The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting.

We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

The mod isn't focused on adding new units and structures.  There are other mods that already do this very well.  Our focus is on gameplay and making the game much more interesting, balanced, challenging and fun!

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2 comments by TalonH4wk on May 18th, 2014

It’s been a while but we are looking to release a new version of the mod soon. Svein & I haven’t been able to work on it as much as we would like to because of other commitments, but we always talk about the mod on a regular basis, brain storm and play as often as possible. These long periods between releases, although longer than desired, do allow us to really analyise how the mod is playing and what still needs to be worked on.

As an insight into that, we felt that it’s currently too hard to get to Tier 3 and that Tier 3 units after that took too long to build. So we’re definitely addressing that. There also seemed to be some adjustments needed with the defenses, some seemed a little too powerful, others a little under powered.

We also noticed that missile squads were out-ranging riflemen as well as out gunning them, and overall we wanted to make regular infantry much better against missile squads. So that’s been worked on.
There has also been a lot of work done on making more upgrades work on a per unit basis instead of being a global effect.

Some lower upgrades were being reached too late in the game and therefore often ignored, so we wanted to make some upgrades available at Tier 1. This currently applies to Kevlar Vehicular armor (which is being removed from APC’s) on Predators.

Rigs have been tweaked so that they are available T1 and they deploy quicker. They aren’t cheap though and they are capped to one (rig but not battlebase).

Walls are being significantly strengthened.

Tiberium is more dangerous to (GDI & Nod) units.

Tiberium Infusion has been added as per unit upgrade to more Nod Infantry units.

All engineers are now immune to Tiberium.

GDI Infantry armor upgrades make them resistant to Tiberium but not immune.

Tiberium Vibration Scan is now available for all factions on the radar structure at Tier 1.

Some units that are designed to clear garrisoned building or shoot Air Units (Pitbulls, grenadiers etc.) have been adjusted so that they are less effective against non-primary targets.

EMP durations and counter abilities adjusted.

And there are of course several new maps, this time a lot of tweaked or re-imagined versions of several vanilla maps.

We hope to have more news for you soon, with other possible features added and an estimated release date.

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TALON Mod 1.3

TALON Mod 1.3

Feb 21, 2013 Full Version 26 comments

This is a Multiplayer / Skirmish mod for the PC version of Command and Conquer 3: Tiberium Wars, patched to 1.09. TALON Mod 1.3 is a full version of the...

TALON Mod v1.21

TALON Mod v1.21

Jul 28, 2010 Full Version 7 comments

This is the fourth release of the TALON Mod. This is an interim version that is being released due to some delays getting v1.3 finished. Previous versions...

TALON Mod v1.2

TALON Mod v1.2

Dec 31, 2009 Full Version 9 comments

This is the third release of the TALON Mod. This is a full version and comes with an installer. You need to be patched to the latest version of the game.

TALON Mod v1.1

TALON Mod v1.1

May 11, 2009 Full Version 21 comments

This is the second release of the TALON Mod. This is a full version and comes with an installer. You need to be patched to the latest version of the game...

TALON Mod v1.0

TALON Mod v1.0

Jan 12, 2009 Full Version 9 comments

This is the first version of the TALON Mod for CNC3. Installation is easy as we built an installer for it that will install the mod and maps and place...

Post comment Comments  (0 - 10 of 557)
Sid0035
Sid0035 Oct 11 2014, 4:50pm says:

hum im gonna try this one out for shure :D

+1 vote     reply to comment
atcce
atcce Sep 4 2014, 12:15am says:

hi i downloded the 1.3 and when i opened the installer it says u hvae to update to c&c 1.9!!! but mine is already 1.9 kane eddition!! also when click update now nothing happens....
plz help?
also does your mod have a no installer version?

+2 votes     reply to comment
Guest
Guest Oct 21 2013, 5:52pm says:

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TalonH4wk
TalonH4wk Oct 22 2013, 6:24pm replied:

I've had that happen sometimes with different games. Tried alt-tabbing to get to the game that might be minimized, or CTRL-ALT-DEL to close it then re-open?

+2 votes     reply to comment
Dragon492
Dragon492 Oct 16 2013, 1:10am says:

Err not sure if its been posted before but im getting a missing DLL error when im running with a fresh install of the Origin Version CNC3 1.09 is there a way to fix this? :o

it says missing ssleay32.dll

Running Win7 64 bit.. not sure if that has anything to do with it

+2 votes     reply to comment
TalonH4wk
TalonH4wk Oct 22 2013, 6:23pm replied:

I'm running Win7 64 bit as well with no issues on 2 systems. Is the issue just with the mod or with the vanilla game / any other mods?

+2 votes     reply to comment
Tameius
Tameius Sep 21 2013, 3:24pm says:

I played the campagin on Talon 1.3, their were some big changes all right! The original certainly did not have Carryalls bring in scropions tanks! The Tanks were just qued up from the war factory NICE JOB

+2 votes     reply to comment
-oznal-
-oznal- Aug 16 2013, 1:51pm says:

is it the 1.30 version?? i download and install it, but then i open it, on the main menu i read "talon mod version 1.21"

+1 vote     reply to comment
TalonH4wk
TalonH4wk Aug 16 2013, 7:44pm replied:

Yeah that means you have the wrong version installed. Make sure it's the right download link, and try again. If that fails try deleting the TALON folder in Documents\Command & Conquer 3 Tiberium Wars\mods and then re-download and install.

+1 vote     reply to comment
TalonH4wk
TalonH4wk Jul 15 2013, 10:41pm replied:

The trick is to get either the Saboteur or the Fanatics to run back and forth repeatedly as close to the wall as you can so you force the GDI Guardian Cannon to damage its own wall, and once it's lowered a bit you can attack it with your Fanatics. If done right, the wall should be weak enough to go down.

+1 vote     reply to comment
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Platform
Windows
Developer
TALON Clan
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Talonclan.com
Release Date
Released Jul 27, 2010
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8.4

118 votes submitted.

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Lowest Rated (4 agree) 5/10

While this mod tries to balance the game, by increasing late game prices and making superweapons cost and take too much time to be useful, it makes cheap unit spam, the very strategy it wanted to destroy, its most effective strategy. Note, this only applies to GDI. I did not try out Scrin and got bored after 10 minutes of Nod.

Jun 19 2011, 11:21pm by OverseerTange

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