The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

Report abuse TALON Mod v1.0
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Jan 12th, 2009
5.37mb (5,629,258 bytes)
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This is the first version of the TALON Mod for CNC3. Installation is easy as we built an installer for it that will install the mod and maps and place a shortcut on your desktop. Enjoy!

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TALON Mod v1.0
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Traslogan Mar 15 2009, 4:34am says:

Does it require a certain patch? cos mine glitched up on patch 1.04

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Traslogan Mar 15 2009, 4:38am says:

hey i just realized it says you need patch 1.09, IT STILL GLITCHES UP :(

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TalonH4wk Author
TalonH4wk Mar 16 2009, 6:36pm says:

It sounds like a local problem as we've had very few problems with people installing. I would recommend uninstalling the game and reinstalling. Then just patch with 1.09.

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CncHunt657 Oct 6 2009, 9:33pm replied:

yeah i have the problem do i need reinstall again cause when i insert the disk it says The game is not Installed.....

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CncHunt657 Oct 6 2009, 10:00pm replied:

where can i find pacth 1.09

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Stoove Apr 29 2009, 11:56am says:

The only technical problem I've had with this is that the HAZMAT Disposal, EMP Spikes, Scrin Warp Tunnels etc don't show up on low GFX settings! =[
Which effectively makes the Warp Tunnel useless for me! Please can you have a look at fixing it?

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TalonH4wk Author
TalonH4wk Apr 30 2009, 11:45am replied:

Yeah, sorry about that. we're using models as they come out of the box, and the mod team is all on high graphics settings so we tend to forget that it's a problem for people on lower settings, especially when we get carried away by working on new features etc. But that's no excuse and we'll try to get all models working for lower gfx as well in 1.2.

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Stoove Apr 30 2009, 3:41pm replied:

Cheers, it's appreciated =)

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CncHunt657 Oct 21 2009, 6:57am says:

Dude why when i play this game its only bring the new map not the new structures?

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Released Jul 27, 2010
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