The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
With the MSU Phase 3 contest finishing up a large selection of UT3 mods appeared on the ModDB radar for the month of May.
Some information on the maps that come with the mod.
Scrin seemed to be the faction that looked the most different, yet their play style didn't change much from the other factions. We wanted to make them...
We wanted to make the NoD sneakier, nastier and a whole lot more fun. With more stealth, more mines and whole lot of suicide attacks options we think...
We found that the GDI were somewhat lacking in the standard game. They had a slow economy, their air units were no match for the other factions, and they...
Here's a list of key features in the mod. For specific features on each faction please see the other feature lists.