TALON Mod v1.21
Jul 28, 2010 Full Version 8 commentsThis is the fourth release of the TALON Mod. This is an interim version that is being released due to some delays getting v1.3 finished. Previous versions...

We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
The mod isn't focused on adding new units and structures. There are other mods that already do this very well. Our focus is on gameplay and making the game much more interesting, balanced, challenging and fun!

18 comments by Henley on Jun 30th, 2011
Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars. This means an influx of old and new amazing user made mod content will be available to download directly from the service. It seems your talents are needed more then ever.
You can choose from below which mod you wish to access first. Some are small gameplay changes others are full campaigns with entirely new factions and FMV's. All of them are amazing and are well worth your time.
Good luck commander.
C&C 3: The Forgotten
Tiberium Essence
C&C: Retarded
SysMod ( Wrath Mod )
Tiberium Wars Advanced
Mideast Crisis 2
Heroic
TALON mod
C&C: Red Alert History
Granatball
Tiberian Apocalypse
Xenoforce Reborn
Commando: Special Forces
Only War 2Role-play aside, we are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know support@desura.com and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.
This is the fourth release of the TALON Mod. This is an interim version that is being released due to some delays getting v1.3 finished. Previous versions...
This is the third release of the TALON Mod. This is a full version and comes with an installer. You need to be patched to the latest version of the game.
This is the second release of the TALON Mod. This is a full version and comes with an installer. You need to be patched to the latest version of the game...
This is the first version of the TALON Mod for CNC3. Installation is easy as we built an installer for it that will install the mod and maps and place...
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Dead?
Yep, this mod appears to be dead. That's too bad.
c3 Tiberium Wars is the last very good rts referring to games like emperror batle for dune but needs some improvements above all the camera must be dismissed.. hopefully it can be done in the WB, this game needs a normal aircrafts, tanks, vehicles .... such as are in the game in CC Generals control panel should be the same. only a little less can be radar and icons so if this game will be improved with nice graphics, it will be a sure hit! I read the differing opinions on many forums about this game and everyone dreams of such changes what I wrote
Hi,
The Talon mod is excellent all round, all the units have been vastly enhanced/ specialised, and the campaign missions are now even more fun to play (and require good counters in order to win).
However, I noticed that when playing the GDI Rome mission against the Scrin, my MCV gets demolished very easily due to Ion Storms which appear out of nowhere. I would like to know what causes these Ion Storms, and whether it is a bug or some sort of a special skill triggered by the Scrin AI. This bug prevents me from completing the mission, as the Ion Storms wipe my buildings out in no time flat.
Otherwise, keep up the good work!
Magnum 117:
Hi, glad you're enjoying the mod. The TALON Mod is made for Multiplayer and Skirmish so unfortunately we don't test it for single player.
The mod does add Ion Storms as a Scrin ability so that's probably what's happening.
However, we are currently making changes to the Ion Storm ready for the next release which will make them a little less damaging.
Hi, I eagerly await your newest iteration - your team has done a truly excellent job so far. I'm still enjoying the mod!
Have you tried setting up more than one base?
you guys should probably fill in the information tags that pop up when you hover your mouse over an infantry icon. yesterday, i found out that one of scrins turrets throw off missile trajectories. im pretty sure its the storm column, but it should probably say that in its info pop-up. as well as all the other things u guys added to the other stuff. btw, great mod guys.
Thanks. Yeah, we do tend to overlook the tags. But will try to tidy them up.
Issue about that, every time i try to up the graphics, my game crashes.