a weapon and is tougher.
  • Growth Accelerators are more effective but more expensive.
  • Ground units are now weaker, faster and heal quicker in tiberium
  • Units now upgrade with shields etc. on a per unit basis using their unit menu.
  • Storm Columns are now more effective against Mammoths, Avatars and Tripods and much more effective against tier 1 and tier 2 units.
  • Photon Cannons are less effective against Mammoths, Avatars and Tripods
  • Buzzer hives are more effective against infantry but less effective against ground vehicles

A Readme installs with the mod and can be found in the installation directory.  It contains all of the changes made in version 1.0 and 1.1.

Preview Image
TALON Mod v1.1
Post comment Comments
samirkazi
samirkazi May 12 2009, 1:31am says:

First to download :D

0 votes     reply to comment
gpm
gpm May 12 2009, 7:13am says:

second uhu!

+1 vote     reply to comment
gpm
gpm May 13 2009, 9:35am replied:

this mod is AWESOME!

+2 votes     reply to comment
Desecrator
Desecrator May 13 2009, 10:54am replied:

Great, glad you like.
Thanks

+2 votes     reply to comment
Roxerg
Roxerg May 14 2009, 9:37am says:

thid is better than 4th!

+1 vote     reply to comment
patawee
patawee Jun 7 2009, 9:39am says:

nice mod

+2 votes     reply to comment
TalonH4wk
TalonH4wk Jul 5 2009, 6:31pm replied:

Thx ;)

+2 votes     reply to comment
NereidAlbel
NereidAlbel Jul 8 2009, 7:53am says:

I gotta say, being able to get Masterminds from one end of the map to the other in under 5 seconds is only slightly overpowered...but that's the AI's fault for not building defenses in the back!

+2 votes     reply to comment
TalonH4wk
TalonH4wk Jul 8 2009, 10:13am replied:

I lose my Mastermind all the time. Playing against several Hards and taking my eye off the Mastermind to deal with something else usually ends up with him being killed.

I think if you're playing against Scrin you have to be ready for fast attacks (with Masterminds or any other unit as they're all quick now) or attacks that start from inside your own base. The wormhole has always been a feature of the game even before the mod and the AI doesn't deal with those either. Human players however should be able to deal with fast units or wormholes.

+2 votes     reply to comment
CncHunt657
CncHunt657 Oct 7 2009, 12:23am replied:

it says i need to update the patch to 1.9?

+1 vote     reply to comment
NereidAlbel
NereidAlbel Jul 13 2009, 12:03pm replied:

Heh, I just get a defensive structure or 5 pre-built, then MC any structure that gives ground control. 5 lightning towers suddenly popping up in your base = OHSHI-!

+2 votes     reply to comment
star_gun_destroyer
star_gun_destroyer Oct 18 2009, 5:48pm replied:

goodmod but when I go to play it its says it needs an english or a lanuage pack to start or u know a language so it could start?

does it have a language pack in it or u download it seperatly?

+1 vote     reply to comment
MIDEAST_Soldier_2142
MIDEAST_Soldier_2142 Dec 1 2009, 1:26am replied:

i think you not installing your language packs,or the CNC3_English.1.9SkuDef deleted

+1 vote     reply to comment
playmsbk
playmsbk Aug 21 2009, 6:43am says:

i always wanted a killing mastermind just like in the mission of rome.

+2 votes     reply to comment
Smallchange
Smallchange Oct 6 2009, 10:00am says:

SWEET MOD:)

Thank s for putting it out

+1 vote     reply to comment
CncHunt657
CncHunt657 Oct 6 2009, 9:28pm says:

Sweet.........
mOd

+1 vote     reply to comment
Bigleon
Bigleon Nov 8 2009, 2:06pm says:

For the Life of me I can't get this one to install T_T.

Possible to just get the bigs?

+1 vote     reply to comment
TalonH4wk
TalonH4wk Nov 21 2009, 12:39am replied:

Sorry for the late reply. Email me at talonclan@gmail.com and I'll forward the raw files.

+1 vote     reply to comment
MIDEAST_Soldier_2142
MIDEAST_Soldier_2142 Dec 1 2009, 1:24am says:

If you want to play great cnc 3 tiberium wars you must have : wall mod+Talon Mod and then
YOU HAVE FULL FUCTION OF THE GAME!!!!!!!!

+1 vote     reply to comment
TalonH4wk
TalonH4wk Dec 3 2009, 3:06pm replied:

Nice of you to say that, thanks.

We put a lot of thought into the walls in the TALON mod and tested lots of ways to make them work. We wanted them available in the early game by not being expensive but we also wanted to be able to build around an entire base easily, which we achieved by changing build radii for structures like power plants.

Out of curiosity, what do you like about the wall mod over what the TALON Mod does with walls?

+1 vote     reply to comment
Bigleon
Bigleon Dec 4 2009, 11:58am replied:

as soon as i can play I will look into this :D

BTW, I sent you an e-mail TalonH4wk.

+1 vote     reply to comment
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C&C3: Tiberium Wars Icon
Platform
Windows
Developer
TALON Clan
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Official Page
Talonclan.com
Release Date
Released Jul 27, 2010
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MD5 Hash
fad07008db91017699d76c8f95bb9d11
Related Mods
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Related Games
C&C3: Tiberium Wars
C&C3: Tiberium Wars Single & Multiplayer Real Time Strategy
Related Groups
TALON Clan
TALON Clan Developer & Publisher with 4 members