The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way. We're also adding all the fun stuff and hopefully some new things too!
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2 comments by TalonH4wk on Oct 4th, 2009 digg this super bookmark


First off let’s talk about release dates for the next version.  So far we have been roughly on a 4 month release cycle, but 1.2 has been taking a little bit longer than previous releases.  We’re not releasing a date at this time for 1.2 because we have some complicated additions that still need to be worked on and we want to make sure they are tested properly etc., but we are hopeful that it will just be a matter of 2-3 more weeks.  We’ve started working on the promo video which is always a sign that things are close!

Probably the most noticeable change with 1.2 will be the economy and how we have further balanced Scrin.  The economy was something that we knew needed work, but we also read people’s comments on this site saying that they wanted to see changes in that area.  So we’re reducing how much refineries can hold so that a player doesn’t have more money than Tiger Woods.  There’s a lot of information about the changes we’re making to Scrin in the Feature section so head over there to find out more.

Speaking of features, we’ve also added a Tips Feature which lists some useful tips that are relevant due to changes made by the mod.  Check it out and hopefully you’ll find something that you hadn’t thought of and please feel free to add some of your own.

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TALON Mod v1.1

TALON Mod v1.1

May 11, 2009 Full Version 15 comments

This is the second release of the TALON Mod. This is a full version and comes with an installer. You need to be patched to the latest version of the game...

TALON Mod v1.0

TALON Mod v1.0

Jan 12, 2009 Full Version 9 comments

This is the first version of the TALON Mod for CNC3. Installation is easy as we built an installer for it that will install the mod and maps and place...

Comments  (0 - 10 of 221)
RedBasilisk
RedBasilisk Oct 5 2009, 7:30pm says:

Have you guys ever notice that some of the new buildings doesn't show its self in very low-graphic? Yes I can't play in high quality cause my laptop has a weak system..

+1 vote     reply to comment
TalonH4wk
TalonH4wk Oct 5 2009, 9:55pm replied: Online

Yes it's an issue we're aware of and one we were hoping to get fixed for the next version but in all honesty it might be a little while longer until those models are optimised for low-rez.

+1 vote     reply to comment
Latros01
Latros01 Nov 1 2009, 12:47pm replied:

yea its like that with numerous mods like Retarded and Birth. i don't know why it does that. so when's the next version of this comin out?

+1 vote     reply to comment
TalonH4wk
TalonH4wk Nov 1 2009, 4:03pm replied: Online

We are aiming for a final test in two weeks. If all goes well it'll be shortly after that when we release 1.2.

+1 vote     reply to comment
undermannen
undermannen Oct 4 2009, 3:56pm says:

Im having trouble playing it, when i run the .exe file it says i need to get patch 1.09, but i already have it! and if i try to install it nothings happening! and i downloaded the patch from internet but when its finished it says "Install atleast one language pack" anyone knows what the problem is? i run the game on swedish but i tried to install english and it didnt work!

+1 vote     reply to comment
TalonH4wk
TalonH4wk Oct 4 2009, 6:45pm replied: Online

I sent you a PM.

+1 vote     reply to comment
Madin
Madin Oct 1 2009, 1:35pm says:

You guys have a lot of talon! keep it up! ;)

+3 votes     reply to comment
NereidAlbel
NereidAlbel Sep 28 2009, 3:03pm replied:

Give it a cooldown to drop a lightning spike maybe? That could technically fit with the model, and lightning spikes honestly aren't THAT dangerous that it would be a good offensive unit.

+1 vote     reply to comment
TalonH4wk
TalonH4wk Sep 28 2009, 4:36pm replied: Online

Interesting idea.

+1 vote     reply to comment
NereidAlbel
NereidAlbel Sep 28 2009, 7:54pm replied:

Heck, you could add a structure to hold vehicles, and the Mothership could drop them on the map (If 3 vehicles being dropped into your base gets you killed...your base was fail anyway).

+1 vote     reply to comment
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Platform
PC
Developer
TALON Clan
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Official Page
Talonclan.com
Release Date
Released May 12, 2009
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Real Time Strategy
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