The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way. We're also adding all the fun stuff and hopefully some new things too!
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2 comments by TalonH4wk on Oct 4th, 2009 digg this super bookmark


First off let’s talk about release dates for the next version.  So far we have been roughly on a 4 month release cycle, but 1.2 has been taking a little bit longer than previous releases.  We’re not releasing a date at this time for 1.2 because we have some complicated additions that still need to be worked on and we want to make sure they are tested properly etc., but we are hopeful that it will just be a matter of 2-3 more weeks.  We’ve started working on the promo video which is always a sign that things are close!

Probably the most noticeable change with 1.2 will be the economy and how we have further balanced Scrin.  The economy was something that we knew needed work, but we also read people’s comments on this site saying that they wanted to see changes in that area.  So we’re reducing how much refineries can hold so that a player doesn’t have more money than Tiger Woods.  There’s a lot of information about the changes we’re making to Scrin in the Feature section so head over there to find out more.

Speaking of features, we’ve also added a Tips Feature which lists some useful tips that are relevant due to changes made by the mod.  Check it out and hopefully you’ll find something that you hadn’t thought of and please feel free to add some of your own.

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TALON Mod v1.1

TALON Mod v1.1

May 11, 2009 Full Version 17 comments

This is the second release of the TALON Mod. This is a full version and comes with an installer. You need to be patched to the latest version of the game...

TALON Mod v1.0

TALON Mod v1.0

Jan 12, 2009 Full Version 9 comments

This is the first version of the TALON Mod for CNC3. Installation is easy as we built an installer for it that will install the mod and maps and place...

Comments  (0 - 10 of 226)
NereidAlbel
NereidAlbel 18hours 44mins ago says:

Mind control on a defense tower...I like this idea.
Question is: will the mind control ONLY be on the defensive structure itself, or on any ion storm?

+1 vote     reply to comment
TalonH4wk
TalonH4wk 14hours 5mins ago replied:

It's only on the structure itself.

+1 vote     reply to comment
Goljat
Goljat Nov 15 2009, 2:47pm says:

so to put it simply: i got about the same problem as undermannen but i want to try this mod out! But from what ive seen it looks good :)

+1 vote     reply to comment
TalonH4wk
TalonH4wk Nov 18 2009, 9:09am replied:

Goljat; send an email to talonclan@gmail.com and we'll send you the raw files without the installer along with installation instructions and the maps.

+1 vote     reply to comment
Goljat
Goljat Nov 14 2009, 7:41am says:

I want to download the mod but when i run the installer it says i need patch 1.9 but i got it and it wont install, so can you somehow send me the files that the installer installs or help me in another way?

+1 vote     reply to comment
RedBasilisk
RedBasilisk Oct 5 2009, 7:30pm says:

Have you guys ever notice that some of the new buildings doesn't show its self in very low-graphic? Yes I can't play in high quality cause my laptop has a weak system..

+1 vote     reply to comment
TalonH4wk
TalonH4wk Oct 5 2009, 9:55pm replied:

Yes it's an issue we're aware of and one we were hoping to get fixed for the next version but in all honesty it might be a little while longer until those models are optimised for low-rez.

+1 vote     reply to comment
Latros01
Latros01 Nov 1 2009, 12:47pm replied:

yea its like that with numerous mods like Retarded and Birth. i don't know why it does that. so when's the next version of this comin out?

+1 vote     reply to comment
TalonH4wk
TalonH4wk Nov 1 2009, 4:03pm replied:

We are aiming for a final test in two weeks. If all goes well it'll be shortly after that when we release 1.2.

+1 vote     reply to comment
TalonH4wk
TalonH4wk Oct 4 2009, 6:45pm replied:

I sent you a PM.

+1 vote     reply to comment
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Platform
PC
Developer
TALON Clan
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Official Page
Talonclan.com
Release Date
Released May 12, 2009
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Real Time Strategy
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