Angels Fall First: Planetstorm

Wheresoever tread the sons of man, War follows in their wake...

This war might be anywhere, in any age. The complexity of weapons, the ideals, the settings are all meaningless. Today like the day before you have seen friends slaughtered, their blood mingling with that of the enemy. You have heard men weeping themselves to sleep in their bedrolls, weary and sick of the work of killing.

Tomorrow the blood could be yours, or theirs. These thoughts, like a trillion prayers, are repeated across an ocean of worlds, many cut short, none answered. Welcome to a universe at war with itself, where the feuds of nations consume the lives of men as they have done since the dawn of time.

Welcome to the Angels Fall First Universe.


affps sig

ANGELS FALL FIRST: PLANETSTORM

Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely new gametypes, we take you from flying gigantic capital ships, piloting fighters, and manning turrets to the traditional vehicular and infantry combat, both planetside and inside the starships themselves. At your command are more than two dozen ships and vehicles, including all original weaponry, 3 maps with full bot support, two custom characters, with more on the way. This is a total conversion mod in the fullest sense of the word. Welcome to Planetstorm.

Planetstorm is set in the Second Antarean War. The second interstellar war between the proudest and oldest colony of mankind - the Second Antarean Star Empire - and the combined forces of 5 nations and assorted fringe protectorates - the United League of Planets.

USN Marines

After the tragedy of the Crowning Day Massacre, tensions have been stretched to breaking point between the Antareans and their de facto conquerors. Amidst the burgeoning riots and outright rebellions of the Antarean Federation planets, the young heir to the Antarean throne, Marius Lucan Andromedeus XIV, has reemerged from seclusion to rally the largest single geopolitical entity of mankind into the new Antarean Star Empire in order to reassert the nation's stake in the galaxy.

The Antareans had been beaten into submission almost three centuries ago during the horrific Unification Wars - precipitated by the brilliant machinations of the legendary Taurean diplomat Yvette Edrasil who united five of the largest stellar nations to form the United League of Planets. The conflict was a desperate bid to repel the expansionist goals of the Antarean and Solesian Imperial forces - and it was won only by the skin of the League's teeth, with massive loss of life on both sides. During the final battle the Imperial worldship Gatarna was mortally stricken and pursued into the dark spaces of the Sea of Antar - never to be seen again. Antares never recovered from the loss of her emperor-father. The Antarean worlds were rechristened as the Federation, and absorbed into the ULP under the jurisdiction of the newly formed League Parliament.

For three-hundred years since, there has been peace under the banner of the United League of Planets. But like any vast bureaucracy, the ULP has begun to fracture from internal strife and corruption. The deceptive peace has proven to be nothing but the gathering of kindling. Now the spark of rebellion has been struck, and few will survive the conflagration that will consume all the settled worlds of humanity.

Both sides believe that their cause is just and noble. A unified galaxy. The unification of the scattered children of Old Earth. But at what cost?

A more in-depth history of the AFF Universe can be found here.

Sturm Gunship

FEATURES

Overview:

  • All original content
  • LAN and Online Multiplayer capability
  • Full bot support (up to 64 bots)
  • Online points system will keep track of your performance and assign correct military ranks, making it possible to know who is more experienced (and thus more suitable for overall command)
  • Objective driven gameplay and different map scenarios encourage tactics and team coordination
  • A wide variety of troop customization options, including specialist armor and an array of kit items

Space:

  • Pilot Capital ships from the bridge
  • Operate ship weapon systems from turret seats
  • Engage in dogfights by launching fighters or dropships from the capital ship bays
  • Complete internal maps of all ships (and a station), which can be accessed seamlessly by boarding maneuvers.
  • Target ship subsystems from space or sabotage/repair them from inside
  • Total immersion inside the spacecraft - consoles short and spark, emergency lighting cuts in warning you to disembark or initiate repairs immediately on critical damage to the spacecraft, the sound of battle can be heard through the hull, windows provide views to the ongoing space battle outside, etc. You will literally be fighting inside moving warships in space combat.

Planetside:

  • Take on the enemy with a large arsenal of infantry weapons, booby traps, and automated turrets
  • A full range of original vehicles and usable scenery: civilian vehicles, dropships, bombers, Surface-to-Air Missile sites, APC's, tanks, scout vehicles and gunships.
  • Revival system means you can attend to a fallen comrade and keep him from dying
  • Squad AI follow you around by default, or you can order them to a specific location with the V key
  • *Bots do most of the things you can do, making single player just as fun as multiplayer gameplay

Official Servers:


Click to go to the AFF Universe Homepage

For more info, visit our website and our forums

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Forwards! For the United League! ULA Scout/Recon armor config ULA Heavy/Breach armor config
Blog RSS Feed Report abuse Latest News: Phase 4 Finalists for the MSU Contest

39 comments by Henley on Oct 20th, 2009 digg this super bookmark


Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima and Best Vehicle Set category's in the $1 Million Intel Make Something Unreal Contest. All finalists in this category are eligible to enter the Grand Finals. This competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final. Visit Makesomethingunreal.com for full details.

