Planetstorm is an objective based assault-style game played in two theaters: space and on the ground. In space you must engage fleets of massive warships...
but do not panic.
Very shortly we will be relaunching the Planetstorm page on IndieDB,
as we continue development of our standalone game, powered by the UDK engine.
Its been a hard hard year. but we're still climbing the dev mountain. Things are now starting to look pretty again, so we'll be making some effort to show you what we're doing.
We be mappin right now, making vasty vistas for your visual... verification... we went on a massive push to improve the look of all our environment pieces, and to create a ton more. Look forward to large detailed urbanscapes, and very soon - Teh Jungle!
On the code side, we now have absolutely delicious firefights going on, with a completely new weapon recoil mechanic and completely scratch-built squad AI. Your grunts now obey your every command, supply you, revive you, and generally cover your ass. Game logic is being hammered into shape and we have a new and fancy UI to deal with some of the new equipment options.
Features still in development include:
So, fans of being shot at on other worlds in the far future, we salute your patience. Thankyou all for continuing to keep the faith. we're closer than ever before, but we still need experienced staff members.
Are you an Experienced Texture Artist, an Experienced UDK Mapper, or an Experienced Uscript Coder? We offer the challenge of working with a serious, expert UDK dev team on an ambitious project with a commercial mandate. Serious enquiries will be met with serious interest.
Highest Rated (2 agree) 10/10
This game is great, very few errors or anything. It allows the player to fight on all fronts such as in a ship, in space, or in the enemy ship, aswell as fight on the planet using multiple weapons and vehicles.
Dec 18 2010, 3:50pm by Plaugedoctor