Best FPS Mod Phase 4 Finalists:

Best FPS Mod Phase 4 Honorable Mentions:

Best non-FPS Mod Phase 4 Finalists:

Best non-FPS Mod Phase 4 Honorable Mentions:

Best Machinima Phase 4 Finalists:

Best Machinima Phase 4 Honorable Mentions:

  • DoubleKill Episode 1
  • DoubleKill Jess
  • FightSabers
  • The Crucible Trailer
  • UT3 News Take 1
  • The Last Stand
  • Dream
  • Silent Scream of Vengeance
  • Prometheus
  • HOLP 3 Teaser

Best Vehicle Set Phase 4 Finalists:

Best Vehicle Set Phase 4 Honorable Mentions:

  • XS Prototypes
  • Starbase Defense Vehicle
  • VCTF-Boilerplate
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Angels Fall First: Planetstorm RC5

Angels Fall First: Planetstorm RC5

Sep 17, 2009 Full Version 30 comments

Angels Fall First: Planetstorm is an objective-based assault game fought both in space and on the ground. Featuring totally original art and completely...

Angels Fall First: Planestorm RC3

Angels Fall First: Planestorm RC3

May 23, 2009 Full Version 28 comments

Planetstorm is an objective based assault-style game played in two theaters, in space, and on the ground. In space you must engage fleets of massive warships...

Comments  (0 - 10 of 591)
Pouk
Pouk Nov 18 2009, 9:23am says:

This MOD is VERY promising. I've always admired your briliant ship designs in Naval Combat Operations.
I am still a little confused about some things, but I'll get into it.
Just few comments: -Walk animation is terrible, slow it down.
-Mission objective should be clearly recognizable, I think that icons "destroy" and "defend" have the same color, right? Sometimes I'm not sure what to shoot at.
-I think that on some space maps you have too much blur or DOF

+1 vote     reply to comment
Jetfire_
Jetfire_ Nov 18 2009, 12:54pm replied:

- We have a complete set of new animations for the upcoming release.
- The hud is long overdue for a complete rework but that is on hold until the udk version now.
Thanks for the feedback!

+1 vote     reply to comment
Zedrion
Zedrion Nov 11 2009, 10:21pm says:

Thanks for the reply Jet ^^ cant wait to play with your mechs :P

+1 vote     reply to comment
Jetfire_
Jetfire_ Nov 12 2009, 3:54am replied:

I noticed :p

+1 vote     reply to comment
ogikarma
ogikarma Nov 11 2009, 8:22am says:

Any estimate on when we can expect to see this ported to the UDK? I can't wait to see what yall will do with this once it's over to the UDK. It's already so impressive but for you to have basically freedom with the engine is amazing.

+1 vote     reply to comment
Jetfire_
Jetfire_ Nov 11 2009, 8:27am replied:

UDK engine access is no more unlimited than with UT3. Most of the same restricitions apply. With large chunks of UT3 cut away also, we will have to do things like rebuild the server browser, rebuild AI pathfinding, rebuild large portions of the maps to take advantage of new features, just to get more or less back to where we are now. It won't be quick, I'd estimate at least six months. However in that time we will also add new features.

+1 vote     reply to comment
ogikarma
ogikarma Nov 11 2009, 5:32pm replied:

Should seriously ignore the AI for now and get a multiplayer beta or something out. I posted this on a forum I frenquent and it within a day had a thousand + people interested in it.

As it is it would be quite popular as a standalone for Multiplayer.

+1 vote     reply to comment
AeXStrider
AeXStrider Nov 11 2009, 1:37pm replied:

Nice article in US PCGamer . Hey Jet.

+1 vote     reply to comment
strangelet
strangelet Nov 17 2009, 6:35pm replied:

we could really use a scan of that if anyone can oblige.... (PCgamer) we havent seen it!

+1 vote     reply to comment
Jetfire_
Jetfire_ Nov 11 2009, 3:42am replied:

No, sorry, there proved to be simply too much polish required on other aspects of the game, and we're not as large a team as you might think. At least post-msuc we won't be in a massive rush and we can do them right.

+1 vote     reply to comment
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Alex_Drake
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Coming Jan 2010
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